Christoph Oelckers
7f72de6b71
- use msecnode_t's for the touching_renderlists instead of std::forward_list.
...
- preparations for checking the proper sector to get a sprite's lighting info.
2016-12-26 11:58:08 +01:00
Magnus Norddahl
100b80143a
Add basic voxel drawing showing how to use the input data structures
2016-12-26 05:09:01 +01:00
ZZYZX
6f16597668
GL renderer now uses RenderRadius links too
2016-12-25 23:46:03 +01:00
Christoph Oelckers
19856d6ccb
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-25 22:56:35 +01:00
Christoph Oelckers
c5d75c18b4
- make gl_finishbeforeswap more useful by handling the case where it causes stalls on NVidia.
2016-12-25 22:56:18 +01:00
Christoph Oelckers
04ff4282ef
- removed the global 'sector_list' variable.
...
If the calling code wants to recycle this it will have to pass a container variable to AActor::UnlinkFromWorld and AActor::LinkToWorld.
This was changed because keeping such data in a global variable is dangerous for a set of functions that can be called from a script.
Note that the scripted versions do not yet support saving of the touching_sectorlist.
2016-12-25 22:40:26 +01:00
Christoph Oelckers
5723f10cc3
- use 'for' iterator syntax to check touching_renderlists.
2016-12-25 19:37:07 +01:00
Christoph Oelckers
663b305eec
- include proper headers for std::find.
2016-12-25 19:25:19 +01:00
Christoph Oelckers
2ce55e5416
- fixed: non-damaging attacks should not cause infighting, unless some relevant pain flags are being set.
2016-12-25 19:19:49 +01:00
alexey.lysiuk
2901e2d834
Added missing Intel intrinsics #include
2016-12-25 17:43:13 +02:00
Christoph Oelckers
89b7cf4262
- fixed: RenderRadius needs to be serialized.
...
- fixed: CustomBridge can be visible so it shouldn't be completely excluded from the render lists.
2016-12-25 14:35:35 +01:00
Christoph Oelckers
ad2993950a
- fixed light level calculation for low light levels.
2016-12-25 12:58:29 +01:00
ZZYZX
44c19b5ad9
Changed zero RenderRadius logic - negative values now used for 'no rendering', restored old logic with max(radius, renderradius)
2016-12-25 13:40:21 +02:00
ZZYZX
40a180c15f
Changed zero RenderRadius logic - thing should still link to own sector
2016-12-25 13:37:45 +02:00
ZZYZX
fcd8a0ce92
Reverted STYLE_None change to P_LinkRenderSectors, implemented zero RenderRadius that effectively disables rendering of an actor entirely
2016-12-25 13:35:03 +02:00
ZZYZX
98657f6844
STYLE_None actors are no more subject to P_LinkRenderSectors
2016-12-25 13:19:45 +02:00
ZZYZX
87b23d160b
Ported RenderRadius and related code from gzdoom branch
2016-12-25 13:09:32 +02:00
Magnus Norddahl
66b9e2208d
Draw a rect where the voxels would be
2016-12-25 11:07:50 +01:00
Magnus Norddahl
5ec989d563
Make particles always square
2016-12-25 08:08:01 +01:00
Magnus Norddahl
08fd81802d
Remove useRt
2016-12-25 08:01:21 +01:00
Magnus Norddahl
6f86c11058
DrawWallAdd1Pal cannot do dynamic lights
2016-12-25 07:56:09 +01:00
Magnus Norddahl
a76cd35333
Dynamic lights to the flats in pal mode
2016-12-25 07:49:44 +01:00
Magnus Norddahl
d428634c58
Add dynlights to pal wall drawers
2016-12-25 07:15:17 +01:00
Magnus Norddahl
ea92b95483
Change define to if statement
2016-12-25 06:00:18 +01:00
Magnus Norddahl
ced7bdf94a
Remove rt drawer family and the infrastructure supporting it
2016-12-25 05:46:16 +01:00
Magnus Norddahl
57593adeb0
Simplify ESPSResult to a boolean
2016-12-25 05:15:23 +01:00
Magnus Norddahl
b0febec986
Removed r_columnmethod as its performance gains are too insignificant to justify its complexity on the codebase
2016-12-25 05:05:53 +01:00
Rachael Alexanderson
8231032f89
- fixed a crash
...
