Commit graph

1155 commits

Author SHA1 Message Date
Christoph Oelckers
8f8aed5ee3 - moved bitmap.cpp to 'common' and remove the duplicate IceRemap. 2020-04-11 20:23:26 +02:00
Christoph Oelckers
0cb2a1b8e9 - moved gl_load to common. 2020-04-11 20:20:59 +02:00
Christoph Oelckers
5fe22c70b5 - moved the 2D drawer to 'common'. 2020-04-11 20:20:59 +02:00
Christoph Oelckers
932f5c64c2 - moved stats.cpp to common. 2020-04-11 20:20:57 +02:00
Christoph Oelckers
3bf7686cfb - moved v_text.cpp to 'common'. 2020-04-11 20:20:56 +02:00
Christoph Oelckers
2e5bc3e962 - moved compiler frontend to 'common'. 2020-04-11 20:20:56 +02:00
Christoph Oelckers
466ed4e8f2 - separated the Doom specific parts of the ZScript parser from the core into a subclass. 2020-04-11 20:20:56 +02:00
Christoph Oelckers
a28182fe35 - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
Christoph Oelckers
3454314bb1 - separated the Doom specific parts from the compiler backend into a separate file, these parts now get invoked via callback hooks. 2020-04-11 20:20:55 +02:00
Christoph Oelckers
64dc9ac456 - moved around some bits of code. 2020-04-11 20:20:54 +02:00
Christoph Oelckers
1ce11ff02a - dictionary can also go to 'common'. 2020-04-11 20:20:54 +02:00
Christoph Oelckers
f6bd2e4f76 - moved serializer to 'common'. 2020-04-11 20:20:54 +02:00
Christoph Oelckers
7b292cca57 - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
Christoph Oelckers
f8ac9a2662 - moved DObject and core parts of the VM to 'common'.
# Conflicts:
#	src/common/objects/dobject.h
2020-04-11 20:20:51 +02:00
Christoph Oelckers
940f1dc9a2 - move font code to 'common'.
- fix use of translation slot 0, used for internal translations.
2020-04-11 20:20:40 +02:00
Christoph Oelckers
2dcf63c57d - backport some fixes from Raze - mostly redundant includes. 2020-04-11 20:20:39 +02:00
Christoph Oelckers
65f15e1147 - moved the material class to 'common' as well. 2020-04-11 20:20:38 +02:00
Christoph Oelckers
580e463498 - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
Christoph Oelckers
5bde737be9 - split buildtexture.cpp in two.
The texture itself is 'common', but the setup is not.
2020-04-11 20:20:38 +02:00
Christoph Oelckers
3e285d2261 - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00
Christoph Oelckers
a13c7bd053 - moved sound code to "common". 2020-04-11 20:20:35 +02:00
Christoph Oelckers
cd9e2d3795 - moved music code to "common". 2020-04-11 20:19:55 +02:00
Christoph Oelckers
4af96bab47 - some cleanup on music code.
* change the license of the main file because there is no more id-based code here licensed under the GPL.
* moved VM interface definition out of the implementation.
* moved idmus CCMD out of implementation because it is dependent on Doom level definitions.
* moved s_music.cpp into the music folder with the rest of the music code.
2020-04-11 20:19:54 +02:00
Christoph Oelckers
56f2b2ac56 - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
Christoph Oelckers
f94e4a908c - m_png is common. 2020-04-11 20:19:52 +02:00
Christoph Oelckers
db62aeb671 - c_cmds is not 'common'. 2020-04-11 20:19:52 +02:00
Christoph Oelckers
777f2ee7c6 - moved stringtable to 'common'. 2020-04-11 20:19:51 +02:00
Christoph Oelckers
c3a381ed92 - moved most of the console code to 'common'.
The main console.cpp file cannot be done yet, but the rest is ready to go.
2020-04-11 20:19:51 +02:00
Christoph Oelckers
a712866219 - split out non-game specific CCMDs into their own file. 2020-04-11 20:19:51 +02:00
Christoph Oelckers
603ad755ab - separated the button code from c_dispatch.
Two separate features justify two separate files.
2020-04-11 20:19:24 +02:00
Christoph Oelckers
76db26ee0b - split off the console's command line class into its own file. 2020-04-11 14:00:22 +02:00
Christoph Oelckers
05239c63f9 - moved some palette related code into the 'common' folder. 2020-04-11 14:00:22 +02:00
Christoph Oelckers
c713850dac - moved sc_man and palettecontainer to the 'common' folder. 2020-04-11 14:00:21 +02:00
Christoph Oelckers
98472d999b - moved name.cpp to 'common'.
Still got to find a way to handle namedef.h without polluting the low level code with game content.
2020-04-11 14:00:21 +02:00
Christoph Oelckers
05d8856fe0 - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
Christoph Oelckers
510fc2d549 - added handler for Witchaven's sound resource files.
Useful for loading these to play the MIDIs. Since these files have no named directory, the content just gets inserted into a subdirectory named after the file with each entry given a 4 digit hex number as a name.
2020-04-11 14:00:17 +02:00
Christoph Oelckers
2e258e8cdb - include cleanup in Win32 folder. 2020-04-11 14:00:15 +02:00
Christoph Oelckers
d523da1313 - make DumpCPUInfo return a string instead of letting it print the info itself. Also consolidated I_Init, because both existing versions were identical. 2020-04-11 14:00:15 +02:00
Christoph Oelckers
76352dd9b3 - moved the last remaining utilities. 2020-04-11 14:00:14 +02:00
Christoph Oelckers
5a1c4693de - moved SFMT to 'common'.
Now it is third party code with no hooks into higher level dependencies.
2020-04-11 14:00:14 +02:00
Christoph Oelckers
9ef6b15bfa - moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG. 2020-04-11 14:00:14 +02:00
Christoph Oelckers
fb1a7679ec - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory.
Again the objective is easier sharing with Raze.
2020-04-11 14:00:13 +02:00
Christoph Oelckers
6996d54a23 - moved more code to 'common'.
This is all low level utilities with no dependencies on game logic. Having this in a separate directory makes sharing with Raze a lot easier.
2020-04-11 14:00:12 +02:00
Christoph Oelckers
e230420f88 - moved all character set utilities to utf8.cpp.
- moved matrix class to 'common'.
2020-04-11 14:00:12 +02:00
Christoph Oelckers
669e8fbe48 - started some reorganization of low level utility code by moving all third party dependencies to a separate place. 2020-04-11 14:00:12 +02:00
Christoph Oelckers
820fe8b3f9 - split off the container for the translation data into its own file. 2020-04-11 14:00:11 +02:00
Christoph Oelckers
b0ecb02d6b - move SuperFastHash to its own set of files, instead of having this tied to the console.
- replace swapvalues with std::swap globally.
- added some additions to utility code from Raze, mainly to reduce file content differences.
- reduced some unused utilities
2020-04-11 14:00:10 +02:00
Christoph Oelckers
cc48f18303 - moved the dictionary implementation into the 'scripting' folder where it really belongs. 2020-04-11 14:00:09 +02:00
Christoph Oelckers
5490ffcd77 - removed the obsolete Doomsday 1.8-style texture pack support.
This poorly integrated into the texture system and wasn't compatible with modern texture packs anymore so its usefulness was questionable.
2020-04-04 12:55:24 +02:00
drfrag
68f338b134 - Fixed compilation with MinGW and did some cleanup. 2020-02-16 09:39:17 +02:00