Christoph Oelckers
a1026ff037
This is 2.3.2.
2017-01-11 01:24:16 +01:00
Christoph Oelckers
98adc98e56
- fixed the railgun's spiral duration was set incorrectly.
2017-01-11 01:23:08 +01:00
Christoph Oelckers
b7460144b6
- fixed: Stairs_BuildUpDoomCrush wasn't in the special dispatcher list.
2017-01-11 01:14:26 +01:00
Christoph Oelckers
5ec33de8a7
- removed r_columnmethod 1 because the code was broken and already gone from QZDoom.
2017-01-11 01:14:26 +01:00
Christoph Oelckers
ff9513a814
Revert "- fixed: The stair builder code tried to access a member of a null pointer after finding no more stair sectors."
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This reverts commit 9eb2730328
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This fix doesn't apply to 'maint'.
2017-01-10 22:21:57 +01:00
Christoph Oelckers
62648ca29c
- fixed: 'stat music' tried to access a non-existent stream decoder for any music played through Timidity++ on OpenAL.
2017-01-10 22:20:23 +01:00
Christoph Oelckers
bc6530a3ce
- fixed: Any inventory item that is about to be placed in an inventory must stop all its sounds.
2017-01-10 22:20:23 +01:00
Christoph Oelckers
1061b34721
- added global per-mod precaching lists, to be defined in MAPINFO's Gameinfo section.
2017-01-10 22:20:22 +01:00
Christoph Oelckers
92c815074b
- added a workaround for a crashing condition in FThinkerIterator.
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It can actually happen that the thinker chain gets broken if an actor being iterated happens to destroy the immediately following actor in the chain as well. In that case both actors lose their chain links and the iterator cannot advance any further, the only solution to avoid a crash is to terminate the iteration of the current list.
2017-01-10 22:20:22 +01:00
Christoph Oelckers
9eb2730328
- fixed: The stair builder code tried to access a member of a null pointer after finding no more stair sectors.
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# Conflicts:
# src/p_floor.cpp
2017-01-10 22:20:21 +01:00
Edoardo Prezioso
ea29e45ef5
- Fixed the wrong handling of empty command line argument.
2017-01-10 22:19:57 +01:00
Christoph Oelckers
9a94613f55
- fixed: The Windows CreateFramebuffer methods need to check the desired screen size for an actual resolution when switching to fullscreen.
2017-01-09 21:39:36 +01:00
alexey.lysiuk
284ebd13b5
Autoaim is now updated when adjusting slider with mouse
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Fixes #208 Autoaim slider in Player Setup does not save if changed with cursor
2017-01-09 21:39:36 +01:00
Christoph Oelckers
5c14b80c8e
- copied sight check fix.
2017-01-09 21:39:17 +01:00
Christoph Oelckers
80374383a0
- fixed: Particles should disappear if their alpha goes below zero.
2017-01-08 19:45:37 +01:00
Christoph Oelckers
6f50708651
- fixed: A single sight check iteration may not succeed if origin and end point are in different portal groups. All those may do is collect more portals.
2017-01-08 19:45:36 +01:00
Christoph Oelckers
f2ef270042
- fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all.
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- fixed several occurences where an 'override' qualifier was missing.
2017-01-08 19:45:36 +01:00
Christoph Oelckers
748b1a6f66
- fixed bad variable assignment in Heresiarch.
2017-01-08 19:45:36 +01:00
Christoph Oelckers
0bdc2f59ad
- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
2017-01-08 19:45:09 +01:00
Christoph Oelckers
7f59f00f59
- this is version 2.3.1
2017-01-07 14:30:26 +01:00
Christoph Oelckers
7cf7ebaf6d
- fixed: A_SetInventory must check for voodoo dolls and delegate the action to the real player because it will always break the real player's inventory if done so.
2017-01-07 14:29:04 +01:00
Christoph Oelckers
362551e58d
- floatified the translucency values in particle_t to elimintate the gross inaccuracies with fadeout time.
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- widened ttl variable in particle_t to short to allow longer living particles than 6 seconds.
- reordered fields in particle_t to reduce struct size a bit.
2017-01-07 13:13:16 +01:00
Christoph Oelckers
8b001956ad
- fixed: initialization of local vector variables did not properly allocate registers if the initializer was a subelement of another local vector variable.
2017-01-07 11:36:57 +01:00
Christoph Oelckers
fd0681edda
- fixed some edge cases with visible player sprites through non-static line portals. This required reinstating some code which I thought was no longer needed.
2017-01-07 01:07:35 +01:00
Christoph Oelckers
76153dbccc
- let the prediction code handle all 4 threaded lists an actor gets linked into.
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This is mostly a straight refactoring of the existing code to work independently of specific member variables in the involved classes, using a bit of template magic to avoid redundancy and moving the work code into subfunctions.
