Commit Graph

2751 Commits

Author SHA1 Message Date
Christoph Oelckers 12d2124700 - fixed: Explosions may not spawn splashes in sectors with a Transfer_Heights effect. Due to the way it handles floor textures it cannot spawn them correctly there.
SVN r2994 (trunk)
2010-11-07 20:18:52 +00:00
Christoph Oelckers ef133dc682 - changed skybox code to use the alpha from the sector plane.
- removed alpha from skybox viewpoints.


SVN r2993 (trunk)
2010-11-07 17:05:21 +00:00
Christoph Oelckers 492bead360 - add alpha property to sector_t::splane. Not used yet.
SVN r2992 (trunk)
2010-11-07 16:17:14 +00:00
Christoph Oelckers c31c4755fa - add an alpha parameter to R_FindPlane.
- fixed: R_FindPlane must do a full visplane comparison for stacked sectors with a non-0 alpha for the sector plane.


SVN r2991 (trunk)
2010-11-07 16:11:42 +00:00
Christoph Oelckers 669ce73272 - made the alpha used by stacked sectors part of the visplane. This will be needed to fix the merging of stacks with the same displacement but different alpha values.
SVN r2990 (trunk)
2010-11-07 15:30:41 +00:00
Christoph Oelckers 7dd8a0fce9 - replaced all calls to sqrtf with sqrt. Also changed P_RadiusAttack to use doubles for all floating point calculations.
SVN r2989 (trunk)
2010-11-07 14:39:09 +00:00
Christoph Oelckers dff4553663 - fixed: When playing non-looping songs GMESong::Read could return without releasing the critical section.
SVN r2988 (trunk)
2010-11-07 14:25:08 +00:00
Christoph Oelckers b771426ea2 - added Demolisher's APROP_Waterlevel patch.
SVN r2986 (trunk)
2010-11-07 07:31:58 +00:00
Christoph Oelckers efe70a0799 - added THeShooter7's patch to use the PUFFGETSOWNER flag for blood, too.
SVN r2985 (trunk)
2010-11-07 07:29:23 +00:00
Christoph Oelckers 72192397ad - added some initial configurability to statistics intermission screen:
* Font and color for map name can be set if it's not a titlepatch
 * 'Finished' and 'Entering' can be either patches or a printed text in all gamees now.
 * Font and color for 'finished' and 'entering' text can be set.
 * moved 'finished' and 'Now entering:' texts into string table.


SVN r2981 (trunk)
2010-11-06 09:28:17 +00:00
Randy Heit 4a9892725d - Use the so-called SafeTerminateProcess() function to kill the child TiMidity++ process instead
of signaling an event. I would have preferred to use GenerateConsoleCtrlEvent(), but since it
  requires the caller be attached to the same console as the process it wants to kill, it's
  pretty much worthless. We will continue to look for the presence of the event name in the
  TiMidity++ binary despite no longer using it, because standard TiMidity++ builds do not write
  to stdout in binary mode on Windows systems.

SVN r2980 (trunk)
2010-11-04 03:47:49 +00:00
Randy Heit ad200d8a56 - Tweaked jumpTics again. As before, it now counts down whenever it is non-zero. If the player
is on the ground and it counts below -18, it is zeroed so that the player can jump again. This
  handles cases where either the player did not actually jump when they pressed +jump (because
  there was a ceiling in the way) or when they land on something other than the floor.

SVN r2979 (trunk)
2010-11-04 02:19:34 +00:00
Christoph Oelckers d45262f96b - fixed: With the Buddha cheat active the health of the real player actor was not synchronized with the player data if a voodoo doll received damage that would have killed it.
SVN r2978 (trunk)
2010-11-03 23:43:34 +00:00
Christoph Oelckers c02339501c - fixed: The message for trying to quickload in netgames used the wrong display mode for the message menu.
SVN r2977 (trunk)
2010-11-03 23:33:57 +00:00
Christoph Oelckers 2f61653cae - fixed: AdjustPusher compared a sector's index with a tag to check for existing pushers in that sector.
SVN r2976 (trunk)
2010-11-03 23:27:31 +00:00
Randy Heit 0604d308d5 - Fixed: Pressing left or right on a video mode option line should play "menu/cursor", not "menu/change".
SVN r2974 (trunk)
2010-11-03 02:33:22 +00:00
Randy Heit 18205c82a6 - Modify AimingCamera so that it can pick up targets after spawning, since this is the only way
for it to aim at players, who cannot be spawned with TIDs.

SVN r2973 (trunk)
2010-11-03 02:27:46 +00:00
Randy Heit db2147c700 - Fixed: Options selected in Strife dialogues using the number keys were off by one.
SVN r2972 (trunk)
2010-11-03 02:17:08 +00:00
Randy Heit 810ca55e2a - Fixed: The minimum velocity for player landing in effects in P_ZMovement should be -8, not -9.
SVN r2971 (trunk)
2010-11-03 02:11:06 +00:00
Randy Heit 92d11da8a5 - Revised usage of jumpTics. In Hexen, it went like this:
* When you jump, it gets set to 18.
  * When you land, it gets set to 7.
  * As long as it is non-zero, it counts down, and you cannot jump.
  Of note here, is that setting it to 18 upon jumping seems useless, since you can't jump unless
  you're on the ground, and when you reach the ground, it will always be set to 7. With that in
  mind, the new behavior is:
  * When you jump, it gets set to -1.
  * When you land, if it is less than zero or you fall far enough to squat, jumpTics will
    be set to 7. Otherwise, jumpTics is left alone.
  * If jumpTics is positive, it will count down each tic.
  * As long as JumpTics is non-zero, you cannot jump.

SVN r2970 (trunk)
2010-11-03 02:07:56 +00:00
Christoph Oelckers 48e17ccf1c - fixed: The cast call could not handle actors with changing sprites
- fixed: The cast call was missing some NULL pointer checks for invalid actor classes.
- fixed: The cast call did not use a translation defined for an actor class.


SVN r2968 (trunk)
2010-10-30 07:21:16 +00:00
Randy Heit 1287c9419a - Fixed: Controller buttons were still translated to menu buttons when the controls menu was
waiting for a button press, making it impossible to bind buttons that have special meaning to
  the menu from the menu.

SVN r2967 (trunk)
2010-10-24 17:46:48 +00:00
Christoph Oelckers b0c7ac6868 - made "follow player" automap option a CVAR and added a menu item for it.
SVN r2965 (trunk)
2010-10-24 07:39:48 +00:00
Christoph Oelckers 2a0c4b9f32 - added a CVAR to decide when to show the map label (ExMy, MAPxx) on the automap HUD. Available settings are Never, Always and Only for hubs.
- made all crosshair related CVARs game specific. They were all global to all supportesd games.


SVN r2964 (trunk)
2010-10-24 07:31:39 +00:00
Christoph Oelckers 40c75b811d - fixed: When used on non-projectiles A_Explode ignored the HurtSource flag.
SVN r2963 (trunk)
2010-10-23 23:05:56 +00:00
Christoph Oelckers 747f3dd97a - fixed: The intermission screen was not taking texture scaling into account (it was written before the introduction of scaled texture handling for 2D.)
SVN r2962 (trunk)
2010-10-23 22:42:53 +00:00
Christoph Oelckers c9adcb0f47 - fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
- added STTPRCNT to HUDFONT_DOOM

SVN r2961 (trunk)
2010-10-23 22:33:39 +00:00
Christoph Oelckers 0497171bc0 - fixed: States jumping to themselves should only end an actor's cast call when it happens in the death sequence.
SVN r2957 (trunk)
2010-10-17 23:22:09 +00:00
Christoph Oelckers f318653a11 - fixed: The intermission data was never freed.
SVN r2955 (trunk)
2010-10-17 13:25:21 +00:00
Christoph Oelckers fe0c7bc7f9 - Let FPlayerNameBox::DrawBorder decide what graphics to use based on actual presence in the WADs, not the gamemode.
SVN r2953 (trunk)
2010-10-17 08:29:21 +00:00
Christoph Oelckers 94fd56b6bd - added option for the cast call to use a 'Death.Cast' sequence so that monsters with an unusable death sequence for the cast call can define an alternative.
SVN r2952 (trunk)
2010-10-17 08:02:04 +00:00
Christoph Oelckers 6538bc457b - fixed: The cast call could time out on overlong death sequences and get stuck.
- fixed: The cast call code should treat a waiting state in the death sequence as its end.


SVN r2951 (trunk)
2010-10-17 07:56:49 +00:00
Christoph Oelckers 8ebb555343 - fixed: Detection of MAP01 presence was wrong.
SVN r2950 (trunk)
2010-10-16 22:40:27 +00:00
Christoph Oelckers ce7921c9d9 - externalized the vector graphics for the automap arrows and the key.
SVN r2949 (trunk)
2010-10-16 22:37:30 +00:00
Braden Obrzut 9e2e9262a4 - Fixed: Crash in Linux due to passing FStrings as character arrays.
- Fixed: More places where SBarInfo used the unscaled information from graphics.

SVN r2948 (trunk)
2010-10-16 17:04:18 +00:00
Christoph Oelckers 650da24364 - fixed: The alternative HUD's number printing function did not take texture scaling into account when calculating the printing position.
SVN r2947 (trunk)
2010-10-16 16:21:19 +00:00
Christoph Oelckers 8806ec294f - fixwd some GCC problems with d_iwad.cpp.
SVN r2946 (trunk)
2010-10-16 06:38:42 +00:00
Christoph Oelckers 0bde8591ee - forgot to handle GI_MAPxx flag.
SVN r2944 (trunk)
2010-10-15 15:40:16 +00:00
Christoph Oelckers eded2ef345 - Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
- moved IWAD identification data into a lump in zdoom.pk3.
- rewrote IWAD checking code 

SVN r2943 (trunk)
2010-10-15 15:13:53 +00:00
Christoph Oelckers 7068c1df48 - added a ResetEvent call in case that Timidity++ did not react to signalling the KillerEvent.
SVN r2942 (trunk)
2010-10-14 14:40:26 +00:00
Braden Obrzut eb064ebe06 - Fixed crash with joysticks with more than 5 axes.
SVN r2941 (trunk)
2010-10-13 20:07:16 +00:00
Braden Obrzut 78cfbe56a1 - Forgot to actually add new joystick code.
SVN r2940 (trunk)
2010-10-13 16:30:31 +00:00
Braden Obrzut 0d10718e67 - Added SDL joystick support.
SVN r2939 (trunk)
2010-10-13 16:29:37 +00:00
Christoph Oelckers 55585a36eb - Added "Heretic1" autoload section for files that should be loaded with real Heretic but not with Blasphemer.
SVN r2938 (trunk)
2010-10-12 22:52:35 +00:00
Christoph Oelckers 7e362819e4 - made the different cursor characters for Raven's and the other small fonts a property of the font instead deciding based on the game.
SVN r2935 (trunk)
2010-10-12 08:43:15 +00:00
Christoph Oelckers 352a926ddf - made all references to the GameNames array an inline function call to allow easier modification later
- changed all parsers that check for the current game to use the same function for the game check.
- fixed: The TEAMINFO parser handled 'game Any' incorrectly.


SVN r2934 (trunk)
2010-10-12 07:14:31 +00:00
Christoph Oelckers dd17c35d89 - removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
SVN r2931 (trunk)
2010-10-11 22:10:15 +00:00
Christoph Oelckers 2eac96143e - added conditionals to LANGUAGE parser so that the special messages for Chex Quest can be handled in the definition lumps instead of the code.
SVN r2930 (trunk)
2010-10-11 19:16:09 +00:00
Christoph Oelckers d969b141b8 - added option to set custom end sequences: Use 'next = endsequence, "sequencename" in MAPINFO.
SVN r2929 (trunk)
2010-10-10 06:21:23 +00:00
Braden Obrzut 45f3ef91d3 - Fixed: If a log popup is defined, it should not draw the default log message.
- Fixed: The counters in draw(selected)inventory(bar) should not have been limited to 3 characters.
- Added: drawshadow() to drawinventorybar.
- Added: itemflash to drawselectedinventory to use Strife's cursor fade.
- Added: time and logtext to drawstring.  In addition a linebreaks(size) flag was added.

SVN r2928 (trunk)
2010-10-09 15:57:04 +00:00
Braden Obrzut 394a37421a - NULL pointer checks in music_pseudo_mididevice.cpp to prevent crashes on startup if fmod fails to play a midi.
SVN r2927 (trunk)
2010-10-09 04:37:31 +00:00
Braden Obrzut b2548bf02a - Added detection code for Hacx 1.2 IWAD.
SVN r2925 (trunk)
2010-10-09 00:10:54 +00:00
Braden Obrzut 5f8c2f6310 - Added: keys, accuracy, stamina, and savepercent to drawnumber. (Savepercent is also available for drawbar.)
SVN r2924 (trunk)
2010-10-08 23:09:27 +00:00
Christoph Oelckers a84a015f0c - fixed: The intermission actions for custom end sequences were never appened to the intermission descriptor.
SVN r2922 (trunk)
2010-10-07 22:57:09 +00:00
Christoph Oelckers 0595724d68 - updated CMakeLists.txt for intermission changes.
SVN r2921 (trunk)
2010-10-07 21:34:21 +00:00
Christoph Oelckers ec3e4bb7c7 - fixed: The Player played no sounds in the Doom2 cast.
- fixed: The player's melee state is not a proper melee state so it should not be entered when used in the cast.
- fixed: Sounds were played before changing states. That missed situations where the state was entered from anywhere else but the previous state.


SVN r2915 (trunk)
2010-10-06 17:57:56 +00:00
Christoph Oelckers d9970ab9b6 - merged finale branch back into trunk.
SVN r2911 (trunk)
2010-10-06 10:44:03 +00:00
Christoph Oelckers 0490c35347 - added Edward-san's improvements for changemus command.
SVN r2902 (trunk)
2010-10-05 22:35:59 +00:00
Christoph Oelckers 5ff3b3f329 - added Gez's VOC loader.
SVN r2901 (trunk)
2010-10-05 22:31:22 +00:00
Braden Obrzut f26e65e550 - Fixed Linux compilation errors. (I'm not too sure what I was supposed to do with PrepTimidity() though.)
SVN r2882 (trunk)
2010-10-02 16:49:44 +00:00
Christoph Oelckers d3ca1fddcc - added new action special Ceiling_LowerAndCrushDist. It's similar to Ceiling_LowerAndCrush but allows to explicitly set the distance from the floor where the ceiling stops moving. This is used to remove the special behavior for Strife from the code that unlike the other games moved the ceiling to the floor, not to 8 units above it.
SVN r2881 (trunk)
2010-10-02 16:26:10 +00:00
Christoph Oelckers 6d78ff3469 - Backported GZDoom revisions 1018-1019: Fixed spelling of "pseudo" because it bugged me too much. ;)
SVN r2880 (trunk)
2010-10-02 13:49:33 +00:00
Randy Heit b2b84ad11f - Fixed snd_mididevice so that changing it immediately restarts the song for all devices, not
just Windows system devices.
- Remove SMF generation from i_music.cpp, since the psuedo-MIDI devices do this now.

SVN r2875 (trunk)
2010-10-02 04:12:21 +00:00
Randy Heit 90dd40c58f - Reimplemented TiMidity++ playback so that it also can handle XMI subsongs.
SVN r2874 (trunk)
2010-10-02 03:36:19 +00:00
Randy Heit fa429ad844 - Fix incorrect parameters to PrintMidiDevice().
- Add music_psuedo_mididevice.cpp to CMakeLists.txt.

SVN r2873 (trunk)
2010-10-02 02:23:42 +00:00
Randy Heit b6941be55f - Reimplemented FMOD MIDI playback as a psuedo-MIDI device so that it can take advantage of XMI subsongs.
SVN r2872 (trunk)
2010-10-02 02:19:50 +00:00
Christoph Oelckers 024bbeb171 - changed 'load game' menu so that it preselects the last used savegame, either for loading or saving.
SVN r2867 (trunk)
2010-09-29 22:24:55 +00:00
Christoph Oelckers 5464676603 - cleaned up i_music.cpp.
SVN r2866 (trunk)
2010-09-29 19:29:14 +00:00
Christoph Oelckers 5be9729872 - FScanner::Float is a double so there's no need to cast values to float before assigning them to this variable.
SVN r2865 (trunk)
2010-09-29 07:25:14 +00:00
Randy Heit bc08502132 - Pass SMF files through the MIDI conversion process too, to give TiMidity++ and FMOD some
degree of support for songs that use loop controllers to loop the song back to a point after
  the very beginning of the song.
- Enable loops during SMF generation. Infinite loops will be clamped to some finite amount. (This is currently 30, so a 3 minute song will still restart from the very beginning after 90 minutes)
- Fixed: The SMF, HMI, and XMI readers all generated invalid MEVT_NOP events.
- Fixed: SMF generation died on songs that set their tempo during the initial beat.


