mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 20:43:15 +00:00
- fix the multisample and image transition validation errors
This commit is contained in:
parent
5581fbfd93
commit
fed0f0dfab
7 changed files with 82 additions and 39 deletions
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@ -30,7 +30,16 @@ void VkPostprocess::SetActiveRenderTarget()
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{
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auto fb = GetVulkanFrameBuffer();
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auto buffers = fb->GetBuffers();
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fb->GetRenderPassManager()->SetRenderTarget(buffers->PipelineView[mCurrentPipelineImage].get(), buffers->GetWidth(), buffers->GetHeight());
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if (buffers->PipelineLayout[mCurrentPipelineImage] != VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
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{
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PipelineBarrier barrier;
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barrier.addImage(buffers->PipelineImage[mCurrentPipelineImage].get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
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barrier.execute(fb->GetDrawCommands(), VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
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buffers->PipelineLayout[mCurrentPipelineImage] = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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}
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fb->GetRenderPassManager()->SetRenderTarget(buffers->PipelineView[mCurrentPipelineImage].get(), buffers->GetWidth(), buffers->GetHeight(), VK_SAMPLE_COUNT_1_BIT);
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}
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void VkPostprocess::PostProcessScene(int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D)
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@ -431,6 +440,12 @@ void VkPostprocess::RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescr
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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VkRect2D scissor = { };
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scissor.offset.x = x;
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scissor.offset.y = y;
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scissor.extent.width = width;
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scissor.extent.height = height;
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VkBuffer vertexBuffers[] = { static_cast<VKVertexBuffer*>(screen->mVertexData->GetBufferObjects().first)->mBuffer->buffer };
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VkDeviceSize offsets[] = { 0 };
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@ -439,6 +454,7 @@ void VkPostprocess::RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescr
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cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->PipelineLayout.get(), 0, descriptorSet);
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cmdbuffer->bindVertexBuffers(0, 1, vertexBuffers, offsets);
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cmdbuffer->setViewport(0, 1, &viewport);
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cmdbuffer->setScissor(0, 1, &scissor);
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if (pushConstantsSize > 0)
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cmdbuffer->pushConstants(passSetup->PipelineLayout.get(), VK_SHADER_STAGE_FRAGMENT_BIT, 0, pushConstantsSize, pushConstants);
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cmdbuffer->draw(4, 1, FFlatVertexBuffer::PRESENT_INDEX, 0);
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@ -469,13 +485,14 @@ VulkanDescriptorSet *VkPostprocess::GetInput(VkPPRenderPassSetup *passSetup, con
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{
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srcPipelineBits |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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barrier.addImage(tex.image, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
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*tex.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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needbarrier = true;
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*tex.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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}
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else if (*tex.layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
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{
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srcPipelineBits |= VK_PIPELINE_STAGE_TRANSFER_BIT;
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barrier.addImage(tex.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
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barrier.addImage(tex.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
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needbarrier = true;
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*tex.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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}
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}
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@ -664,7 +681,9 @@ void VkPPRenderPassSetup::CreatePipeline(const VkPPRenderPassKey &key)
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builder.addVertexAttribute(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(FFlatVertex, x));
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builder.addVertexAttribute(1, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(FFlatVertex, u));
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builder.addDynamicState(VK_DYNAMIC_STATE_VIEWPORT);
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builder.addDynamicState(VK_DYNAMIC_STATE_SCISSOR);
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builder.setViewport(0.0f, 0.0f, (float)SCREENWIDTH, (float)SCREENHEIGHT);
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builder.setScissor(0.0f, 0.0f, (float)SCREENWIDTH, (float)SCREENHEIGHT);
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builder.setTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP);
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builder.setBlendMode(key.BlendMode);
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builder.setLayout(PipelineLayout.get());
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@ -677,9 +696,9 @@ void VkPPRenderPassSetup::CreateRenderPass(const VkPPRenderPassKey &key)
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{
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RenderPassBuilder builder;
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if (key.SwapChain)
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builder.addColorAttachment(true, key.OutputFormat, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
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builder.addAttachment(key.OutputFormat, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_STORE, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
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else