- tried to make MAKETRANSDOT algorithm more consistent with original
2016-12-24 19:22:31 -05:00
Rachael Alexanderson
564bfe482c
Merge branch 'zdoom-rgb666-take3' of https://github.com/raa-eruanna/qzdoom into qzdoom-rgb666
...
# Conflicts:
# src/r_draw.cpp
# src/r_plane.cpp
# src/r_things.h
# src/v_draw.cpp
# src/v_video.cpp
2016-12-24 19:00:28 -05:00
Rachael Alexanderson
6a550c89a9
Merge https://github.com/rheit/zdoom
2016-12-24 18:22:14 -05:00
Christoph Oelckers
4ee2d4a1a4
- print proper information in zcc_compile.cpp.
2016-12-24 23:52:52 +01:00
alexey.lysiuk
5d8d15ecc3
Fixed additional format string warning reported by GCC/Clang
...
See https://forum.zdoom.org/viewtopic.php?t=54541
2016-12-24 23:51:08 +01:00
alexey.lysiuk
e825918451
Fixed format strings warnings reported by GCC/Clang
...
See https://forum.zdoom.org/viewtopic.php?t=54541 and https://forum.zdoom.org/viewtopic.php?t=54709
2016-12-24 23:51:08 +01:00
Rachael Alexanderson
62e093a7da
- fixed: mistyped r_columnmethod instead of r_blendmethod in a span drawer.
2016-12-24 14:10:51 -05:00
Rachael Alexanderson
9ece249dbb
- Reimplemented rgb555 into burn/crossfade in f_wipe.cpp.
2016-12-24 12:42:27 -05:00
Rachael Alexanderson
785b58f57a
- Reimplemented rgb555 for drawers in r_drawt_pal.cpp
2016-12-24 12:30:45 -05:00
Christoph Oelckers
54822c29eb
- changed pitch math in P_RailAttack to avoid having to deal with bogus math throughout the entire function. Effectively the only thing this changes is passing the correct pitch to P_DrawRailTrail.
2016-12-24 18:24:44 +01:00
Christoph Oelckers
39d2945016
fixed two more places where a negative pitch was calculated:
...
- A_CustomRailgun when missing the target.
- A_FaceMovementDirection which ironically had some bad compensation inside. It is not restored to how the code looked in 2.8.1.
2016-12-24 18:10:37 +01:00
Rachael Alexanderson
101108877a
- Reimplemented rgb555 into all drawers in r_draw_pal.cpp including span drawers. All that remains now are the 4col drawers in r_drawt_pal.cpp.
2016-12-24 11:40:15 -05:00
Christoph Oelckers
287974968a
- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
2016-12-24 16:34:45 +01:00
Rachael Alexanderson
80482e98a3
- renamed r_blendmode to r_blendmethod
...
- did another drawer
2016-12-24 10:15:02 -05:00
Rachael Alexanderson
4e100fc9a1
Merge branch 'master' of https://github.com/rheit/zdoom into zdoom-rgb666-take3
2016-12-24 10:11:53 -05:00
Christoph Oelckers
b807f50bde
- fixed: AimBulletMissile used negative pitch to calculate the projectile's trajectory, presumably because A_Face calculated it wrong in recent devbuilds.
2016-12-24 15:10:07 +01:00
Christoph Oelckers
d4c0ee9e43
- address bad use of pitch in A_CustomMissile.
...
This function calculated everything correctly but ultimately set the vertical velocity wrong. Most importantly this meant that the actual velocity vector and actor pitch - if CMF_SAVEPITCH was used - did not match.
Since this bug has been present since the pitch parameter was added, this deprecates A_CustomMissile and replaces it with a properly implemented A_SpawnProjectile function and handling the compatibility case with a new flag and a scripted wrapper function.
All internal uses of A_CustomMissile have been replaced as well.
2016-12-24 14:46:34 +01:00
Magnus Norddahl
b04ac8f346
Rounded particles
2016-12-24 14:45:56 +01:00
Rachael Alexanderson
88b6038999
- More rgb555 reimplements.