SVN r2864 (trunk)
2010-09-29 03:35:53 +00:00
Christoph Oelckers 64784b2dc8 - fixed: DOptionMenu::FirstSelectable should not be called when the menu already has a valid selection.
SVN r2863 (trunk)
2010-09-29 00:54:14 +00:00
Christoph Oelckers e2c105b447 - fixed: XMI music files were not converted for playback with FMod or Timidity++.
- Was there any reason why the MIDI_GUS device was so well hidden from the user? It sure does not sound broken. Added it to MIDI menu and $mididevice.


SVN r2862 (trunk)
2010-09-29 00:35:47 +00:00
Christoph Oelckers 6014250f3a - fixed: Option menus with no selectable items crashed.
SVN r2861 (trunk)
2010-09-28 16:28:44 +00:00
Christoph Oelckers 9414fd2995 - fixed: G_DoLoadLevel must reset level.maptime before calling P_SetupLevel or all actors that read it in their BeginPlay method get the wrong time.
SVN r2860 (trunk)
2010-09-28 15:14:53 +00:00
Randy Heit 5a3b3631c3 - Added XMIDI support (including subsongs).
- Moved unaligned accessors into m_swap.h.

SVN r2859 (trunk)
2010-09-28 03:58:41 +00:00
Christoph Oelckers 2d5755a80e - fix GCC warning.
SVN r2858 (trunk)
2010-09-27 22:42:35 +00:00
Christoph Oelckers 77709f1847 - fixed: The loadgame menu responder did not check for an empty list of savegames.
SVN r2857 (trunk)
2010-09-27 22:36:47 +00:00
Christoph Oelckers 9abaaa1785 - added a default cursor for Chex Quest.
- set 'cursor' as default for Action Doom 2. Doom's bunny is probably not the best thing here...
- made cursor user-settable in the menu.



SVN r2855 (trunk)
2010-09-26 07:46:34 +00:00
Christoph Oelckers cf9792ed53 - fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option.
- added 'else' blocks to MENUDEF parser.



SVN r2854 (trunk)
2010-09-26 06:53:40 +00:00
Randy Heit 17f9e687bd - Added cursorpic gameinfo property to set the mouse cursor image.
SVN r2852 (trunk)
2010-09-26 05:31:52 +00:00
Christoph Oelckers 3f69b63873 - fixed: Backing out of a skill confirmation message screen caused that skill to be used for the next game if the menu wasn't fully closed first.
SVN r2851 (trunk)
2010-09-25 23:28:44 +00:00
Christoph Oelckers 3f420c97bd - allow setting the startup screen's title through GAMEINFO lump.
SVN r2850 (trunk)
2010-09-24 14:27:52 +00:00
Randy Heit 4397ef3323 - Added HMP file support.
SVN r2849 (trunk)
2010-09-24 02:46:48 +00:00
Randy Heit 46eebe29a4 - Update the HMI player to use the division information stored in the song and check the full file signature.
SVN r2848 (trunk)
2010-09-23 22:37:25 +00:00
Christoph Oelckers 917e93e633 - fixed: The check for savegames without picture was reversed.
- fixed: Savegames that were saved without picture did not display the 'No picture' message because the empty PNG container was still recognized as image.


SVN r2847 (trunk)
2010-09-23 06:14:30 +00:00
Randy Heit b9185f7c62 - Added a NULL skins[] check to AActor::SetState().
SVN r2846 (trunk)
2010-09-23 01:56:04 +00:00
Randy Heit b8fa340986 - Fixed: ACS's GetActorX, GetActorY, GetActorZ, GetActorFloorZ, GetActorCeilingZ, GetActorAngle,
and GetActorPitch did not have NULL pointer checks for the TID == 0 case.

SVN r2845 (trunk)
2010-09-23 01:51:00 +00:00
Christoph Oelckers 16fa8cc249 - Am I the only one who thinks that static_casts can create really clunky code? (Thanks, GCC, for your overly paranoid warning settings that necessitate such ugliness. :( )
SVN r2844 (trunk)
2010-09-22 06:52:48 +00:00
Braden Obrzut 15d74dab56 - Fixed: GCC warnings.
SVN r2843 (trunk)
2010-09-21 20:35:40 +00:00
Braden Obrzut 1e83634089 - Fixed: The aspectratio SBarInfo command never ticked its contents.
SVN r2842 (trunk)
2010-09-21 20:07:03 +00:00
Christoph Oelckers 385cfc5698 - fixed some texture priorititing problems with Hexen's player displays for the menu. The patches for these should not be placed in the TEX_WallPatch namespace because it's not what modders might expect from them.
SVN r2841 (trunk)
2010-09-21 16:50:09 +00:00
Christoph Oelckers a3e98eb4ab - added automatic centering of Hexen's skill menu so that it can adjust automatically to the different player classes.
SVN r2840 (trunk)
2010-09-21 12:58:59 +00:00
Christoph Oelckers 583cbd49a6 - try to encapsulate access to the player class's display name for printing purposes.
SVN r2839 (trunk)
2010-09-21 09:43:54 +00:00
Braden Obrzut 0619a2677e - Fixed: SBarInfo couldn't print extended ASCII characters.
SVN r2838 (trunk)
2010-09-20 23:00:27 +00:00
Christoph Oelckers 59b19d36fb - Fixed: AActor::Slam mzst check the charging monster's health before setting it back to its See state. Damaging the target may cause action that might have killed it.
SVN r2837 (trunk)
2010-09-19 22:33:21 +00:00
Christoph Oelckers a2673c2cc4 - fixed a misplaced ')' in addkeysection.
SVN r2836 (trunk)
2010-09-19 22:23:57 +00:00
Christoph Oelckers 74525ab1d6 - moved some info into the GAMEINFO section:
* the sprite used for 'pause'.
 * the factor with which a monster's health is multiplied to decide if it's supposed to be gibbed,
 * the decision to make monsters run faster in nightmare mode.
- moved the hard coded lock messages for lock types 102 and 103 into the language lump.
- fixed: Raven's fast monsters could become slower in Nightmare if they had very short walking states.


SVN r2834 (trunk)
2010-09-19 10:39:34 +00:00
Christoph Oelckers 7dcf9b4738 - fixed: The current level's statistics should not be updated when not actually playing.
- added a STAT display for the game statistics info.


SVN r2833 (trunk)
2010-09-19 09:02:44 +00:00
Christoph Oelckers 9a8a446840 - added player class definition through the GAMEINFO section in MAPINFO. Also added a NOMENU flag that can be set for a player class. This means that the use of KEYCONF is now deprecated except for its original purpose: To define mod specific key binding options.
SVN r2832 (trunk)
2010-09-19 08:27:20 +00:00
Christoph Oelckers e1de9f0633 - fixed: The newly accelerated mousewheel scrolling code did not check for the end of the list and could scroll one item too far. It also incremented VisBottom by 3 instead of 2.
- changed lock failsound lookup so that for each sound it tries to resolve it as a player sound before deciding if it is valid.

SVN r2830 (trunk)
2010-09-19 06:34:15 +00:00
Randy Heit c4c69df6dc - Fixed: FOptionMenuItemJoyMap::SetSelection() did not convert from menu selection number to joyaxis number.
SVN r2829 (trunk)
2010-09-19 04:04:34 +00:00
Randy Heit 503ae5a9ee - Scroll two rows at a time with the mouse wheel in the options menu.
SVN r2828 (trunk)
2010-09-19 03:52:18 +00:00
Randy Heit 94ce4d5d69 - Remove extra *usefail definition for the pig player.
- Locks can now define more than one LockedSound by separating them with commas. The default setting
  for this property is now "*keytry", "misc/keytry". The first sound that is defined is the one that will
  be played for the lock. Thus, for standard locks, if the player class defines *keytry, that will be
  played. Otherwise, misc/keytry will be played as before.



SVN r2827 (trunk)
2010-09-19 03:30:31 +00:00
Christoph Oelckers df138fe4f9 - added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
- merged all places where secrets are credited into one common function.
- added the Doom64 COUNTSECRET actor flag.
- fixed: AInventory::CreateCopy did not clear the COUNTITEM flag.
- fixed: Dropping an item did not increase the item count but the dropped item could still have the COUNTITEM flag. Now this flag gets cleared when the item gets picked up so that dropped items don't count a second time.

SVN r2826 (trunk)
2010-09-19 00:06:45 +00:00
Christoph Oelckers 7b01f7b296 - merged Thing_Destroy extension from Doom64 branch into trunk and extended it by a tid=0, tag!=0 case which will kill all shootable actors in sectors with the specified tag.
SVN r2825 (trunk)
2010-09-18 22:39:27 +00:00
Braden Obrzut b50007ecf6 - Fixed: Compilation errors on Mac OS X.
SVN r2824 (trunk)
2010-09-18 20:13:56 +00:00
Braden Obrzut 20513cff41 - Fixed Linux compilation issue with statistics.cpp
SVN r2823 (trunk)
2010-09-18 17:45:19 +00:00
Christoph Oelckers 54bdf38fef - resurrected some old statistics code I had and made some minor enhancements to be of more use.
SVN r2821 (trunk)
2010-09-18 16:08:10 +00:00
Christoph Oelckers 051ae3224f - fixed: The subsector serializing code accessed the subsector array before validating the index.
- added episode names to episode definitions of Doom 1 and Chex Quest.


SVN r2820 (trunk)
2010-09-18 12:37:22 +00:00
Randy Heit eb031d73e7 - Change the time when walking monsters step down steps to just after the step rather than just before.
This allows for thrusting walking monsters vertically without them suddenly warping to the ground.



SVN r2819 (trunk)
2010-09-18 02:55:08 +00:00
Randy Heit 5871712fd4 - Fixed incorrect definition of FLUID_FAILED when building with DYN_FLUIDSYNTH enabled.
SVN r2818 (trunk)
2010-09-18 02:12:49 +00:00
Christoph Oelckers 3090ad7be6 - we don't need to include lists.h any longer.
SVN r2817 (trunk)
2010-09-17 22:57:04 +00:00
Christoph Oelckers eeab5ba0e4 - reintegrate savegame menu changes back into trunk
SVN r2816 (trunk)
2010-09-17 22:48:55 +00:00
Christoph Oelckers 46b3bb8e41 - moved BFGSplash damage type to BFGExtra actor so that it can be replaced.
SVN r2808 (trunk)
2010-09-17 13:22:39 +00:00
Christoph Oelckers e385de010d - fixed: FValueTextItem::MenuEvent must eat all MKEY_Enter events so that the menu doesn't try to activate the item which results in an attempt to create an invalid submenu.
SVN r2807 (trunk)
2010-09-17 10:11:39 +00:00
Christoph Oelckers fa062aa141 - fixed: DPlayerMenu::ClassChanged needs to call PickPlayerClass before setting the playerclass CVAR.
SVN r2806 (trunk)
2010-09-17 08:19:02 +00:00
Christoph Oelckers ae3c60454f - fixed: M_Ticker should not run any code when the menu is off.
SVN r2805 (trunk)
2010-09-17 06:20:08 +00:00
Christoph Oelckers 35aa6e7847 - fixed: The player name input box did not 0-terminate the string when temporarily appending an underscore for the cursor display.
SVN r2804 (trunk)
2010-09-16 23:16:06 +00:00
Christoph Oelckers 3424548bec - skip all mouse move events that come right after switching to native mouse.
Windows sends some when the mouseis ungrabbed even when it does not move.
  This caused the currently selected menu item to get unselected.



SVN r2803 (trunk)
2010-09-16 22:45:12 +00:00
Christoph Oelckers 198c714dad - fixed the compatibility handler of AAmbientSound::Serialize.
SVN r2802 (trunk)
2010-09-16 20:47:41 +00:00
Christoph Oelckers 6789b8936c - fixed: When moving a sector plane P_CheckPosition must do the same anti-overlap checks for monsters like P_Move to avoid monster pile-ups.
SVN r2801 (trunk)
2010-09-16 20:15:44 +00:00
Christoph Oelckers 6db772b4e5 - fixed the player class selection fix from r2798.
SVN r2800 (trunk)
2010-09-16 17:01:42 +00:00
Christoph Oelckers 491da14d9b - Changed the ambient sound timer to use level.maptime instead of gametic so that it gets paused along with the rest of the game automatically.
SVN r2799 (trunk)
2010-09-16 16:29:23 +00:00
Christoph Oelckers 4da5ce74ca - fixed: The menu should not override the user's player class if there is no player class menu.
SVN r2798 (trunk)
2010-09-16 16:20:39 +00:00
Christoph Oelckers 09da387689 - added: If a map contains both extended normal and GL nodes the GL nodes loader will now load the prebuilt GL nodes.
SVN r2797 (trunk)
2010-09-16 14:26:56 +00:00
Christoph Oelckers a5be18c1c1 - try not to scale the option menu to more than 3/4 of the screen's width if doable.
SVN r2796 (trunk)
2010-09-16 12:48:58 +00:00
Christoph Oelckers ee87fdc58e - some layout tweaks for the option menu system, in particular to shorten the sliders if the menu is too wide.
- allow specifying the fractional precision for the numbers behind the sliders.
- took all HUD related options out of the display options menu and created a seaparate one for them.
- added several more display and HUD options to the menu.
- created a new 'Miscellaneous options' menu for a few items that should be accessible but don't fit anywhere else.


SVN r2795 (trunk)
2010-09-16 10:59:40 +00:00
Christoph Oelckers deef0e0a88 - oops
SVN r2794 (trunk)
2010-09-16 08:36:14 +00:00
Christoph Oelckers 916d4809a9 - added Demolisher's APROP_Target/TracerTID submission.
SVN r2793 (trunk)
2010-09-16 07:00:27 +00:00
Christoph Oelckers 3662bf8a15 - reverted r2783 because it was causing problems.
SVN r2792 (trunk)
2010-09-16 06:51:42 +00:00
Christoph Oelckers c948fd08f2 - fixed: GUI mouse events did not take letterboxing into account.
SVN r2788 (trunk)
2010-09-15 21:53:12 +00:00
Christoph Oelckers 106cf82f62 - added a fixed version of Demolisher's GetActor** submission for returning the activator's info when the tid is 0.
SVN r2787 (trunk)
2010-09-15 21:41:49 +00:00
Christoph Oelckers 5dfc57336e - fixed: The class selection menu crashed when no item in the menu was selected.
SVN r2786 (trunk)
2010-09-15 20:11:32 +00:00
Christoph Oelckers d8fd72e19a - added Khamsin's fix for visible mouse cursors in Linux fullscreen mode with mouse disabled.
SVN r2785 (trunk)
2010-09-15 16:50:08 +00:00
Christoph Oelckers dca03ac76a - changed ACS's print n: cast to use an actor's tag for non-players instead of the class name.
SVN r2784 (trunk)
2010-09-15 14:47:44 +00:00
Christoph Oelckers a0d7693f33 - added Spleen's fix for not running 2 frames of the weapon when the player spawns.
SVN r2783 (trunk)
2010-09-15 14:09:48 +00:00
Christoph Oelckers 4ca21e8e38 - added Edward-san's 'changemus' submission for printing the currently playing music track.
SVN r2782 (trunk)
2010-09-15 13:49:11 +00:00
Christoph Oelckers d5f9b0874e - fixed: Lines in the option menu that covered the same vertical space as the back button rendered the back button inoperable.
SVN r2779 (trunk)
2010-09-15 10:22:38 +00:00
Christoph Oelckers 087979d6cc - fixed: skipping the skill menu locked up the menu sequence for starting a game.
SVN r2777 (trunk)
2010-09-14 22:00:02 +00:00
Christoph Oelckers 5fcac9b5f1 - fixed: The default GetPixelDoubling function in DFrameBuffer returned 1 instead of 0.
- copied a NULL pointer check for screen from GZDoom.


