Ricardo Luís Vaz Silva
1006d20c13
fix CheckParmList
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seems like it was checking the second char for '+' instead of the first
2024-05-04 03:17:16 -04:00
Ricardo Luís Vaz Silva
c3ac4c9c38
Handle Extra Args
2024-05-04 03:17:16 -04:00
Ricardo Luís Vaz Silva
75c9b584ee
Revert "- hide the additional parameters for now, this needs to be added in later"
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This reverts commit fde6c863d1
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2024-05-04 03:17:16 -04:00
Rachael Alexanderson
35f5e0498e
- fix always show iwad box - don't show if queryiwad is false, or if -iwad parameter is used
2024-05-03 14:45:41 -04:00
Rachael Alexanderson
7ef6fa97a7
- make roll and flat sprites square
2024-05-03 14:32:53 -04:00
Rachael Alexanderson
bcad040fd3
- always show iwad picker, offer option for forks to hide picker by default. this commit was intentionally done in a way to cause merge conflicts so as to force fork maintainers to pay attention to the new option in version.h
2024-05-03 10:14:29 -04:00
Rachael Alexanderson
4bf2fb0ef8
- make particles square
2024-05-03 02:04:29 -04:00
Xaser Acheron
a6e1114d3c
add mbf21 and mbf21 (strict) compatibility presets
2024-05-02 07:46:34 +02:00
Christoph Oelckers
370bec6c55
fixed GL nodes loader for maps loaded from mounted folders.
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Due to how the reader is created, READER_NEW will not work for it, it needs to force READER_CACHED.
2024-05-01 17:57:11 +02:00
Christoph Oelckers
3a5838c8f5
don't abort when parsing the Steam config fails.
2024-05-01 12:20:06 +02:00
Christoph Oelckers
6f2bc8379a
strip spaces from language labels.
2024-05-01 11:58:30 +02:00
Christoph Oelckers
f2d582f680
fixed: The savegame's PNG loader must use a caching FileReader to avoid holding a handle to the containing file.
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This blocked savegame deletion.
2024-05-01 09:50:19 +02:00
Christoph Oelckers
81dade9ed5
fixed: for deleting files and folders on Windows we have to call the Unicode variants of these functions.
2024-05-01 09:50:19 +02:00
Ru5tK1ng
3318e540b6
Added missing checking for LOOKALLAROUND.
2024-04-30 01:58:31 -04:00
Ricardo Luís Vaz Silva
c03f7889bf
restore old fadestep behavior if SPF_NEGATIVE_FADESTEP is not passed in
2024-04-29 04:51:13 -04:00
Boondorl
27eb78f437
Fixed weapon slots not resetting on unmorph
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Important for any morphed pawns that set custom weapon slots.
2024-04-28 22:08:52 -03:00
Boondorl
48eb848433
Fixed ViewPos not properly backing up when predicting
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Also now forcibly creates the object on players when they spawn so their pointer won't get lost when predicting.
2024-04-28 21:20:20 -03:00
Boondorl
2643a4a167
Fixed desync in Heretic
2024-04-28 21:20:04 -03:00
Boondorl
929febdfb1
Fixed prediction not calling virtual Tick function
2024-04-28 21:20:04 -03:00
Rachael Alexanderson
4625d4ac34
- mirror changes with ZWidget, remove SDL_Wait failure message
2024-04-28 04:07:21 -04:00
DyNaM1Kk
620d689038
Fixed "PrivateNetOf" function not checking for the entire B class private network range
2024-04-27 11:02:34 -03:00
Christoph Oelckers
a768d6c177
text update
2024-04-27 12:36:10 +02:00
Christoph Oelckers
45cf72ff48
fixed bad network ID assignment.
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ClientNetIDStart was added twice here.
This was asserting when loading a savegame.
2024-04-27 11:57:22 +02:00
Christoph Oelckers
f7a15bc5f9
added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10
2024-04-27 10:46:29 +02:00
jekyllgrim
861a557d92
Add graycheckVal, expose hud_oldscale/hud_scalefactor to the menu
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Add graycheckVal to OptionMenu items
Add menu elements for hud_oldscale and hud_scalefactor to menudef.txt
2024-04-26 21:37:01 -03:00
Boondorl
b43c440552
Added ShouldShareItem virtual
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Allows for easier customizing of whether or not an item should be shared with players upon pickup in co-op (e.g. it allows it to be expanded to weapons with custom cvars).
