CandiceJoy
a5a7e2d19b
Added the rest of the Apple frameworks used.
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Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-02-09 17:42:51 -05:00
CandiceJoy
ef0dcc9956
Easier MacOS Compilation w/Open AL
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Added frameworks CoreAudio and AudioUnit for OpenAL on Mac.
Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-02-09 17:42:51 -05:00
Ricardo Luís Vaz Silva
1dcdfcc4d3
Mark const methods as const in pseudo-generics
2023-02-09 17:02:40 +01:00
Ricardo Luís Vaz Silva
569263efe9
Extend pseudo-generics system used by maps to dynarrays
2023-02-09 17:02:40 +01:00
Rachael Alexanderson
e29011ecde
- (win32) increase compatibility with indirect renders/inputs - instruct the operating system that the cursor is actually hidden - for some API's this actually gives a hint that the cursor is grabbed, which allows for relative mouse movement. In particular, Parallels and Microsft RDP need this.
2023-02-07 13:47:39 -05:00
Rachael Alexanderson
4ac76d82d8
- redirected maps need to be defined in order to redirect
2023-02-03 20:21:40 -05:00
Ricardo Luís Vaz Silva
b50d7f4db5
Let custom CVar handlers to be called on cloned cvars
2023-02-01 10:35:28 -05:00
Rachael Alexanderson
82b7e93d26
- oops, nullptr check
2023-02-01 10:23:30 -05:00
Rachael Alexanderson
33b217bcc9
- unlatch cvars before checking cvar map redirections
2023-02-01 01:56:10 -05:00
Rachael Alexanderson
04ea28defc
- add RedirectCVAR directive for loading alternate maps based on a Bool CVAR setting
2023-02-01 00:06:01 -05:00
Ricardo Luís Vaz Silva
c8f3aa3fd1
ZScript Custom CVars -- ONLY WORKS FROM THE CONSOLE
2023-01-29 14:42:20 -05:00
Ricardo Luís Vaz Silva
8dbe0ae353
Don't change static variable when updating callback for single CVars
2023-01-29 14:42:20 -05:00
Emile Belanger
7349c95623
Fixes bones when using OpenGL 3.3 (UBO bone data)
2023-01-29 20:03:58 +01:00
Emile Belanger
c8bd2deb1e
GLES: Fix first wipe
2023-01-29 20:03:05 +01:00
CandiceJoy
4d9e60574d
Added scroll bar for wad picker to Linux.
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Min height is set to 150 for GTK3, or none for GTK2.
Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-01-29 04:14:20 -05:00
Christoph Oelckers
ec04a95929
- validate the buffer size in HWViewpointBuffer::Set2D.
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This was causing crashes in Dragon Sector when writing past the buffer's end.
2023-01-27 18:25:13 +01:00
CandiceJoy
70d355cfa3
Fixed a bug where calling an invalid virtual function would cause a crash.
2023-01-26 08:52:23 -05:00
Hugo Locurcio
ad49d52b1c
Add cvars to sprite shadows progressively according to thing <-> floor distance
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This also adds the `r_actorspriteshadowalpha` and `r_actorspriteshadowfadeheight`
cvars for greater control (only effective in hardware renderers).
These are set to 0.5 and 0 by default, which means this fading behavior
is disabled by default.
When enabled, this has two benefits:
- It becomes easier for the player to judge an entity's height since
the shadow opacity now gives this information.
- Entities that are far high above the ground no longer cast a shadow,
which looked strange.
2023-01-25 17:43:04 -05:00
Boondorl
2d94321887
Added OnEngineInitialize() for static event handlers
2023-01-25 17:41:48 -05:00
Ricardo Luís Vaz Silva
4c7e9c6193
Change CheckValue
to multi-return, due to unsupported out int/bool
2023-01-25 17:32:54 +01:00
CandiceJoy
1e39202484
Added check for invalid class on in-VM instantiation
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Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-01-24 22:10:34 +01:00
Emanuele Disco
faaf938b18
refactor: add some logs to help understand what is happening during soundfont selection.
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It helps understand what soundfont is currently used
refs: https://github.com/ZDoom/ZMusic/pull/44
2023-01-24 07:19:23 -05:00
Ricardo Luís Vaz Silva
b47aa37919
Add missing methods (GetIfExists/CheckValue) to Map pseudo-generics
2023-01-23 17:15:08 +01:00
Hugo Locurcio
2fa88aa5a7
Implement antialiasing for automap lines
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This implements a bruteforce approach for 2D line antialiasing.
It's not perfect by any means, but it seems to do its job well enough.
Since it draws 9 lines instead of 1 line per segment, it's significantly
more expensive but should still be usable on modern hardware (except
on very complex maps).
Automap line antialiasing is disabled by default and can be enabled
with the `am_lineantialiasing 1` cvar.