2016-12-24 04:35:05 -05:00
Rachael Alexanderson
9d2128a4f4
- Fixed compile errors.
2016-12-24 04:01:50 -05:00
Rachael Alexanderson
8de11ee81a
- Begin reimplementing rgb555 again.
2016-12-24 03:52:18 -05:00
Rachael Alexanderson
4755d56bbe
Merge https://github.com/rheit/zdoom
2016-12-24 02:31:38 -05:00
Rachael Alexanderson
fa622710f1
Merge https://github.com/coelckers/gzdoom
2016-12-24 02:31:36 -05:00
Magnus Norddahl
52892cb7ef
Move particle drawing to a command to prevent pipeline stalls
2016-12-24 01:50:54 +01:00
Magnus Norddahl
2bb2395569
Add menu option to enable dynamic lights (independent of the OpenGL setting so that you can have it on in OpenGL and off in Software)
2016-12-23 23:44:52 +01:00
Magnus Norddahl
8cc4c8a192
Merge remote-tracking branch 'upstream/master' into zdoom-rgb666-take2
...
# Conflicts:
# src/r_draw_pal.cpp
2016-12-23 21:27:50 +01:00
Rachael Alexanderson
821b10a254
- Implementing RGB666 colormatching to replace less precise RGB555 in some parts of the code.
2016-12-23 11:41:10 -05:00
Christoph Oelckers
78737f9bc7
- fixed: The cycler for a pulse light needs to be reinitialized when new light properties get applied.
...
- do not clamp the cycler's output to a byte.
2016-12-23 15:25:39 +01:00
alexey.lysiuk
2327359d74
Fixed sector floor offset compatibility parameter after floatification
...
See https://forum.zdoom.org/viewtopic.php?t=54690
2016-12-23 10:21:53 +01:00
Magnus Norddahl
175701ac5d
Fix lights not being copied when a visplane is duplicated
2016-12-23 03:54:57 +01:00
Magnus Norddahl
b0a96af220
Improve dynamic light performance by only including lights if they touch a column or span
2016-12-22 21:34:03 +01:00
Christoph Oelckers
a825d1d92f
Merge branch 'ssao' of https://github.com/dpjudas/dpDoom
2016-12-22 12:40:57 +01:00
Rachael Alexanderson
fa66ca214e
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/win32/zdoom.rc
2016-12-22 06:24:47 -05:00
Christoph Oelckers
3b823fa3eb
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# wadsrc/static/compatibility.txt
2016-12-22 11:29:44 +01:00
Rachael Alexanderson
3810328193
- More options for the IWAD picker.
...
- Rearranged some options around a bit.
- Disable auto load is now an archived cvar.
# Conflicts:
# src/win32/zdoom.rc
2016-12-22 11:26:23 +01:00
Rachael Alexanderson
cb2c1e591a
- Added Zandronum-specific copyright notices for IWAD picker.
2016-12-22 11:26:23 +01:00
Rachael Alexanderson
5fa6094e4f
- Changed QZDoom messages to GZDoom.
2016-12-22 11:26:23 +01:00
Rachael Alexanderson
240f973f0c
- Implemented Gez's suggestion for disable autoload checkbox on the IWAD selection box.
...
(cherry picked from commit 578e3270e2
)
2016-12-22 11:26:23 +01:00
Rachael Alexanderson
8a9ea2eda8
- Mostly implemented Zandronum's IWAD selection box. Currently, this change only affects Windows.
...
(cherry picked from commit b3bed807de
)
2016-12-22 11:26:23 +01:00
Christoph Oelckers
36f87b7135
- removed gl_light_ambient.
...
This really serves no use anymore and is mostly a remnant of old times with dark CRT monitors. The default ambient level was set at 20, meaning a sector light level of 40. This is a value actual levels rarely get to, except when using some lighting effects - but it's for those that the ambient clamping did the most damage.
