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Specie -> Species
- specie: money in the form of coins rather than notes - species: a group of living organisms consisting of similar individuals capable of exchanging genes or interbreeding
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75dc7de632
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1 changed files with 3 additions and 5 deletions
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@ -3470,7 +3470,7 @@ struct Origin
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{
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{
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AActor *Caller;
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AActor *Caller;
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bool hitGhosts;
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bool hitGhosts;
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bool hitSameSpecie;
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bool hitSameSpecies;
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};
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};
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static ETraceStatus CheckForActor(FTraceResults &res, void *userdata)
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static ETraceStatus CheckForActor(FTraceResults &res, void *userdata)
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@ -3488,7 +3488,7 @@ static ETraceStatus CheckForActor(FTraceResults &res, void *userdata)
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return TRACE_Skip;
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return TRACE_Skip;
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}
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}
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if (data->hitSameSpecie && res.Actor->GetSpecies() == data->Caller->GetSpecies())
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if (data->hitSameSpecies && res.Actor->GetSpecies() == data->Caller->GetSpecies())
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{
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{
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return TRACE_Skip;
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return TRACE_Skip;
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}
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}
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@ -3517,8 +3517,6 @@ AActor *P_LineAttack(AActor *t1, angle_t angle, fixed_t distance,
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TData.Caller = t1;
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TData.Caller = t1;
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angle_t srcangle = angle;
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angle_t srcangle = angle;
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int srcpitch = pitch;
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int srcpitch = pitch;
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bool hitGhosts;
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bool hitSameSpecie;
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bool killPuff = false;
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bool killPuff = false;
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AActor *puff = NULL;
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AActor *puff = NULL;
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int pflag = 0;
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int pflag = 0;
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@ -3566,7 +3564,7 @@ AActor *P_LineAttack(AActor *t1, angle_t angle, fixed_t distance,
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(t1->player->ReadyWeapon->flags2 & MF2_THRUGHOST)) ||
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(t1->player->ReadyWeapon->flags2 & MF2_THRUGHOST)) ||
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(puffDefaults && (puffDefaults->flags2 & MF2_THRUGHOST));
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(puffDefaults && (puffDefaults->flags2 & MF2_THRUGHOST));
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TData.hitSameSpecie = (puffDefaults && (puffDefaults->flags6 & MF6_MTHRUSPECIES));
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TData.hitSameSpecies = (puffDefaults && (puffDefaults->flags6 & MF6_MTHRUSPECIES));
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// if the puff uses a non-standard damage type, this will override default, hitscan and melee damage type.
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// if the puff uses a non-standard damage type, this will override default, hitscan and melee damage type.
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// All other explicitly passed damage types (currenty only MDK) will be preserved.
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// All other explicitly passed damage types (currenty only MDK) will be preserved.
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