SVN r2776 (trunk)
2010-09-14 20:53:12 +00:00
Christoph Oelckers ecb34b8302 - relaxed conditions for shortening the sliders so that they remain at full size at 800x600.
SVN r2771 (trunk)
2010-09-14 19:08:21 +00:00
Christoph Oelckers 8308a35345 - deleted empty old files.
SVN r2769 (trunk)
2010-09-14 17:29:54 +00:00
Christoph Oelckers 579502ab74 - merged menu branch back into trunk.
SVN r2768 (trunk)
2010-09-14 17:28:18 +00:00
Christoph Oelckers ec0b07b5e2 - added Entryway's AM_Rotate optimization.
SVN r2739 (trunk)
2010-09-10 13:49:08 +00:00
Christoph Oelckers 610ff3956e - fixed P_LoopSideDefs could crash on the second P_LoopSidedefs call if there were unconnected linedefs in the map.
SVN r2716 (trunk)
2010-09-08 08:53:39 +00:00
Christoph Oelckers ce2c2bd825 - replaced AM_Rotate with a more precise floating point version posted by Entryway.
SVN r2713 (trunk)
2010-09-07 20:23:44 +00:00
Braden Obrzut 31754a582d - Fixed: when using the border property of drawbar, interpolation didn't work quite right.
SVN r2705 (trunk)
2010-09-06 20:12:44 +00:00
Christoph Oelckers e9211aaad3 - added some NULL pointer checks to the kill CCMD and APlayerPawn::PostBeginPlay.
SVN r2697 (trunk)
2010-09-05 20:51:13 +00:00
Braden Obrzut 3dbf807345 - Applied Chris's patch to fix hmi compilation error on Linux.
SVN r2689 (trunk)
2010-09-04 18:21:51 +00:00
Randy Heit 61d438e1eb - Don't call M_NotifyNewSave() before closing the new savegame.
- Disallow negative read lengths in FileReader::Read().

SVN r2685 (trunk)
2010-09-04 03:02:13 +00:00
Randy Heit 84b9de8c14 - Make sure Tempo is initialized before creating SMFs.
SVN r2684 (trunk)
2010-09-04 02:57:36 +00:00
Randy Heit 070ec75785 - Cleaned up the ugly MIDI song creating code a little.
- Added a generic Standard MIDI File creator that works with any of the sequencers. mus2midi.cpp
  is no longer used but is kept around as a reference.

SVN r2677 (trunk)
2010-09-03 05:08:05 +00:00
Randy Heit 092cbfd55b - Fixed: When the game nodes were the same as the render nodes, their pointers would not be NULLed.
SVN r2676 (trunk)
2010-09-03 02:11:35 +00:00
Randy Heit 81e21b0688 - Renamed music_midi_midiout.cpp to music_smf_midiout.cpp.
- Moved MIDI precaching logic into MIDIStreamer so that SMF and HMI files can both use the
  same implementation.
- Added a player for HMI midi files.

SVN r2675 (trunk)
2010-09-02 23:17:58 +00:00
Braden Obrzut 241e09c271 - Fixed: font monospacing didn't apply to the space character.
SVN r2666 (trunk)
2010-09-01 22:26:07 +00:00
Randy Heit 0202c0c3a9 - Added the am_zoom command to zoom the automap by a specific step and set default mouse wheel
bindings for it. I'm not sure how this should be exposed through the menu, however. Technically,
  it's different from the pan keys, but from an end user's point of view, they both zoom the
  automap, so they should both be listed under the Zoom in and out controls. But the menu code
  can't handle that.

SVN r2663 (trunk)
2010-09-01 05:03:17 +00:00
Randy Heit 7bf0cd13a6 - Fixed: The mouse pointer stayed hidden on startup because the CursorState variable was not
set until the mouse was grabbed.

SVN r2662 (trunk)
2010-09-01 04:24:56 +00:00
Randy Heit c25f206fbb - Disable framebuffer debug spew. All those OutputDebugString messages from DCanvas::DrawLine()'s
Lock and Unlock calls were slowing things down extremely when looking at a software-drawn
  automap.

SVN r2661 (trunk)
2010-09-01 04:13:36 +00:00
Randy Heit a2573e4bb3 - Fixes to compile with GCC 4.5.0.
SVN r2660 (trunk)
2010-09-01 03:30:18 +00:00
Randy Heit 4b817cfd8b - Fix an ICE when compiling with GCC 4.5.0.
SVN r2659 (trunk)
2010-09-01 03:22:43 +00:00
Braden Obrzut 230178bf98 - Added drawshadow flag to drawstring.
SVN r2656 (trunk)
2010-08-31 21:36:30 +00:00
Christoph Oelckers 88f0fa270a - added kgsws-cz's FBF_NOFLASH submission.
SVN r2655 (trunk)
2010-08-31 21:24:03 +00:00
Randy Heit 399cfc4890 - Fixd MinGW compilation of p_glnodes.cpp.
SVN r2650 (trunk)
2010-08-31 04:35:13 +00:00
Randy Heit 08a40b22be - BOOM compatibility fix: Allow voodoo dolls to spawn inside narrow pits.
SVN r2641 (trunk)
2010-08-29 17:57:10 +00:00
Christoph Oelckers c304b39ecc - added new sector special 195 to set the 'hidden' sector flag in non-UDMF maps.
SVN r2637 (trunk)
2010-08-29 12:20:35 +00:00
Randy Heit d4b03e2b77 -
SVN r2629 (trunk)
2010-08-29 03:52:02 +00:00
Randy Heit f9691a24ff - Fixed: The automap was too aggressive about hiding markers.
SVN r2628 (trunk)
2010-08-29 03:37:41 +00:00
Christoph Oelckers a3c8e0c042 - fixed: P_LineAttack mixed up two flags variables.
SVN r2627 (trunk)
2010-08-28 20:25:52 +00:00
Christoph Oelckers cbff41f481 - assws PinkSilver's LOF_NOJUMP submission for A_LookEx.
SVN r2626 (trunk)
2010-08-28 20:22:35 +00:00
Christoph Oelckers eb3340e872 - fixed: Clearing a pickup message for inventory items was not possible. Changed it so that "You got a pickup" is AInventory's pickup message and not a default returned when nothing valid is set.
SVN r2625 (trunk)
2010-08-28 19:20:14 +00:00
Christoph Oelckers 387bfc0260 - added 'nospriterename' key to GAMEINFO lump so that PWADs have a means to disable this feature without having to specify a command line switch.
SVN r2623 (trunk)
2010-08-28 17:19:48 +00:00
Christoph Oelckers 4e1a514455 - fixed: Subsectors which are the origin of polyobjects should not be drawn on the textured automap because the vertices no longer are where they'd be expected to be.
SVN r2622 (trunk)
2010-08-28 16:51:41 +00:00
Christoph Oelckers 1dd3ecd6e2 - fixed: -nosfx deactivated the entire sound system which also made music inoperable. Changed it so that all it does is block sound effects from being started.
SVN r2621 (trunk)
2010-08-28 13:36:41 +00:00
Christoph Oelckers 5647fed0cf - fixed: armor factor application was done wrong.
- fixed: APROP_Invulnerable could only be set and unset but not checked.
- fixed: Two sided polyobjects applied thrust to sctors in a way that did not work.


SVN r2620 (trunk)
2010-08-28 12:57:23 +00:00
Christoph Oelckers 80f1a63cc9 - fixed: The textured automap node initialization code could crash on maps that only have single isolated sectors.
SVN r2618 (trunk)
2010-08-28 12:00:42 +00:00
Christoph Oelckers 5a9151d7d2 - fixed: Extraction of partner segs was broken in the internal node builder.
SVN r2617 (trunk)
2010-08-28 11:17:25 +00:00
Randy Heit 0d53867409 - Changed the default key for am_toggletexture to P so as not to conflict with the default chat key.
SVN r2616 (trunk)
2010-08-28 01:46:26 +00:00
Christoph Oelckers 76816f7da8 - disable check for hidden sectors because it does more harm than good.
- don't draw a textured automap in overlay mode.


SVN r2614 (trunk)
2010-08-27 17:49:27 +00:00
Christoph Oelckers ece980d372 - fixed check for GL nodebuild
SVN r2613 (trunk)
2010-08-27 17:34:25 +00:00
Christoph Oelckers 3afa8149de - added a fix from GZDoom to handle levels with compressed sidedefs that were processed by older ZDBSPs.
SVN r2612 (trunk)
2010-08-27 16:53:11 +00:00
Christoph Oelckers 2152bc88d6 - fixed CROSSHAIR_INDEX in m_options.cpp.
SVN r2611 (trunk)
2010-08-27 16:06:10 +00:00
Christoph Oelckers a11e70bf5f - changed savegame version check for automap stuff.
SVN r2610 (trunk)
2010-08-27 15:22:21 +00:00
Christoph Oelckers 9a4abe0915 - merged automap branch into trunk.
SVN r2609 (trunk)
2010-08-27 15:20:05 +00:00
Christoph Oelckers 9102200771 - added: Let the kill CCMD also kill replacements of the monster that is specified.
- add a GetReplacement method to PClass to clean up some really ugly code
- Who wrote the 'kill' CCMD? The way it checked if two classes were identical was horrendously overcomplicated.

SVN r2601 (trunk)
2010-08-26 20:59:15 +00:00
Christoph Oelckers ffa58aadbe - added Aroenai's snd_menuvolume submission.
SVN r2600 (trunk)
2010-08-26 18:08:09 +00:00
Christoph Oelckers 06a35dea11 - added: offset the trail actors spawned by AFastProjectile by missileheight.
SVN r2599 (trunk)
2010-08-26 18:03:15 +00:00
Christoph Oelckers eed5812799 - added 'fluidsynth' option for $mididevice command.
SVN r2598 (trunk)
2010-08-26 16:46:01 +00:00
Christoph Oelckers 6c57441bcd - fixed: The UDMF check for dialogues without owning class needs to be relaxed. A dialogue with an id and no class is a valid construct.
- fixed: Trying to assign a non-existent dialogue to an actor in UDMF partially overwrote the default dialogue.


SVN r2579 (trunk)
2010-08-24 13:57:17 +00:00
Christoph Oelckers f08c66d664 - externalized the "You seem to have enough" string to language lump.
- allow all texts in conversations to reference the string table.
- fixed: If no dialogue is found for the current map, SCRIPT00 should still be loaded.


SVN r2577 (trunk)
2010-08-24 09:53:10 +00:00
Randy Heit c058c644a4 - MinGW did not like this assignment in the FluidSynth loader.
SVN r2573 (trunk)
2010-08-24 02:35:10 +00:00
Christoph Oelckers 9073b8cdea - removed FActorInfo::ConversationID which was development garbage of the USDF branch.
SVN r2569 (trunk)
2010-08-22 17:49:28 +00:00
Christoph Oelckers ec71635ca1 - fixed: The USDF CheckActorType function did not return the class object for ZDoom namespace.
- fixed: The binary check for dialogue lumps must only rewind the file by 4 bytes, not completely to the start.


SVN r2568 (trunk)
2010-08-22 17:31:42 +00:00
Christoph Oelckers 883510efe2 - added UMDF property to assign conversation dialogues to mapthings.
SVN r2567 (trunk)
2010-08-22 17:18:46 +00:00
Christoph Oelckers 96a8f1ceee - fixed: The SaveVersion check for the USDF related changes for the current dialogue did not have the correct version number.
- fixed: All blood spawning functions checked the ALLOWPARTICLES flag on the class defaults before actor replacement instead of after.


SVN r2563 (trunk)
2010-08-21 19:50:07 +00:00
Christoph Oelckers 1460b8feed - fixed: The check for old incompatible savegames with dialogues was wrong.
SVN r2562 (trunk)
2010-08-20 19:10:02 +00:00
Christoph Oelckers b452bec0ee - merge USDF branch into trunk.
- add USDF spexs.


SVN r2561 (trunk)
2010-08-20 12:20:51 +00:00
Randy Heit 6f82db47b8 - Merge the shared code for the softsynths into a common base class.
SVN r2560 (trunk)
2010-08-20 04:21:53 +00:00
Randy Heit eafb0ab7cf - Expose more FluidSynth settings through these cvars:
* fluid_samplerate
  * fluid_threads
  * fluid_reverb_roomsize
  * fluid_reverb_damping
  * fluid_reverb_width
  * fluid_reverb_level
  * fluid_chorus_voices
  * fluid_chorus_level
  * fluid_chorus_speed
  * fluid_chorus_depth
  * fluid_chorus_type

SVN r2559 (trunk)
2010-08-19 23:11:16 +00:00
Randy Heit a68e9c8fa6 - Added a dlopen() version of on-demand FluidSynth loading and exposed it
to CMake through the DYN_FLUIDSYNTH option.



SVN r2558 (trunk)
2010-08-19 20:46:19 +00:00
Randy Heit f389cd8b0f - Add on-demand loading for fluidsynth.dll. This also lets you build with FluidSynth support
without actually having the FluidSynth development files installed.

SVN r2557 (trunk)
2010-08-19 16:49:43 +00:00
Randy Heit 2136ef2aba - Also check for CT2MGM.SF2 if CT4MGM.SF2 is not found.
SVN r2556 (trunk)
2010-08-19 15:51:07 +00:00
Randy Heit 2c397b1aac - Add a default search for Creative's CT4MGM.SF2 on Windows if fluid_patchset is unspecified.
- Use fluid_patchset to specify the SoundFont(s) for FluidSynth instead of doubling up with
  snd_midipatchset, which is already used by FMOD.

SVN r2555 (trunk)
2010-08-19 15:46:49 +00:00
Randy Heit 576e597d2b - Increase the fluid_voices default to 128. It apparently has a poor voice cutting algorithm
which is painfully apparent on hexen.wad MAP01's music, which hits around 90 voices.
- Patch from Chris:
  * Add FluidSynth to the menu.
  * Enable FluidSynth for MIDI as well as MUS.
  * Fix CmakeLists.txt.


SVN r2554 (trunk)
2010-08-19 15:31:44 +00:00
Christoph Oelckers f9523a01e3 - Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items.
SVN r2552 (trunk)
2010-08-18 20:26:25 +00:00
Braden Obrzut 050b82f543 - Fixed: ZDoom wouldn't compile without FluidSynth.
SVN r2548 (trunk)
2010-08-17 04:22:17 +00:00
Randy Heit d53ef3f38a - Oops. These changes didn't belong in the repository.
SVN r2547 (trunk)
2010-08-15 20:05:35 +00:00
Randy Heit ea4ac390d9 - Forgot to include this music_fluidsynth_mididevice.cpp.
SVN r2546 (trunk)
2010-08-15 19:55:40 +00:00
Randy Heit 1fa4bbf69c - Added FluidSynth support as snd_mididevice -5. Only tested with Linux. I will have
to try compiling it myself on Windows to see if it's really that slow or if
  Ubuntu just ships an unoptimized version, because performance is pretty pathetic
  when compared to the other options. (I understand that it's a complete SoundFont2
  renderer, so it is understandably slower than something like TiMidity++, but still.
  Does it really need to be around 10x slower? I played with the chorus, reverb, and
  interpolation settings, and none of them seemed to make much difference in
  performance.)



SVN r2545 (trunk)
2010-08-15 19:54:59 +00:00
Christoph Oelckers 0657121847 - Backport from GZDoom: P_LoopSidedefs() needed another fix as it shouldn't try to report errors found on the second loop.
SVN r2544 (trunk)
2010-08-15 14:09:17 +00:00
Christoph Oelckers 66f6115c86 - added a compatibility option to render all segs of a polyobject in the center's subsector and automatically set it for Hexen MAP36 and HEXDD MAP47.
SVN r2543 (trunk)
2010-08-15 10:02:10 +00:00
Braden Obrzut a0d16bc99a - Fixed: The center flag for drawimage didn't work.
- Fixed: GCC didn't like casting from seg_t* to unsigned int on 64-bit systems.

SVN r2542 (trunk)
2010-08-14 21:01:49 +00:00
Christoph Oelckers 1fda9421ac Backported from GZDoom:
- Fixed: P_LoopSidedefs() needs to clean out sidetemp[] because when it's called a second time, the maximum of the number of vertices and that of sides may have increased compared to when P_AllocateSideDefs() created the array, which led to access violations.

