Christoph Oelckers
136ab4f48a
- renamed IsActorPlayingSomething to IsActorPlayingSound and made it clearscope.
2019-12-17 09:58:50 +01:00
Christoph Oelckers
e82565373f
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
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- added Marisa Kirisame's CHAN_OVERLAP flag.
- exported S_IsActorPlayingSomething to ZScript.
The sound API change required deprecating A_PlaySound and S_Sound. There are now new variants S_StartSound and A_StartSound which have two distinct parameters for channel and flags.
2019-12-16 23:52:39 +01:00
alexey.lysiuk
1a19dbb52f
- added 'damageonland' property to terrain definition
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This property helps to replicate vanilla Hexen behavior of damaging player right after touching lava floor
https://forum.zdoom.org/viewtopic.php?t=66512
2019-12-12 15:14:30 +01:00
Ed the Bat
f1a0345c57
More compat fixes for Swan Fox maps ( #982 )
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* More compat fixes for Swan Fox maps
Found some more issues on maps that already have compat fixes in place
* Missed a dud line
At least I'd commented it out so it was benign, but still...
2019-12-09 07:51:02 -05:00
Rachael Alexanderson
d44a4f428e
- add line_horizon on HOM line in Sapphire.wad
2019-12-09 01:56:42 -05:00
Christoph Oelckers
b9582cc98e
- continued refactoring on sound code.
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The game independent part of the code has been mostly isolated.
2019-12-08 21:22:53 +01:00
Rachael Alexanderson
a477dbb542
- move backend selector from display menu to video mode menu
2019-12-06 12:36:16 -05:00
Magnus Norddahl
dd87619cc4
Merge remote-tracking branch 'origin/master' into polybackend
2019-12-05 21:19:20 +01:00
Christoph Oelckers
bbdd146243
- removed dead menu options
2019-12-05 00:00:54 +01:00
Rachael Alexanderson
a07d7856c2
- language update
2019-12-03 13:07:14 -05:00
Rachael Alexanderson
3269b61ffc
- change menu option for 'vid_preferbackend'
2019-12-02 09:43:06 -05:00
Christoph Oelckers
6023b69693
- added null check to the dialogue lines array so that it doesn't crash if the text is never word wrapped.
2019-11-30 22:04:26 +01:00
alexey.lysiuk
c74c38eef7
- fixed monster teleportation on Ancient Aliens MAP23
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Particular combination of teleport lines and monster radius requires vanilla behavior of P_PointOnLineSide()
https://forum.zdoom.org/viewtopic.php?t=66504
2019-11-28 13:01:23 +02:00
alexey.lysiuk
e21c9e0ef8
- made most of AltHud class functions virtual
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This allows arbitrary customization of alternative HUD
2019-11-26 15:45:18 +02:00
alexey.lysiuk
a7f2df4fef
- added ability to set custom alternative HUD
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Use GAMEINFO key 'althudclass' to specify own class derived from AltHud
https://forum.zdoom.org/viewtopic.php?t=66422
2019-11-26 15:45:18 +02:00
Rachael Alexanderson
a3741abbf3
- add cvar 'cl_disableinvertedcolormap' - changes the invulnerability… ( #972 )
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* - add cvar 'cl_disableinvertedcolormap' - changes the invulnerability sphere to instead be a regular desaturated colormap that transitions from deep blue to pale yellow
* - add menu option for cl_disableinvertedcolormap
* - added customization for invulnerability colormap
* - fixed custom colormap being calculated incorrectly
* - disable custom invulnerability map before the main game loop
2019-11-26 07:46:18 -05:00
alexey.lysiuk
20d3752fdd
- exported several Wads.GetLump...() methods to ZScript
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* GetLumpName() returns 8-characters lump name
* GetLumpFullName() returns full name with path and extension
* GetLumpNamespace() returns lump's namespace
* GetNumLumps() returns total number of lumps
https://forum.zdoom.org/viewtopic.php?t=66285
2019-11-25 17:37:56 +02:00
Ed the Bat
4d8dfd2437
More level_compatibility map fixes
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These maps have actors not marked for any game mode (single, cooperative, deathmatch). That works in Zandronum, but GZDoom requires this fix.
2019-11-24 23:55:52 +01:00
Rachael Alexanderson
2e0f7a0979
- fixed a compatibility fix that used 'FlipLine'
2019-11-24 06:42:03 -05:00
Rachael Alexanderson
2489ea2e45
- rename 'FlipLine' to 'FlipLineVertexes' to clarify what it does
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- add function 'FlipLineCompletely' which calls both 'FlipLineVertexes' and 'FlipLineSideRefs'
2019-11-24 06:40:01 -05:00
Player701
db1359f98e
- Implemented scale parameter for BaseStatusBar::DrawString
2019-11-24 10:45:07 +01:00
Ed the Bat
f941c98c1e
Compatibility fixes for Clavicula Nox
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https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/clavnoxr
This Vavoom mod was unplayable in G/ZDoom without cheating, due to how swimmable water was implemented. This finally fixes it to work.
2019-11-22 17:47:11 +01:00
Ed the Bat
826c3c4221
Update level_compatibility.zs ( #973 )
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* Update level_compatibility.zs
Map fixes for some older mods
* Formatting changes
Spaces around commas and comment markers, to better match the rest of the file
2019-11-20 14:02:14 -05:00
Rachael Alexanderson
4d66e9a8bb
- remove SetLineSideRefs - this actually cannot be exported right now, due to the fact that both sides and lines have backreferences to themselves and their ancestry, and that linedefs have forward references to the sectors on their respective sides.
