Marisa Kirisame
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457f7c31c3
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Allow WorldUnloaded events to know the next map name (if any).
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2021-10-01 20:18:36 +02:00 |
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Christoph Oelckers
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be5d25a7b1
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- moved all shareable script sources to their own folder in gzdoom.pk3.
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2020-10-31 12:24:13 +01:00 |
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nashmuhandes
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6e692e5571
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Allow retrieval of the custom Crush state in WorldThingGround
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2020-10-25 20:10:52 +01:00 |
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nashmuhandes
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7285c5aca8
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Added WorldThingGround event to hook into the actor at exact moment its corpse spawns gibs upon being crushed.
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2020-10-25 20:10:52 +01:00 |
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Sterling Parker
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d2a9de0012
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Add PlayerSpawned() event (#1118)
* Add PlayerSpawned() event
* add playerspawned to DStaticEventHandler
* Define PlyerSpawned() correctly
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2020-08-25 11:54:20 -04:00 |
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Major Cooke
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b66b4ae0ec
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'Fixed' spacing.
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2019-07-03 18:01:45 +02:00 |
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Major Cooke
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7b698b4a0e
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Added RenderUnderlay.
- Works exactly like RenderOverlay, but is drawn behind the status bar/huds instead.
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2019-07-03 18:01:45 +02:00 |
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Christoph Oelckers
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b542d1371d
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- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
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2019-02-23 12:08:27 +01:00 |
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