alexey.lysiuk
6aea7694bc
- updated LZMA to 21.07
...
https://www.7-zip.org/sdk.html
https://www.7-zip.org/a/lzma2107.7z
2022-01-01 15:58:40 +02:00
Rachael Alexanderson
0947f60c3b
- move and copy SHT2E0 into the game-appropriate filter for Doom 2 games and wadsmoosh
2021-12-28 12:03:32 -05:00
Christoph Oelckers
dae8793066
- moved Chex1 widescreen assets to the proper place.
2021-12-28 16:33:42 +01:00
Player701
f02060f822
- Fixed crash with Scroll_Texture_Offsets with non-zero tag
2021-12-27 15:34:27 +01:00
drfrag
2945e10a0e
- More wrong tracer flags in ActorMover.
2021-12-24 16:37:58 +01:00
drfrag
395b5695ad
- Fixed: ActorMover was not changing its tracer's flags.
2021-12-23 21:28:27 +01:00
Major Cooke
b4c74fabd3
Added NoTrim support for ANIMDEFS, same syntax as TEXTURES outside a definition.
2021-12-14 15:22:01 +01:00
Major Cooke
bbd91be5d5
Added NoTrim for TEXTURES.
...
- This can be applied either in or outside of a definition of a sprite.
- Simply adding "NoTrim" inside a definition will apply it.
- Syntax outside of a sprite is `NoTrim <SpriteName>`.
2021-12-14 15:22:01 +01:00
Player701
2ce5b49cab
- Exported the "paused" global variable to ZScript
2021-12-06 16:26:34 +01:00
drfrag
bb8534ed00
Fix LZMA compilation with VS 32 bit.
...
(patch by Igor Pavlov)
2021-11-29 16:17:47 +01:00
Sean Baggaley
bf1577a984
ACS: fixed an old regression in which printing a map char array did not dereference the given array variable
2021-11-29 07:47:30 +01:00
alexey.lysiuk
9fac6058b7
- enabled LZMA multithreading on all platforms
2021-11-27 17:02:12 +02:00
alexey.lysiuk
121b89306a
- updated LZMA to 21.06
...
https://www.7-zip.org/sdk.html
https://www.7-zip.org/a/lzma2106.7z
2021-11-27 17:00:53 +02:00
Player701
d0697d9801
- Fixed some issues with the scaling feature of DStatusBarCore::DrawString
2021-11-25 15:42:27 +01:00
Emile Belanger
54ad3433b1
GLES: Load default shader if we try to load user shader to avoid crash
2021-11-21 13:14:02 +01:00
Christoph Oelckers
4530a7b583
- minor optimization to last PR to use a FixedBitArray to reduce stack impact of the check array.
2021-11-21 10:10:58 +01:00
Mitch Richters
b1fea228be
- D_ProcessEvents()
: Fix bad setup with delayedevents
array that was holding pointers to items in the events[]
array instead of making a copy.
2021-11-21 10:03:26 +01:00
Mitch Richters
c4f7760ab2
- D_ProcessEvents()
: Delay EV_KeyUp
events until any EV_KeyDown
events for the corresponding key have been processed. This makes the mouse under SDL a lot better.
2021-11-21 10:03:26 +01:00
Rachael Alexanderson
312b5ce66e
- add SDL hint to not minimize the window on focus loss
2021-11-19 15:26:04 +01:00
Rachael Alexanderson
4db7a20f7a
- apply clearscope to ApplyDamageFactor
as well
2021-11-18 21:29:08 -05:00
Xaser Acheron
441b70022d
apply weaponscale relative to baseline
2021-11-15 01:52:49 -06:00
Xaser Acheron
0b93aef776
add WeaponScaleX/WeaponScaleY properties for applying global scaling to a weapon's PSprites
2021-11-14 23:21:07 -06:00
nashmuhandes
2ed99c735d
Merge branch 'lightmaps2' of https://github.com/dpjudas/gzdoom into lightmaps2
2021-11-15 02:56:10 +08:00
Magnus Norddahl
8c54015b4b
Fix upload and sampling bug for array textures in the vulkan backend
2021-11-14 19:53:10 +01:00
nashmuhandes
1570ce9c90
Merge branch 'lightmaps2' of https://github.com/dpjudas/gzdoom into lightmaps2
2021-11-14 22:01:13 +08:00
nashmuhandes
879c514120
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2021-11-14 22:01:03 +08:00
Rachael Alexanderson
01b825b181
- apply clearscope for ApplyDamageFactor - https://forum.zdoom.org/viewtopic.php?f=15&t=73830
2021-11-13 11:07:42 -05:00
Magnus Norddahl
f5c8953fc7
Merge remote-tracking branch 'nash/lightmaps2' into lightmaps2
2021-11-13 05:09:56 +01:00
Magnus Norddahl
d197d19122
Fix light probes not working for maps having no dynamic lights at all
2021-11-13 05:09:25 +01:00
nashmuhandes
e40c927624
Forgot to add the new ZDRayInfo keywords in the UDMF parser
2021-11-12 18:42:37 +08:00
Christoph Oelckers
c598d9bab7
- Backend update from Raze.
