Christoph Oelckers
ce4c2be3c7
- use the 2d drawer's size where appropriate.
2020-04-11 20:20:58 +02:00
Christoph Oelckers
b18faacab0
- 2D drawer cleanup.
2020-04-11 20:20:58 +02:00
Christoph Oelckers
7b292cca57
- split the serializer in two to keep the Doom specific parts out of the main file.
2020-04-11 20:20:53 +02:00
Christoph Oelckers
f74efcf721
- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
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To use these it is necessary to include dobject.h and all its dependencies, so this should not be done unless necessary.
2020-04-11 20:20:53 +02:00
alexey.lysiuk
a33fae19dd
- improved handling of HUDMSG_TYPEON
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This includes the following changes
* Validation of serialized values
* Proper fix for message cut off after an empty line, part of https://forum.zdoom.org/viewtopic.php?t=63935 , which appeared to be broken again with dbf06fc
* No crash with an empty HUD message, https://forum.zdoom.org/viewtopic.php?t=63761 and https://forum.zdoom.org/viewtopic.php?t=64569
2019-05-04 13:26:36 +03:00
alexey.lysiuk
dbf06fc9ca
- brought back text length check for 'type on' HUD message
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https://forum.zdoom.org/viewtopic.php?t=64569
2019-05-04 11:13:59 +03:00
Christoph Oelckers
6f3982865f
- refinement of font substitution logic.
2019-04-22 10:23:28 +02:00
Christoph Oelckers
13841655aa
- add color remapping for NewSmallFont as well.
2019-04-21 10:49:27 +02:00
Christoph Oelckers
fcbde757c9
- do not mix game-specified fonts with the extensions for the stock version.
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This generally doesn't look good when different colors are mixed or the mismatch in color ranges causes bad translations to be generated.
2019-04-21 08:09:31 +02:00
Christoph Oelckers
c0b322c51a
- make the switch between game and generic fonts automatic by adding a key value to the language table
2019-04-12 00:20:42 +02:00
Christoph Oelckers
6acfbf8e02
- cleaned out the unneeded scaling hacks from the HUD messages.
2019-04-10 21:23:27 +02:00
Christoph Oelckers
9e096c62fd
- allow the automap HUD to use the VGA font.
2019-04-10 20:39:15 +02:00
Christoph Oelckers
f1105f2e13
- further work on generic HUD
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Some reorganization to avoid code duplication plus making the log screen capable of using the generic font. This also means that the popup for the log in Strife's status bar will be disabled when in generic mode - this popup with its special font would be a bit problematic.
2019-04-10 00:45:32 +02:00
Christoph Oelckers
fe37c3bc4f
- allow all DHUDMessage calls to substitute SmallFont
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This is a preparation for setting a generic HUD mode where all these should be able to use the VGA font instead, and not just C_MidPrint.
2019-04-10 00:28:40 +02:00
Christoph Oelckers
60c5350e8b
- added an option to use the new console font for centered messages.
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Like the notification messages, this is optional to not affect existing settings.
2019-03-11 19:54:03 +01:00
Christoph Oelckers
90c47e7497
- fixed character counting in TypeOn HUD message.
2019-03-10 18:54:57 +01:00
Christoph Oelckers
3d9dce0156
- fixed DHUDMessageTypeOnFadeOut with empty messages.
2019-02-22 19:58:52 +01:00
Christoph Oelckers
c49665684b
- fixed DHudMessageTypeOnFadeOut's character counter to be UTF-8 compatible.
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This was reading the string by byte and not by character and could end up printing incomplete UTF-8 data.
2019-02-15 08:52:56 +01:00
Christoph Oelckers
bd1f5d9750
- start the HUD message ticker at -1 to compensate for the additional tick they now receive due to the change at which time the status bar gets ticked.
2019-02-08 08:58:16 +01:00
Christoph Oelckers
51581d018a
- moved the hud message and alt hud code from g_shared to g_statusbar
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This is where it really belongs, this was simply overlooked when the folder was split.
2019-01-31 02:31:57 +01:00