SVN r2541 (trunk)
2010-08-14 20:00:47 +00:00
Christoph Oelckers b288a7a416 - added option to set item pickup color through MAPINFO's GAMEINFO block.
SVN r2539 (trunk)
2010-08-14 06:25:38 +00:00
Randy Heit 1063a98c47 - Maybe allow assembly on Intel Macs? - attempt 2
SVN r2537 (trunk)
2010-08-13 22:12:42 +00:00
Christoph Oelckers 09bd076b17 - added PinkSilver's ACS Checksight submission.
SVN r2532 (trunk)
2010-08-13 06:31:22 +00:00
Christoph Oelckers 564fb6a723 - added TheShooter7/Aroenai's patch for switch on pickup menu option.
SVN r2531 (trunk)
2010-08-13 06:27:22 +00:00
Christoph Oelckers d904d8276e - added TheShooter7's patch for NOPITCH flags for hitscan attacks.
SVN r2530 (trunk)
2010-08-13 06:22:49 +00:00
Randy Heit dab3ff000e - Enable backpatching on non-Windows machines.
SVN r2528 (trunk)
2010-08-13 04:11:21 +00:00
Randy Heit 30ffe1d4b8 - Maybe enable assembly on Intel Macs?
SVN r2527 (trunk)
2010-08-13 03:14:05 +00:00
Randy Heit 4f03442a7a - Make the Cocoa IWAD picker behave like the others: Double-clicking an entry starts
it, as does pressing Return, and pressing Escape is equivalent to the Cancel button.



SVN r2526 (trunk)
2010-08-13 00:08:51 +00:00
Randy Heit a27304baac - Fixed byte swapping the script count for new-style ACS. My 2poly.wad now works on PPC.
SVN r2525 (trunk)
2010-08-12 22:56:08 +00:00
Randy Heit 3cf25ad8e5 - Fixed more byte swapping lackage in p_acs.cpp. A cursory run through Hexen seems to have scripting
working now.



SVN r2524 (trunk)
2010-08-12 22:39:06 +00:00
Randy Heit 7d40b8a9a4 - Fixed a number of places in p_acs.cpp that did not do byte swapping but should have.
SVN r2523 (trunk)
2010-08-12 22:15:32 +00:00
Randy Heit c3fa9a54a0 - Fix printf warnings in p_setup.cpp.
- Fix buiding on PowerPC.



SVN r2522 (trunk)
2010-08-12 21:28:16 +00:00
Christoph Oelckers 185bd2f15d - backported some 3D floor changes from GZDoom.
SVN r2517 (trunk)
2010-08-12 07:05:31 +00:00
Christoph Oelckers e9c43fe908 - fixed: P_LoopSidedefs must be called again before setting up the polyobjects if the nodes were rebuilt. The original data is no longer valid in case vertexes were merged by the node builder.
SVN r2516 (trunk)
2010-08-12 06:43:12 +00:00
Braden Obrzut 99e0adaf45 - Fixed some issues with compiling on the Mac. Some options were added to force compilation of internal libraries and added checks for building ppc binaries on x86.
SVN r2515 (trunk)
2010-08-12 02:32:03 +00:00
Christoph Oelckers 096edb0817 - move vid_listadapters CCMD into common code.
SVN r2509 (trunk)
2010-08-11 06:31:47 +00:00
Randy Heit ed5a8e597c - Version bump to 2.5.0.
SVN r2507 (trunk)
2010-08-11 04:01:26 +00:00
Randy Heit 0749466d2d - Set explicit positioning for the gameplay options menu instead of relying on the automatic
positioning.

SVN r2506 (trunk)
2010-08-11 04:00:38 +00:00
Randy Heit 3416a7fc47 - Fix compilation with MinGW + w32api and clean up warnings.
SVN r2505 (trunk)
2010-08-11 03:56:31 +00:00
Christoph Oelckers e0bd67de5a - added: If a PowerFlight item got a valid icon don't use the spinning wings for the HUD display
SVN r2504 (trunk)
2010-08-10 19:22:43 +00:00
Christoph Oelckers 482d7631f4 - sorted zspecials.acs properly so one can find all the specials.
- added Polyobj_MoveToSpot action specials. They are functionally identical to Polyobj_MoveTo but get the target coordinate from a map spot instead.


SVN r2503 (trunk)
2010-08-10 19:06:33 +00:00
Christoph Oelckers 25cb3593ce - Added GetPolyobjX and GetPolyobjY ACS functions.
SVN r2502 (trunk)
2010-08-10 18:30:18 +00:00
Christoph Oelckers 5d5f25fdab - fixed: Changing APROP_Friendly in ACS did not adjust the monster count.
- fixed: AActor::CanSeek had the check for the visibility of the target actor's alpha reversed.
- added an Alt HUD icon for Hexen's fighter's fist.


SVN r2501 (trunk)
2010-08-10 16:22:57 +00:00
Christoph Oelckers 79ff9ae3ae - fixed: FNodeBuilder::ExtractMini needs to check for segs that were created from minisegs.
- made polyobject node building code more update friendly for GZDoom by making R_BuildPolyBSP public.


SVN r2500 (trunk)
2010-08-10 08:13:23 +00:00
Randy Heit 100731e3ab - Shorten the description of DF2_KILLBOSSMONST in the menu.
SVN r2498 (trunk)
2010-08-08 02:19:40 +00:00
Randy Heit 6234e7445b - Added m_hidepointer cvar to control whether or not the mouse pointer is hidden when it's
grabbed. At least if the pointer is visible when the debugger break happens, I don't worry
  about it getting stuck hidden. (Note that that seems to be related to Alt+Tabbing out of the
  game and coming back. I wish I knew what's going on.)

SVN r2497 (trunk)
2010-08-08 02:04:47 +00:00
Randy Heit 6000217889 - Hide the cursor by overriding WM_SETCURSOR, as seen in the IDirect3DDEvice9::ShowCursor()
example. Do not modify the window class pointer. I still had an instance where I was left with
  an invisible pointer no matter where I moved it, so hopefully this takes care of that. (edit:
  it doesn't.)

SVN r2496 (trunk)
2010-08-08 01:53:41 +00:00
Randy Heit d32d8b4f9f - Removed TheInvisibleCursor, since passing NULL to SetCursor() has exactly the same effect.
- Two tweaks to raw mouse input to make it better behaved when the window suddenly has focus
  removed (e.g. because of a debugger break):
  * Keep the pointer centered in the window, as for Win32Mouse. Even though it's not generating
    any traditional input events, it's still moving all over the screen. e.g. If we have focus
    yanked away and you're pressing the right mouse button as it happens, you can suddenly find
    yourself with a popup menu open.
  * Use SetCursorState() like the other mouse modes instead of ShowCursor() to hide the
    pointer. This way, we don't need to worry about being stuck with trying to use the system
    with an invisible pointer, because only the game window will be pointer-less.

SVN r2495 (trunk)
2010-08-08 01:28:20 +00:00
Randy Heit f5a1aa994b - pr_hom shouldn't have a name, since we don't care about it for save games or network sync.
SVN r2494 (trunk)
2010-08-08 00:59:40 +00:00
Randy Heit 9137ef04f6 - Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
the sector. Note that this contrasts with sound sequence things in that it takes a name and
  not a number. Also, placing a sound sequence thing in a sector will override this property.

SVN r2492 (trunk)
2010-08-07 04:32:18 +00:00
Randy Heit cb6e9b90fb - Added r_clearbuffer cvar. Valid values are:
* 0. Do not clear. This is the standard behavior.
  * 1. Clear to black.
  * 2. Clear to white.
  * 3. Alternate between black and white every 128 ms.
  * 4. Step through the palette one color at a time every 32 ms.
  * 5. Epileptic seizure inducing random colors every frame.

SVN r2491 (trunk)
2010-08-07 03:57:22 +00:00
Randy Heit b59162a33a - Fixed: Floor_RaiseAndCrush did not subtract 8 from the lowest ceiling's height when determining
a destination height. (It did subtract 8, but in the wrong place.)

SVN r2490 (trunk)
2010-08-07 03:36:56 +00:00
Randy Heit 9a025fbb23 - Changed xtoviewangle[] calculation so that when it mirrors the array to the left half, it
does not include xtoviewangle[centerx] in the mirroring so that the two columns at the center
  of the screen do not map to the same angle. (BTW, this array is only used for the sky drawing.)

SVN r2487 (trunk)
2010-08-01 20:21:04 +00:00
Randy Heit b2d018eccd - Made SBARINFO more tolerant of certain error conditions. (Why is there so much duplication of
code? It felt like I was changing the same lines over and over and over.)

SVN r2486 (trunk)
2010-08-01 20:05:52 +00:00
Randy Heit fc6e48dd3f - Fixed: FPolyObj::LinkPolyobj() did not add the polyobject's first side to the polyobject's
bounding box. It should also add both vertices from each side, since non-closed polyobjects
  are possible with PolyObj_ExplicitLine.

SVN r2485 (trunk)
2010-08-01 19:50:41 +00:00
Randy Heit b9ea9a415e - Added Polyobj_MoveTo, Polyobj_OR_MoveTo, and Polyobj_Stop.
- Cleaned up a couple of warnings.

SVN r2483 (trunk)
2010-08-01 19:14:10 +00:00
Randy Heit 58269a18f0 - Use a flood-fill algorithm to define polyobjects with PolyObj_StartLine instead of a simple
loop-following algorithm. This fixes the polyobjects in http://www.doomworld.com/idgames/index.php?id=6291

SVN r2482 (trunk)
2010-08-01 05:16:09 +00:00
Randy Heit 8ce9e178d4 - Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
newer version of gas complained about it.

SVN r2481 (trunk)
2010-08-01 04:31:18 +00:00
Randy Heit 677d07f837 - Merge BSP-able polyobjects back into the trunk.
SVN r2480 (trunk)
2010-08-01 02:41:56 +00:00
Randy Heit 8d5ca6501a - Add a NULL FrontCopySurface check to D3DFB::GetCurrentScreen, because this can apparently
be NULL when starting with -timedemo or -playdemo. (But it never happened for me in the
  debugger.)

SVN r2474 (trunk)
2010-07-30 03:21:13 +00:00
Christoph Oelckers 1b531f0ffc - missed this one...
SVN r2470 (trunk)
2010-07-29 06:54:00 +00:00
Christoph Oelckers 30ffffd904 - fixed: Checks for poison damage were not correct.
SVN r2469 (trunk)
2010-07-29 06:53:20 +00:00
Christoph Oelckers e1f06da5e3 - separated hitlist generation for texture precaching into a virtual function of DFrameBuffer.
SVN r2466 (trunk)
2010-07-28 21:48:24 +00:00
Christoph Oelckers 6f4ed40496 - added TIHan's ArmorFactor submission.
SVN r2465 (trunk)
2010-07-27 18:32:10 +00:00
Christoph Oelckers 2cf19f436a - added Gez's dumpactors patch.
SVN r2463 (trunk)
2010-07-26 17:10:43 +00:00
Christoph Oelckers 35ba99ed31 - Added Gez's automap enhancements but made the new key icon optional.
SVN r2462 (trunk)
2010-07-25 21:46:51 +00:00
Randy Heit 1bda16cc45 - Use side_t::RightSide in IterFindPolySides() instead of the SideListHead array.
SVN r2461 (trunk)
2010-07-25 21:38:34 +00:00
Braden Obrzut 006fb343b0 - Added Pink Silver's DrawString/Number alignment patch (with one minor change).
SVN r2460 (trunk)
2010-07-25 20:46:14 +00:00
Christoph Oelckers a373c3858e - fixed: A_Teleport's RNG had the same name as the one used by SelectTeleDest.
SVN r2458 (trunk)
2010-07-25 10:17:16 +00:00
Christoph Oelckers 9ca1de6435 - added PinkSilver's APROP_MasterTid submission.
SVN r2456 (trunk)
2010-07-24 06:38:57 +00:00
Christoph Oelckers 2b381babed - added DavidPH's A_JumpIfTargetInLOS extension submission.
SVN r2455 (trunk)
2010-07-24 06:30:52 +00:00
Christoph Oelckers 37f55c6539 - added DavidPH's A_RailAttack extension submission.
SVN r2454 (trunk)
2010-07-24 06:27:13 +00:00
Christoph Oelckers a6499a6efb - added DavidPH's A_Saw extension submission.
SVN r2453 (trunk)
2010-07-24 06:21:53 +00:00
Christoph Oelckers 58be666c9c - added DavidÃœH's explicit angle submission for A_CustomBulletAttack function.
SVN r2452 (trunk)
2010-07-24 06:15:07 +00:00
Christoph Oelckers bc47f7133b - Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
SVN r2451 (trunk)
2010-07-23 21:55:01 +00:00
Christoph Oelckers f430881a54 - Added DavidPH's Poison damage extension but changed it so that the metadata can be removed.
SVN r2450 (trunk)
2010-07-23 21:36:17 +00:00
Christoph Oelckers 545a892faa - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
SVN r2449 (trunk)
2010-07-23 21:19:59 +00:00
Christoph Oelckers 4ac64b6df7 - merged polyobject branch into trunk and made some adjustments for savegame compatibility.
SVN r2448 (trunk)
2010-07-23 05:56:25 +00:00
Braden Obrzut 921c950bad - Release Objective-C objects (since I found out the garbage collector is opt-in).
SVN r2441 (trunk)
2010-07-18 09:23:33 +00:00
Braden Obrzut 1cf12693ba - Added Cocoa IWAD picker for Mac OS X.
SVN r2440 (trunk)
2010-07-18 08:00:12 +00:00
Randy Heit 5b63fd0675 - Added an optional parameter to DamageScreenColor to scale the amount of damage for pain
flash calculations. This can range from 0.0 to 1.0.

SVN r2435 (trunk)
2010-07-16 03:46:20 +00:00
Randy Heit c29639426f - Sounds that define a loop no longer play looped by default. They must be started with
CHAN_LOOP so that the higher level sound code knows they loop and can handle them accordingly.
- Added support for a LOOP_BIDI tag. Set it to "1", "On", "True", or "Yes" to use a
  bidirectional loop. This only works with sounds and not music, because music is streamed
  so does not support them.
- Extended custom loop support to work with samples as well as music.

SVN r2434 (trunk)
2010-07-15 23:07:41 +00:00
Randy Heit 99a2014ead - Added support for custom loop points for songs. This does not work with MP3 because of the
way MP3 obfuscates custom tags. Vorbis and FLAC are fine. (I could make it work with MP3,
  but you should be using Vorbis instead.) They are:
  * LOOP_START: Start time for the loop. If omitted, the song repeats from the beginning.
  * LOOP_END: End time for the loop. If omitted, the song loops at the end. (If you need to specify this, why aren't you using a shorter song.)
  You only need to specify one of these tags to set the custom loop. Naturally, you can set
  them both, as well. The format for each tag is the same:
  * If it contains a colon (:), it specifies by time. This may be of the form 00:00:00.00
    (HH:MM:SS.ss) to specify by play. Various parts may be left off. e.g. To start the loop
    at 20 seconds in, you can use ":20", 0:20", "00:00:20", ":20.0", etc. Values after the
    decimal are fractions of a second and accurate to one millisecond.
  * If you don't include a colon but just have a raw number, then it's the number of PCM
    samples at which to loop.
  * Any characters other than digits (0-9), colons (:), or a single decimal point for the
    seconds portion will result in the tag being ignored.

SVN r2424 (trunk)
2010-07-10 02:59:34 +00:00
Randy Heit 305a03d7c8 - Fixed copy-pasta error for "give everything".
SVN r2420 (trunk)
2010-07-10 00:51:38 +00:00
Randy Heit a401779715 - Fixed: FMugShotFrame::GetTexture() needs to NULL-check skin_face. (default_face might also be
empty. I don't know if that deserves special handling, but it doesn't crash, so I'll let blzut3
  worry about it.)

SVN r2419 (trunk)
2010-07-09 03:04:43 +00:00
Randy Heit 5a4dad1205 - Don't give health for "give all".
- "Give artifacts" and "give puzzlepieces" now use the amount value to decide how much of each
  item to give you. 0 means to give you the max. The old behavior can be obtained by explicitly
  stating 1. (Since "give all" encompasses these as well, this also applies to that.)
- Added "give everything" cheat to give everything. This is like "give all" but ignores the
  WIF_CHEATNOTWEAPON flag. (Note that this flag has valid uses, but that doesn't stop people
  from abusing it anyway.)

SVN r2418 (trunk)
2010-07-09 01:57:46 +00:00
Randy Heit e379658143 - Added multimonitor support, as per Tom Seddon's code. vid_adapter controls which one to use,
and vid_listadapters prints them.

