Commit Graph

14773 Commits

Author SHA1 Message Date
alexey.lysiuk 0703030be3 - simplified key repeat detection in SDL backend 2018-06-29 12:26:30 +03:00
alexey.lysiuk 0342bf532d - fixed excess keyboard events in SDL backend
https://forum.zdoom.org/viewtopic.php?t=61104
2018-06-29 12:20:49 +03:00
alexey.lysiuk 6e4c0fc416 - disabled annoying macOS spaces in SDL backend 2018-06-29 12:20:49 +03:00
alexey.lysiuk c30505d02a - fixed excess keyboard events in Cocoa backend
https://forum.zdoom.org/viewtopic.php?t=61104
2018-06-29 12:20:49 +03:00
alexey.lysiuk a968aeba8a - added detection of macOS Mojave 2018-06-28 11:06:19 +03:00
Erick Tenorio 245801ca17 Removed useless SetLineActivation
SPAC_Use removed as the line in fth666.wad MAP12 is not facing front.
2018-06-27 23:26:15 +02:00
Erick Tenorio 43919ead40 Various map fixes
Map fixes for the following maps:

MAP33: Betray (Doom II: BFG Edition)
Icarus: https://www.doomworld.com/idgames/themes/TeamTNT/icarus/icarus
Flashback to Hell: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/fth666
Hell to Pay (HTP-RAW.WAD)
2018-06-27 23:26:15 +02:00
Alexander 97aba0c416 add tags for Doom and Heretic monsters
Why? So mods that reveal enemy names don't show internal monster class names.

Tags are based on language.enu lump:
- Tags for Doom/Doom 2 monsters are referring directly to CC_* strings.
- Tags for Heretic monsters are based on obituaries.
- All tags match corresponding obituaries.
2018-06-27 21:04:00 +02:00
Christoph Oelckers cbe4c9c5c1 Added lump size validation to the WAD loader 2018-06-27 08:51:45 +02:00
Christoph Oelckers 0ed1077f29 - correct checks for HasDynamicLights 2018-06-26 08:51:21 +02:00
Christoph Oelckers e402babfc0 Fixed: Software rendered models checked the wrong CVAR for enabled dynamic lights. 2018-06-26 08:23:07 +02:00
Magnus Norddahl f8272287d2 - make softpoly use the r_dynlights cvar 2018-06-26 02:19:47 +02:00
Christoph Oelckers ff1eb7f3f2 - calculate a proper opening range when encountering a sector portal on a one-sided line in the sight checking code 2018-06-25 10:27:02 +02:00
Vitaly Novichkov a5b4d9d9a9 ADLMIDI: Fix one small MSVC Win64 warning 2018-06-22 17:30:51 +02:00
Vitaly Novichkov ceec12056a Upgrade libADLMIDI and libOPNMIDI
Added ability to switch emulator and it's accuracy level ("enabling of 'run at PCM rate' reduces accuracy, and also reduces CPU usage")
Added draft code for future external banks support (WOPL format for ADLMIDI and WOPN format for OPNMIDI)

ADLMIDI 1.3.3   2018-06-19
 * Fixed an inability to load another custom bank without of library re-initialization
 * Optimizing the MIDI banks management system for MultiBanks (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Fixed incorrect 4-op counter which is still catch 4-op instruments on 2-op banks
 * Fixed an incorrect processing of auto-flags
 * Fixed incorrect initial MIDI tempo when MIDI file doesn't includes the tempo event
 * Channel and Note Aftertouch features are now supported correctly! Aftertouch is the tremolo / vibrato, NOT A VOLUME!
 * Updated DosBox OPL3 emulator up to r4111 of official DosBox trunk (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * The automatical choosing of 4 operator channels count has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Added optional HQ resampler for Nuked OPL3 emulators which does usage of Zita-Resampler library (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)