...
* TArray extensions
* MSVC setup so that [[deprecated]] emits warnings.
2021-11-12 09:36:46 +01:00
nashmuhandes
9b853dd275
- Remove ALightProbe from the engine (light probes are now stored inside a map's LIGHTMAP lump)
...
- Recognize the new ZDRayInfo UDMF keywords
2021-11-11 19:21:45 +08:00
nashmuhandes
fd744028b8
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2021-11-11 19:18:34 +08:00
mc776
3cce406bd5
gldefs: make soulsphere yellow.
...
https://github.com/freedoom/freedoom/blob/freedoom-0.12.y/sprites/soula0.png
2021-11-11 08:36:24 +01:00
nashmuhandes
bb50aff87f
Merge branch 'lightmaps2' of https://github.com/dpjudas/gzdoom into lightmaps2
2021-11-10 19:58:10 +08:00
nashmuhandes
1b95f2515b
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2021-11-10 19:57:49 +08:00
Kyle Evans
70ea671f01
src: fix i386 build
...
SSE_MATTERS formally went away in 466ed4e8f2
, leaving behind this dead
branch that still needed to happen for 32-bit targets. It was further
broken later with some path restructuring.
2021-11-07 17:18:29 +01:00
Christoph Oelckers
6ee89275ca
- removed the zmusic.dll for ARM.
...
This should be rebuilt from source to get the latest version.
2021-11-06 23:55:16 +01:00
Christoph Oelckers
7f66df2625
- fixed compiler warnings
2021-11-06 23:55:16 +01:00
Magnus Norddahl
5dec391c8c
Merge remote-tracking branch 'gzdoom/master' into lightmaps2
2021-11-04 23:59:00 +01:00
Rachael Alexanderson
fba5c7884d
- add LoadBrightmaps
, LoadLights
, and LoadWidescreen
directives for IWADINFO
- these function exactly the same as their GAMEINFO
equivalents.
2021-11-03 18:41:33 -04:00
alexey.lysiuk
8db550d251
- fixed compilation of POSIX Debug targets
...
src/rendering/2d/f_wipe.cpp:291: undefined reference to `Wiper_Melt::HEIGHT'
2021-10-30 15:58:07 +03:00
drfrag
5ca3ab3fc9
- Fix abort with dir command and empty string on Windows.
2021-10-30 12:46:36 +02:00
Christoph Oelckers
ce99cda019
- fixed compilation on non-Windows.
...
In this header we must explicitly use the std:: namespace for min/max.
2021-10-30 11:38:20 +02:00
Christoph Oelckers
77d74a11d1
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
Christoph Oelckers
eb69bbcae0
- replaced MIN/MAX in common code.
2021-10-30 10:46:17 +02:00
Christoph Oelckers
07a181090b
- missed some MAX's.
2021-10-30 10:45:58 +02:00
Christoph Oelckers
75c8e0af7c
- use the standard library's 'clamp' function instead of our homegrown variant.
2021-10-30 10:21:50 +02:00
Christoph Oelckers
1d0aed219e
- replaced MIN/MAX in all non-common code.
2021-10-30 10:16:52 +02:00
Christoph Oelckers
226666ce7f
- replaced MIN/MAX with min/max from the C++ standard library in the software renderer
2021-10-30 10:08:11 +02:00