inkoalawetrust
12d1afcc4e
Fixed WalkStepTics & RunStepTics in terrain parser
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Fixed the discrepancy where WalkStepTics and RunStepTics were called, well, that. In the terrain struct in both C++ and ZScript. While the terrain parser looked for WALKINGSTEPTIME and RUNNINGSTEPTIME instead.
Also made the parse not multiply these time values by the ticrate to treat them as seconds instead of tics.
Added flags for P_HitWater().
Added optional overridable footsteps for players.
Added an overridable MakeFootsteps() virtual in PlayerPawn. Which allows for adding totally custom footstep logic for players. By default, it comes with a basic footstep system that uses the footstep properties of whatever terrain the pawn is standing on. bMakeFootsteps must be enabled on the pawn for the virtual to run.
Added generic StepSound TERRAIN property.
Added a generic step sound TERRAIN property, for defining foot-agnostic step sounds. Used by the built-in footstep system over the individual foot ones.
Simplified MakeFootsteps().
Also removed a leftover debug message.
2024-10-14 03:47:02 -04:00
Jan Engelhardt
8e4080f8d1
Resolve compiler warning about destructor syntax
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gcc-14 warns:
tarray.h:927:9: warning: template-id not allowed for destructor in C++20 [-Wtemplate-id-cdtor]
927 | ~TDeletingArray<T, TT> ()
2024-10-12 12:00:32 -03:00
Rachael Alexanderson
de64ffbf11
- define dither shader in a way that is compatible with Apple's GLSL-to-metal compiler
2024-10-12 04:22:45 -04:00
Rachael Alexanderson
573cd2f12c
g4.14pre
2024-10-12 01:30:20 -04:00
Rachael Alexanderson
e562111a51
- don't show iwad box if priority iwad has been located for the currently loaded mods gameinfo
2024-10-12 01:25:21 -04:00
Rachael Alexanderson
4cb60265be
- language update
2024-10-12 01:04:18 -04:00
Rachael Alexanderson
24792913ca
- don't spam the console log if there's math errors - mostly affects Linux/MacOS because there is no distinction from console apps or GUI apps so they put all the data in the console which can cause lag
2024-10-10 07:28:29 -04:00
alexey.lysiuk
6c4b25930b
- moved appimage github actions workflow back
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it should be disabled in actions settings instead
revert 77519332e8
2024-10-10 13:35:42 +03:00
alexey.lysiuk
411531026b
- updated github actions workflow
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* fix macos jobs
* fix warnings
2024-10-10 12:58:07 +03:00
inkoalawetrust
61bd3a739a
Added MF9_FORCESECTORDAMAGE.
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This flag forces non-player actors to take damage from hurt floors even if SECMF_HURTMONSTERS isn't true.
2024-10-09 13:51:48 -03:00
Rachael Alexanderson
15241cbe96
- use newer zmusic
2024-10-09 11:06:30 -04:00
Christoph Oelckers
d90de3a8a1
avoid floats in integer math.
2024-10-09 09:15:29 -04:00
Dileep V. Reddy
f9a59a989b
Orthographic projection Widescreen aspect ratio horizontal clipping fixed. This one-line change only affects ortho viewpoints. Easy to verify in windowed mode.
2024-10-08 12:36:00 -04:00
inkoalawetrust
23c97b5a73
Updated ZDoom UDMF spec changelog.
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Added additions that never got their own version change in the changelog.
2024-10-08 18:35:42 +02:00
nashmuhandes
f5c06551e4
Use a light_
prefix for custom ZDRay stuff, and actually parse light_softshadowradius for map things
2024-10-06 11:24:04 -03:00
inkoalawetrust
23d131f6c2
Made GetMidTexturePosition() const.
2024-10-05 23:10:45 -03:00
Ricardo Luís Vaz Silva
19e1d400e4
Add bounds checking to GetMidTexturePosition, add assert to P_GetMidTexturePosition
2024-10-05 23:03:05 -03:00
Christoph Oelckers
2e795bebb4
added a menu option for switching module players.
2024-10-05 12:53:21 +02:00
Christoph Oelckers
413aefb0ab
added CVAR to select the preferred MOD player and SNDINFO option to set it per song.
2024-10-05 12:37:55 +02:00
Blue Shadow
6b5be653dc
- set a default value of 1.0 for MissileChanceMult
property
2024-10-05 11:43:44 +02:00
Christoph Oelckers
f0676cdf01
fixed a few memory leaks
2024-10-05 10:22:05 +02:00
Christoph Oelckers
2b2e85005c
fix MBF21 ClearCountItem
2024-10-04 18:34:32 +02:00
Christoph Oelckers
ccbebfcf34
fix kill count management in CopyFriendliness when used on corpses.
2024-10-04 18:33:53 +02:00
Christoph Oelckers
5b1f0fdc86
bFriendly should not be set from scripts because this omits needed bookkeeping.
2024-10-04 18:32:06 +02:00
Christoph Oelckers
6aa71184f7
fixed: MBF21's flag functions did not call the special wrappers for MF_FRIENDLY.