ADLMIDI 1.3.2   2018-04-24
 * Added ability to disable MUS and XMI converters
 * Added ability to disable embedded MIDI sequencer to use library as RealTime synthesizer only or use any custom MIDI sequencer plugins.
 * Fixed blank instruments fallback in multi-bank support. When using non-zero bank, if instrument is blank, then, instrument will be taken from a root (I.e. zero bank).
 * Added support for real-time switching the emulator
 * Added support for CC-120 - "All sound off" on the MIDI channel
 * Changed logic of CC-74 Brightness to affect sound only between 0 and 64 like real XG synthesizers. Ability to turn on a full-ranged brightness (to use full 0...127 range) is kept.
 * Added support for different output sample formats (PCM8, PCM8U, PCM16, PCM16U, PCM32, PCM32U, Float32, and Float64) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Reworked MIDI channels management to avoid any memory reallocations while music processing for a hard real time. (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)

OPNMIDI 1.3.0   2018-06-19
 * Optimizing the MIDI banks management system for MultiBanks (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Fixed incorrect initial MIDI tempo when MIDI file doesn't includes the tempo event
 * Fixed an incorrect processing of auto-flags
 * MAME YM2612 now results a more accurate sound as internal using of native sample rate makes more correct sound generation
 * Channel and Note Aftertouch features are now supported correctly! Aftertouch is the tremolo / vibrato, NOT A VOLUME!
 * Added optional HQ resampler for Nuked OPL3 emulators which does usage of Zita-Resampler library (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)

OPNMIDI 1.2.0   2018-04-24
 * Added ability to disable MUS and XMI converters
 * Added ability to disable embedded MIDI sequencer to use library as RealTime synthesizer only or use any custom MIDI sequencer plugins.
 * Fixed blank instruments fallback in multi-bank support. When using non-zero bank, if instrument is blank, then, instrument will be taken from a root (I.e. zero bank).
 * Added support for real-time switching the emulator
 * Added support for MAME YM2612 Emulator
 * Added support for CC-120 - "All sound off" on the MIDI channel
 * Changed logic of CC-74 Brightness to affect sound only between 0 and 64 like real XG synthesizers. Ability to turn on a full-ranged brightness (to use full 0...127 range) is kept.
 * Added support for different output sample formats (PCM8, PCM8U, PCM16, PCM16U, PCM32, PCM32U, Float32, and Float64) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Reworked MIDI channels management to avoid any memory reallocations while music processing for a hard real time. (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
2018-06-22 17:30:51 +02:00
alexey.lysiuk 9b4e8efcb9 - fixed potential access to freed memory on map loading
MapData could destruct FResourceLump objects before accessing them
Loading of map .wad from .pk3 file is example of this case

https://forum.zdoom.org/viewtopic.php?t=60972
2018-06-22 15:42:00 +03:00
Christoph Oelckers eddb179e36 - moved ViewActor variable into FRenderViewpoint. 2018-06-19 18:51:46 +02:00
Christoph Oelckers 87dfa34f1f - save r_viewpoint as a whole when processing portals. 2018-06-19 17:55:42 +02:00
Christoph Oelckers 753cd0aede - made R_SetViewAngle a member of r_viewpoint 2018-06-19 17:44:11 +02:00
Christoph Oelckers 2c655322c3 … and in gl_sprites.cpp 2018-06-19 11:21:32 +02:00
Christoph Oelckers 22b8d0a8d7 - r_viewpoint reduction in hwrenderer 2018-06-19 11:21:13 +02:00
Christoph Oelckers 548ccb1df4 - removed some references to r_viewpoint in game code
Mainly to reduce number of search results.
2018-06-19 11:20:36 +02:00
Christoph Oelckers 86975a71e8 - don't use r_viewpoint directly when sorting translucent geometry.
Better store the view Z in a member variable and use that.
2018-06-19 10:50:48 +02:00
Christoph Oelckers ae7053ee98 - another small optimization 2018-06-19 10:40:50 +02:00
Christoph Oelckers 12ad0caec0 - small optimization 2018-06-19 10:33:59 +02:00
Christoph Oelckers fba5b872be - reduced number of references to r_viewpoint in hw_flats 2018-06-19 10:31:25 +02:00
Christoph Oelckers 3eb4b137f3 - reduced number of references to r_viewpoint in hw_fakeflat.cpp 2018-06-19 10:30:18 +02:00
Christoph Oelckers 18f43dea1e - reduced number of references to r_viewpoint in hw_sprites.cpp 2018-06-19 10:29:09 +02:00
Christoph Oelckers cf1641d0f6 - reduce number of places in weapon code which access r_viewpoint directly. 2018-06-19 10:25:11 +02:00
Christoph Oelckers f857d14e76 -Code shortening 2018-06-19 10:22:27 +02:00
Christoph Oelckers 74d8c929cc Give the clipper a reference to the current viewpoint
This is both for efficiency and encapsulation. At last on MSVC in 64 bit, accessing global variables is very inefficient and the clipper was doing it repeatedly in its worker functions.

