Christoph Oelckers
|
58eb64a7e0
|
- fixed a few fixed/float parameter mixups.
|
2016-04-03 12:54:47 +02:00 |
|
Christoph Oelckers
|
37bb816850
|
- some adjustments for voxels.
|
2016-03-24 16:10:17 +01:00 |
|
Christoph Oelckers
|
a59824cd88
|
- fixed: MD2 vertex indices were signed shorts but should be unsigned.
- fixed a few warnings from Visual C++ 2015.
|
2015-05-07 11:36:31 +02:00 |
|
Christoph Oelckers
|
052dda0fdd
|
- made MD3 models reloadable.
|
2015-04-12 19:42:03 +02:00 |
|
Christoph Oelckers
|
feeebf5265
|
- rework MD2 code for reloading/precaching of geometry data.
|
2015-04-12 18:26:52 +02:00 |
|
Christoph Oelckers
|
4f08b20df5
|
- consider pixel stretching when rendering models. For non-voxels an aspect ratio of 1:1 must always be assumed while voxels need to be stretched so that 1 voxel unit == 1 map unit.
|
2014-12-31 12:53:29 +01:00 |
|
Christoph Oelckers
|
e5cd90f323
|
- use separate vertex buffers per model to avoid large memory usage peaks. Also delete the geometry data for the models once it has been copied into the vertex buffer.
|
2014-10-24 11:43:25 +02:00 |
|
Christoph Oelckers
|
6efefd9b7f
|
- use vertex buffer to render MD3 models.
|
2014-06-30 18:02:52 +02:00 |
|
Christoph Oelckers
|
1efc2938b7
|
- implement model vertex buffer and draw MD2 models using it instead of using the GLCommands from the model.
|
2014-06-29 23:24:16 +02:00 |
|
Christoph Oelckers
|
ca76c2525e
|
- more vertex buffer stuff for models, still not tested.
|
2014-06-19 22:24:33 +02:00 |
|
Christoph Oelckers
|
5944894138
|
- create vertex buffer data for MD2/DMD models.
|
2014-06-19 17:06:26 +02:00 |
|
Christoph Oelckers
|
3e9b9c280b
|
- initialize model data at engine start, not at level start.
|
2014-06-19 15:22:00 +02:00 |
|
Christoph Oelckers
|
412d6499d9
|
- removed the voxel vertex buffer because it needs to be gone before implementing a model vertex buffer.
|
2014-06-19 14:46:55 +02:00 |
|
Christoph Oelckers
|
03916d75de
|
- cleaned up MD3 rendering and merged RenderFrame and RenderFrameInterpolated into one function.
|
2014-06-19 13:58:49 +02:00 |
|
Christoph Oelckers
|
59522f7065
|
- simplified MD2 drawing code as preparation for a buffer based implementation.
|
2014-06-19 13:37:30 +02:00 |
|
Christoph Oelckers
|
965a2a2d79
|
definition for model vertex buffer.
|
2014-06-15 21:56:37 +02:00 |
|
Christoph Oelckers
|
978ace241c
|
- removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state.
- removed cm parameter from many functions.
|
2014-05-11 21:47:54 +02:00 |
|
Christoph Oelckers
|
0f8ed0123f
|
- fixed: Models must not delete their skin textures because they are stored in the texture manager which will be responsible for doing this.
|
2013-10-11 01:04:54 +02:00 |
|
Christoph Oelckers
|
b6dab83d2b
|
- removed constructor and destructor from FDMDModel::ModelFrame because they were redundant and only caused double deletion of its contents.
|
2013-10-10 23:13:56 +02:00 |
|
Christoph Oelckers
|
399d0974ab
|
- added GL render as of SVN revision 1600.
|
2013-06-23 09:49:34 +02:00 |
|