Professor Hastig
cfb4e4f105
fix file names in mounted directories.
...
This used the normalized file name for access which only works on case insensitive file systems and only as long as no character gets mangled by Unicode normalization.
2024-01-18 07:05:32 +01:00
Ricardo Luís Vaz Silva
b708e16193
fix serialization
2024-01-16 10:27:08 -05:00
Ricardo Luís Vaz Silva
98e6330eaa
allow modeldef flags to be overriden
2024-01-16 10:27:08 -05:00
Major Cooke
d789676b26
Fixed music unpausing when alt-tabbing back.
2024-01-12 16:53:56 +01:00
Christoph Oelckers
04e6eba9e0
activate localization of tabs and text update.
2024-01-11 17:50:26 +01:00
Magnus Norddahl
63f1326e62
Add support for changing the tab labels
2024-01-11 16:52:12 +01:00
Andrey Shustov
0aa140194d
Fix "unexpected end of TTF file" error
...
Changed returnv vector size to 3 by default and set size 5 for WIN32
only.
2024-01-11 16:35:38 +01:00
Rachael Alexanderson
64096658e5
- reverse allowduplicates check since it is a misnomer to what it actually did
2024-01-11 08:02:44 -05:00
Christoph Oelckers
55d90a18dc
fix render API selection
2024-01-10 23:26:45 +01:00
Magnus Norddahl
8cc531e283
Implement mouse event propagation
2024-01-10 23:23:13 +01:00
Magnus Norddahl
a0f52411d3
Add tabs to the launcher window
2024-01-10 17:09:50 +01:00
Christoph Oelckers
c7778b9332
implemented language selection on the IWAD picker.
2024-01-09 20:52:52 +01:00
Christoph Oelckers
eb9e9133c9
use the string table for the picker's texts.
2024-01-09 18:18:51 +01:00
Christoph Oelckers
ab010f9830
Text update.
2024-01-09 18:13:41 +01:00
Christoph Oelckers
f7a4f00177
adapted string table so that it can be initialized without full game data being available.
...
This is for the IWAD picker which runs before many things are known.
2024-01-09 17:22:59 +01:00
Christoph Oelckers
963209e8af
removed external stuff from tarray.h
2024-01-09 16:47:24 +01:00
Christoph Oelckers
0838433d1f
make adjustments to the font substitution and load Japanese and Korean fonts from the Windows font folder.
2024-01-09 16:37:17 +01:00
Ricardo Luís Vaz Silva
b7e5d3d052
rename SPF_STANDALONE_ANIMATIONS to SPF_LOCAL_ANIM
2024-01-09 06:38:08 -05:00
Ricardo Luís Vaz Silva
8ae93fb87f
use map instead of linear search to find texture indices for animation
2024-01-09 06:38:08 -05:00
Ricardo Luís Vaz Silva
3bd80ab8f6
Do the same for Visual Thinkers
2024-01-09 06:38:08 -05:00
Ricardo Luís Vaz Silva
7eab519795
Implement animated particles that aren't tied to the global animation timer
2024-01-09 06:38:08 -05:00
Christoph Oelckers
ea65768e0b
fixed compile errors.
2024-01-07 12:28:21 +01:00
Christoph Oelckers
0e51c5832d
fix compilation
2024-01-07 10:05:03 +01:00
Christoph Oelckers
f13ae3b706
addressed a few things pointed out by static analysis
...
* marking move assignments noexcept
* using [[fallthrough]] consistently.
* getting rid of alloca.
2024-01-07 08:46:47 +01:00
Ricardo Luís Vaz Silva
35e56d3f42
Minor optimizations to VisualThinker
...
* remove duplicated fields
* make native functions use direct calls
* remove unnecessary pointer from particle_t
* create HWSprite directly in Construct
2024-01-06 20:06:57 -05:00
Boondorl
5895b88799
Fixed bytes being written incorrectly
2024-01-06 15:40:31 -05:00
Christoph Oelckers
83aa9388ca
backend update from Raze
...
* moving large allocations off the stack
* use proper printf formatters for size_t and ptrdiff_t.
