Christoph Oelckers
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5666e4c805
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- made camera textures operational again.
Now with proper separation of software rendering logic from the main part of the class.
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2018-12-11 00:01:45 +01:00 |
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Christoph Oelckers
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024870ba11
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- merged DCanvas and DSimpleCanvas and use a TArray to hold its memory.
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2018-11-30 17:02:39 +01:00 |
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Christoph Oelckers
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90982285ac
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- moved the mSceneClearColor variable to main DFrameBuffer class.
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2018-10-29 09:34:30 +01:00 |
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Christoph Oelckers
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f7c7c8d1c5
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- moved some buffer variables out of GLRenderer into common parts of the code so that they can be accessed from hwrenderer as well.
This will allow more code to be moved out of the API dependent parts.
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2018-10-28 13:56:24 +01:00 |
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Christoph Oelckers
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cead0194bd
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- safety commit. To finalize we need a better vertex buffer interface.
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2018-10-25 00:49:39 +02:00 |
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David Carlier
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58c6614c03
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silent few warnings
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2018-09-16 09:09:47 +02:00 |
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Christoph Oelckers
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29a54c33b2
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- temporarily disabled wipe code and removed old function stubs.
This still needs work.
# Conflicts:
# src/gl/data/gl_attributebuffer.cpp
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2018-09-02 12:02:59 +02:00 |
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Christoph Oelckers
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9af01c4667
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- Untested wipe refactor
# Conflicts:
# src/gl/renderer/gl_renderer.cpp
# src/gl/system/gl_wipe.cpp
# src/hwrenderer/scene/hw_attributebuffer.cpp
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2018-09-02 12:02:36 +02:00 |
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Christoph Oelckers
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ed856085f4
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- use the Dim function to draw the palette tester.
This looks better, consumes less resources and removes one ugly special texture from the engine.
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2018-07-14 18:28:12 +02:00 |
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Christoph Oelckers
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babe55819e
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- fullscreen toggle and some cleanup. Not fully working yet.
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2018-06-17 22:11:35 +02:00 |
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