Commit graph

21672 commits

Author SHA1 Message Date
Sean Baggaley
06566c010b Add support for the VP9 codec in the IVF container 2024-04-17 20:35:49 -04:00
Chris Robinson
f12bf069f0 Allow larger denominators for IVF movies 2024-04-17 20:24:10 -04:00
Rachael Alexanderson
6f7eededfb
- fix harmony grenade not working 2024-04-17 20:16:22 -04:00
Nash Muhandes
6226f03bb4
Update and correct ZDRay-related stuff in the specs and also in the n… (#2503)
* Update and correct ZDRay-related stuff in the specs and also in the namedef table

* Fix compile error
2024-04-17 18:53:46 -04:00
Rachael Alexanderson
178896d6fb
- am_overlay turns off the overlay when set to zero 2024-04-17 18:32:46 -04:00
Rachael Alexanderson
c7bba2a126
Revert "Improvements to death and cheat handling"
This reverts commit 3033fafaa7.

Revert "Improved ZScript interface for morphing"

This reverts commit 6c64a4403c.

Revert "Further morphing clean up"

This reverts commit 12dc5c1506.

Revert "Fixed inconsistencies between player and monster morphing"

This reverts commit 30730647fe.

Revert "Reworked Morphing"

This reverts commit 2c09a443b4.

- fix compile
2024-04-17 17:55:24 -04:00
Rachael Alexanderson
5346ec81db
- language update 2024-04-17 16:18:36 -04:00
Rachael Alexanderson
253d668222
- this function still was needed by raze, keep it for now 2024-04-17 15:19:03 -04:00
Rachael Alexanderson
ef10467ff8
- revert changes in backend code which will not sync properly with raze
This is a combination of 2 commits.

Revert "New API for assigning unique network ids to objects"

This reverts commit e37c19b5b4.

 This is the commit message #2:

Revert "Fix for Morph virtual"

This reverts commit 0ef042562e.
2024-04-17 14:48:02 -04:00
jekyllgrim
0055042112 Add ApplyAirControl 2024-04-16 20:37:14 -03:00
Ricardo Luís Vaz Silva
7c93cfa97b Decoupled Animation fixes and improvements
* fixes looping that uses `loopFrame`
* adds `endFrame`
* adds `SAF_NOOVERRIDE`
* fixes crash on SetAnimation if a BaseFrame isn't defined
2024-04-16 20:27:44 -03:00
Boondorl
f2072cec95 Fixes for spawn farthest DM option
No longer picks a random spot on the first spawn but will account for players spawning in sequentially. No longer fails to return a spawn spot if every player is dead while respawning (instead it picks a random one).
2024-04-16 07:04:59 +02:00
Boondorl
70a165b566 Fixed local items not copying properties properly
Revert "Fixed local items not copying properties properly"

This reverts commit 5f352df587c629545fafc09e80428e645f5e8df3.

