Christoph Oelckers
8f07ab87c8
- make sure that incomplete multipatch textures are technically complete.
...
They need a valid FTexture backing them and should have their name cleared so that nothing references them by accident.
2020-06-02 20:15:55 +02:00
Christoph Oelckers
8480a390a1
- synced texture sampler setup fixes from Raze.
2020-06-02 11:45:34 +02:00
Christoph Oelckers
83153efcad
- refixed translations on Vulkan.
2020-06-02 11:41:49 +02:00
Christoph Oelckers
ff99dfbbc6
Merge branch 'master' of https://github.com/coelckers/gzdoom
2020-05-31 23:38:17 +02:00
Christoph Oelckers
4c11b01588
- backend sync with Raze.
2020-05-31 23:37:11 +02:00
Hugo Locurcio
80c5b4d37b
Add a cvar to control weapon bobbing while firing
...
This simulates a feature found in Crispy Doom, which keeps the
weapon bobbing while firing. This leads to a "smoother" appearance
which may look a bit prettier to some people.
The default value of 0 preserves the old behavior.
2020-05-31 23:12:11 +02:00
drfrag
8c539539df
- Fixed crash on maps with out of range sidedef and sector numbers, adapted from PRBoom.
2020-05-29 18:59:58 +02:00
Christoph Oelckers
b60fd4d8bc
- removed redundant TextureFilterChanged method from DFrameBuffer.
2020-05-29 11:53:37 +02:00
Christoph Oelckers
5861fdd4bd
- minor cleanup of FHardwareTexture.
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Inlining of a trivial function and removing dependency on the render state, unbinding the render state should be done elsewhere.
2020-05-29 11:48:29 +02:00
Christoph Oelckers
a517b04908
- texture sampler cleanup.
2020-05-28 22:51:17 +02:00
drfrag
332dfa4d6f
- Remove wrong GL includes.
2020-05-27 21:35:09 +02:00
Christoph Oelckers
c892fb1ddb
- backend sync with Raze
...
Mostly code reformatting plus license and copyright adjustments
2020-05-26 22:59:50 +02:00
Christoph Oelckers
4881ec257a
- don't let CHANF_AUTO hijack other channels.
...
With CHANF_OVERLAP this isn't needed anymore - any sound started on CHAN_AUTO can actually play on this channel with overlap implicitly allowed.
This has the added advantage that these sounds can be reliably accessed with other function by using CHAN_AUTO.
2020-05-26 22:19:30 +02:00
Alexander Kromm
2a063c96da
more descriptive message for server CVAR change attempt in netgame
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Rationale: while the previous description contains the name of a CVAR, it doesn't specify that it's a CVAR. Unsuspecting user may be not aware that the engine or a mod contains such a CVAR.
2020-05-26 19:18:22 +02:00
Christoph Oelckers
12a55ff161
- removed entry for non-functional linear tonemap.
2020-05-26 11:51:15 +02:00
alexey.lysiuk
555845222d
- fixed fullscreen toggle via shortcut
2020-05-26 10:02:16 +03:00
Christoph Oelckers
233d0b62b9
- fixed space calculations for oversized episode and skill menus.
2020-05-25 22:12:08 +02:00
Christoph Oelckers
3b65b0caec
- fixed: The size parameters for automap sprites are floats, so they need the matching tag.
2020-05-25 21:32:49 +02:00
Christoph Oelckers
730f64e447
Merge branch 'master' of https://github.com/coelckers/gzdoom
2020-05-25 21:23:25 +02:00
Christoph Oelckers
dbb1819238
- fixed setup for translated textures in Vulkan.
...
It was passing the wrong IDs to high level code.
2020-05-25 21:17:28 +02:00
Christoph Oelckers
b2b1ecc11f
- Single image fonts do not use translations.
2020-05-25 21:16:36 +02:00
Christoph Oelckers
29344006a0
- fixed: texture upscaling was disabled by default.
...
It should only be disabled if the scale of a texture is greater than 2.
2020-05-25 20:41:47 +02:00
Christoph Oelckers
3e8f53e98c
- fixed shader building.
...