2016-12-22 11:14:13 +01:00
alexey.lysiuk
7dd51d6d1c
Fixed infinite execution of error CCMD
...
https://forum.zdoom.org/viewtopic.php?t=54659
2016-12-22 10:33:21 +01:00
Rachael Alexanderson
ea1aeb3cdc
- reversed sub and revsub in LLVM drawers
2016-12-22 03:35:59 -05:00
Magnus Norddahl
4f7c1dfdf5
Dynamic lights on flats
2016-12-22 08:42:21 +01:00
Magnus Norddahl
fcbacf8cac
Plane dynlight setup
2016-12-22 07:06:18 +01:00
Magnus Norddahl
5cfe0cc955
Remove some whitespace
2016-12-22 05:20:53 +01:00
Magnus Norddahl
4551052174
Fix dynamic light calculations to be unaffected by wall clipping
2016-12-22 03:02:58 +01:00
Magnus Norddahl
22f07b06cd
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-12-21 18:38:09 +01:00
Magnus Norddahl
62716c3d91
Fix drawing dormant lights
2016-12-21 18:38:01 +01:00
Rachael Alexanderson
cd3fc2d6b8
- More options for the IWAD picker.
...
- Rearranged some options around a bit.
- Disable auto load is now an archived cvar.
2016-12-21 05:11:29 -05:00
Rachael Alexanderson
dcd0ab98cc
- Added Zandronum-specific copyright notices for IWAD picker.
2016-12-21 02:18:49 -05:00
Magnus Norddahl
4e56c9a41a
Hooked up dynamic light on walls
2016-12-21 07:33:28 +01:00
Rachael Alexanderson
578e3270e2
- Implemented Gez's suggestion for disable autoload checkbox on the IWAD selection box.
2016-12-20 23:03:06 -05:00
Rachael Alexanderson
da0f2b47b1
Merge https://github.com/rheit/zdoom
2016-12-20 22:29:02 -05:00
Magnus Norddahl
8a3db6c003
Dynamic lights? Did anyone say DYNAMIC LIGHTS?
2016-12-20 23:21:34 +01:00
Rachael Alexanderson
b3bed807de
- Mostly implemented Zandronum's IWAD selection box. Currently, this change only affects Windows.
2016-12-20 13:31:38 -05:00
Christoph Oelckers
b15e620ea8
- fixed: Phased light setup did not check if a sector had been already visited and could cause infinite recursion.
2016-12-20 18:27:24 +01:00
Rachael Alexanderson
8a1ac909b4
Merge https://github.com/rheit/zdoom
2016-12-20 06:57:53 -05:00
alexey.lysiuk
9f6d8d2ba7
Set goal values in decal stretcher to zeros even if they are not used
...
See https://forum.zdoom.org/viewtopic.php?t=54592
2016-12-20 12:19:12 +01:00
alexey.lysiuk
a0595f17e8
Serializer now writes floating point zero if special value is encountered
...
See https://forum.zdoom.org/viewtopic.php?t=54592
2016-12-20 12:19:12 +01:00
Magnus Norddahl
452e0dcfc9
Merge remote-tracking branch 'zdoom/master' into qzdoom
...
# Conflicts:
# src/r_draw.cpp
# src/r_draw.h
# src/r_plane.cpp
2016-12-20 02:10:10 +01:00
Magnus Norddahl
2676ca1284
Rename wall drawer args and functions to closer match the general naming convention
2016-12-19 21:39:16 +01:00
Rachael Alexanderson
5ffee5231f
- Hooking the new RGB256k drawer to triangle drawer in place of RGB32k.
2016-12-19 11:35:43 -05:00
Rachael Alexanderson
978152f483
Merge https://github.com/rheit/zdoom
...
# Conflicts:
# wadsrc/static/compatibility.txt
2016-12-19 08:16:41 -05:00
Rachael Alexanderson
5d85990d5f
- Implementing RGB666-to-Palette colormatching for textures.
2016-12-19 13:46:08 +01:00
alexey.lysiuk
94f7bef2ff
Added compatibility parameter to set sector special
2016-12-19 12:18:43 +01:00
Rachael Alexanderson
a4944067e8
- fixed: whoops, fixed quite a merge faux pas there.