* adding some missing 'noexcept'.
2024-01-06 15:24:10 +01:00
Boondorl
df9b2cd9bf
Added 64-bit networking support
...
Mainly for use with doubles as ZScript can now take advantage of it. Enforced sizing on ints passed to and read from net functions.
2024-01-05 23:33:15 +01:00
Boondorl
a8e350aed8
Renamed Networking Functions
...
New names more appropriately match the size of the value they write to/read from the stream.
2024-01-05 23:33:15 +01:00
Christoph Oelckers
e3d13af33b
use FSoundID for script provided sounds instead of FString.
2024-01-05 17:41:58 +01:00
inkoalawetrust
ce2a0c9295
Added LightningSound MAPINFO property.
...
Also added a tempSound parameter to ForceLightning(). Allowing for changing the specific sound that particular thunderbolt makes when it hits.
2024-01-05 17:35:03 +01:00
inkoalawetrust
ecdf6f7cb2
Expose ForceLightning() to ZScript.
...
This makes it possible to call the function in ZScript without the Light_ForceLightning special.
2024-01-05 17:35:03 +01:00
Christoph Oelckers
a020b8c2f5
do not compile the first shader in the shader manager's constructor
...
This was crashing with the move of the V_Init2 call. Instead do it when we first render something so that we can open the window without immediately making the full backend operational.
This was only working on GLES because it performs lazy shader compilation.
2024-01-05 16:55:11 +01:00
Magnus Norddahl
8ad15de138
Remember last selected item
2024-01-05 16:43:56 +01:00
Professor Hastig
c446af41ae
fixed TArray::push_back
2024-01-05 16:42:40 +01:00
Professor Hastig
8cec6094d2
open the main game window earlier in the startup procedure.
2024-01-05 16:42:29 +01:00
Boondorl
4b3cfc6ab7
Converted NetworkBuffer to Object
...
Fixed a memory leak with _buffer in DNetworkBuffer. Added more wrapper functions to ZScript for basic scenarios.
2024-01-05 16:42:13 +01:00
Boondorl
b8b322f4ce
Added wrapper functions for adding and reading arrays
2024-01-05 16:42:13 +01:00
Boondorl
202d0d747f
Added NetworkBuffer
...
Allows for a command to be built before sending it off. Added wrapper functions for certain data types. Changed command from a number to a Name.
2024-01-05 16:42:13 +01:00
Boondorl
9565c94cd2
Added SendNetworkCommand
...
Allows for a custom message to be sent over the network without the need for SendNetworkEvent. This includes all the possible valid types of byte, word, long, float, and string.
2024-01-05 16:42:13 +01:00
Christoph Oelckers
c62ecc44e2
eliminated the small white part of the initial window content after the IWAD picker.
2024-01-04 22:21:27 +01:00
Christoph Oelckers
9ced091b19
fixed Linux include
2024-01-04 21:10:00 +01:00
Christoph Oelckers
e7ac2fe741
moved launcher window out of common.
...
This needs to be different for Raze so it cannot be in shared code.
2024-01-04 20:44:27 +01:00
Christoph Oelckers
a2a7667442
added render backend selection to the new IWAD picker.
...
Unlike VkDoom we still need this.
2024-01-04 19:25:25 +01:00
Christoph Oelckers
15e9c95419
fixed playback of external sound files over cutscenes when started from the console.
2024-01-04 18:22:24 +01:00
Major Cooke
1a860185ee
Exposed viewactive
, allowing checks for overlay automaps.
...
- Made `automapactive` UI scoped since checking this on the play side may cause desyncs.
2024-01-04 07:23:57 -05:00
Major Cooke
f647545c1d
Disabled player sprites when crossing through portals.
2024-01-04 07:23:24 -05:00
Boondorl
cf7654bb5a
Added Z collision detection
2024-01-04 07:17:13 -05:00
Boondorl
fc6191deb9
Added CollidedWith
...
Guarantees a collision happened unlike CanCollideWith. Called in TryMove so it only calls when an actual movement was attempted and not just a potential positional check.