SVN r2417 (trunk)
2010-07-08 23:59:45 +00:00
Christoph Oelckers 5bb4ca5bc6 - fixed: Hexen's melee weapons were missing some NULL pointer checks in the code that determines whether they hit something or not.
SVN r2415 (trunk)
2010-07-08 21:16:01 +00:00
Christoph Oelckers ea04d2bbdf - fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
SVN r2414 (trunk)
2010-07-06 20:32:24 +00:00
Christoph Oelckers e1e7cebd01 - fixed: The SBARINFO parser insisted that all player classes being specified have to exist. This, however, made it impossible to redefine the player classes in Hexen.
SVN r2401 (trunk)
2010-07-01 20:57:11 +00:00
Christoph Oelckers 6df5e6f9cb - added Gez's anti-crossinclude submission but made some changes. Cross-includes overriding core files will produce fatal errors but cross-includes between PWADs will be tolerated. For DECORATE a command line override switch exists so that for testing the error can be disabled.
SVN r2400 (trunk)
2010-07-01 09:35:39 +00:00
Christoph Oelckers 853b8f8963 - did some profiling of P_InterceptVector. Here's the results I got:
* the unaltered floating point version is 10% faster than the 64 bit integer version.
  * using doubles instead of floats increases performance by another 25%.
  * another 15% can be gained by manually optimizing the code.
- P_InterceptVector now uses the optimized floating point version which is almost twice as fast as the 64bit integer version.

SVN r2395 (trunk)
2010-06-30 15:20:18 +00:00
Braden Obrzut 9bf543af99 - Fixed: Episodes starting on a map with 8 characters in its lump name would not work.
SVN r2394 (trunk)
2010-06-30 06:09:49 +00:00
Randy Heit 551f0d3148 - Remove fakedblocker, since it was unused.
SVN r2391 (trunk)
2010-06-27 20:49:02 +00:00
Randy Heit 86b17d6d9f - Sync debugging output between ZDBSP and ZDoom's internal node builder.
SVN r2389 (trunk)
2010-06-27 20:21:07 +00:00
Randy Heit 7069ea88bb - Fixed erroneous allocation of class defaults using new to M_Malloc to match the rest of them.
SVN r2386 (trunk)
2010-06-21 01:49:35 +00:00
Christoph Oelckers b8db84b6bc - added a new dmflag to allow killing all monsters spawned by a boss brain's cubes after killing the brain (for those who like clean level statistics.)
SVN r2385 (trunk)
2010-06-20 17:57:32 +00:00
Randy Heit 503b934938 - Added better error messages for MIDI playback failure than just "MIDI playback failure".
SVN r2383 (trunk)
2010-06-20 04:41:23 +00:00
Randy Heit e379d24388 - Fixed: The intensity scalar for building DesaturateColormaps was off by one.
SVN r2380 (trunk)
2010-06-18 04:10:05 +00:00
Randy Heit 141cf825cf - Fixed: iCopyColors() should not invert the grayscale value for special colormaps, since
this is already handled by the GrayscaleToColor array for the one colormap that needs it.

SVN r2379 (trunk)
2010-06-18 03:52:04 +00:00
Randy Heit 34d8212d64 - Changed G_ChangeLevel()'s parameter list to match the ACS version's.
- Added resethealth to complement resetinventory.

SVN r2377 (trunk)
2010-06-18 03:35:41 +00:00
Randy Heit 1bbae4a8f2 - Fixed: PClass::InitializeActors() did not initialize the ActorInfo's ColorSets. Why this only caused
problems on PPC Macs, I do not know.



SVN r2374 (trunk)
2010-06-13 16:50:54 +00:00
Christoph Oelckers e535b40a9e - fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.
SVN r2373 (trunk)
2010-06-13 11:14:01 +00:00
Christoph Oelckers 6ff2abc53d - fixed: Setting +NOCLIP for a player class did not work.
SVN r2371 (trunk)
2010-06-13 10:44:06 +00:00
Christoph Oelckers e2ce20a445 - fixed: A_Print and related functions should not make a use state chain succeed.
- fixed: APowerIronFeet must continuously reset the player's air supply.


SVN r2370 (trunk)
2010-06-13 10:38:38 +00:00
Christoph Oelckers 32f3d00514 - fixed: Stopping music did not clear the variable used to restart the last played song.
SVN r2369 (trunk)
2010-06-13 10:24:56 +00:00
Christoph Oelckers b2cef54d72 - fixed: Classes inherited from PowerScanner didn't work anymore.
SVN r2368 (trunk)
2010-06-13 10:11:50 +00:00
Christoph Oelckers ec44397881 - added some options to A_CustomPunch, including calling Strife's dagger alert function.
SVN r2367 (trunk)
2010-06-13 09:06:12 +00:00
Christoph Oelckers 4d86ebddf9 - Added support for Risen3D/PrBoom+'s MUSINFO lump.
SVN r2366 (trunk)
2010-06-13 08:47:38 +00:00
Braden Obrzut 2aa7cdc5a8 - Fixed: drawbar didn't work right when scaled.
SVN r2361 (trunk)
2010-06-08 23:32:01 +00:00
Braden Obrzut afd9bcb59a - Fixed: drawstring didn't properly align itself when variable strings were used.
SVN r2360 (trunk)
2010-06-07 15:45:09 +00:00
Randy Heit ed81b4718b - Revert r2235 so that all DECORATE member accesses are consistent. It didn't work as intended
anyway.

SVN r2358 (trunk)
2010-06-06 05:41:09 +00:00
Randy Heit 41bd0f5369 - Fixed: "Disallow Suicide" gameplay menu option should be labeled as "Allow Suicide".
SVN r2356 (trunk)
2010-06-06 05:00:30 +00:00
Randy Heit 2090c03d88 - Fixed: D3DFB::GetScreenshotBuffer() must not offset the buffer pointer for letterboxed modes,
since the screenwipe speedup fixes also mean that this function no longer operates directly
  with the front buffer, but rather with a copy that is not letterboxed.

SVN r2355 (trunk)
2010-06-06 04:53:19 +00:00
Braden Obrzut d7686d0c26 - Added optional offset parameters to the drawshadow flag.
- Added character alignment parameter to font monospacing.
- Fixed: character shadows were not scaled.
- Heretic keys now have an icon associated with them so that they can be drawn through drawkeybar.
- Replaced the built in Heretic and Hexen status bars with SBarInfo equivalents.

SVN r2353 (trunk)
2010-06-02 20:26:27 +00:00
Braden Obrzut d29123c511 - Added a HexenStrict DrawInventoryBar style due to some alignment errors I noticed with the Hexen style.
SVN r2352 (trunk)
2010-05-31 20:04:49 +00:00
Braden Obrzut b8cb1f0cfb - Fixed: The alpha property of status bars didn't work anymore.
- Added: alpha command to SBarInfo which allows you to increase the translucency for certain parts of the status bar.
- Added: reverse flag for drawkeybar which reverses the order in which rows are filled with keys.
- Changed a gamemode statement to an else in the Doom hud since the frag count and keys should never be shown at the same time.

SVN r2351 (trunk)
2010-05-31 07:01:04 +00:00
Christoph Oelckers eadc539bc6 - fixed: Poison clouds spawned by the PoisonShroom should not be pushable by the Disc of Repulsion.
SVN r2350 (trunk)
2010-05-30 20:12:32 +00:00
Randy Heit 14b71ede11 - Added support for DRO version 2 files.
SVN r2349 (trunk)
2010-05-30 19:23:53 +00:00
Braden Obrzut 9716e1aea7 - Changed DrawSelectedInventory's alternateonempty flag to draw the subblock before itself. This allows an else statement to be more useful in practice.
- Fixed: Added offsets to the wrong variable in SBarInfo.

SVN r2348 (trunk)
2010-05-30 18:34:59 +00:00
Christoph Oelckers 5535f98218 - fixed: The code drawing the chess pieces for Hexen's finale used floating point paeameters with integer fields for drawing the texture.
SVN r2347 (trunk)
2010-05-30 08:00:27 +00:00
Christoph Oelckers bdd2ebfe14 - added a new dmflag for allowing switching to weapons without ammo.
SVN r2346 (trunk)
2010-05-30 07:47:08 +00:00
Braden Obrzut e848fa3c4c - Switched SBarInfo to floating point math.
SVN r2345 (trunk)
2010-05-30 00:12:46 +00:00
Christoph Oelckers cd1104e80c - changed: Maps with missing first sidedefs no longer abort. THey now print a console warning and use the first sidedef in the map.
SVN r2344 (trunk)
2010-05-29 09:11:12 +00:00
Christoph Oelckers 042e913022 - added Boom's fix for finding the highest neighboring light level per sector (compatibility optioned by COMPATF_LIGHT.)
SVN r2343 (trunk)
2010-05-29 07:07:39 +00:00
Christoph Oelckers 862d6551bc - fixed: Heretic's 666 lower floor must be of type LowerToHighest unlike Doom which is LowerToLowest.
SVN r2342 (trunk)
2010-05-28 21:29:28 +00:00
Christoph Oelckers 6c4d070095 - restored original Doom behavior for hitscans to only check actors which have their center in the blockmap cells being checked, compatibility optioned by COMPATF_HITSCAN.
SVN r2341 (trunk)
2010-05-28 21:07:45 +00:00
Christoph Oelckers 8f881be0fb - added a Boom (strict) compatibility mode.
- Restored some original Doom behavior that received complaints from users:
* reactivated the old sliding against diagonal walls code and compatibility optioned it with COMPATF_WALLRUN.
* re-added the original hitscan checking code using a cross-section of the actor instead of the bounding box, compatibility optioned with COMPATF_HITSCAN.


SVN r2340 (trunk)
2010-05-28 11:15:05 +00:00
Braden Obrzut 9dfdf2ecdd - Fixed some issues with high resolution status bars.
SVN r2339 (trunk)
2010-05-26 00:51:06 +00:00
Christoph Oelckers 2b211f99a8 - fixed: The intermission text screen background should not animate
SVN r2338 (trunk)
2010-05-25 20:19:09 +00:00
Randy Heit 4480a508b3 - Changed AActor::GetTag() to use language lookups for strings that start with $.
SVN r2337 (trunk)
2010-05-25 03:53:13 +00:00
Randy Heit 709414e606 - Fixed: Animated doors should only leave ML_BLOCKING set if the door was created with it set.
Otherwise, monsters will be unable to open it after it has been used once if it isn't set
  for push activation.

SVN r2336 (trunk)
2010-05-25 03:40:37 +00:00
Randy Heit 61d2a808d7 - Response file improvements:
* Fixed: Trying to use a response file would result in infinite looping until memory was
    exhausted.
  * Fixed: Response files were read after coalescing file parameters, which would lead to
    non-coalesced parameters if the original command line and response file both had them.
  * You can now use more than one response file.
  * Response files can include other response files.

SVN r2334 (trunk)
2010-05-25 02:30:05 +00:00
Braden Obrzut adcf26d2b5 - Fixed MSVC compiler warnings in sbarinfo.cpp
SVN r2333 (trunk)
2010-05-22 14:00:36 +00:00
Braden Obrzut 9611e7310a - Added resolution setting to SBarInfo.
- Fixed: Mug shot was not reset at the start of a new game.

SVN r2332 (trunk)
2010-05-21 19:56:13 +00:00
Christoph Oelckers c4efbeb515 - fixed: Both Boom and MBF compatibility mode need COMPATF_MISSILECLIP set.
SVN r2331 (trunk)
2010-05-14 20:27:57 +00:00
Christoph Oelckers 896a77327a - fixed fake contrast menu option.
SVN r2330 (trunk)
2010-05-14 20:12:21 +00:00
Randy Heit e9bbe4f1ff - Added more logging for D3DFB CreateDevice() attempts.
SVN r2329 (trunk)
2010-05-14 04:13:59 +00:00
Randy Heit 24f23718b7 - Added GetHR support to D3DFB for querying the error code when device creation fails.
- Should still check for a NULL device when CreateDevice() returns D3DERR_DEVICELOST.

SVN r2328 (trunk)
2010-05-14 04:06:30 +00:00
Randy Heit 30ec646ba5 - Removed spurious log warnings when retrying in CreateFrameBuffer().
SVN r2327 (trunk)
2010-05-14 03:58:23 +00:00
Randy Heit b2a4ffc718 - Fixed: IDirect3D9::CreateDevice() can return D3DERR_DEVICELOST if you want exclusive mode and
some other application already has it. While technically this is a failure, the device is
  still created, so we can continue using it anyway.

SVN r2326 (trunk)
2010-05-14 03:54:35 +00:00
Randy Heit 1c8397e86d - Fixed: PacketGet() can receive WSAECONNRESET after startup is complete, so it needs to check
for a NULL before using NetMessage.

SVN r2325 (trunk)
2010-05-14 03:37:44 +00:00
Randy Heit 5a71dea746 - Added A_JumpIfTracerCloser and A_JumpIfMasterCloser, based on DavidPH's A_JumpIfCloser patch.
SVN r2324 (trunk)
2010-05-14 02:34:25 +00:00
Randy Heit 2d4502018a - Added DavidPH's FBF_EXPLICITANGLE extension.
SVN r2323 (trunk)
2010-05-14 02:18:27 +00:00
Christoph Oelckers d050973fa4 - added blockmap verification code.
SVN r2320 (trunk)
2010-05-12 10:17:08 +00:00
Christoph Oelckers 3e5a32b554 - copy-paste error in TNT stairs fix.
SVN r2319 (trunk)
2010-05-12 09:44:44 +00:00
Christoph Oelckers b61b761e28 - added DavidPH's randomization patch for hitscan attacks.
SVN r2318 (trunk)
2010-05-12 07:11:56 +00:00
Christoph Oelckers 6a57a43277 - added DavidPH's LifeSteal patch for A_CustomPunch/A_Saw.
SVN r2317 (trunk)
2010-05-12 07:08:39 +00:00
Christoph Oelckers 942108f7ea - added DavidPH's A_FaceTarget patch but modified it so that if a turn angle is set the MF_SHADOW flag is ignored.
SVN r2316 (trunk)
2010-05-12 07:02:23 +00:00
Christoph Oelckers 68fa08ca52 - fixed: TNT MAP30 needs the stairbuilding compatibility option.
SVN r2315 (trunk)
2010-05-12 06:54:59 +00:00
Christoph Oelckers 69861688dc - expanded r_smoothlighting into a r_fakecontrast CVAR that allows to set all 3 options: off, standard and smooth.
SVN r2314 (trunk)
2010-05-12 06:52:03 +00:00
Braden Obrzut 24aa1abf14 - Added: else statements to SBarInfo. In addition braces are no longer required for blocks consisting of a single statement.
SVN r2313 (trunk)
2010-05-11 22:27:50 +00:00
Braden Obrzut 5a4be4b62b - Added partial support for a signal based timer under Linux/Mac OS X in order to make cl_capfps effective at limiting CPU usage.
SVN r2310 (trunk)
2010-05-06 20:32:03 +00:00
Braden Obrzut b7cb3ffa88 - Fixed: If a weapon didn't use ammo the result of weaponammo was accidentally negated.
SVN r2309 (trunk)
2010-05-01 21:17:11 +00:00
Christoph Oelckers 80f5a58e34 - fix automap cheat to avoid division by 0.
SVN r2308 (trunk)
2010-05-01 20:34:28 +00:00
Christoph Oelckers 1b0756e170 - added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
SVN r2307 (trunk)
2010-05-01 17:29:25 +00:00
Randy Heit d070e04ff6 - Added Gez's patch for A_TakeInventory flag for taking ammo, with TIF_AMMO renamed to TIF_NOTAKEINFINITE.
SVN r2306 (trunk)
2010-04-26 02:05:11 +00:00
Randy Heit 36c4b39688 - Added DavidPH's A_FadeTo patch:
A_FadeTo(float target, float amount = 0.10, bool remove = false)
  Alters transparency towards target by amount. If remove is true, the actor is destroyed if it reaches target.

SVN r2305 (trunk)
2010-04-26 01:56:25 +00:00
Randy Heit 4e693e1c98 - Added Gez's RandomSpawner patch: If a randomspawner is given a Z-height in the map editor, and the spawned object has a spawn height flag, it is ignored by the spawned object. This little patch fixes that.
SVN r2304 (trunk)
2010-04-26 01:49:29 +00:00
Christoph Oelckers 5fc654dac2 - fixed: Heretic's sludge damage sector does 4 points damage, not 5 like Doom's.
SVN r2303 (trunk)
2010-04-25 20:12:50 +00:00
Christoph Oelckers bdc5d941c2 - added a new 'playeruseback' linedef trigger type that allows using lines from the bxck side.
SVN r2302 (trunk)
2010-04-25 07:21:35 +00:00
Christoph Oelckers 674c63d66c - fixed: A_KeenDie should not drop items.
SVN r2300 (trunk)
2010-04-23 08:12:47 +00:00
Braden Obrzut bd40bba37c - Added levellump, skillname, playerclass, playername, ammo1tag, ammo2tag, weapontag, inventorytag, globalvar <int>, and globalarray <int> to drawstring.
- String constants starting in '$' will cause drawstring to reference the language lump.
- Added pushup transition for strife popups.  This elulates the stats screen from hexen 2.  This behaves identical to slideinbottom if the primary statusbar has fullscreenoffsets set.

