ZZYZX
0a7aebae93
Fixed const method qualifier. Also, fixed: const is not clearscope, treat differently.
2017-03-05 09:49:31 +01:00
Christoph Oelckers
7dbc6939c4
- declared most native getters in Actor as const.
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- made the self pointer of const functions readonly.
This seems to work fine. Both calling a non-const function and trying to assign a value to a member fail with an error message.
2017-03-04 12:43:07 +01:00
Christoph Oelckers
b3ba5bfe2c
- allow 'const' on class functions. This is preferable to 'clearscope' so that the UI code can call getter functions without having to declare things as 'clearscope'.
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Clearscope is a dangerous context and should be limited to the minimum extent possible and preferably be blocked in user code.
This may still need some work on const functions but better have it in now.
2017-03-04 12:07:45 +01:00
Christoph Oelckers
5551f3a8c5
- declared the sectorplanes in Sector as read only and marked all relevant functions in the planes themselves const.
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This is to block modification of the planes directly. For future-proofness with renderer changes everything that alters these values should go through he function interface.
2017-03-04 11:48:36 +01:00
Christoph Oelckers
3879e67cee
- the #if was in the wrong place.
2017-03-04 11:34:53 +01:00
alexey.lysiuk
a5edd48996
Fixed remaining warning reported by Clang
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src/scripting/zscript/zcc_compile.cpp:2456:54: warning: using the result of an assignment as a condition without parentheses [-Wparentheses]
2017-03-04 12:23:15 +02:00
alexey.lysiuk
d8cee4d3a5
Fixed most of warnings reported by Clang
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src/scripting/zscript/zcc_compile.cpp: warning: comparison of integers of different signs: 'int' and 'unsigned long' [-Wsign-compare]
src/p_acs.cpp: warning: format specifies type 'char *' but the argument has type 'PClass *' [-Wformat]
2017-03-04 12:17:53 +02:00
Christoph Oelckers
fd4727e701
- did a bit of cleanup.
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- disabled the runtime check in OP_CALL because as implemented it doesn't clean up properly and is not fully implemented.
2017-03-04 10:28:51 +01:00
ZZYZX
3338fb7f33
Added SendNetworkEvent static method to EventHandler; Fixed qualified static method call from own class (previously was 'shadowed' by qualified virtual method call)
2017-03-04 00:57:41 +02:00
ZZYZX
c9a994a885
Fixed: clearscope should also clear the inherited scope (through struct member access chain); Fixed: struct member access chain should ONLY work for structs (forgot that FxClassMember inherits FxStructMember)
2017-03-04 00:04:19 +02:00
ZZYZX
723f9770a4
Merge remote-tracking branch 'gz/master' into gz_master2
2017-03-03 23:33:02 +02:00
ZZYZX
421f78c771
Fixed potential crash with new() in anonymous functions (is that even allowed?); Added compile-time check for disallowed new()
2017-03-03 22:52:35 +02:00
ZZYZX
3a57a9809f
Removed nonew class modifier
2017-03-03 22:42:12 +02:00
ZZYZX
78533cc316
Fixed: the name of accessed field is now properly retrieved in FxStructMember::RequestAddress
2017-03-03 22:38:33 +02:00
Christoph Oelckers
fd20e1d78f
- allow hooking custom serializers into PPointer so that serializable types can be handled without having to create new type classes which would be a bit unwieldy thanks to how the type system works.
2017-03-03 20:11:13 +01:00
Christoph Oelckers
c630b07011
- replaced SDWORD with int32_t globally.
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This type wasn't used in the software rendering code so it could be removed already. The other homegrown types will have to be dealt with later.
2017-03-03 19:35:08 +01:00
Christoph Oelckers
cfda1a49d4
- forgot to save the last fix for the previous commit.
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- let the script compiler also output the size of the allocated data for the script functions in addition to the actual code size.
2017-03-02 11:58:30 +01:00
Christoph Oelckers
00dc59ebdc
- separated the blood translation index from the BloodColor variable to allow more than 255 blood translations and as a prerequisite for allowing to change the blood color.
2017-03-02 10:26:23 +01:00
Christoph Oelckers
0de79042d4
- fixed: 'Bloodtype' cannot use the generic property definition because it needs special handling for optional arguments. This reinstates the native handler.
2017-03-01 20:20:46 +01:00
Christoph Oelckers
12915b5f6e
- use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty.
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- use an enum type for ItemFlags, just like it was done for actor flags. Since the flag word is almost full it may soon be necessary to add a second one and then this kind of security check may become necessary.
2017-02-28 21:45:47 +01:00
Christoph Oelckers
168627f549
- native meta variables are not needed anymore. They were only a temporary aid to properly handle this, but now all have been redone.
2017-02-28 14:38:50 +01:00
Christoph Oelckers
fc125f7eaf
- reworked the obituary system to use scripted virtual overrides. Let's hope this solves the problems with the original code, now that any actor needing special treatment can override it.
2017-02-28 14:30:14 +01:00
Christoph Oelckers
851984efe0
- made GetDeathHeight a virtual scripted function.
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- made GetGibHealth a virtual scripted function.
- removed a few more native meta properties.
