Commit Graph

7284 Commits

Author SHA1 Message Date
alexey.lysiuk 89016020a8 Used ISO Latin 1 encoding for title text in startup window on OS X
Windows version uses ANSI_CHARSET to handle the corresponding text
This solves the problem like in https://github.com/alexey-lysiuk/gzdoom/issues/63:
*** Assertion failure in -[NSTextFieldCell _objectValue:forString:errorDescription:], /Library/Caches/com.apple.xbs/Sources/AppKit/AppKit-1404.47/AppKit.subproj/NSCell.m:1684
Invalid parameter not satisfying: aString != nil
2016-05-29 10:58:12 +03:00
Christoph Oelckers fc25a74a03 - fixed: In case of a crash the buffered console output was not dumped to the rich edit control so it never got into the crash log. 2016-05-28 20:11:19 +02:00
Leonard2 360ad7a844 Replaced every remaining instances of the old layer names 2016-05-28 01:19:42 +02:00
Leonard2 2f5ae3b51e Changed the default layer indices and renamed them
Note that this doesn't compile yet
2016-05-28 01:19:41 +02:00
Leonard2 c82620129c Added A_OverlayFlags
Allows psprites to follow the weapon and/or the player's bobbing
2016-05-28 01:19:40 +02:00
Leonard2 8f360f3bea Small refactor 2016-05-27 23:37:35 +02:00
Leonard2 b220db4ebe Fixed: a layer's movements weren't interpolated in some cases
The old position members would be incorrectly updated if a layer sets another layer's offsets and this layer ticks before the other
2016-05-27 23:37:34 +02:00
Leonard2 bca9829950 Fixed: a few members weren't properly initialized
This could go wrong if a layer had only one state of -1 tics
2016-05-27 22:58:27 +02:00
Leonard2 599fa7cfd1 Fixed: it was no longer possible to set the flash state in the very first
weapon's state

This was due to an oversight in my first commit
2016-05-27 22:31:18 +02:00
Christoph Oelckers d43ea33031 - fixed: A_CustomBulletAttack may not rely on the parameter default setter to get a valid puff. This must be checked explicitly in the functions body to ensure it is never NULL. 2016-05-27 11:39:44 +02:00
Christoph Oelckers b926cf35d5 - fixed: The portal init code should only delete REJECT if there's actually some portals to consider. 2016-05-27 09:45:17 +02:00
Christoph Oelckers 19003a7973 - fixed: The node builder's FindMapBounds function included all vertices generated by the node builder.
This could cause problems on maps with bogus nodes so it's better to only check vertices that are referenced by a linedef.
2016-05-27 09:38:33 +02:00
Christoph Oelckers 34c67b9eae - fixed: The NoiseList array was not cleared before use. 2016-05-27 00:00:27 +02:00
Christoph Oelckers cc685e982b - fixed: interactive line portals were always deactivated, regardless of alignment type. 2016-05-25 11:36:23 +02:00
Christoph Oelckers f241d9773a - made P_NoiseAlert non-recursive to avoid stack overflow problems in large open-area maps with a high sector count. 2016-05-25 11:30:11 +02:00
Christoph Oelckers 72a3257400 - fixed: DIntermissionScreen::Init did not handle non-existent strings in the string table and crashed on a NULL pointer. 2016-05-25 01:45:55 +02:00
Christoph Oelckers 49234b1fc3 - fixed: UpdateRenderSectorList did some bad calculations for checking portal plane order. 2016-05-24 13:53:29 +02:00
Christoph Oelckers e6d89b9f71 - re-added P_SetPSprite.
For debugging purposes it's better to have this as a function.
2016-05-24 13:05:43 +02:00
Christoph Oelckers d058820c65 - fixed scroll speed calculation for Heretic. 2016-05-24 10:01:57 +02:00
Christoph Oelckers d70601471a - fixed the spawn position of Strife's sentinel's attack's trail. 2016-05-24 09:37:01 +02:00
Christoph Oelckers 3bde8824a3 - fixed A_Burst's velocity calculation. 2016-05-24 09:32:30 +02:00
MajorCooke 1b1195df6a - Added limit parameter to A_RadiusGive.
- The function ends operation if the number of successfully given actors reaches this count.
2016-05-23 21:11:26 -05:00
alexey.lysiuk aa6753383d Fixed fullscreen mode on non-default monitor in OS X backend
Fullscreen window was incorrectly placed on the main screen instead of the current one
Honestly I have no idea what was the reason behind that [NSWindow setFrameOrigin:] call
Apparently it's redundant and moreover it's incorrect for multi-monitor configuration
2016-05-22 13:22:07 +03:00
Christoph Oelckers ae31e0ba72 - changed the default key name string because '#' is used as a comment in the config files. 2016-05-22 12:20:46 +02:00
Christoph Oelckers db944df467 - fixed 3D floor rendering with nearby slopes. 2016-05-22 12:15:14 +02:00
Christoph Oelckers eed32ee285 - fixed: The friction calculations for terrain based friction had some fixed/float mixups. 2016-05-22 12:11:39 +02:00
Christoph Oelckers 36dfa97802 - fixed: Polyobjects did not save their specialdata pointer.
- fixed: DMovePoly did not save its m_Speedv member.

