- fixed: When a level gets loaded the renderer's sky variables need to be set.

This commit is contained in:
Christoph Oelckers 2014-05-17 09:46:58 +02:00
parent e92032e8ff
commit ff7913ace8
1 changed files with 2 additions and 0 deletions

View File

@ -1410,6 +1410,8 @@ void G_SerializeLevel (FArchive &arc, bool hubLoad)
}
if (arc.IsLoading())
{
sky1texture = level.skytexture1;
sky2texture = level.skytexture2;
R_InitSkyMap();
}