2024-10-03 23:01:09 +02:00
Christoph Oelckers
b667b930a3
fixed logic bug with HitFriend and Refire functions.
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The old code was essentially ineffective and useless, this is how MBF had it and how it was supposed to be.
2024-10-03 22:30:09 +02:00
Christoph Oelckers
3798fd815f
the MISSILE(EVEN)MORE flags still need to be accessible by ZScript for backwards compatibility.
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Since these do not exist anymore an internal interface to Handle/CheckDeprecatedFlags was added.
2024-10-03 12:32:09 +02:00
Christoph Oelckers
8354c4a5c3
Replaced MISSILE(EVEN)MORE with a real property and added related Dehacked options from Crispy Doom.
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This also adds proper deprecation messages to the deprecated flags which were missing due to a bad definition macro.
2024-10-03 12:24:16 +02:00
Rachael Alexanderson
ad4eef3b6c
- SPAC_Walking should check for SPAC_MCross not SPAC_PCross
2024-10-01 17:38:58 -04:00
Professor Hastig
2decf10863
add missing 'author' and 'label' UMAPINFO fields.
2024-10-01 12:23:27 -04:00
Christoph Oelckers
d455f57346
remove test code.
2024-10-01 17:28:42 +02:00
Ricardo Luís Vaz Silva
896c73b1e5
Fix compilation
2024-10-01 12:05:49 -03:00
Ricardo Luís Vaz Silva
9f7a8188c5
Fix broken if statement in ParseFireTexture
2024-10-01 11:59:05 -03:00
jekyllgrim
70ec8ce711
Fixed MF9_ISPUFF overlapping with MF9_NOSECTORDAMAGE
2024-10-01 11:53:11 -03:00
jekyllgrim
1392db2f5b
Made DamageSource and bIsPuff readonly
2024-10-01 11:53:11 -03:00
Ricardo Luís Vaz Silva
f8b68a6927
Serialize damagesource, fix bad character in actor.zs
2024-10-01 11:53:11 -03:00
jekyllgrim
83165dccbf
Add damagesource
2024-10-01 11:53:11 -03:00
jekyllgrim
f13bc09840
Add bIsPuff flag
2024-10-01 11:53:11 -03:00
Christoph Oelckers
59b567689a
make the broken ID24 levelnums work somehow so that Legacy of Rust's intermissions play.
2024-10-01 16:48:07 +02:00
Cacodemon345
e88d912892
ID24 interlevel lumps implementation
2024-10-01 16:48:07 +02:00
inkoalawetrust
2c9b8f4eec
Fixed problem in CheckForShadows().
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Fixed a regression in CheckForShadows() that made it always return a +SHADOW or +SHADOWBLOCK actor even when there were none. Causing monsters to always have messy aim if +DOSHADOWBLOCK is on.
2024-10-01 11:47:33 -03:00
Dileep V. Reddy
568a39d203
Removing pre-clipping of Frustum if pitch > 46 degrees and viewpoint is not allowed out of bounds. This is like old behavior.
2024-09-30 10:16:50 -04:00
Rachael Alexanderson
18c068fd1f
Revert "- fix some issues with ClearInventory() that sometimes caused script errors"
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This reverts commit 41c69736b1
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This introduced more bugs and so the fix was not valid.
2024-09-30 03:28:15 -04:00
Boondorl
8e1b25803e
Fix for NoLocalRender not snapshotting between hub levels
2024-09-30 02:21:52 -04:00
Rachael Alexanderson
0b3ee04025
- bail out if shape
is null in F2DDrawer::AddShape
2024-09-30 02:09:52 -04:00
Rachael Alexanderson
41c69736b1
- fix some issues with ClearInventory() that sometimes caused script errors
2024-09-30 01:52:51 -04:00
Jon Heard
4c27b55eb9
SetSkin and GetSkinCount added to PlayerInfo class
2024-09-29 18:14:52 -04:00
inkoalawetrust
9b8c79d182
Added check for hurt floors in P_IsUnderDamage().
2024-09-29 18:12:30 -04:00
inkoalawetrust
391f496512
Added SECMF_HURTMONSTERS, SECMF_HARMINAIR and NOSECTORDAMAGE.
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- Added SECMF_HURTMONSTERS, which allows monsters in the flagged sector to be hurt with the same behavior as players (i.e damage leaking).
- Added SECMF_HARMINAIR, which allows players (And monsters with SECMF_HURTMONSTERS) to be hurt when they're inside the sector in general, instead of only when they're walking on it. Replicates the behavior of the DAMAGE_IN_AIR flag that SectorDamage() uses.
- Added NOSECTORDAMAGE, which makes actors with the flag immune to any harmful floors.
2024-09-29 18:12:30 -04:00
Rachael Alexanderson
bbeaea1ea7
- implement anamorphesis proof-of-concept ( #2431 )
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Co-authored-by: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
2024-09-29 18:09:07 -04:00