2024-04-26 21:28:47 -03:00
Boondorl
12d0c946f0
Reworked clientside lerping
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Now acts as a rubberbanding effect. The result is that movement is now considered correct and adjusted towards the real position if not rather than cautiously moving towards the predicted position.
2024-04-26 20:56:12 -03:00
Boondorl
287277b1f8
Player spawn fix in co-op new games
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If there aren't enough player spawns present in co-op, the game will instead fail to spawn extra players, waiting for the ticker to automatically capture the fact they have PST_ENTER. This presents a problem in WorldLoaded() where it becomes unreliable whether or not a player has truly spawned. This also means those extra players had slightly different spawn behavior compared to regular pawns.
2024-04-26 14:56:30 -03:00
Boondorl
f0aa0acf08
Fixed changeskill being unnetworked
2024-04-25 20:37:16 -04:00
Boondorl
ca95e18742
View fixes when predicting
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View interpolation paths are now reset properly when predicting, fixing portals. Teleporters disabling view interpolation is now handled before every movement instead of only once at the start of predicting. Enabled FoV interpolation when playing online.
2024-04-25 17:19:27 -03:00
Boondorl
cf6bad97e8
Fixes for client network IDs
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Fixed an off-by-one error on client IDs (these need to start at 1 as 0 is an invalid network ID). Morphing will now swap the client body's ID so it remains in the first 1 - MAXPLAYERS slots.
2024-04-25 14:08:31 -03:00
Boondorl
566e03da60
Fixed incorrect automap arrow position in multiplayer
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This caused the player arrows to update at only 35Hz and for the console player's arrow it would lag behind when following.
2024-04-25 14:06:49 -03:00
Christoph Oelckers
7c9c7fa1f7
fixed: AActor's members must all be native.
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The morph code added 4 scripted ones, but AActor's size must be known at compile time.
2024-04-25 18:15:47 +02:00
Boondorl
2b697d6c4c
Interpolation fix for network prediction
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This is a minor fix for interpolation when playing online as predicted movement was not properly having its prev data reset like a real tick would be. This resulted in jittery player sprites in third person.
2024-04-25 11:44:38 -03:00
Rachael Alexanderson
d9f03863bf
- make gcc14 happy
2024-04-25 02:37:51 -04:00
Rachael Alexanderson
eba9036164
- shorten sdl_waitevent error message
2024-04-24 07:17:09 -04:00
Rachael Alexanderson
83d751af72
- demote SDL_Wait errors to console printouts
2024-04-24 06:56:49 -04:00
Rachael Alexanderson
586e89954a
- fixed: rollsprites now 'unstretch' properly in regular y-billboarding
2024-04-23 20:31:05 -04:00
Rachael Alexanderson
a3e61ce33b
- -norun
now implies -stdout
on Windows as it's useless without it
2024-04-22 23:26:36 +02:00
nashmuhandes
29e103363e
ZDRay specs fix
2024-04-22 10:17:07 -04:00
Christoph Oelckers
d45a4f18d4
fix lifetime of skyinfo variable in HWWall::SkyPlane.
2024-04-22 07:14:04 +02:00
Christoph Oelckers
a938e9c66c
moved the NetworkEntityManager into the backend code.
2024-04-21 18:30:19 +02:00
Rachael Alexanderson
f6c02d459d
- minor language update
2024-04-21 10:17:58 -04:00
Boondorl
e6df94ca76
Fixed local copies of items not respecting their Amount value
2024-04-21 10:05:46 -04:00
Rachael Alexanderson
fde6c863d1
- hide the additional parameters for now, this needs to be added in later
2024-04-21 09:11:46 -04:00
Christoph Oelckers
4aee4fd187
optimized last commit to not retrieve the function repeatedly if it has already failed.
2024-04-21 14:30:26 +02:00
Rachael Alexanderson
744e67e02b
- dynamically import GetDpiForWindow from USER32.dll, else return a default value
2024-04-21 14:25:48 +02:00
Christoph Oelckers
1fe6556e6e
ZWidgets: disabled SetClientFrame.
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On Win32 this function is unused, but it contains two API calls that only exist in Windows 10 or later.
2024-04-21 12:13:03 +02:00
Boondorl
c622c63127
Added PSpriteTick virtual
2024-04-21 04:45:32 -04:00
Boondorl
b0137e50ee
Exported FTeam getters
2024-04-21 04:44:54 -04:00