2016-12-18 20:57:27 -05:00
Rachael Alexanderson
bedf4bccea
Merge commit '1fa37aaeb79d3ab1e5d4aa2b4376130e9f4826fb'
2016-12-18 20:55:45 -05:00
Rachael Alexanderson
134825a8c8
Merge commit '2fea46a719b2084bde7d9e9e37f9a26a5a59c1ab'
2016-12-18 20:55:00 -05:00
Christoph Oelckers
1fa37aaeb7
- fixed code generation for if statements with empty 'true' part. For those the jump statement backpatching was not done correctly.
2016-12-18 14:09:16 +01:00
Christoph Oelckers
8dd91f7129
- added a missing null pointer check to FxIfStatement::Emit.
2016-12-18 12:18:03 +01:00
Major Cooke
1bcebb091a
Added option to check the location for resizing, changing the return into a bool.
2016-12-18 11:59:24 +01:00
Major Cooke
3023af8223
- Added A_SetSize(double newradius, double newheight = -1).
...
- Changes the calling actor's radius and height.
2016-12-18 11:59:24 +01:00
Magnus Norddahl
2fea46a719
Removed leftovers from QZDoom
2016-12-18 11:58:32 +01:00
Magnus Norddahl
9ac7a07be6
- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
...
- Move texture and span management into R_DrawMaskedColumn
2016-12-18 11:58:32 +01:00
Christoph Oelckers
98e549246d
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-17 17:39:57 +01:00
Magnus Norddahl
6e8174d9b4
More psprite stuff
2016-12-16 23:02:34 +01:00
Magnus Norddahl
ecebeed296
Fix player sprites disappearing when a texture camera is visible
2016-12-16 22:16:24 +01:00
Magnus Norddahl
b5f3f63b93
Minor bug fixes
2016-12-16 20:52:56 +01:00
Rachael Alexanderson
ace380d5fc
Merge https://github.com/rheit/zdoom
2016-12-16 06:39:16 -05:00
Christoph Oelckers
7ca5851f78
- fixed a second spot in RapidJSON where a bad NaN check was done.
2016-12-16 08:05:29 +01:00
Magnus Norddahl
6d295a25c2
Minor tweaking
2016-12-16 06:21:17 +01:00
Magnus Norddahl
9b98c4d512
Fix out of bounds bug
2016-12-16 05:01:49 +01:00
Rachael Alexanderson
0b4fd6c766
Merge https://github.com/rheit/zdoom
2016-12-15 20:07:10 -05:00
Magnus Norddahl
adb65ce72a
Remove TriDrawVariant
2016-12-16 00:35:45 +01:00
Christoph Oelckers
9ef551b84a
- fixed: Start items for players were never actually checked for their type and could cause crashes if non-inventories were given.
2016-12-16 00:28:16 +01:00
Magnus Norddahl
99435f5018
Remove TriDrawVariant from LLVM codegen
2016-12-15 23:29:31 +01:00
Rachael Alexanderson
8fede44c3d
- fixed: Some RenderStyles would crash ZDoom.
2016-12-15 18:55:20 +01:00
Rachael Alexanderson
e556fb16bd
Merge https://github.com/rheit/zdoom
2016-12-15 03:42:58 -05:00
Magnus Norddahl
c3cb9d20fb
Fix uncleared buffer when upscaling the cursor
2016-12-15 09:30:45 +01:00
Magnus Norddahl
c643238b86
Rewrote the LLVM triangle drawer to use the data from the triangle setup function
2016-12-15 01:33:26 +01:00
Magnus Norddahl
145c0a6d9e
Prepare triangle setup to be used by LLVM drawers
2016-12-13 19:26:13 +01:00
Magnus Norddahl
be357e1c98
Triangle setup function for subsector based drawing
2016-12-13 12:57:04 +01:00
Rachael Alexanderson
dfc43bcb83
Merge https://github.com/rheit/zdoom
2016-12-12 20:22:55 -05:00
Magnus Norddahl
c1e2c25907
Stencil close
2016-12-13 02:13:48 +01:00
Magnus Norddahl
022368d349
Stencil write
2016-12-13 00:55:29 +01:00
Magnus Norddahl
5277d4ae28
Diminishing light test
2016-12-12 22:42:42 +01:00
Magnus Norddahl
9cfee05102
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-12-12 21:34:29 +01:00
Magnus Norddahl
afb946d586
Added texturing
2016-12-12 21:34:22 +01:00
Rachael Alexanderson
5e171824ac
- "myinfo" - executes info on oneself
...