SVN r2299 (trunk)
2010-04-22 23:38:11 +00:00
Christoph Oelckers 82af1640fd - fixed: HI_START/HI_END must be checked after parsing the TEXTURES lump, not before it.
SVN r2297 (trunk)
2010-04-21 17:39:52 +00:00
Christoph Oelckers e0419dde15 - fixed: Camera textures may not be used as patch.
SVN r2296 (trunk)
2010-04-21 06:42:48 +00:00
Randy Heit f6cd776e2d - Extended state sprite/frame repetition to psprites.
SVN r2295 (trunk)
2010-04-21 01:40:03 +00:00
Christoph Oelckers 14fc5516a8 - Extended ACS's 'n' print format specifier to allow printing some other info than the player's name.
It will use negative indices for this. Currently supported strings are level name, level lump name and
  skill name.
- Extended skill definitions so that printable name and image lump name are separate fields so that a 
  printable name can be specified for Doom, too.


SVN r2294 (trunk)
2010-04-20 11:03:31 +00:00
Braden Obrzut d719671579 - Added levelname to drawstring.
SVN r2292 (trunk)
2010-04-20 02:16:06 +00:00
Randy Heit 178587fff2 - Merged SetState and SetStateNF into a single function.
- Added new sprite #### and frame character # to specify the behavior of sprite ---- on a
  per-sprite and per-frame basis respectively.

SVN r2291 (trunk)
2010-04-19 02:46:50 +00:00
Christoph Oelckers c85a602546 - allow loading uncompressed version of compressed nodes.
- extended FileReader hierarchy so that FileReader, FileReaderZ etc. all inherit from one
  base class so that the same code can be used to read from both uncompressed and compressed streams.


SVN r2287 (trunk)
2010-04-17 20:49:18 +00:00
Christoph Oelckers da99577cbf - added support for loading DeepBSP's V4 nodes.
- disabled writing the nodes with the dumpmap command. ZDoom doesn't need the nodes to load a map and this only worked if the original
  map had standard nodes but trying to write out nodes loaded from any other format would have caused broken data.

SVN r2285 (trunk)
2010-04-17 08:53:32 +00:00
Randy Heit 64fe29bf0e - Fixed crash when parsing invalid DECALDEF lumps.
SVN r2284 (trunk)
2010-04-17 02:42:50 +00:00
Randy Heit 87a7ff7b6d - Add blzut3's morphed status bar patch.
SVN r2283 (trunk)
2010-04-17 02:06:26 +00:00
Randy Heit 08b931006f - Reverted accidental change to fmodsound.cpp from revision 2273.
SVN r2282 (trunk)
2010-04-17 01:55:33 +00:00
Christoph Oelckers e4d0d6bcdb - added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
- extended compatibility text to allow changing line flags and setting line specials on specific linedefs.
- removed Strain MAP07 hack and replaced it by a clean 'clearlineflags' option.
- Added Doomo format translations for Sector_CopyScroller because this looks like something that might be useful for making
  some Boom maps work without having to resort to compatibility.txt.
- added a compatibility setting for UAC Ultra MAP07 which exploited some undefined scrolling behavior in Boom.
  (What lengths are we going to make sloppily created maps work? This entire commit was just to address this particular problem...)


SVN r2280 (trunk)
2010-04-11 11:18:33 +00:00
Christoph Oelckers c7272075d3 - added a few NULL pointer checks to protect against problems caused by actors being spawned during engine shutdown.
SVN r2279 (trunk)
2010-04-11 06:43:42 +00:00
Christoph Oelckers d916127ecf - made the recent change to P_SeekerMissile an option because it affected critical gameplay behavior and may not be used for existing actors.
SVN r2278 (trunk)
2010-04-10 11:12:29 +00:00
Christoph Oelckers a5e422020e - fixed: Two stage texture compositing did not clear the intermediate buffer before using it.
SVN r2277 (trunk)
2010-04-09 20:03:18 +00:00
Randy Heit f101b45d9a - Changed P_SeekerMissile() to compute a proper 3D trajectory.
SVN r2276 (trunk)
2010-04-07 03:37:07 +00:00
Randy Heit d6d2ce6b24 - Fixed: maxitems calculation for MKEY_Up in M_OptButtonHandler() used the unscaled text height
instead of the scaled text height to calculate the bottom-most usable row.

SVN r2275 (trunk)
2010-04-07 02:16:51 +00:00
Randy Heit 2772786a7e - Added MUS header scan to mus2midi.
- Fixed buffer overflow when reading a MUS song from a compressed file.

SVN r2274 (trunk)
2010-04-07 02:02:53 +00:00
Randy Heit 114412d5a2 - Search for the MUS header within the first 32 bytes of the song so that the music in
diescum.wad works.

SVN r2273 (trunk)
2010-04-06 03:12:32 +00:00
Christoph Oelckers d875a0c674 - fixed: Loading a savegame with music switched off forced a restart of the map's default music
because starting an empty music was considered an error.


SVN r2272 (trunk)
2010-04-05 09:17:34 +00:00
Randy Heit 7bd741a644 - Fixed compiling with FMOD Ex 4.30.00. I get no 3D sound effects, and it's crashing on me, too.
Am I doing something wrong?

SVN r2271 (trunk)
2010-04-04 17:48:26 +00:00
Randy Heit d53fdb418b - Fixed: P_LookForMonsters() had not been updated for the new species check.
SVN r2268 (trunk)
2010-04-04 03:03:01 +00:00
Christoph Oelckers 6f9b035df8 - Changed: The monster refiring functions should use the same sight checking mode as the code that triggers
the attack.


SVN r2266 (trunk)
2010-04-03 07:10:52 +00:00
Christoph Oelckers 7da0badf3c - fixed: The thing id in Hexen map things needs to be treated as a signed short. This is how Hexen defined it and
how older ZDooms before the implementation of UDMF used them internally.


SVN r2263 (trunk)
2010-04-02 07:24:57 +00:00
Randy Heit 69c777df4c - Allow defaultenvironment to take names as well as numeric IDs.
SVN r2262 (trunk)
2010-03-31 23:33:18 +00:00
Randy Heit aa86e62693 - Added DefaultEnvironment MAPINFO option to set the default sound environment for the whole map.
SVN r2261 (trunk)
2010-03-31 03:48:16 +00:00
Christoph Oelckers ba29ffd405 - GCC fixes.
SVN r2257 (trunk)
2010-03-29 20:25:08 +00:00
Christoph Oelckers 18d58ef1c5 - fixed: APowerup::EndEffect could crash if the item was not owned by a valid player actor.
SVN r2256 (trunk)
2010-03-29 06:08:22 +00:00
Christoph Oelckers 1436f0a4fa - Fixed: It was no longer possible to talk to non-shootable NPCs. Also took
the opportunity to merge the various boolean parameters to P_AimLineAttack into one flag parameter.



SVN r2254 (trunk)
2010-03-28 10:51:35 +00:00
Randy Heit 7f96531dc0 - Use I_FPSTime() instead of I_MSTime() to drive R_UpdateAnimations().
SVN r2253 (trunk)
2010-03-28 04:04:44 +00:00
Randy Heit b3005ab16c - Fixed: APowerup::EndEffect() needs to cancel any special colormaps applied by the powerup.
This means all subclasses also need to call their superclass's EndEffect(), which they were
  not doing. For consistency, all the subclasses now do the same for InitEffect(), though
  APowerup::InitEffect() is still a no-op.

SVN r2252 (trunk)
2010-03-28 04:02:57 +00:00
Randy Heit 70c21c8314 - Changed FTextureManager::CheckForTexture() search algorithm so that inexact matches on
textures of type TEX_MiscPatch will return the first such texture, as it does with all
  the other types. (It will still prefer to return a texture of a different type.
  Why are these treated differently, anyway?)

SVN r2251 (trunk)
2010-03-28 03:46:46 +00:00
Christoph Oelckers 72e9a870c2 - added Gez's patch to move Hexen's startup notches out of the EXE.
SVN r2250 (trunk)
2010-03-27 21:12:08 +00:00
Christoph Oelckers a357a70f82 - fixed: Explosions directly under a water surface would not hurt any actor directly above this surface.
- cleaned up P_CheckSight flag handling.


SVN r2249 (trunk)
2010-03-27 07:42:31 +00:00
Randy Heit e83a9a2a00 - Use normal texture animation for the main menu cursors. This required updating animations
all the time and not just when inside a level.

SVN r2248 (trunk)
2010-03-27 03:30:02 +00:00
Christoph Oelckers 7f2ab00abe - fixed: IDBEHOLD altered the item counter.
SVN r2247 (trunk)
2010-03-26 22:26:50 +00:00
Christoph Oelckers 0529ffa043 - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
- removed AngleIncrements because it's not really useful.


SVN r2246 (trunk)
2010-03-26 16:57:00 +00:00
Christoph Oelckers a6a303f438 - fix division by 0.
SVN r2243 (trunk)
2010-03-25 23:29:41 +00:00
Christoph Oelckers 0f0c02f9d6 - fixed: Level redirection checked the wrong level.
SVN r2241 (trunk)
2010-03-25 17:07:07 +00:00
Randy Heit 039b64899d - Fixed: ClearActorInventory used the wrong stack index to get its parameter.
SVN r2239 (trunk)
2010-03-22 22:15:56 +00:00
Randy Heit 4c5edf00b0 - P_ZMovement() temporarily disables jumping after a landing. Don't do this if the jump
timer is already running or for short falls (e.g. along the edges of slopes, since the
  slope floorz calculation is pretty crappy.)

SVN r2238 (trunk)
2010-03-22 22:02:31 +00:00
Randy Heit 0ca693771b - Keep all damage factors in the table, even those that are 1.0.
- 256 is a valid pain chance, so clamp to that, not 255.

SVN r2237 (trunk)
2010-03-22 21:18:54 +00:00
Randy Heit d1f9b94743 - Fixed: TMap::DelKey failed if the key's main position was nil, because it tried checking
for it at the "next" position, which is an invalid pointer in that case.

SVN r2236 (trunk)
2010-03-22 21:09:33 +00:00
Randy Heit 41df8242c1 - Changed A_SetUserVar and A_SetUserArray so they affect the actor that called it, which
is not necessarily "self". The only visible change from this should be that inventory items
  now set their own variables and not their owners'.

SVN r2235 (trunk)
2010-03-21 21:05:27 +00:00
Christoph Oelckers a2cfbec3cf - added a CrushPainSound actor property for Strife.
- fixed memory leaks in SBARINFO and WAD loading code.
- added GetBloodColor and GetBloodType inline functions to AActor to wrap the GetMeta calls used for this.


SVN r2234 (trunk)
2010-03-21 08:09:45 +00:00
Randy Heit 1eed01244c - Comment fix.
SVN r2232 (trunk)
2010-03-18 21:59:45 +00:00
Randy Heit 6c63ce51e4 - Fixed: The listener used a different coordinate system than sounds, which meant that sounds
were never made head-relative, so stereo effects would disappear if they were played by
  the listener.

SVN r2231 (trunk)
2010-03-18 21:54:24 +00:00
Randy Heit 5ec5d74267 - Probably shouldn't allow negative range scalars for ambient sound things...
SVN r2230 (trunk)
2010-03-18 21:10:15 +00:00
Randy Heit d012165f57 - Changed ambient sound things so that 100 volume is normal.
- The fifth argument for the ambient sound things is now a scalar for the min and max distances.

SVN r2229 (trunk)
2010-03-18 21:09:23 +00:00
Randy Heit 226a513e6e - Fixed: Blood's sprite rotations were broken.
SVN r2228 (trunk)
2010-03-18 21:03:58 +00:00
Randy Heit 9d8a9bc981 - Reverted the part of r2226 than reverted r2205 (accidentally, I assume).
SVN r2227 (trunk)
2010-03-18 17:50:00 +00:00
Christoph Oelckers d69eb3acd1 - fixed: True color texture generation for DDS was broken.
SVN r2226 (trunk)
2010-03-18 07:54:16 +00:00
Randy Heit 44e877a243 - After experimenting with Blood, I think ROLLOFF_Linear is a better choice for ambient
sounds than ROLLOFF_Doom.

SVN r2225 (trunk)
2010-03-18 05:27:36 +00:00
Randy Heit f712d128a3 - Oops. Accidentally removed Blood loop point support.
SVN r2224 (trunk)
2010-03-18 05:22:47 +00:00
Randy Heit b53baf5f46 - Added support for Blood's ambient sounds, because I thought it would be an easy way to
test the new ambient sound range parameters. (Hahaha! If I hadn't had to fix all the
  Build/Blood stuff first, it would have been.)

SVN r2223 (trunk)
2010-03-18 05:01:10 +00:00
Randy Heit 2649508393 - Changed the ambient sounds list into a map so that it can handle more than 256 entries.
SVN r2222 (trunk)
2010-03-18 04:34:14 +00:00
Randy Heit 740d52cf5b - Added support for Blood's SFX loop start markers.
SVN r2221 (trunk)
2010-03-18 04:26:22 +00:00
Randy Heit aedb646a52 - Fixed: Blood sound effect namespacing was broken.
SVN r2220 (trunk)
2010-03-18 03:55:51 +00:00
Randy Heit 8b98a3510e - Fixed: The Build loader did not set the wall texture scaling properly, either.
SVN r2219 (trunk)
2010-03-18 02:21:01 +00:00
Randy Heit 92890066b6 - Fixed: The BUILD map loader did not create extsector information, and it also did not
set valid sidedef references for the backs of one-sided lines.

SVN r2218 (trunk)
2010-03-18 02:09:08 +00:00
Randy Heit 8e104d0a28 - Fixed: RFF files constructed incorrect full names for the files they contained.
SVN r2217 (trunk)
2010-03-18 01:48:48 +00:00
Randy Heit 054e5411bd - Fixed: Checking for BUILD maps only worked if they came from unencrypted and
uncompressed sources.

SVN r2216 (trunk)
2010-03-18 01:07:50 +00:00
Randy Heit 970cf6f71b - Fixed endianness assumption when loading external map files.
SVN r2215 (trunk)
2010-03-18 00:48:56 +00:00
Randy Heit c079a3ea5b - Add more parameters to the ambient sound things:
* Second argument: Volume scalar. 0 and 128 are normal volume. (Where "normal" is whatever
    it was defined with in SNDINFO.) Other values scale it accordingly.
  * Third argument: Minimum distance before volume fading starts.
  * Fourth argument: Maximum distance at which the sound is audible. Setting either of these to 0
    will use whatever they were defined with in SNDINFO.

SVN r2214 (trunk)
2010-03-18 00:32:35 +00:00
Randy Heit c8b8f40356 - Fix some GCC warnings.
SVN r2213 (trunk)
2010-03-18 00:30:45 +00:00
Christoph Oelckers 635759ee2c - fixed: UpdateSegBBox only used the first seg of a linedef to calculate the linedef's bounding box.
SVN r2210 (trunk)
2010-03-14 15:17:36 +00:00
Randy Heit f24c0cf292 - Merge scanner changes from the scripting branch, since I'm pretty sure the
token names were out of sync here, too.



SVN r2209 (trunk)
2010-03-14 04:03:07 +00:00
Christoph Oelckers c191d95110 - Fixed: Hexen's fighter's skull has a different animation than Heretic's so it needs to be a separate class.
- Added an option to parse lumps named ZMAPINFO in place of MAPINFO. Any MAPINFO lumps in files containing
  a ZMAPINFO lump will be completely ignored. This is to allow ZDoom specific definitions which are incompatible 
  with other engines capable of reading MAPINFO. Any ZMAPINFO lump must be in the new MAPINFO format.



SVN r2208 (trunk)
2010-03-13 08:28:13 +00:00
Randy Heit cf06cd68bc - Changed FileExists() to use stat instead of fopen/fclose, which ought to be lower
overhead for files that are present.

SVN r2206 (trunk)
2010-03-13 00:08:33 +00:00
Randy Heit 1f12c3dd8e - Whoops. DXT5 decompression got the alpha values wrong. That's "wrong" as in "garbage", since
yalphaslice was never initialized to anything. (I should probably test this to make sure I
  actually got it right now...)