2023-01-21 11:40:25 -05:00
Ricardo Luís Vaz Silva
a397a93c25
Add Missing Read Barriers to Map Get Functions
2023-01-21 16:40:47 +01:00
Ricardo Luís Vaz Silva
fed2d11be5
Fix iterator invalidation for Map::Get
2023-01-21 16:40:47 +01:00
Ricardo Luís Vaz Silva
decba68225
Map::GetIfExists and Map::CheckValue
2023-01-21 16:40:47 +01:00
Ricardo Luís Vaz Silva
ed6384edc6
Add internal
variable support to files outside gzdoom.pk3
2023-01-20 22:34:26 +01:00
Ricardo Luís Vaz Silva
d4e9438273
rename CheckWritable to IsWritable, and invert its output since it's always negated
2023-01-20 22:34:26 +01:00
Ricardo Luís Vaz Silva
da06212134
Add mDefFileNo to Fields
2023-01-20 22:34:26 +01:00
Ricardo Luís Vaz Silva
5ba1e96d29
Add mDefFileNo to Classes/Structs
2023-01-20 22:34:26 +01:00
Boondorl
f6128f0e9e
Fixed global TerrainDef array not being exported correctly
2023-01-20 22:33:12 +01:00
Rachael Alexanderson
20eb821acb
- indicate in the startup window title when GZDoom is compiled for ARM64 Windows
2023-01-17 02:36:21 -05:00
Sally Coolatta
45796505de
Fix two different portable names
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M_GetConfigPath uses GAMENAMELOWERCASE_portable.ini, but IsPortable() checks for GAMENAME_portable.ini. Doesn't have much of an impact on base GZDoom since it's case-insensitive, but can matter for engine forks -- IMO it should just be consistent either way.
2023-01-16 23:22:36 -05:00
Marisa Heit
258f4b6786
Check all ACS functions for minimum number of arguments.
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Also fixes SpawnForced not respecting the minimum declared in zspecial.acs. (https://forum.zdoom.org/viewtopic.php?t=77027 )
2023-01-16 16:53:10 +01:00
Boondorl
dd7cb8649f
Exported LinePortals
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Added helper functions for lines related to portals
2023-01-15 22:01:37 +01:00
Christoph Oelckers
3ea49a66d1
- cleaned up the pitch management in the sound backend.
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This now treats all pitch methods equally instead of the preferential treatment of Doom's original pitch hack. Most importantly, the sound channel now stores the pitch as a floating point value instead of 9.7 fixed point.
snd_pitched now also gets checked in the sound engine, not the low level interface.
2023-01-15 14:01:37 +01:00
Christoph Oelckers
5b7826f68b
- set lightblendmode to 0 when setting up a 2D viewpoint.
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2D never uses dynamic lights so this should always be 0 - and eliminates another place in the backend referencing game data.
2023-01-15 09:21:01 +01:00
Christoph Oelckers
1561616498
- pass colormap to MakeGoodRemap as parameter.
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Removes a Doom dependency and avoids double reading of the COLORMAP lump.
2023-01-15 08:34:32 +01:00
Christoph Oelckers
bafd6be342
- removed backend dependencies on game data.
2023-01-15 08:23:26 +01:00
Christoph Oelckers
c8b3d95d6f
- backend update from Raze.
2023-01-15 08:23:26 +01:00
Kevin Caccamo
26518f8660
Fix Y position of characters in monospace fonts
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The issue was either a typo, or a false assumption that all monospace font characters would be in squares on the sheet. Fixes #1937
2023-01-15 07:41:54 +01:00
Ricardo Luís Vaz Silva
5e464d3e93
expose WallMask and ignore actor, allow disabling Actor Tracing for LineTracer::Trace
2023-01-14 11:33:22 -05:00
inkoalawetrust
458142eb8b
Added flags to SetPlayerProperty.
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Added all of the missing player cheats to the SetPlayerProperty special.
2023-01-14 11:32:21 -05:00
inkoalawetrust
6f4a29b5e5
Added APROP_WaterDepth.
2023-01-14 11:31:22 -05:00
Major Cooke
aed72f58f3
Converted A_Quake(Ex) intensity parameters from ints to doubles.
2023-01-14 11:30:00 -05:00
Ricardo Luís Vaz Silva
9468ff85a2
Add missing error for mapinfo tonemap
2023-01-14 11:29:12 -05:00
Ricardo Luís Vaz Silva
1ebd4f0d41
Add Tonemap support for Unclamped lighting mode
2023-01-14 11:29:12 -05:00
Ricardo Luís Vaz Silva
8e7897233e
Add Alternate Light Blending Options
2023-01-14 11:29:12 -05:00
Rachael Alexanderson
aa061562cd
- manually reimplement pull request #1850
2023-01-14 11:23:10 -05:00