Commit graph

18902 commits

Author SHA1 Message Date
Professor Hastig
cfb4e4f105 fix file names in mounted directories.
This used the normalized file name for access which only works on case insensitive file systems and only as long as no character gets mangled by Unicode normalization.
2024-01-18 07:05:32 +01:00
Ricardo Luís Vaz Silva
b708e16193 fix serialization 2024-01-16 10:27:08 -05:00
Ricardo Luís Vaz Silva
98e6330eaa allow modeldef flags to be overriden 2024-01-16 10:27:08 -05:00
Major Cooke
d789676b26 Fixed music unpausing when alt-tabbing back. 2024-01-12 16:53:56 +01:00
Christoph Oelckers
04e6eba9e0 activate localization of tabs and text update. 2024-01-11 17:50:26 +01:00
Magnus Norddahl
63f1326e62 Add support for changing the tab labels 2024-01-11 16:52:12 +01:00
Andrey Shustov
0aa140194d Fix "unexpected end of TTF file" error
Changed returnv vector size to 3 by default and set size 5 for WIN32
only.
2024-01-11 16:35:38 +01:00
Rachael Alexanderson
64096658e5
- reverse allowduplicates check since it is a misnomer to what it actually did 2024-01-11 08:02:44 -05:00
Christoph Oelckers
55d90a18dc fix render API selection 2024-01-10 23:26:45 +01:00
Magnus Norddahl
8cc531e283 Implement mouse event propagation 2024-01-10 23:23:13 +01:00
Magnus Norddahl
a0f52411d3 Add tabs to the launcher window 2024-01-10 17:09:50 +01:00
Christoph Oelckers
c7778b9332 implemented language selection on the IWAD picker. 2024-01-09 20:52:52 +01:00
Christoph Oelckers
eb9e9133c9 use the string table for the picker's texts. 2024-01-09 18:18:51 +01:00
Christoph Oelckers
ab010f9830 Text update. 2024-01-09 18:13:41 +01:00
Christoph Oelckers
f7a4f00177 adapted string table so that it can be initialized without full game data being available.
This is for the IWAD picker which runs before many things are known.
2024-01-09 17:22:59 +01:00
Christoph Oelckers
963209e8af removed external stuff from tarray.h 2024-01-09 16:47:24 +01:00
Christoph Oelckers
0838433d1f make adjustments to the font substitution and load Japanese and Korean fonts from the Windows font folder. 2024-01-09 16:37:17 +01:00
Ricardo Luís Vaz Silva
b7e5d3d052 rename SPF_STANDALONE_ANIMATIONS to SPF_LOCAL_ANIM 2024-01-09 06:38:08 -05:00
Ricardo Luís Vaz Silva
8ae93fb87f use map instead of linear search to find texture indices for animation 2024-01-09 06:38:08 -05:00
Ricardo Luís Vaz Silva
3bd80ab8f6 Do the same for Visual Thinkers 2024-01-09 06:38:08 -05:00
Ricardo Luís Vaz Silva
7eab519795 Implement animated particles that aren't tied to the global animation timer 2024-01-09 06:38:08 -05:00
Christoph Oelckers
ea65768e0b fixed compile errors. 2024-01-07 12:28:21 +01:00
Christoph Oelckers
0e51c5832d fix compilation 2024-01-07 10:05:03 +01:00
Christoph Oelckers
f13ae3b706 addressed a few things pointed out by static analysis
* marking move assignments noexcept
* using [[fallthrough]] consistently.
* getting rid of alloca.
2024-01-07 08:46:47 +01:00
Ricardo Luís Vaz Silva
35e56d3f42 Minor optimizations to VisualThinker
* remove duplicated fields
* make native functions use direct calls
* remove unnecessary pointer from particle_t
* create HWSprite directly in Construct
2024-01-06 20:06:57 -05:00
Boondorl
5895b88799 Fixed bytes being written incorrectly 2024-01-06 15:40:31 -05:00
Christoph Oelckers
83aa9388ca backend update from Raze
* moving large allocations off the stack
* use proper printf formatters for size_t and ptrdiff_t.