We really need a version directive for user shaders, this is getting too messy. :(
2020-05-25 20:26:58 +02:00
Christoph Oelckers
667b2d6bf4
- fixed: V_GetFont must load the translations once the game has been set up.
2020-05-25 19:44:06 +02:00
Christoph Oelckers
2828dbe095
- fixed: TRF_ALLACTORS did not consider actors without any flag being set.
2020-05-25 19:33:14 +02:00
Christoph Oelckers
ea0da8533c
- added missing range check to section code.
...
Fixes asserts on some maps in Kama Sutra.
2020-05-25 19:20:51 +02:00
Christoph Oelckers
6444a7535c
- fixed use of Powerup.Strength in PowerInvisibility.
...
An integer division made the feature useless.
2020-05-25 16:43:01 +02:00
Christoph Oelckers
c9b37f8320
- fixed bad Heretic light definitions.
2020-05-25 16:32:27 +02:00
Christoph Oelckers
991661e11e
- fixed missing sound for Polyobj_MoveTo.
2020-05-25 16:24:36 +02:00
Marisa Kirisame
7d5df1dd7e
Add mapinfo option to disable merging of identical pickup messages on same tic
2020-05-24 08:19:14 +02:00
Rachael Alexanderson
5c86ad8507
- defcvars: handle values from a version 219 config
2020-05-23 09:08:40 -04:00
Rachael Alexanderson
00acbac04e
Merge remote-tracking branch 'origin/master' into texture_rework
2020-05-23 08:53:11 -04:00
Christoph Oelckers
3dfb417f07
- attenuated lights for Strife.
2020-05-22 19:29:19 +02:00
alexey.lysiuk
3f9b9314a0
- added #include to fix compilation with MSVC 16.6.0
...
https://forum.zdoom.org/viewtopic.php?t=68641
2020-05-21 10:06:50 +03:00
Rachael Alexanderson
58b3cb0971
Merge branch 'master' of https://github.com/coelckers/gzdoom into texture_rework
2020-05-18 23:13:37 -04:00
Alexander Kromm
53ea19c6a8
fix "'ictionary' is freed outside the GC process" warning
2020-05-18 18:32:53 +02:00
alexey.lysiuk
dd40778c75
- fixed map things erroneously treated as polyobject anchors/spots
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https://forum.zdoom.org/viewtopic.php?t=68601
2020-05-18 17:48:10 +03:00
alexey.lysiuk
1fd2ea46d2
- fixed aiming camera that didn't follow target
...
https://forum.zdoom.org/viewtopic.php?t=68600
2020-05-18 14:00:48 +03:00
alexey.lysiuk
0631670a66
- restored warning about missing aiming camera target
2020-05-18 13:58:22 +03:00
Magnus Norddahl
5cf0775a3b
Fix ret crash
2020-05-17 22:56:22 +02:00
Magnus Norddahl
4ff426f722
Fix out of bounds crash and missing comments
2020-05-17 20:27:01 +02:00
Magnus Norddahl
de78134e58
Remove old runtime implementation and hook up JitCaptureStackTrace
2020-05-16 18:33:36 +02:00
Magnus Norddahl
344c3bdeaa
Add line info support
2020-05-16 16:25:00 +02:00
Magnus Norddahl
6a5885cafa
Try to jit all functions
2020-05-16 02:41:58 +02:00
Magnus Norddahl
a8f8d8b659
Successfully compile and run StatusScreen.drawNum with the new JIT
2020-05-15 19:51:58 +02:00
Magnus Norddahl
02653abf4a
Simplify EmitComparisonOpcode slightly
2020-05-15 02:25:39 +02:00
Magnus Norddahl
81c31bebe9
Fix label bug
2020-05-15 02:05:34 +02:00
Magnus Norddahl
c670e0b016
Fix missing loads
2020-05-14 00:35:55 +02:00
Magnus Norddahl
e074bb2cf5
Fix wrong types when storing and simplify helpers slightly
2020-05-13 19:15:09 +02:00
Magnus Norddahl
635ce6cf8c
Fix missing jumps
2020-05-11 23:03:59 +02:00