2024-01-04 07:17:13 -05:00
Magnus Norddahl
99fc43932b
Add the additional parameters edit control from the mac version
2024-01-03 16:50:57 +01:00
Magnus Norddahl
b463c8e656
Fix text word wrapping under scrollbar
2024-01-03 16:50:57 +01:00
Magnus Norddahl
e953f3a0c7
Add scrollbar to the log
2024-01-03 16:50:57 +01:00
Christoph Oelckers
e27cbe5bd9
convert more files to UTF-8.
...
It was mostly degree signs causing these issues.
2024-01-02 21:54:29 +01:00
Christoph Oelckers
243006987d
remove old GTK-based Linux picker dialog.
2024-01-02 21:30:28 +01:00
Christoph Oelckers
ec227383ed
fixed bad comment with non-UTF-8 extended character which MSVC warns about when compiling with /utf-8
2024-01-02 21:05:31 +01:00
Rachael Alexanderson
fe005b9159
- add two parameters to GetSpriteTexture: spritenum and framenum, since some states are "####" "#"
2024-01-02 20:59:00 +01:00
Christoph Oelckers
b31ae22f25
fixed loading of 7z files.
2024-01-02 20:50:45 +01:00
Christoph Oelckers
f5c4964902
use a more complete font did some primitive font substitution logic.
...
NotoSans was chosen because it contains all Latin, Cyrillic and Greek characters in one file.
To test the substitution the separate font files for Armenian and Georgian were also added, even though the languages have not been translated.
2024-01-02 18:58:39 +01:00
Christoph Oelckers
4afe1686da
hide the old main window as it no longer contains the startup.
2024-01-02 17:23:05 +01:00
Christoph Oelckers
2431d214e6
adapt widget reader to new resource file API.
2024-01-02 17:05:13 +01:00
Magnus Norddahl
2863c89af7
Hook up the zwidget launcher window on Linux
2024-01-02 16:56:19 +01:00
Magnus Norddahl
426837e7d4
Implement the timer class
...
Support calling ShowNetStartPane multiple times
2024-01-02 16:55:52 +01:00
Magnus Norddahl
efde75877d
Fix the abort button
2024-01-02 16:55:52 +01:00
Magnus Norddahl
16e578a0f8
Implement NetStartWindow
...
# Conflicts:
# src/p_setup.cpp
2024-01-02 16:55:52 +01:00
Magnus Norddahl
da83b546ad
Finish the error window implementation
2024-01-02 16:55:27 +01:00
Magnus Norddahl
19c2ea171d
Implement launcher window base functionality
2024-01-02 16:55:27 +01:00
Magnus Norddahl
787eb625e5
Use a better font
...
# Conflicts:
# wadsrc/static/newmenufont.ttf
2024-01-02 16:55:26 +01:00
Magnus Norddahl
71ff4d3685
Load widget resources from lumps
...
Add banner
2024-01-02 16:55:17 +01:00
Magnus Norddahl
3f50136c8d
Create initial error and netstart windows
2024-01-02 16:55:17 +01:00
Magnus Norddahl
787d18e12b
Add launcher window
2024-01-02 16:55:17 +01:00
Magnus Norddahl
e7285cd6d9
Theme the caption bar when playing windowed mode
2024-01-02 16:54:51 +01:00
Christoph Oelckers
5b90b2d80c
account for resorted directories when accessing the local file path array in file_directory.cpp
2023-12-31 23:39:58 +01:00
Major Cooke
d4952fa3f2
fix VisualThinkers crashing on spawn when level is frozen
2023-12-30 23:19:39 -05:00
Major Cooke
8060b147d0
Fixed CF_SCALEDNOLERP having the wrong value.
2023-12-28 17:12:43 +01:00
Professor Hastig
16e8e71971
fixed infinite recursion in vid_preferbackend.
2023-12-28 17:11:17 +01:00
Professor Hastig
51e014c858
do MIDI device lookup by lump index as well, for the same reasons as doing it for the volume.