# Conflicts:
#	src/version.h
2016-05-22 01:27:05 +02:00
Christoph Oelckers f184438032 - fixed: Polyobjects did not save their specialdata pointer.
- fixed: DMovePoly did not save its m_Speedv member.
2016-05-22 01:26:13 +02:00
Christoph Oelckers d767d10322 - made PSprites submission GC aware. 2016-05-21 13:11:43 +02:00
Leonard2 8c205ebac3 Added A_OverlayOffset
Like A_WeaponOffset except it can access any psprites
2016-05-20 17:04:45 +02:00
Leonard2 1ecfb5897b Added A_Overlay 2016-05-20 17:04:45 +02:00
Leonard2 1966b61b8f Generalized the psprites implementation 2016-05-20 17:04:44 +02:00
Christoph Oelckers bd396ccb7c - made P_Move's multiple-step movement portal and teleporter-aware. 2016-05-20 13:30:10 +02:00
Christoph Oelckers 428bd52295 - fixed: It was not possible to step through a ceiling portal into the upper sector. 2016-05-20 13:10:42 +02:00
Gaerzi 68c5191798 Add GOG path for SVE
Since GOG.com is finally offering this game.
2016-05-20 02:18:48 +02:00
Christoph Oelckers 78055733c8 - fixed: automap markers were scaled too small 2016-05-18 21:25:58 +02:00
Christoph Oelckers f22adcc398 - be more thorough with Eternal Doom MAP03. The compatibility option does not seem to fully solve the problem, so let's just clear the tags in the bogus stair sectors. 2016-05-18 21:06:07 +02:00
Christoph Oelckers ae3f50d1b2 - set a compatibility option to build the stairs in Eternal Doom MAP03 correctly. 2016-05-18 13:11:31 +02:00
Christoph Oelckers 9e0301c1a1 - prevent message spam with no MIDI devices. 2016-05-18 13:11:01 +02:00
Christoph Oelckers 7642c2cdaa - fixed: Opening a non-existent menu left the engine in an invalid state. 2016-05-18 12:02:54 +02:00
Christoph Oelckers 3dcb05e5d2 - fixed: Lock #255 was inaccessible for LOCKDEFS. 2016-05-18 11:56:39 +02:00
Christoph Oelckers a7fd04a235 Merge branch 'master' of https://github.com/kcat/zdoom 2016-05-18 11:48:27 +02:00
MajorCooke cd3a3d4472 Not like this makes a difference. 2016-05-18 11:19:24 +02:00
MajorCooke 115dbd0b58 - Added A_WeaponOffset(x = 0, y = 32, flags).
- Places the weapon offset by the defined x and y. Both are floats. This stacks with weapon bobbing.
- WOF_KEEPX: Don't change the X offset.
- WOF_KEEPY: Don't change the Y offset.
- WOF_ADD: Add onto instead of replacing the coordinates.
2016-05-18 11:19:24 +02:00
Christoph Oelckers 661c2e5919 - added missing NULL pointer check to ACS's CheckInventory. 2016-05-18 09:39:19 +02:00
Chris Robinson fe966916d7 Set head-relative for sources near the listener
This matches the behavior of the FMOD backend
2016-05-16 17:02:39 -07:00
Christoph Oelckers 9e847c252b - fixed: When linking an actor into the blockmap multiple portal groups, AActor::LinkToWorld would delete the links to the previous nodes for each new group. This was causing random crashes when the affected actor was deleted by the garbage collector. 2016-05-15 23:24:30 +02:00
Christoph Oelckers aff8b00575 - added NULL pointer checks to SpecialDropAction methods that call CheckLocalView. 2016-05-15 09:16:37 +02:00
Christoph Oelckers 6949afc334 - fixed: For allowing an unblocking move, PIT_CheckThing used the wrong actor's position. This was causing monster pile-ups with moving ceilings.
- don't let P_PushUp move any actors with the same z as the pushing actor. This should solve most monster pile-ups, but the entire logic here needs some serious rethinking. The only reason this doesn't cause more problems is some fudging in several other places.
2016-05-14 15:05:06 +02:00
Christoph Oelckers ebca170e73 - fixed a few warnings in OpenAL code. 2016-05-13 10:07:18 +02:00