* adding some missing 'noexcept'.
2024-01-06 15:24:10 +01:00
Boondorl
df9b2cd9bf Added 64-bit networking support
Mainly for use with doubles as ZScript can now take advantage of it. Enforced sizing on ints passed to and read from net functions.
2024-01-05 23:33:15 +01:00
Boondorl
a8e350aed8 Renamed Networking Functions
New names more appropriately match the size of the value they write to/read from the stream.
2024-01-05 23:33:15 +01:00
Christoph Oelckers
e3d13af33b use FSoundID for script provided sounds instead of FString. 2024-01-05 17:41:58 +01:00
inkoalawetrust
ce2a0c9295 Added LightningSound MAPINFO property.
Also added a tempSound parameter to ForceLightning(). Allowing for changing the specific sound that particular thunderbolt makes when it hits.
2024-01-05 17:35:03 +01:00
inkoalawetrust
ecdf6f7cb2 Expose ForceLightning() to ZScript.
This makes it possible to call the function in ZScript without the Light_ForceLightning special.
2024-01-05 17:35:03 +01:00
Christoph Oelckers
a020b8c2f5 do not compile the first shader in the shader manager's constructor
This was crashing with the move of the V_Init2 call. Instead do it when we first render something so that we can open the window without immediately making the full backend operational.
This was only working on GLES because it performs lazy shader compilation.
2024-01-05 16:55:11 +01:00
Magnus Norddahl
8ad15de138 Remember last selected item 2024-01-05 16:43:56 +01:00
Professor Hastig
c446af41ae fixed TArray::push_back 2024-01-05 16:42:40 +01:00
Professor Hastig
8cec6094d2 open the main game window earlier in the startup procedure. 2024-01-05 16:42:29 +01:00
Boondorl
4b3cfc6ab7 Converted NetworkBuffer to Object
Fixed a memory leak with _buffer in DNetworkBuffer. Added more wrapper functions to ZScript for basic scenarios.
2024-01-05 16:42:13 +01:00
Boondorl
b8b322f4ce Added wrapper functions for adding and reading arrays 2024-01-05 16:42:13 +01:00
Boondorl
202d0d747f Added NetworkBuffer
Allows for a command to be built before sending it off. Added wrapper functions for certain data types. Changed command from a number to a Name.
2024-01-05 16:42:13 +01:00
Boondorl
9565c94cd2 Added SendNetworkCommand
Allows for a custom message to be sent over the network without the need for SendNetworkEvent. This includes all the possible valid types of byte, word, long, float, and string.
2024-01-05 16:42:13 +01:00
Christoph Oelckers
c62ecc44e2 eliminated the small white part of the initial window content after the IWAD picker. 2024-01-04 22:21:27 +01:00
Christoph Oelckers
9ced091b19 fixed Linux include 2024-01-04 21:10:00 +01:00
Christoph Oelckers
e7ac2fe741 moved launcher window out of common.
This needs to be different for Raze so it cannot be in shared code.
2024-01-04 20:44:27 +01:00
Christoph Oelckers
a2a7667442 added render backend selection to the new IWAD picker.
Unlike VkDoom we still need this.
2024-01-04 19:25:25 +01:00
Christoph Oelckers
15e9c95419 fixed playback of external sound files over cutscenes when started from the console. 2024-01-04 18:22:24 +01:00
Major Cooke
1a860185ee Exposed viewactive, allowing checks for overlay automaps.
- Made `automapactive` UI scoped since checking this on the play side may cause desyncs.
2024-01-04 07:23:57 -05:00
Major Cooke
f647545c1d Disabled player sprites when crossing through portals. 2024-01-04 07:23:24 -05:00
Boondorl
cf7654bb5a Added Z collision detection 2024-01-04 07:17:13 -05:00
Boondorl
fc6191deb9 Added CollidedWith
Guarantees a collision happened unlike CanCollideWith. Called in TryMove so it only calls when an actual movement was attempted and not just a potential positional check.