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- made FlipLineSideRefs native, due to the SetLineSideRefs removal
- fixed a bug with FlipLineSideRefs that rendered upper and lower textures incorrectly due to incorrect sector references
- FlipLineSideRefs now should only work on single-sided lines
2019-11-14 14:32:20 -05:00
Rachael Alexanderson
b0751db552
- add native SetLineSideRefs(line, side1idx, side2idx)
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- add scripted FlipLineSideRefs(line)
2019-11-14 09:20:16 -05:00
Rachael Alexanderson
21a74dfb13
- new zscript function 'SetLineVertexes(line, v1, v2)'
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- scriptify 'FlipLine' completely using new function, remove native version
2019-11-12 08:08:35 -05:00
3saster
a4b6a8f093
Added 'nocheats' CVAR ( #969 )
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This CVAR disables all classic cheats (i.e. keyboard cheats). This prevents keypresses from being eaten due to attempting to read cheats
2019-11-12 07:29:16 -05:00
Marisa Kirisame
12bbb5b6f9
Localize level/author strings on intermission startup, fixes misalignments.
2019-11-10 18:14:42 +01:00
Rachael Alexanderson
1098a13fdb
- add 'FlipLine' to 'LevelPostProcessor'
2019-11-10 09:04:30 -05:00
alexey.lysiuk
82c248854d
- extended level post-processing with special string arguments
2019-11-10 11:37:02 +02:00
alexey.lysiuk
00ff4083d2
- extended level post-processing with thing IDs
2019-11-10 11:37:02 +02:00
alexey.lysiuk
098b1c5973
- level post-processor cleanup
2019-11-10 11:37:02 +02:00
alexey.lysiuk
c5237ce58f
- level post-processor can now add new things
2019-11-10 11:37:02 +02:00
alexey.lysiuk
1e29444152
- extended level post-processing with specials and arguments
2019-11-10 11:37:02 +02:00
alexey.lysiuk
79880b2bd9
- extended level post-processing with editor numbers and angles
2019-11-10 11:37:02 +02:00
alexey.lysiuk
a2a50f34d5
- added things related getters to level post-processing
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New functions cover existing interface only
Unsigned integers are now used instead signed for indices and bitfields
2019-11-10 11:37:02 +02:00
alexey.lysiuk
59bdebb20a
- added generic level post-processing script class
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It was extracted from LevelCompatibility class, and native code was moved accordingly
2019-11-10 11:37:02 +02:00
alexey.lysiuk
093901a561
- set meaningful defaults on initialization of BaseStatusBar
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https://forum.zdoom.org/viewtopic.php?t=66339
2019-11-09 15:00:03 +02:00
alexey.lysiuk
ad89f1381c
- fixed missing fullbright for Berserk
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https://forum.zdoom.org/viewtopic.php?t=66307
2019-11-05 15:32:00 +02:00
alexey.lysiuk
857d0175b5
- fixed broken walkthrough of Restoring Deimos MAP07
2019-11-02 14:38:41 +02:00
alexey.lysiuk
10078f519a
- fixed missing frames for axe attack without mana
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The target state to jump is S_FAXEATK_5 in the original Hexen, but we were jumping to S_FAXEATK_7
5329fb5d75/src/hexen/info.c (L1298-L1299)
https://forum.zdoom.org/viewtopic.php?t=66216
2019-10-26 11:32:27 +03:00
PaulyB
a601350db6
Scythe MAP22 Compatibility fix
2019-10-21 08:19:17 +02:00
Christoph Oelckers
f014e9cd8c
- text update.
2019-10-20 16:16:40 +02:00
Christoph Oelckers
8b10d231cd
- when adding some minmum lateral movement to trigger collision detection, do not just set Vel.X but actually use a vector pointing in the proper facing direction of the actor.
2019-10-20 14:02:28 +02:00
alexey.lysiuk
1dd08a73ed
- fixed broken walkthrough of Skulldash MAP04
2019-10-20 10:00:44 +03:00
alexey.lysiuk
3d557b68b0
- fixed broken walkthrough of Restoring Deimos MAP03
2019-10-20 10:00:44 +03:00
alexey.lysiuk
89ecd7a964
- fixed: pickup flash didn't fade out if player was killed by pickup
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https://forum.zdoom.org/viewtopic.php?t=66135
2019-10-16 18:13:01 +03:00
MajorCooke
8bf4522174
Compatibility for Hellbound MAP29 ( #951 )
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* Added compatibility for Hellbound MAP29
- Some of the ceilings in the monster closets weren't high enough to allow the cyberdemons to pass, making 100% kills impossible. This is caused by the floors not going down far enough and stopping at a certain height above the next closest floor.
* Remove the cyberdemons instead of raising the ceilings.
2019-10-11 10:10:37 -04:00
Colton G. Rushton
3a54b10697
Remove Illusory E3M7 key door changes
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Removed the red key door compat patch for Illusions of Home E3M7 because a switch (the computer panel, rather) already opened that door as it was, therefore the original change was unnecessary.
2019-10-10 09:04:05 -04:00
Dominus Iniquitatis
f13843c8ca
Fixed a typo
2019-10-04 17:34:54 +02:00