- "targetinv" - executes "printinv" at current crosshair target
2016-12-12 15:22:56 +01:00
Rachael Alexanderson
b50ff986a6
Merge https://github.com/rheit/zdoom
2016-12-12 08:26:19 -05:00
Magnus Norddahl
79ad5d2a2a
Write out subsector info
2016-12-12 12:39:25 +01:00
Magnus Norddahl
e016a96efe
Use less triangles for the sky
2016-12-12 12:38:46 +01:00
Christoph Oelckers
56a42a26b2
- fixed: DPSprite's constructor did not initialize the 'Sprite' member variable. This can cause problems if some weapon starts with a placeholder sprite in the first state.
2016-12-12 12:32:48 +01:00
Magnus Norddahl
bee363d79a
Add stencil testing
2016-12-12 10:44:34 +01:00
Magnus Norddahl
b0f3686bc6
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-12-12 01:34:00 +01:00
Magnus Norddahl
b2bed88092
SSE speed test
2016-12-12 01:33:51 +01:00
Rachael Alexanderson
1a111f48bc
Merge https://github.com/rheit/zdoom
2016-12-11 16:46:08 -05:00
Christoph Oelckers
77d9978b27
- fixed: Non-Actors cannot act as activators for action specials and must pass null when acticating one.
2016-12-11 21:39:35 +01:00
Christoph Oelckers
e61ae9a1f9
- pass a proper self pointer to BuiltinCallActionSpecial instead of making bogus assumptions about a function's parameters.
2016-12-11 21:32:19 +01:00
Magnus Norddahl
2af95965ef
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-12-11 17:41:07 +01:00
Magnus Norddahl
21341b92a5
Experiment with splitting triangle block coverage from block drawing
2016-12-11 17:39:44 +01:00
Christoph Oelckers
71fd949f26
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-11 14:45:42 +01:00
Christoph Oelckers
b43609c701
- fixed: The weapon sprite fudge offset should not be added when just interpolating the position and calculating the delta.
2016-12-11 14:45:20 +01:00
Christoph Oelckers
40355f6298
- allow A_M_Refire to be called without state label because this seems to have been used in existing DECORATE mods. This way of calling it will revert to the old behavior of jumping one state forward instead of to a state label.
2016-12-11 13:07:25 +01:00
Christoph Oelckers
aa758159c9
- renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special.
2016-12-11 12:10:05 +01:00
Christoph Oelckers
d2d960672c
Revert "Fixed: A_CustomMissile's CMF_AIMDIRECTION's pitch calculations were also backwards."
...
This reverts commit b17bd65279
.
This would break too many existing mods.
2016-12-11 11:39:46 +01:00
Rachael Alexanderson
4eef1d99ee
Merge https://github.com/rheit/zdoom
2016-12-10 15:46:35 -05:00
Christoph Oelckers
952e47cfe4
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
2016-12-10 16:36:19 +01:00
Rachael Alexanderson
c48b528824
Merge https://github.com/rheit/zdoom
2016-12-10 08:04:51 -05:00
Edoardo Prezioso
d92a814e8c
- Fixed wrong argument format in voxeldef parser code.
...
It got revealed by the GCCPRINTF format addition to FScanner::ScriptMessage.
2016-12-10 14:02:12 +01:00
Edoardo Prezioso
8036719f45
- Add GCCPRINTF to ZScript compiler code.
...
This will help spotting errors in code using ZCCCompiler::{Warn,Error}.
2016-12-10 14:02:12 +01:00
Edoardo Prezioso
810c632beb
- Added missing GCCPRINTF to FileWriter::Printf.
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Luckily, this has shown no problems.
2016-12-10 14:02:12 +01:00
Edoardo Prezioso
45e5e5c6ee
- Add missing GCCPRINTF to FraggleScript script_error function.
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This will help spotting errors inside FraggleScript.
2016-12-10 14:02:12 +01:00