2024-01-04 07:17:13 -05:00
Magnus Norddahl
99fc43932b Add the additional parameters edit control from the mac version 2024-01-03 16:50:57 +01:00
Magnus Norddahl
b463c8e656 Fix text word wrapping under scrollbar 2024-01-03 16:50:57 +01:00
Magnus Norddahl
e953f3a0c7 Add scrollbar to the log 2024-01-03 16:50:57 +01:00
Christoph Oelckers
e27cbe5bd9 convert more files to UTF-8.
It was mostly degree signs causing these issues.
2024-01-02 21:54:29 +01:00
Christoph Oelckers
243006987d remove old GTK-based Linux picker dialog. 2024-01-02 21:30:28 +01:00
Christoph Oelckers
ec227383ed fixed bad comment with non-UTF-8 extended character which MSVC warns about when compiling with /utf-8 2024-01-02 21:05:31 +01:00
Rachael Alexanderson
fe005b9159 - add two parameters to GetSpriteTexture: spritenum and framenum, since some states are "####" "#" 2024-01-02 20:59:00 +01:00
Christoph Oelckers
b31ae22f25 fixed loading of 7z files. 2024-01-02 20:50:45 +01:00
Christoph Oelckers
f5c4964902 use a more complete font did some primitive font substitution logic.
NotoSans was chosen because it contains all Latin, Cyrillic and Greek characters in one file.
To test the substitution the separate font files for Armenian and Georgian were also added, even though the languages have not been translated.
2024-01-02 18:58:39 +01:00
Christoph Oelckers
4afe1686da hide the old main window as it no longer contains the startup. 2024-01-02 17:23:05 +01:00
Christoph Oelckers
2431d214e6 adapt widget reader to new resource file API. 2024-01-02 17:05:13 +01:00
Magnus Norddahl
2863c89af7 Hook up the zwidget launcher window on Linux 2024-01-02 16:56:19 +01:00
Magnus Norddahl
426837e7d4 Implement the timer class
Support calling ShowNetStartPane multiple times
2024-01-02 16:55:52 +01:00
Magnus Norddahl
efde75877d Fix the abort button 2024-01-02 16:55:52 +01:00
Magnus Norddahl
16e578a0f8 Implement NetStartWindow
# Conflicts:
#	src/p_setup.cpp
2024-01-02 16:55:52 +01:00
Magnus Norddahl
da83b546ad Finish the error window implementation 2024-01-02 16:55:27 +01:00
Magnus Norddahl
19c2ea171d Implement launcher window base functionality 2024-01-02 16:55:27 +01:00
Magnus Norddahl
787eb625e5 Use a better font
# Conflicts:
#	wadsrc/static/newmenufont.ttf
2024-01-02 16:55:26 +01:00
Magnus Norddahl
71ff4d3685 Load widget resources from lumps
Add banner
2024-01-02 16:55:17 +01:00
Magnus Norddahl
3f50136c8d Create initial error and netstart windows 2024-01-02 16:55:17 +01:00
Magnus Norddahl
787d18e12b Add launcher window 2024-01-02 16:55:17 +01:00
Magnus Norddahl
e7285cd6d9 Theme the caption bar when playing windowed mode 2024-01-02 16:54:51 +01:00
Christoph Oelckers
5b90b2d80c account for resorted directories when accessing the local file path array in file_directory.cpp 2023-12-31 23:39:58 +01:00
Major Cooke
d4952fa3f2 fix VisualThinkers crashing on spawn when level is frozen 2023-12-30 23:19:39 -05:00
Major Cooke
8060b147d0 Fixed CF_SCALEDNOLERP having the wrong value. 2023-12-28 17:12:43 +01:00
Professor Hastig
16e8e71971 fixed infinite recursion in vid_preferbackend. 2023-12-28 17:11:17 +01:00
Professor Hastig
51e014c858 do MIDI device lookup by lump index as well, for the same reasons as doing it for the volume. 2023-12-28 17:10:33 +01:00
Christoph Oelckers
eb2f263803 perform music volume lookup by lump number instead of name.