2017-02-28 13:40:46 +01:00
Christoph Oelckers
d5250d6b9f
- made WoundHealth modifiable to allow more control over the wound state.
2017-02-28 12:56:35 +01:00
Christoph Oelckers
2a4a5e7a70
- refactored a few more native meta properties.
2017-02-28 12:47:44 +01:00
Christoph Oelckers
1311f08f47
- scriptified Actor.GetBloodType as a virtual function to allow mods more flexibility here.
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- made CameraHeight a modifiable actor property - it was readonly before.
- allow accessing the type constants from ZScript, this required quite a bit of explicit coding because the type system has no capabilities to search for basic types by name.
2017-02-28 12:11:25 +01:00
Christoph Oelckers
b6a1fe7fc6
- scriptified the basic attack functions, its properties and the explosion properties to test the new metadata system.
2017-02-28 10:51:32 +01:00
Christoph Oelckers
a93a7e1cac
- handle player meta properties.
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Only two really make sense, the rest is never used from scripts and may just remain where it was.
2017-02-28 01:23:12 +01:00
Christoph Oelckers
78a66e001a
- properly handle all meta properties for inventory items.
2017-02-28 00:45:16 +01:00
Christoph Oelckers
f343d36ea9
- implemented the basics of a working metadata system.
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This will store class meta properties in a separate memory block so that it won't have to muck around with PClass - which made the implementation from the scripting branch relatively useless because extending the data wasn't particularly easy and also not well implemented. This can now be handled just like the defaults.
2017-02-27 23:28:19 +01:00
Christoph Oelckers
321c846d01
- added StealthAlpha actor property for defining a minimum visibility value of a stealth monster.
2017-02-27 19:46:27 +01:00
Christoph Oelckers
f9f9f2d5fc
- added selfdamagefactor actor property.
2017-02-27 11:22:51 +01:00
Christoph Oelckers
f918a9d9a7
- added a BOUNCE_NotOnShootables flag that hopefully helps addressing the biggest glitch in the bouncing code.
2017-02-26 22:31:43 +01:00
Christoph Oelckers
7a1f36bfb0
- added RF_DONTINTERPOLATE flag.
2017-02-26 20:01:39 +01:00
Christoph Oelckers
0cc46a2aaf
- added a FORCEINFIGHTING flag.
2017-02-26 19:05:20 +01:00
alexey.lysiuk
6ae91ac9ea
Fixed scripting type of demoplayback global variable
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https://mantis.zdoom.org/view.php?id=334
2017-02-26 10:36:03 +02:00
Christoph Oelckers
35033891ac
- added MF7_NOINFIGHTSPECIES flag.
2017-02-25 20:12:30 +01:00
Christoph Oelckers
10c6b7a80b
- added a NULL check to the VM's entry point, in case some bad but non-fatal DECORATE results in a function not having generated any code.
2017-02-25 10:57:12 +01:00
Christoph Oelckers
5bc26763cb
- fixed: String CVARs get stored as a const char *, not an FString, so the ls opcode cannot be used to read their content.
2017-02-23 22:01:46 +01:00
Christoph Oelckers
fc101049c6
- exported gamestate variable and forced it to 32 bit internally.
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- forced gameaction_t to 32 bit to avoid problems with undefined size issues.
2017-02-23 19:29:43 +01:00
alexey.lysiuk
eb40e8bcf0
Removed DYNLIGHT preprocessor definition
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https://mantis.zdoom.org/view.php?id=318
2017-02-22 23:02:58 +02:00
Christoph Oelckers
bb6e667f33
- removed some unneeded version.h #includes.
2017-02-20 01:42:53 +01:00
Christoph Oelckers
26144340b8
- fixed: Hexen's poison cloud needs to call P_DamageMobj, even with a damage value of 0. Added a new flag to handle this case because normally this is not desirable.
2017-02-19 23:20:09 +01:00
Christoph Oelckers
68b47d81de
- fixed WP_NOCHANGE changes with a restart, so this must be taken into account for the script variable holding it.
2017-02-19 17:58:54 +01:00
Christoph Oelckers
9089beb110
- scriptified most of the remaining parts of DMenu. Only the engine interface remains native now.
2017-02-19 15:23:33 +01:00
Christoph Oelckers
e05242e44d
- scriptified the remaining parts of the conversationmenu.
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- do not resolve the backdrop texture to a texture ID at load time. This will allow custom menu classes to use this info differently.
- added a new ZSDF userstring property to dialog pages to give mods more means for customization.
- allow overriding the conversation menu class both globally through MAPINFO and per conversation in ZSDF.
2017-02-19 14:21:49 +01:00
Christoph Oelckers
d85b9cdd71
- scriptified the input methods of DConversationMenu.
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- fixed handling of DimAllowed.
2017-02-19 13:07:49 +01:00
Christoph Oelckers
2440951811
-scriptified the ReadThis screen.
2017-02-19 00:08:30 +01:00
Christoph Oelckers
aabcc1f92e
- scriptified the input functions of DMessageBoxMenu.
2017-02-18 23:05:01 +01:00
Christoph Oelckers
f5a0f6b3bf
- almost done with TextEnterMenu.
2017-02-18 21:18:23 +01:00