SVN r2205 (trunk)
2010-03-09 03:18:31 +00:00
Christoph Oelckers 593a050778 - fixed: Items spawned internally by ADehackedPickup::TryPickup must not count towards item statistics.
SVN r2204 (trunk)
2010-03-07 11:13:57 +00:00
Christoph Oelckers 88269d5d60 - fixed: The color sliders on the player setup menu were not disabled when a predefined colorset was selected.
SVN r2203 (trunk)
2010-03-07 11:05:52 +00:00
Christoph Oelckers 0569d948df - added a 'player.clearcolorset' property so that inherited color sets can be removed.
- fixed: Player color sets were not inheritable.


SVN r2202 (trunk)
2010-03-07 09:13:41 +00:00
Christoph Oelckers e4be782e14 - check player translations for identity maps during creation.
- fixed: When creating the initial identity translation for player translations the
  global palette remapping was not taken into account.


SVN r2200 (trunk)
2010-03-06 16:24:09 +00:00
Christoph Oelckers d773dcb6fb - fixed: The 'any key' lock always returned success when checking for keys, even if the player had none.
SVN r2199 (trunk)
2010-03-06 14:58:15 +00:00
Christoph Oelckers d2a4c19955 - let players check MF2_NOTRANSLATE so that mods can create player classes which are not subject to
default player color handling.



SVN r2198 (trunk)
2010-03-06 09:30:38 +00:00
Randy Heit 47a835698a - Final Doom needs its finale flats changed, too.
- It's "BGCASTCALL", not "BOSSBACK".

SVN r2196 (trunk)
2010-03-06 04:01:32 +00:00
Randy Heit d19878efcb - Added BOOM/MBF BEX-style narrative background text substitution. There are two changes because
of this:
  * A cluster's flat definition can now be preceded by a $ to do a string table lookup.
  * Since the standard flat names are now in the LANGUAGE lump, the normal Dehacked substitution
    for these is no longer handled specially and so will not be automatically disabled merely
    by providing your own MAPINFO.

SVN r2195 (trunk)
2010-03-06 03:28:22 +00:00
Randy Heit 38c9bb1900 - Setting a Player.ColorRange now completely disables the translation rather than just
making it an identity map.

SVN r2194 (trunk)
2010-03-06 03:02:24 +00:00
Randy Heit e78fd195d8 - Added support for the original games' player translations, including Hexen's table-based ones.
SVN r2193 (trunk)
2010-03-06 02:51:23 +00:00
Randy Heit dfd963ba1a - Revert r2173.
SVN r2192 (trunk)
2010-03-05 23:09:31 +00:00
Randy Heit 5c4af020d9 - Fixed: CheckActorClass needed a NULL check.
SVN r2191 (trunk)
2010-03-05 03:43:51 +00:00
Randy Heit f014b8f98b - Fixed: FFont::StringWidth() counted the ']' character of a named color escape sequence in
its width calculation.

SVN r2190 (trunk)
2010-03-05 03:41:48 +00:00
Randy Heit fad9f251ec - Fixed: FSinglePicFont should set the character size by the scaled size of the texture.
SVN r2189 (trunk)
2010-03-05 03:31:20 +00:00
Randy Heit 758327f4b3 - Fixed: snd_musicvolume needs to check GSnd for NULL, since somebody might have set an
atexit for it, which gets executed after the sound system shuts down.
- Fixed: FPlayList::Backup() failed to wrap around below entry 0 because Position is
  unsigned now.

SVN r2188 (trunk)
2010-03-05 03:11:10 +00:00
Christoph Oelckers 61865b30be - Yet another piece of essentially broken code that has to go back in because some people had to abuse it:
Reinstated Doom's original code that made projectiles with the MF_NOCLIP flag set continue to exist even
  though the movement itself was never properly handled.
  Fortunately the game mode check formerly associated with this can be removed because none of the other games have
  any projectiles using MF_NOCLIP so at least it's no longer restricted to Doom...



SVN r2187 (trunk)
2010-03-04 08:24:49 +00:00
Randy Heit ac042a7e93 - The console separator bars now get converted to something printable in Unicode for the log.
- Fixed: Only the last line of multi-line log output received Unicode treatment.

SVN r2186 (trunk)
2010-03-04 04:45:48 +00:00
Randy Heit 0ebace4883 - Add the game log to the crash report. I don't know why I didn't think to do this sooner.
Since we're already sending everything to a rich edit control hidden in the background,
  we can just grab its contents for the report.
- Use code page 1252 when previewing text files in the crash dialog.

SVN r2185 (trunk)
2010-03-04 02:17:34 +00:00
Randy Heit dfde55d249 - Everything on the command line before the first switch with an unrecognized switch is
now added to -file. This was previously restricted to only .wad, .zip, .pk3, and .txt.
- You can now pass -file/-deh/-bex more than once on the command line, and they will all
  have effect.

SVN r2184 (trunk)
2010-03-03 04:29:40 +00:00
Randy Heit 5da2885d88 - Changed DArgs to use a TArray of FStrings instead of doing its own string vector management
in preparation for doing GatherFiles the "right" way.

SVN r2183 (trunk)
2010-03-02 04:51:16 +00:00
Randy Heit 4e2ca33ea9 - Fixed: DrawHudText() needs to verify that the character glyph is valid before accessing
its fields.

SVN r2182 (trunk)
2010-03-02 01:59:16 +00:00
Randy Heit 54b792a97f - V_GetFont() needs to check the font header.
SVN r2181 (trunk)
2010-02-26 20:19:43 +00:00
Randy Heit d530fd7f90 - Added BMF (ByteMap Font) support. This was complicated somewhat by the fact that BMF can
specify a character advance separately from the glyph width. GetChar and GetCharWidth now
  return this value in place of the glyph width. (For non-BMF fonts, these should still
  return the same values as before.)

SVN r2180 (trunk)
2010-02-26 05:34:30 +00:00
Randy Heit 8ecafcc15a - Added A_CheckSightOrRange, with changes.
SVN r2179 (trunk)
2010-02-26 00:08:25 +00:00
Randy Heit 5523140890 - Explicitly setting the charset for the EM_SETCHARFORMAT message seems to do what I want.
SVN r2178 (trunk)
2010-02-24 04:23:01 +00:00
Randy Heit 0b2c2e1cb3 - Use the Unicode RichEdit control instead of the MBCS version, so as to enforce the use
of code page 1252 for output text. This is noticeable, for example, with the FMOD copyright
  notice where the copyright symbol appears as ゥ (halfwidth katakana small U) with code page 932.

SVN r2177 (trunk)
2010-02-24 04:17:14 +00:00
Randy Heit ad54cfcf94 - Change the log window to use DejaVu Sans instead of Bitstream Vera Sans, because
Silverex's X-Chat comes with the former now. Unfortunately, I can't seem to actually
  set the font when my system default code page is 932, since it wants to use some Kanji-
  compatible font instead. I wonder if I can still use the Unicode RichEdit control with
  Windows 9x. (Does it even matter? Windows 9x users make up less than 0.1% of all visitors
  to zdoom.org these days.)

SVN r2176 (trunk)
2010-02-24 03:36:42 +00:00
Randy Heit a1255c059d - Added -nostartup switch to disable the more graphical startup screens of Heretic, Hexen,
and Strife.

SVN r2175 (trunk)
2010-02-24 02:58:48 +00:00
Christoph Oelckers 350e72fb3e - added an option to disable player translations in single player games.
SVN r2173 (trunk)
2010-02-23 23:03:43 +00:00
Christoph Oelckers a5c3c95b2f - added 2 DECORATE keywords from Skulltag as dummies.
SVN r2169 (trunk)
2010-02-19 08:10:04 +00:00
Christoph Oelckers 68194d13c8 - fixed some Chex Quest cheat codes.
SVN r2168 (trunk)
2010-02-17 22:38:17 +00:00
Christoph Oelckers f02303d33c - added a lock parameter to Door_Animated.
SVN r2167 (trunk)
2010-02-17 22:25:48 +00:00
Christoph Oelckers 4b04b94414 - fixed: The monster pack's Afrit no longer worked.
SVN r2165 (trunk)
2010-02-14 23:59:17 +00:00
Christoph Oelckers ea11eb9e3d - fixed: The Boom stair fix was done for Hexen stairs but must only be in the code for Doom stairs.
SVN r2162 (trunk)
2010-02-14 08:24:00 +00:00
Christoph Oelckers 6ec30761c6 - Added Boom's stairbuilding fix when one step couldn't be built due to an active thinker in the sector.
This is compatibility optioned with COMPAT_STAIRINDEX. Also added a compatibility setting for 
  Eternal Doom MAP25 which relies on Doom's original broken behavior.
- added a few sanity checks for duplicate actor names in DECORATE. ZDoom will now print more warnings
  and all crash cases should be properly handled but since this is still an error this will not work
  properly in all circumstances. For example, if you have a duplicate name all classes that inherit
  from the original definition will not survive a savegame if they reference a state belonging to that
  class at the point of saving.
- Print 'tried to register class more than once' in red to highlight it.
- fixed: actors may not replace themselves.

SVN r2158 (trunk)
2010-02-13 08:56:08 +00:00
Randy Heit 784aef8928 - Added checks for open and closed scripts sharing the same number to ensure that
FBehavior::FindScript() will always return the closed version. See Hexen MAP30 and MAP33.

SVN r2157 (trunk)
2010-02-13 05:15:32 +00:00
Christoph Oelckers 1df19e6375 - last fix was incomplete.
SVN r2156 (trunk)
2010-02-12 23:18:41 +00:00
Christoph Oelckers 33460a315a - fixed: DefHexenBindings still referred to some of Heretic's items that once were merged with the Hexen variants.
SVN r2155 (trunk)
2010-02-12 22:44:54 +00:00
Christoph Oelckers 113a438b01 - Fixed: Voodoo dolls must not check reactiontime in P_SlideMove.
SVN r2153 (trunk)
2010-02-11 17:10:01 +00:00
Christoph Oelckers 12a819cf7c - fixed GCC compile error in A_Mushroom.
SVN r2152 (trunk)
2010-02-07 08:22:23 +00:00
Christoph Oelckers 4310b239f4 - Added Gez's submission for Eternity-style skybox definitions.
SVN r2151 (trunk)
2010-02-06 15:31:26 +00:00
Randy Heit ecb9d2f24b - Fixed: Closing doors early would never restart the sound sequence if it was manually placed.
SVN r2150 (trunk)
2010-02-02 05:19:43 +00:00
Randy Heit 1aa39baa4a - Fixed: "Animation <X> in ANIMATED has only one frame" message was missing a newline.
SVN r2149 (trunk)
2010-02-02 04:38:15 +00:00
Christoph Oelckers 3e8435e22c - added Gez's Plane_Copy submission with some extensions and improvements.
This line special is the last of the slope creation methods being processed so it can copy any other type of slope.


SVN r2147 (trunk)
2010-01-30 22:53:37 +00:00
Christoph Oelckers fc2f95da0e - revert accidental commit.
SVN r2146 (trunk)
2010-01-30 19:28:41 +00:00
Christoph Oelckers 8a22712180 - fixed: Rocket trail particle positioning only worked when the rocket was moving.
SVN r2145 (trunk)
2010-01-30 14:49:15 +00:00
Christoph Oelckers a5e1fe6906 - fixed: Sector_SetWind and Sector_SetCurrent were not usable in scripts called from a line.
- added Gez's A_Mushroom extension.


SVN r2144 (trunk)
2010-01-30 14:35:52 +00:00
Christoph Oelckers 24a12a04b4 - added a minimum threshold for damage thrust to avoid micro-velocities being set for actors.
- fixed: Strife's Oracle is not a living thing and needs the NOBLOOD flag.
- fixed: Chex Quest's finale pic was wrong.


SVN r2143 (trunk)
2010-01-30 13:48:44 +00:00
Christoph Oelckers 0246f2bf4d - fixed: Being resurrected by an Arch Vile did not restore flags5 and flags6 to the defaults.
SVN r2142 (trunk)
2010-01-30 13:08:52 +00:00
Christoph Oelckers 0997c608f2 - added a secret sector color to automap overlay.
- added a score display to both alt HUD and sbarinfo.
- simplified code for AltHud status values display.


SVN r2141 (trunk)
2010-01-30 09:17:44 +00:00
Christoph Oelckers 787c16301c - Fixed SBarInfo problem with hexenarmor.
SVN r2140 (trunk)
2010-01-28 23:51:56 +00:00
Christoph Oelckers 1f6c915abf - Fixed: ZDoom no longer reversed the clipping area on drawbar calls with a
border.
- Fixed: SBarInfo Interpolated aross a new Game.

SVN r2139 (trunk)
2010-01-28 23:50:20 +00:00
Christoph Oelckers 3f140c0549 - fixed: The line ID arg of Plane_Align was not handled in the wrong place. It was also missing from actionspecials.h and the UDMF spec.
SVN r2138 (trunk)
2010-01-28 23:46:38 +00:00
Randy Heit 5125e11d25 - Do not call midiOutSetVolume() when playing with the "Microsoft GS Wavetable Synth" on
Vista and above, because it doesn't do what you expect.

SVN r2136 (trunk)
2010-01-26 05:11:04 +00:00
Christoph Oelckers 8435033e08 - fixed: M_DrawSlider did not print the correct value if the slider's minimum was not 0 or the value was clamped.
SVN r2134 (trunk)
2010-01-25 08:10:48 +00:00
Christoph Oelckers 406b692cc9 - removed the TakeSpecialDamage hacks for Macil and the Oracle and replaced them by
giving the first stage Sigil's projectiles a damage type and using a damage factor
  to disable damaging these actors.


SVN r2129 (trunk)
2010-01-24 13:00:53 +00:00
Christoph Oelckers 8b9d8137fc - fixed: P_SpawnPuff must set the puff's owner before doing any state jumps.
SVN r2128 (trunk)
2010-01-24 09:46:31 +00:00
Christoph Oelckers c363f169d7 - added PROP_BUDDHA option to SetPlayerProperty.
SVN r2127 (trunk)
2010-01-24 08:41:40 +00:00
Randy Heit e190109c03 - Made conversation "mini responses" more prominent rather than packing them in with
the rest of the generic console output at the top of the screen.

SVN r2123 (trunk)
2010-01-23 21:26:07 +00:00
Randy Heit 2fc338db88 - Removed the integer clobbers from pow_x87_inline, since they interfered with PIC code and
appear unneeded.

SVN r2122 (trunk)
2010-01-23 20:48:24 +00:00
Randy Heit 7511c5385b - Added an input grid for controller-based string entry in the save game and player setup menus
(which I had forgotten to do for 2.4.0). If you don't use a controller to activate the string
  entry mode and keep your hands off the controller while typing, it remains invisible.

SVN r2121 (trunk)
2010-01-23 19:07:18 +00:00
Randy Heit 71b75f0d7a - Consolidated all conversation reply handling into a single function executed on all
machines, so when an NPC need to show the "enough" response, it has enough
  information available to do so.
- Some new Strife Teaser fixes I forgot to commit are in here.
- Moved norawinput check into FindRawInputFunctions().


SVN r2120 (trunk)
2010-01-22 05:17:57 +00:00
Christoph Oelckers d547e89548 - added a CVAR to disable raw input in case it causes problems (like apparently on Wine.)
SVN r2118 (trunk)
2010-01-18 20:55:49 +00:00
Christoph Oelckers 16c638a598 - Fixed: SetMarineSprite tried to access the first owned state of the actor's class - but the weapon carrying marines own no states.
SVN r2117 (trunk)
2010-01-18 20:15:04 +00:00
Christoph Oelckers 7183a2f751 - Fixed: DrawSelectedInventory set the wrong variable and thus always used CR_GOLD as its translation.
- Fixed: Draw(Switchable)Image didn't handle the alpha value properly.

SVN r2116 (trunk)
2010-01-18 19:38:36 +00:00
Christoph Oelckers 6c9748b603 - ported a few cleanup changes from Gez's recent GZDoom patch.
- fixed: The sound channel structure should not store the sound table's entries' addresses which are stored in a TArray by pointer. In case the array gets reallocated very bad things can happen. This caused some bad crashes when GZDoom's FraggleScript implementation created new sound entries.


SVN r2114 (trunk)
2010-01-16 07:51:50 +00:00
Randy Heit 8de8924c47 - Fixed: The MAPINFO keyword resetinventory only worked when traveling to a redirected map.
SVN r2108 (trunk)
2010-01-08 03:40:10 +00:00
Randy Heit 6ba548511b - Fixed: Macil2 and the Oracle need to be immune to SpectralLightningV2 as well as V1, since
they are both created by the first-stage Sigil. AlienSpectre3 should have also been
  immune to them but was not. In addition, Macil1 was erroneously immune to V1, when he should
  not be immune to any spectral damage. (Though, since he's immortal, all that really amounts to
  is that he can enter his pain state.)

