Commit graph

878 commits

Author SHA1 Message Date
Rachael Alexanderson
04a6fa321b - use FString instead of std::string in the Windows shell functions 2022-08-10 18:13:49 -04:00
Rachael Alexanderson
f2df781b76 - add menu entries 2022-08-10 13:10:13 -04:00
Rachael Alexanderson
82d0376520 - add openscreenshots opensaves and openconfig console commands on Windows and Linux and Mac 2022-08-10 13:00:33 -04:00
Christoph Oelckers
4710a40fb5 - reapply PR 1512 which was accidentally deleted 2022-08-09 10:48:00 +02:00
Christoph Oelckers
735c2a9545 - pass clip rect as pointer to F2DDrawer::AddLine. 2022-08-05 21:13:47 +02:00
Marisa the Magician
931211b9db Export FindLumpFullName to ZScript. 2022-08-05 20:25:02 +02:00
Marisa Heit
4c6d0e4209 Better error message for unknown nested types 2022-08-04 07:42:46 +02:00
Marisa Heit
66460bfeb8 Add support for nested user types
The grammar already understood these constructs. Now the compiler does too.
2022-08-04 07:42:46 +02:00
Christoph Oelckers
ef0e9c025e - fixed comparison checks. 2022-08-03 10:58:37 +02:00
Christoph Oelckers
3563c99ead - made adjustments for proper int type promotion to allow internal ZScript to compile with it on.
* Emit a warning when relational comparisons are made between signed and unsigned ints.
* Handle shift operators so that they do not fail for constant definitions.
* changed return type of Array::Size() to signed int as most code out there is using it this way and would otherwise drown in warnings.
* fixed a few deprecation warnings.
2022-08-03 10:26:29 +02:00
Christoph Oelckers
388a5cb481 - ZScript: fixed integer type promotion for shift operator
* the first operand must never be sign-changed.
* the second operand should always be made unsigned. Shift by negative values is undefined and may produce undefined behavior on some systems.
2022-08-03 09:03:03 +02:00
Christoph Oelckers
8eabaf61c9 - version-restrict int to uint promotion.
Some mods depend on this not happening.
2022-08-03 08:45:37 +02:00
Christoph Oelckers
5cee2b5803 - fixed: The compile context for constant evaluation did not initialize its Version member. 2022-08-03 08:44:38 +02:00
Marisa Heit
f7f9746a0f Don't throw away unsignedness when passing unsigned constants to the codegen 2022-08-02 07:48:21 +02:00
Marisa Heit
7ce29fe855 Add signed->unsigned promotion for binary operators
The C-style rules for integer promotion are that when you have a signed int and an unsigned int, if you can't promote to a wider type, then the signed type is promoted to an unsigned type.
2022-08-02 07:48:21 +02:00
Christoph Oelckers
15c5728f01 - fixes and improvements for survey code.
Check for Windows on ARM and do proper checks for GLES.
32 bit checks are still retained to catch non-official builds that disable the compile check.
2022-07-31 17:49:21 +02:00
Christoph Oelckers
4422f9079c - fix menu commands with semicolon separated commands
C_DoCommand only executes one command, to do full processing AddCommandString is needed.
2022-07-29 08:38:34 +02:00
Marisa Heit
b9501a7291 Fix definition order of ZScript structs
Do a first pass over the Structs array in CompileAllFields() to reorder them such that if a struct uses other structs, those structs will be resolved first.
2022-07-29 08:17:33 +02:00
Magnus Norddahl
742ae8c907 Fix viewpoint buffer not getting cleared when in the menus 2022-07-28 13:52:09 +02:00
Christoph Oelckers
aae85a1b91 - backported KDE detection from Raze. 2022-07-28 10:52:26 +02:00
Christoph Oelckers
93e934c8d0 - removed the Softpoly backend.
Its only relevant use case has been to use the software renderer on hardware not capable of OpenGL 3.3, but a large chunk of that can now be serviced with GLES.
In addition it has ceased further development and has not received any of the recent 2D render features which further reduces its viability.
2022-07-28 10:31:56 +02:00
Marisa the Magician
9eb8d65cb1 Fix another incorrect mapping of texture indices for UE1 models. 2022-07-27 10:21:29 +02:00
Magnus Norddahl
e2778ba442 Move TexMan.GetCanvas and GetTextureCanvas to common 2022-07-25 18:50:16 +02:00
Magnus Norddahl
753822359e Add support for multiple 2d drawer viewpoints in the same frame 2022-07-25 18:50:16 +02:00
Magnus Norddahl
6c3fd3cc4d Fix softpoly null pointer crash 2022-07-25 18:50:16 +02:00
Magnus Norddahl
fe3751a502 Fix renderdoc error message about not all textures getting bound 2022-07-25 18:50:16 +02:00
Magnus Norddahl
b8569fa29f Fix GC shutdown crash due to canvas objects not getting GC'ed at the end
Fix typo in Draw2D and add support for specifying the viewport size directly
2022-07-25 18:50:16 +02:00
Magnus Norddahl
6137ea12d1 Fix typo 2022-07-25 18:50:16 +02:00
Magnus Norddahl
bb503950df Add canvastexture definition to animdefs.