...
2024-04-15 17:55:49 +02:00
Hugo Locurcio
0328eca7f0 Add crash log file to .gitignore
This prevents accidentally committing this file if you run
into a crash while working on something.
2024-04-12 07:13:15 +02:00
Magnus Norddahl
26fe8f020e
Oops, this temporary file wasn't meant to be committed 2024-04-11 14:08:01 -04:00
Magnus Norddahl
648b1a1f26
Fix source_group typos 2024-04-11 14:07:44 -04:00
Magnus Norddahl
140ad88003
Embed libwebp and remove it from vcpkg since the package broke over night (GGs package managers) 2024-04-11 13:59:59 -04:00
Ricardo Luís Vaz Silva
f0b96bff00 further fix mouse visibility 2024-04-11 07:18:43 +02:00
Ricardo Luís Vaz Silva
97effb9047 fix mouse cursor randomly becoming invisible outside gzdoom 2024-04-11 07:18:43 +02:00
Professor Hastig
6777423d23 fix bad assert in GetStateLabelIndex. 2024-04-08 19:14:08 +02:00
Professor Hastig
0c5780cc41 added missing file size validation in the voxel loader, anything below 772 bytes cannot be a valid KVX file. 2024-04-08 12:54:30 +02:00
Professor Hastig
f796e55c0d initialize lightmap pointer in ProcessLowerMiniseg. 2024-04-08 12:54:07 +02:00
Rachael Alexanderson
7a43d7f78d - multiply frame measurement by 2.0 to at least divide the total frame render time by half during the load screen 2024-03-30 12:14:07 -04:00
Rachael Alexanderson
a1bdc0582c - slow down frame updates for the start screen for slower GPU's, since this can increase loading time significantly 2024-03-30 12:14:07 -04:00
Boondorl
29a2ca0b13 Added co-op option to remember last used weapon when respawning 2024-03-28 15:48:56 -04:00
Boondorl
3e939b0ec1 Update quake radii from int -> double
Also enables static portal-aware distance checks as cam view offsets will now properly go through them when shaking
2024-03-28 15:48:45 -04:00
Boondorl
96594e0f34 Updated explosion distances from int -> double 2024-03-28 15:48:35 -04:00
Boondorl
442ac3f78b Updated substitution logic to only replace pointers if safe 2024-03-28 15:48:23 -04:00
Ricardo Luís Vaz Silva
e85ec240bf Store type together with pointers to allow safe substitution 2024-03-28 15:48:23 -04:00
Boondorl
6b7065899d Added interpolation to view position 2024-03-28 15:48:05 -04:00
Magnus Norddahl
e8d8dde283
Ignore vid_maxfps when vsync is enabled.
Increase vid_maxfps to 500 as modern computers have monitors in the 240-500 hz range now.
2024-03-28 02:56:29 -04:00
Ricardo Luís Vaz Silva
682dd1b22d Can't narrow down the JIT bug yet, so block JIT for functions that call Function Pointers temporarily 2024-03-22 13:28:02 -03:00
Ricardo Luís Vaz Silva
071b5c5180 fix argument pointer wrapping in function pointers 2024-03-22 13:28:02 -03:00
Kyle Evans
b1f53e7eb5 src: filesystem: move includes out of the FileSys namespace
The previous situation is unfortunately not sustainable; header pollution
isn't consistent across all non-Windows platforms.  As a result, some of
the earlier includes may pull functions/types into the global namespace too
soon, and the later includes will have no visibility of them because they're
in a different namespace.  Re-including the necessary one doesn't work
because include guards will prevent their re-inclusion, and it's not a good
idea to try and #undefine include guards now that we're in a new namespace.

This fixes the build on FreeBSD, and likely some other systems as well.
2024-03-17 22:00:00 -04:00
Ricardo Luís Vaz Silva
458d81cede Make TArray take functions by forward-reference and call them by invoke
(1. avoids copying for lambdas, and 2. allows passing methods)
2024-03-17 18:07:50 -03:00
Ricardo Luís Vaz Silva
ce479e09ff Fix A_ChangeModel serialization
I overlooked this part on my first A_ChangeModel fix
2024-03-17 18:07:50 -03:00
Ru5tK1ng
631eb5847b Use fromDeg for angle of 0. 2024-03-17 21:03:54 +01:00
Ru5tK1ng
e62651e3cf Fixed: A_LookEx did not account for the +LOOKALLAROUND flag. 2024-03-17 21:03:54 +01:00
Ricardo Luís Vaz Silva
caa4728bd4 Export A_DoChase to zscript and make A_Chase a direct native function 2024-03-17 21:02:52 +01:00
Rachael Alexanderson
7f8ce13d24
- add missing include for macos 2024-03-17 00:58:24 -04:00
Rachael Alexanderson
c73ec97027
- accidentally added erroneous quotes to the last commit 2024-03-16 23:22:42 -04:00
Rachael Alexanderson
1e2a491f9e
- don't show path if longsavemessages is false. fixes https://github.com/ZDoom/gzdoom/issues/2467 2024-03-16 22:58:29 -04:00
Ricardo Luís Vaz Silva
cc88dfbe50 Unrevert two changes
* Sorted Delete for TArray
* Typed constructor for TObjPtr
2024-03-15 17:21:59 -03:00
Ricardo Luís Vaz Silva
0092aa0772 Fix crash with DecoupledModels flag defined but no actual model 2024-03-15 21:08:59 +01:00
Christoph Oelckers
520b960ca5 Reverted the path node system
Code reviews were unfavorable so better nix it before it finds wider use.
2024-03-15 20:24:39 +01:00
Ricardo Luís Vaz Silva
c9e678b60e
Fix missing newlines in animation messages 2024-03-15 14:33:17 -03:00
Major Cooke
fe0de5053a - Fixed: ROLLCENTER was always being applied even when the flag wasn't present. 2024-03-15 01:17:19 -03:00
Ricardo Luís Vaz Silva
341c1bbede Fix crash with DecoupledModels flag defined but no actual model 2024-03-14 18:52:04 -03:00
nashmuhandes
cafafbe3a0 The default bind was wrong here (supposed to be Pov1, not Pov2. Obviously a typo) 2024-03-13 23:48:56 -03:00
Major Cooke
6d99395b68 - Fixed: Fear checks were incorrect when accounting for player being present or not. 2024-03-13 15:40:24 -03:00