SVN r2106 (trunk)
2010-01-08 03:24:22 +00:00
Randy Heit 74a7293133 - Fix spelling error in comment.
SVN r2105 (trunk)
2010-01-08 02:17:49 +00:00
Randy Heit 2228c37985 - Fixed: Don't color the teleporter beacon's rebels in single player.
SVN r2104 (trunk)
2010-01-08 02:15:42 +00:00
Randy Heit 1e5b84ea14 - Fixed: I forgot to reimplement the number keys for Strife's dialogues when I redid the
menus to work with controllers.

SVN r2103 (trunk)
2010-01-08 02:10:05 +00:00
Randy Heit 870628dda5 - Split conversation initiation out of P_UseTraverse() and into a separate function. It no
longer piggy-backs off of Hexen's puzzle item traversal but instead works like Strife,
  using P_AimLineAttack() to find something to talk to and includes some slight left and right
  "autoaim". I can think of a few consequences of this:
  * Using puzzle items on actors has been restored to its original range of 64.
  * Since talking now depends on P_AimLineAttack() instead of a line use traversal, you can
    probably set up situations where you can talk to somebody that you couldn't talk to before
    because some special line was in the way.
  * You don't need to stick a guard flush against the wall to block players from using a switch
    behind them, because now the autoaim will get the player.

SVN r2102 (trunk)
2010-01-06 04:36:38 +00:00
Christoph Oelckers f300948916 - fixed: Action Doom 2 and Harmony IWADs were missing the GI_MAPxx flag.
SVN r2100 (trunk)
2010-01-05 13:45:07 +00:00
Randy Heit 1aae2895f4 - Fixed: The player setup menu still drew the cursor at the original Y positions.
SVN r2098 (trunk)
2010-01-05 02:56:27 +00:00
Christoph Oelckers 4b64df6778 - fixed: The player setup menu used the main menu's line spacing which
for all non-Doom games was too wide.
- fixed: Strife's dialogues cannot use the new options menu code to draw
  themselves so now they use a stripped down version of the old code.
- Replaced I_MSTime with I_FPSTime in node builder timing because basetime
  will not be initialized yet if a map is started directly from the commandline.


SVN r2096 (trunk)
2010-01-03 10:04:56 +00:00
Randy Heit 8bbd90b200 - Merge latest ZDBSP changes into trunk.
SVN r2094 (trunk)
2010-01-03 01:03:44 +00:00
Randy Heit 56ab0e681d - Revert revision 2071.
SVN r2092 (trunk)
2010-01-03 00:54:34 +00:00
Christoph Oelckers 6b5089e53f - reverted r2089 because it didn't do what it was supposed to.
SVN r2091 (trunk)
2010-01-03 00:13:37 +00:00
Christoph Oelckers 1c2cc7bd3a - fixed: The GAMEINFO parser needs to use C mode.
SVN r2089 (trunk)
2010-01-02 23:37:43 +00:00
Christoph Oelckers 92b8ac26c0 - fixed: Polyobjects could contain segs that weren't flagged as such.
SVN r2081 (trunk)
2010-01-02 13:17:47 +00:00
Christoph Oelckers 435861d671 - fixed: Trying to show a popup crashed in the SBARINFO code because of a
missing NULL pointer check.


SVN r2080 (trunk)
2010-01-02 12:50:37 +00:00
Christoph Oelckers ff95948017 SVN r2079 (trunk) 2010-01-02 12:40:07 +00:00
Christoph Oelckers 840fc6bfa3 - fixed: Only ActorMovers should go into STAT_ACTORMOVER, not all PathFollowers.
SVN r2078 (trunk)
2010-01-02 12:15:47 +00:00
Christoph Oelckers efb420228c - fixed: SBARINFO's DrawGem command accepted a size value of 0 and divided
by it. Reinstated the old '+1' this command had in the old code.


SVN r2077 (trunk)
2010-01-02 12:03:36 +00:00
Christoph Oelckers 87f3c9c5b7 - fixed: The floor waggle code used FloatBobOffsets as sine table but this
only has 64 entries and is not precise enough. It now uses finesine instead.
- fixed: When compositing a multipatch texture any patch that is a multpatch
  texture itself and contains rotations may not be composited directly into
  the destination buffer. This must be done with an intermediate buffer.
- Fixed: Drawing a slider in the options menu did not scale the x-coordinate.
- Fixed: If the alt HUD had to draw negative numbers the minus sign was misplaced
  due to incorrect texture coordinate calculations.
- changed option menu scaling for widescreen modes so that it doesn't scale down
  so quickly. 
- made some error messages in DECORATE that don't affect the parsing non-fatal
  so that the parser can continue to find more problems.

SVN r2076 (trunk)
2010-01-02 11:38:27 +00:00
Christoph Oelckers 54283ee231 - unquoted strings should still work for GAMEINFO...
SVN r2074 (trunk)
2010-01-01 18:02:30 +00:00
Christoph Oelckers 90ea0c3f6f - added initial support for a GAMEINFO lump in PWADs. When the game is started
all files loaded with '-file' are scanned for this lump. This lump is read
  before any WAD initialization takes place, in particular the IWAD is not yet
  loaded at this time. This allows PWADs the option to specify an IWAD they 
  want to run with and optionally autoload external resource WADs.
- Fixed a few places where FixPathSeperator was called with a locked FString buffer.
  It's better to use the FString version of this function instead.


SVN r2073 (trunk)
2010-01-01 15:31:00 +00:00
Christoph Oelckers 370eff9014 - replaced wadlist_t with an array of FStrings and added a list parameter to
everything that eventually calls D_AddFile. Also create the list of files
  loaded on the command line separately to allow further checks on them.


SVN r2072 (trunk)
2010-01-01 12:40:47 +00:00
Christoph Oelckers bf7ed6258b - fixed: The node builder did not check if all segs could be split properly.
Also removed some fudging that tried to work around this case but produced
  a broken BSP tree on other maps.



SVN r2071 (trunk)
2010-01-01 11:00:58 +00:00
Christoph Oelckers 9aa1e20c77 - Added Blzut3's Solaris patch.
SVN r2070 (trunk)
2010-01-01 09:21:04 +00:00
Christoph Oelckers 3f4f0a8ae4 SBARINFO update:
- Reorganized the SBarInfo code.
- Added interpolate(<speed>) flag to drawnumber, drawbar, and drawgem.  The old
  way of interpolating the health and armor is depreciated.
- Added: armortype to drawswitchableimage loosely based on Gez's submission.
- As an extension to the previous you can now use comparison operators on
  inventory items and armortype in drawswitchableimage.


SVN r2069 (trunk)
2010-01-01 09:11:55 +00:00
Randy Heit 038d99aea4 - Version bump to 2.4.0.
SVN r2065 (trunk)
2010-01-01 01:57:48 +00:00
Christoph Oelckers b21eb894ae - reverted accidental commit
SVN r2064 (trunk)
2009-12-31 20:50:30 +00:00
Christoph Oelckers 3288d56cac - fixed: FastProjectile was missing all sky checks when the projectile's move
was blocked.


SVN r2063 (trunk)
2009-12-31 09:02:38 +00:00
Randy Heit bcbf4c3c84 - Fixed: A_ThrowGrenade used the same code as the old fighter flechette, so
it was just as broken at aiming up and down.


SVN r2062 (trunk)
2009-12-31 06:13:47 +00:00
Christoph Oelckers 403ab51781 - needed one more change...
SVN r2061 (trunk)
2009-12-30 19:17:10 +00:00
Christoph Oelckers fa452ffd41 - My ActorMover fix from earlier today was causing problems with moving sectors
because it exposed a design flaw in the thinker system:
  Having every single actor default to the highest available statnum means that 
  nothing can be placed in a slot where it is guaranteed to be run after all actors 
  have ticked. But this is required for any thinker that moves an actor 
  (i.e. AActorMover and DSectorEffect.) With DSectorEffect it just went unnoticed 
  because they were added at the end of the list so almost nothing they moved was
  behind them in a thinker list. However, when an actor was spawned on a moving 
  floor it did not move smoothly. The default statnum is now 100 so that there's 
  sufficient slots above where such thinkers can be placed.


SVN r2060 (trunk)
2009-12-30 18:53:14 +00:00
Christoph Oelckers 26c33afafb - fixed: Movement performed by actor movers was not interpolated because
it happened outside the moved actor's Tick function. This got particularly
  obvious with moving skybox viewpoints (See Daedalus's MAP21 intro for a good
  example.)


SVN r2059 (trunk)
2009-12-30 12:20:47 +00:00
Christoph Oelckers 66c2e4b540 - Added ACS stubs for GZDoom's new SetGlobalFogParameter action special.
SVN r2058 (trunk)
2009-12-29 22:53:45 +00:00
Randy Heit 64789b9111 - Fixed: Shooting up and down with AArtiPoisonBag3::Use() was completely
broken. I don't know what I thinking when I plugged in 2*finesine[pitch]
  for Hexen's lookdir, because that's totally wrong. Not only is the
  magnitude far too low, but it also aims in the opposite direction you
  are looking. The new code only attempts to be close to Hexen's original
  while looking straight ahead and extrapolates that to other angles using
  proper 3D math.


SVN r2057 (trunk)
2009-12-29 04:50:56 +00:00
Christoph Oelckers 9b5c2c81f1 - Added full sound definitions for Heretic's ChickenPlayer and Hexen's
PigPlayer (submitted by NeuralStunner.)
- Added unmorph fix by Gez.


SVN r2056 (trunk)
2009-12-28 22:41:14 +00:00
Christoph Oelckers 3d40dbb659 - merged all portals with the same displacement together. While this provides
a mild performance increase it's not what I hoped it would do...
- Moved portal initialization for the portal things to P_SpawnSpecials
  instead of having the things self-initialize in PostBeginPlay. This was
  done to ensure that the portals are fully set up when the game begins.
  Otherwise there is no decent way to let the renderer post-process this
  information during setup.
- Changed: For 800x600 the default scaling handling of the options menu
  makes it become too small so for any resolution with a width between 
  800 and 959 it has been reverted to the regular clean scaling factor.


SVN r2055 (trunk)
2009-12-28 17:13:30 +00:00
Christoph Oelckers b6557a82ff - added Hirogen2's Backpack fix for sv_unlimited_pickup.
SVN r2054 (trunk)
2009-12-28 00:07:04 +00:00
Christoph Oelckers 4a8518e4f1 - added a 'copy portal' option so that linedef-based portals can be transferred to sectors that already have a tag.
SVN r2053 (trunk)
2009-12-28 00:01:07 +00:00
Christoph Oelckers 3f059898fd - added a linedef based method to define portals. Portals defined this way
still have the same limitations as those defines with the portal things.


SVN r2052 (trunk)
2009-12-27 15:50:35 +00:00
Christoph Oelckers 69270937dd - crash fix for real this time.
SVN r2051 (trunk)
2009-12-26 07:29:29 +00:00
Christoph Oelckers 07dba2b4fe - The crash state must still be activatable by actors that have MF_CORPSE but not MF6_KILLED.
SVN r2050 (trunk)
2009-12-25 22:57:42 +00:00
Christoph Oelckers abd9c62983 - fixed usedown code from this morning.
SVN r2049 (trunk)
2009-12-25 16:22:57 +00:00
Christoph Oelckers 350b5943f6 - added PRINT_LOG option to all of the node builder's debug messages because outputting them
to the console takes forever and makes them useless as a debug tool.


SVN r2048 (trunk)
2009-12-25 13:43:08 +00:00
Christoph Oelckers 23caac1c9b - Fixed: Decals could spread to walls which had a decal-less texture or
were flagged not to have decals.
- Fixed: DBaseDecal/DImpactDecal::CloneSelf never checked the return value
  from their StickToWall call and left unplaced decals behind if that happened.


SVN r2046 (trunk)
2009-12-25 11:59:37 +00:00
Christoph Oelckers 85c683e0c7 - Reintroduced Doom.exe's player_t::usedown variable so that respawning a
player does not immediately activate switches. oldbuttons was not usable
  for this. This also required that CopyPlayer preserves this info.
- Fixed: When restarting the music there was a NULL pointer check missing
  so it crashed when the game was started wi
- Fixed: If the Use key is used to respawn the player it must be cleared
  so that it doesn't trigger any subsequent actions after respawning.
- Fixed: Resurrecting a monster did not restore flags5 and flags6.
- Fixed: Projectiles which killed a non-monster were unable to determine
  what precisely they hit because MF_CORPSE is only valid for monsters.
  A new flag, MF6_KILLED that gets set for all objects that die, was added
  for this case.
- Added a generic A_Weave function that exposes all possible options of
  A_BishopMissileWeave and A_CStaffMissileSlither. These 2 functions are
  no longer needed from DECORATE and therefore deprecated.


SVN r2045 (trunk)
2009-12-25 11:09:56 +00:00
Randy Heit b3986a0235 - The options menu no longer scales up so quickly, so it can fit wider text
onscreen. In addition, it now uses the whole height available to it. Also,
  at lower resolutions, items on the compatibility options menu now cut off
  the beginning of the option label rather than the option setting, making
  this menu useable where previously it was not.


SVN r2044 (trunk)
2009-12-25 05:55:51 +00:00
Randy Heit 9eb5fdd276 - Added a channel parameter to the sector overload of SN_StopSequence() so
it can be properly paired with calls to SN_StartSequence().


SVN r2043 (trunk)
2009-12-25 02:19:50 +00:00
Randy Heit f667e68c94 - Fixed: P_CheckPlayerSprites() ignored the MF4_NOSKIN flag. It now also sets
the X scale, so switching skins while morphed does not produce weird
  stretching upon unmorphing.


SVN r2042 (trunk)
2009-12-25 01:02:19 +00:00
Randy Heit 6beaf818e3 - Fixed: Calling S_ChangeMusic() with the same song but a different looping
flag now restarts the song so that the new looping setting can be applied.
  (This was easier than modifying every music handler to support modifying
  loop changes on the fly, which seems like overkill.)


SVN r2041 (trunk)
2009-12-25 00:41:15 +00:00
Randy Heit 735294884e - Fixed: savepatchsize was declared incorrectly in d_dehacked.cpp:DoInclude().
SVN r2040 (trunk)
2009-12-25 00:34:34 +00:00
Randy Heit 5aa673baad - Changed AFastProjectile::Effect() so that it sets the spawned trail to face
same direction as the projectile.


SVN r2039 (trunk)
2009-12-25 00:24:54 +00:00
Randy Heit d2a4339816 - Split weaveindex into two separate byte-sized properties and moved them into unused space
inside AActor.

SVN r2038 (trunk)
2009-12-25 00:19:28 +00:00
Christoph Oelckers 611834ea2a - fixed: The UDMF blockfloaters flag was misnamed. Changed to match the spec.
SVN r2037 (trunk)
2009-12-24 23:31:06 +00:00
Christoph Oelckers b0b80f6996 - made the initial weave index for A_BishopMissileWeave and A_CStaffMissileSlither
a configurable actor property.
- added a menu item for snd_channels.



SVN r2036 (trunk)
2009-12-23 11:41:24 +00:00
Christoph Oelckers cc3b7967a1 - Fixed: The Dehacked parser could read past the end of the file if the last
element was improperly defined.


SVN r2035 (trunk)
2009-12-20 19:14:10 +00:00
Randy Heit 00447b8f44 - Extended MF3_SKYEXPLODE to apply to horizon walls as well.
SVN r2034 (trunk)
2009-12-20 05:11:30 +00:00
Christoph Oelckers bdd1203aca - Fixed: It was not possible to set the ammo type of a weapon explicitly to
'none'.


SVN r2033 (trunk)
2009-12-19 07:44:04 +00:00
Randy Heit d8a2387c39 - A_FreezeDeath() now removes fuzz effects.
- In mus2midi.cpp, added range checking to MUS_SYSEVENT and MUS_CTRLCHANGE,
  and masking for note-off keys, note-on velocities, and program changes.


SVN r2032 (trunk)
2009-12-19 04:54:04 +00:00
Christoph Oelckers 51e158d7dc - added all known maps requiring inverted sprite sorting to compatibility.txt.
- added compatibility option to invert sprite sorting. Apparently Doom.exe
  originally sorted them differently than most source port and on some maps
  which depends on this it doesn't look right (e.g. Strain MAP13)


SVN r2031 (trunk)
2009-12-18 08:19:34 +00:00