diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index af1f04f49f..782e4bac04 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -1242,18 +1242,20 @@ if( APPLE ) LINK_FLAGS "-framework Carbon -framework Cocoa -framework IOKit -framework OpenGL" MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist" ) - # Fix fmod link so that it can be found in the app bundle. - find_program( OTOOL otool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin" ) - find_program( INSTALL_NAME_TOOL install_name_tool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin" ) - execute_process( COMMAND "${OTOOL}" -L "${FMOD_LIBRARY}" - COMMAND grep "libfmodex.dylib (compat" - COMMAND head -n1 - COMMAND awk "{print $1}" - OUTPUT_VARIABLE FMOD_LINK - OUTPUT_STRIP_TRAILING_WHITESPACE ) - add_custom_command( TARGET zdoom POST_BUILD - COMMAND "${INSTALL_NAME_TOOL}" -change "${FMOD_LINK}" @executable_path/../Frameworks/libfmodex.dylib "$<TARGET_FILE:zdoom>" - COMMENT "Relinking FMOD Ex" ) + if( NOT NO_FMOD ) + # Fix fmod link so that it can be found in the app bundle. + find_program( OTOOL otool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin" ) + find_program( INSTALL_NAME_TOOL install_name_tool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin" ) + execute_process( COMMAND "${OTOOL}" -L "${FMOD_LIBRARY}" + COMMAND grep "libfmodex.dylib (compat" + COMMAND head -n1 + COMMAND awk "{print $1}" + OUTPUT_VARIABLE FMOD_LINK + OUTPUT_STRIP_TRAILING_WHITESPACE ) + add_custom_command( TARGET zdoom POST_BUILD + COMMAND "${INSTALL_NAME_TOOL}" -change "${FMOD_LINK}" @executable_path/../Frameworks/libfmodex.dylib "$<TARGET_FILE:zdoom>" + COMMENT "Relinking FMOD Ex" ) + endif( NOT NO_FMOD ) endif( APPLE ) source_group("Assembly Files\\ia32" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/asm_ia32/.+") diff --git a/src/p_switch.cpp b/src/p_switch.cpp index 5aeff7b469..1ca4654b57 100644 --- a/src/p_switch.cpp +++ b/src/p_switch.cpp @@ -177,11 +177,11 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno) if ((TexMan.FindSwitch(side->GetTexture(side_t::top))) != NULL) { - return (user->z + user->height >= open.top); + return (user->z + user->height > open.top); } else if ((TexMan.FindSwitch(side->GetTexture(side_t::bottom))) != NULL) { - return (user->z <= open.bottom); + return (user->z < open.bottom); } else if ((flags & ML_3DMIDTEX) || (TexMan.FindSwitch(side->GetTexture(side_t::mid))) != NULL) { @@ -194,7 +194,7 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno) else { // no switch found. Check whether the player can touch either top or bottom texture - return (user->z + user->height >= open.top) || (user->z <= open.bottom); + return (user->z + user->height > open.top) || (user->z < open.bottom); } }