It is also one less place where the global viewpoint gets checked.
2018-06-19 09:37:49 +02:00
Christoph Oelckers 46d73e7b4b Pass ticFrac to the model renderer as a parameter
This also removes the rather pointless gl_RenderModel functions because with their two lines of content they can just be placed inline.
2018-06-19 09:18:27 +02:00
Christoph Oelckers 8787905fed Fixed: DBaseStatusBar::Draw did not use its ticFrac parameter when being called from scripts
Instead it directly went to the global viewpoint again which would be inconsistent.
2018-06-19 09:00:50 +02:00
Christoph Oelckers d73d89762d Don't let DEarthquake depend on r_viewpoint.
The ticFrac value should be passed as a parameter, especially since this gets called from code that sets up r_viewpoint.
2018-06-19 08:32:25 +02:00
Magnus Norddahl 01bda6348e - change swrender mapping to use two buffers/textures and glTexSubImage2D for uploads 2018-06-19 00:09:39 +02:00
drfrag666 42bb9b7e59 - Fixed zdoom.rc for MinGW. 2018-06-18 20:57:52 +02:00
drfrag666 8afd331275 - Fixed -iwad parameter working only with VS on Windows. 2018-06-18 20:57:52 +02:00
drfrag666 958b3c303a - Fixed missing manifest for MinGW. 2018-06-18 20:57:52 +02:00
drfrag666 aef4003de2 - Restored dependency on dxguid library for MinGW. 2018-06-18 20:57:52 +02:00
drfrag666 b38e67a53d - Applied Blzut3's patch to compile with MinGW. 2018-06-18 20:57:52 +02:00
drfrag666 9a4ae6eb80 - Missing include again due to the VS preprocessor. 2018-06-18 20:57:52 +02:00
drfrag666 d8a1d1b89c - Missing formatting macro definitions for MinGW. 2018-06-18 20:57:52 +02:00
drfrag666 703d2bc0cd - Fixed missing include due to non conformant preprocessor in VS. 2018-06-18 20:57:52 +02:00
drfrag666 720bb485be - Disabled position independent executable for MinGW
This broke MinGW-w64 but was ignored with tdm-gcc.
2018-06-18 20:57:52 +02:00
Christoph Oelckers 211bd0b1b0 Remove unnecessary check for the ending brace. 2018-06-18 08:51:33 +02:00
Christoph Oelckers 243787d19a Fixed: End of file detection in MAPINFO parser was not correct
It should check for the special "End" flag instead of trusting that if the last token was a closing brace, all was correct. This can fail if the last token in a multiline string is a brace.
2018-06-18 08:26:14 +02:00
Erick Tenorio c91d4750f3 Save item statistics
Items are now saved into save games and are displayed on the statfile
2018-06-18 00:24:23 +02:00
Magnus Norddahl bce49ad7c8 - fix Software models don't display over nonexistent sprites 2018-06-17 14:56:34 +02:00
alexey.lysiuk 832de42c24 - prevented crashes caused by inconsistent status bar
Incorrectly initialized or deliberately broken status bar could lead to integer division by zero and null pointer dereference

class BuggyStatusBar : DoomStatusBar
{
    override void Init()
    {
        // No super.Init()
    }
}
2018-06-17 14:39:42 +03:00
alexey.lysiuk f2918b748f - deleted leftover declaration in Cocoa backend 2018-06-17 14:39:05 +03:00