Split canvas texture rendering from camera texture rendering.
2022-07-25 18:50:16 +02:00
Magnus Norddahl
aa083604e1 Fix variable arg bindings
Always clear the drawer
2022-07-25 18:50:16 +02:00
Magnus Norddahl
0049fea8d6 Add missing DrawText binding 2022-07-25 18:50:16 +02:00
Magnus Norddahl
4f0b02b396 Add a 2d drawer to canvas textures 2022-07-25 18:50:16 +02:00
Marisa the Magician
cd20d707d4 Fix incorrect mapping of texture indices for UE1 models. 2022-07-25 13:52:46 +02:00
nashmuhandes
351a4c9a5a Added PitchFromMomentum, UseActorPitch and UseActorRoll to VOXELDEF. Behaves exactly like their 3D model counterparts. Hardware renderer only. 2022-07-25 08:06:44 +02:00
Ricardo Luís Vaz Silva
12660b0015 Add special case for relative includes from top-level files 2022-07-24 09:05:16 +02:00
Christoph Oelckers
9875850c19 - got rid of the state variables in the model class entirely.
This is *not* the right way to reduce function parameter count. The data in question is far easier evaluated at the calling site and passed as a parameter.
2022-07-23 10:35:01 +02:00
Christoph Oelckers
76c8214d67 - fixed destructive logic and memory allocation issues in RenderFrameModels.
This completely avoids modification of the model data, instead using local variables.
2022-07-23 10:10:15 +02:00
Shiny Metagross
69ee1eb0a2 Surfaceskin modification
- Made it so when rendering a model, it clones an smf to use so that data isn't overwritten
- Reimplemented the skin index property. This changes the behavior of this index if CMDL_USESURFACESKIN is activated
2022-07-22 17:11:59 +02:00
Shiny Metagross
6d00e4a3f3 Finished serializing
- Implemented an FString TArray which goes into save files that saves a model file and path, and when the game is loaded, spits back out the model to be Loaded when loading a save file
2022-07-22 17:11:59 +02:00
Christoph Oelckers
d2454d4b3b - DirectInput cleanup
Removing ancient code that's only useful on pre-XP OSs.
2022-07-20 14:41:06 +02:00
Christoph Oelckers
6d635ce715 - optimized storage for animation definitions.
Instead of allocating everything on the heap as single blocks, use a value TArray and allocate the frame arrays from the texture manager's memory arena, since lifetime of the data is identical.
Most importantly this avoids using a variable size array at the end of the struct.
2022-07-17 10:15:09 +02:00
Magnus Norddahl
89f5428a9a Fixes vulkan crash when multisampling is enabled 2022-07-16 17:51:44 +02:00
Christoph Oelckers
e4485b01f8 - removed redundant extern declarations from platform code. 2022-07-16 15:12:06 +02:00
Gutawer
937c22ff14
- add a method for filling a shape2d instead of using a texture (#1661)
Co-authored-by: Christoph Oelckers <coelckers@users.noreply.github.com>
2022-07-16 14:57:22 +02:00
Gutawer
ee0d90a983
- add stencil buffer support for 2d drawing (#1660)
Co-authored-by: Christoph Oelckers <coelckers@users.noreply.github.com>
2022-07-16 14:56:28 +02:00
Gutawer
1e27fac288 - add a system for setting all of 2D drawing's transform, not just shapes 2022-07-16 14:53:07 +02:00
nashmuhandes
c6ae73d6d2 - Expose ConsoleState to scripts
- Make ConsoleState uint8_t sized
2022-07-16 14:38:47 +02:00
Magnus Norddahl
69778667aa Minor cleanup of some vulkan rtx code 2022-07-16 08:55:57 +02:00
Christoph Oelckers
0e90098de8 - rewrote Windows console code for Windows 10's new terminal.
This allows dumping a lot of shit code using deprecated Windows functionality and bringing the code in line with Microsoft's roadmap for terminal/console functionality.
Note that this will cause garbled output of non-ASCII characters on Windows 7 and 8.1, but proper handling on these declining systems is of far lesser importance than future-proofing the feature.
2022-07-15 13:04:02 +02:00
Christoph Oelckers
595975fcc7 - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00