2023-12-28 17:10:33 +01:00
Christoph Oelckers
eb2f263803
perform music volume lookup by lump number instead of name.
...
This way any setting will work for both short and long file names of the same content.
2023-12-27 20:08:22 +01:00
Christoph Oelckers
958303556f
warnings and debug code cleanup
2023-12-26 22:16:21 +01:00
Christoph Oelckers
133b415b84
music volume.
...
* this now applies the factor to the source data instead of setting a gain factor in OpenAL to allow better control
* $musicvolume will now also accept values in dB, by postfixing the parameter with 'dB'.
* removed some useless cruft from the automatic replay gain handling.
2023-12-26 22:01:51 +01:00
Cacodemon345
a368588db6
Export FScanner parser to ZScript as ScriptScanner
2023-12-25 10:52:56 +01:00
Christoph Oelckers
fd9b762106
moved animlib to thirdparty folder.
2023-12-25 08:45:47 +01:00
Christoph Oelckers
df35d6c7ea
fixed MBF21's instant death sector types.
2023-12-24 12:24:55 +01:00
Christoph Oelckers
59b0b0620a
got rid of the redundant copy of alext.h
2023-12-24 09:15:41 +01:00
Christoph Oelckers
36651fffaa
deleted unused toWide declaration from file_directory.cpp
2023-12-24 08:51:52 +01:00
Christoph Oelckers
baa9251741
simplified the directory reader a little bit
...
* we do not need to make a second allocation for the systemFilePath
* as systemFilePath is never null, there is no need to check for that case.
* moved systemFilePath into a separate array to save memory on other file types.
2023-12-24 08:35:47 +01:00
Vasilii Shirokii
f8dcc33e6d
Code style
2023-12-24 08:22:40 +01:00
Vasilii Shirokii
90d672e345
Maintain the actual on-disk path (FResourceEntry::SystemFilePath) for the directory filesystem, because the FResourceEntry::FileName can be modified by game filter-s
2023-12-24 08:22:40 +01:00
Christoph Oelckers
97c04357f1
fixed alternative parts of vectors.h
...
Not relevant for GZDoom itself but let's keep things tidy.
2023-12-21 22:11:53 +01:00
Christoph Oelckers
d2c395757c
fixed bad setup in FileData constructor.
2023-12-21 17:14:56 +01:00
Major Cooke
751ee7390b
Fixed incorrect offsetting for SpriteOffset.
2023-12-20 17:50:36 -05:00
Ignacio Taranto
e572bb8db3
Fix Zip file modification timestamps
...
The problem was that `time_to_dos` was putting the last modification
file date first and the time second. This was causing the date to be
interpreted as the time and vice versa when reading the Zip file.
See: https://github.com/ZDoom/gzdoom/issues/2306
2023-12-20 23:26:52 +01:00
Christoph Oelckers
3f05f38a60
fix max health for Doom's health bonus with Dehacked modifications present.
2023-12-20 00:11:09 +01:00
Christoph Oelckers
a31cfa97e4
fixed typo in FZipFile::GetRawData.
...
This one caused incompletely loaded savegames.
2023-12-20 00:06:49 +01:00
Christoph Oelckers
d11bf52831
fixed crash with files from directories.
2023-12-19 19:09:35 +01:00
Christoph Oelckers
273f7c55bc
fixed some filesystem issues with directories and compression.
2023-12-17 17:15:14 +01:00
Christoph Oelckers
efef4bdfd1
addressed a few warnings in the filesystem code.
2023-12-17 13:32:44 +01:00
Christoph Oelckers
aec7feb48a
add 'noexcept' to two functions.
2023-12-16 11:48:08 +01:00
Christoph Oelckers
633c09a3bb
de-inlined two functions that were generating too much code.
2023-12-16 10:58:04 +01:00
Christoph Oelckers
08614613be
for memory backed files, let FResourceFile::Read return a reference to the backing store instead of copying the data.
2023-12-16 10:54:31 +01:00
Christoph Oelckers
d45ca8151f
added another missing include
2023-12-16 08:58:46 +01:00