This way any setting will work for both short and long file names of the same content.
2023-12-27 20:08:22 +01:00
Christoph Oelckers
958303556f warnings and debug code cleanup 2023-12-26 22:16:21 +01:00
Christoph Oelckers
133b415b84 music volume.
* this now applies the factor to the source data instead of setting a gain factor in OpenAL to allow better control
* $musicvolume will now also accept values in dB,  by postfixing the parameter with 'dB'.
* removed some useless cruft from the automatic replay gain handling.
2023-12-26 22:01:51 +01:00
Cacodemon345
a368588db6 Export FScanner parser to ZScript as ScriptScanner 2023-12-25 10:52:56 +01:00
Christoph Oelckers
fd9b762106 moved animlib to thirdparty folder. 2023-12-25 08:45:47 +01:00
Christoph Oelckers
df35d6c7ea fixed MBF21's instant death sector types. 2023-12-24 12:24:55 +01:00
Christoph Oelckers
59b0b0620a got rid of the redundant copy of alext.h 2023-12-24 09:15:41 +01:00
Christoph Oelckers
36651fffaa deleted unused toWide declaration from file_directory.cpp 2023-12-24 08:51:52 +01:00
Christoph Oelckers
baa9251741 simplified the directory reader a little bit
* we do not need to make a second allocation for the systemFilePath
* as systemFilePath is never null, there is no need to check for that case.
* moved systemFilePath into a separate array to save memory on other file types.
2023-12-24 08:35:47 +01:00
Vasilii Shirokii
f8dcc33e6d Code style 2023-12-24 08:22:40 +01:00
Vasilii Shirokii
90d672e345 Maintain the actual on-disk path (FResourceEntry::SystemFilePath) for the directory filesystem, because the FResourceEntry::FileName can be modified by game filter-s 2023-12-24 08:22:40 +01:00
Christoph Oelckers
97c04357f1 fixed alternative parts of vectors.h
Not relevant for GZDoom itself but let's keep things tidy.
2023-12-21 22:11:53 +01:00
Christoph Oelckers
d2c395757c fixed bad setup in FileData constructor. 2023-12-21 17:14:56 +01:00
Major Cooke
751ee7390b Fixed incorrect offsetting for SpriteOffset. 2023-12-20 17:50:36 -05:00
Ignacio Taranto
e572bb8db3 Fix Zip file modification timestamps
The problem was that `time_to_dos` was putting the last modification
file date first and the time second. This was causing the date to be
interpreted as the time and vice versa when reading the Zip file.

See: https://github.com/ZDoom/gzdoom/issues/2306
2023-12-20 23:26:52 +01:00
Christoph Oelckers
3f05f38a60 fix max health for Doom's health bonus with Dehacked modifications present. 2023-12-20 00:11:09 +01:00
Christoph Oelckers
a31cfa97e4 fixed typo in FZipFile::GetRawData.
This one caused incompletely loaded savegames.
2023-12-20 00:06:49 +01:00
Christoph Oelckers
d11bf52831 fixed crash with files from directories. 2023-12-19 19:09:35 +01:00
Christoph Oelckers
273f7c55bc fixed some filesystem issues with directories and compression. 2023-12-17 17:15:14 +01:00
Christoph Oelckers
efef4bdfd1 addressed a few warnings in the filesystem code. 2023-12-17 13:32:44 +01:00
Christoph Oelckers
aec7feb48a add 'noexcept' to two functions. 2023-12-16 11:48:08 +01:00
Christoph Oelckers
633c09a3bb de-inlined two functions that were generating too much code. 2023-12-16 10:58:04 +01:00
Christoph Oelckers
08614613be for memory backed files, let FResourceFile::Read return a reference to the backing store instead of copying the data. 2023-12-16 10:54:31 +01:00
Christoph Oelckers
d45ca8151f added another missing include 2023-12-16 08:58:46 +01:00