It still needs some testing to see if it a) helps fix the crash issues and b) doesn't break anything-
2017-01-06 18:20:36 +01:00
Christoph Oelckers
6c1fcdc34b
- use a memory arena to allocate msecnodes.
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These are rather small and extremely frequently allocated, so they are prime candidates for memory arena, because it not only avoids fragmentation and internal overhead due to mass allocation of small memory blocks but it also makes it a lot faster to free the memory when finishing a level.
2017-01-06 18:20:36 +01:00
Christoph Oelckers
09419524f7
- moved the msecnode code to its own file.
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Note that this originates from Boom so it needs to keep the Doom license.
2017-01-06 18:20:35 +01:00
Christoph Oelckers
7af6bb4da0
- renamed a few variables for clarity.
2017-01-06 18:20:35 +01:00
alexey.lysiuk
3dcbbcb514
Added virtual destructor to FPresentShaderBase class
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No more 'delete called on non-final class that has virtual functions but non-virtual destructor' warnings reported by GCC/Clang
2017-01-06 18:20:35 +01:00
Christoph Oelckers
9aa49a9199
- fixed uninitialized variable warning in codegen.cpp
2017-01-06 18:20:34 +01:00
Christoph Oelckers
b865e9ce02
- only print GL extensions to the log, but not to the console.
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The list has become so long by now that it's more of a distraction than help. Besides, searching on-screen for specific extensions is futile anyway.
2017-01-06 18:20:34 +01:00
Christoph Oelckers
50af195e45
- fixed check for Mesa driver.
2017-01-05 11:50:45 +01:00
Christoph Oelckers
aa356fcd00
- fixed: The CheckReturn check for FxSwitchStatement was not strict enough.
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It may only return true if there is no default case because without that any non-matching value will go past the statement.
2017-01-05 11:45:18 +01:00
Christoph Oelckers
303a192349
- fixed: portal offsets at frame start were not applied to ViewActorPos.
2017-01-05 11:45:18 +01:00
Christoph Oelckers
40cc745424
- fixed: The default minimum and maximum distances for A_Teleport were swapped.
2017-01-05 11:45:17 +01:00
Rachael Alexanderson
25b8370ae2
- Made WadSmoosh detection a lot stricter.
2017-01-05 11:45:17 +01:00
Rachael Alexanderson
ddac3fa391
- Wildweasel pointed out that WadSmoosh generates a "SMOOSHED" lump. http://forum.zdoom.org/viewtopic.php?p=967226#p967226
2017-01-05 11:45:16 +01:00
Rachael Alexanderson
b5bc84feea
- Made WadSmoosh detection more flexible (since it doesn't necessarily require MAP01 to be present).
2017-01-05 11:45:16 +01:00
Rachael Alexanderson
8da48c8697
- Added Wadsmoosh detection.
2017-01-05 11:45:16 +01:00
Christoph Oelckers
5418021e46
- fixed: Dehacked must flag all states it touched for use in weapons.
2017-01-05 11:45:15 +01:00
Christoph Oelckers
4f868f53b1
- completed attenuation for Heretic. A few items were intentionally left unattenuated.
2017-01-05 11:45:15 +01:00
Christoph Oelckers
1f80203638
- fixed a few Freedoom light definitions.
2017-01-05 11:45:15 +01:00
Christoph Oelckers
73433566ef
- fixed: 'out' parameters must always allocate an address register, regardless of type.
2017-01-05 11:45:14 +01:00
Christoph Oelckers
4fb44dffeb
- disabled OpenGL 3.0 on the Open Source Mesa driver for Linux because it appears to be broken.
2017-01-05 11:45:14 +01:00
Christoph Oelckers
f8fa6294d2
- added attenuation to ca. 40% of Heretic's light definitions.
2017-01-05 11:45:13 +01:00
Christoph Oelckers
28f9e0314e
- fixed typo in A_BrainSpit.
2017-01-05 11:45:13 +01:00
Christoph Oelckers
76c9ca89bd
- fixed: The check for explicitly not splitting wall polygons at seg vertices was inverted.
2017-01-05 11:45:13 +01:00
Christoph Oelckers
a87d984c47
- fixed: The conditional operator could clobber a local variable if it was the result of the true expression.
2017-01-02 22:31:02 +01:00
Christoph Oelckers
b7dc899cfe
- fixed: PPointer was unable to handle pointers to class types for savegames.
2017-01-02 22:31:02 +01:00
Christoph Oelckers
9f4abcec89
- use the attenuated light definitions from QZDoom.
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- apply them also to Freedoom.
- to compensate for the increase in light size required for attenuated lights to look correct, when running in legacy mode, they to be reduced in size to 2/3 of their defined size because the textured lighting method does not support real attenuation.
- removed the ancient size limit of 255 for light sizes which comes from a time when args were bytes.
2017-01-02 11:41:27 +01:00