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builder.addColorAttachment(false, key.OutputFormat, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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builder.addAttachment(key.OutputFormat, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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builder.addSubpass();
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builder.addSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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builder.addExternalSubpassDependency(
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@ -78,7 +78,7 @@ void VkRenderBuffers::CreatePipeline(int width, int height)
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ImageBuilder builder;
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builder.setSize(width, height);
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builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT);
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builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
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builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
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PipelineImage[i] = builder.create(fb->device);
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PipelineImage[i]->SetDebugName("VkRenderBuffers.PipelineImage");
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@ -128,6 +128,7 @@ void VkRenderBuffers::CreateSceneColor(int width, int height, VkSampleCountFlagB
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ImageBuilder builder;
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builder.setSize(width, height);
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builder.setSamples(samples);
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builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT);
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builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
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SceneColor = builder.create(fb->device);
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@ -28,12 +28,13 @@ void VkRenderPassManager::RenderBuffersReset()
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RenderPassSetup.clear();
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}
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void VkRenderPassManager::SetRenderTarget(VulkanImageView *view, int width, int height)
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void VkRenderPassManager::SetRenderTarget(VulkanImageView *view, int width, int height, VkSampleCountFlagBits samples)
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{
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GetVulkanFrameBuffer()->GetRenderState()->EndRenderPass();
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mRenderTargetView = view;
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mRenderTargetWidth = width;
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mRenderTargetHeight = height;
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mSamples = samples;
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}
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void VkRenderPassManager::BeginRenderPass(const VkRenderPassKey &key, VulkanCommandBuffer *cmdbuffer)
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@ -176,10 +177,21 @@ VkRenderPassSetup::VkRenderPassSetup(const VkRenderPassKey &key)
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void VkRenderPassSetup::CreateRenderPass(const VkRenderPassKey &key)
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{
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auto buffers = GetVulkanFrameBuffer()->GetBuffers();
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RenderPassBuilder builder;
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builder.addRgba16fAttachment(false, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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builder.addAttachment(
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VK_FORMAT_R16G16B16A16_SFLOAT, (VkSampleCountFlagBits)key.Samples,
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VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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if (key.DepthTest || key.DepthWrite || key.StencilTest)
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builder.addDepthStencilAttachment(false, GetVulkanFrameBuffer()->GetBuffers()->SceneDepthStencilFormat, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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{
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builder.addDepthStencilAttachment(
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buffers->SceneDepthStencilFormat, buffers->GetSceneSamples(),
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VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE,
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VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE,
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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}
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builder.addSubpass();
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builder.addSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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if (key.DepthTest || key.DepthWrite || key.StencilTest)
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@ -283,6 +295,7 @@ void VkRenderPassSetup::CreatePipeline(const VkRenderPassKey &key)
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builder.setColorWriteMask((VkColorComponentFlags)key.ColorMask);
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builder.setStencil(VK_STENCIL_OP_KEEP, op2vk[key.StencilPassOp], VK_STENCIL_OP_KEEP, VK_COMPARE_OP_EQUAL, 0xffffffff, 0xffffffff, 0);
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builder.setBlendMode(key.RenderStyle);
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builder.setRasterizationSamples((VkSampleCountFlagBits)key.Samples);
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builder.setLayout(fb->GetRenderPassManager()->PipelineLayout.get());
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builder.setRenderPass(RenderPass.get());
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@ -27,6 +27,7 @@ public:
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int CullMode;
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int VertexFormat;
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int DrawType;
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int Samples;
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bool operator<(const VkRenderPassKey &other) const { return memcmp(this, &other, sizeof(VkRenderPassKey)) < 0; }
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bool operator==(const VkRenderPassKey &other) const { return memcmp(this, &other, sizeof(VkRenderPassKey)) == 0; }
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@ -64,11 +65,13 @@ public:
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void Init();
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void RenderBuffersReset();
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void SetRenderTarget(VulkanImageView *view, int width, int height);
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void SetRenderTarget(VulkanImageView *view, int width, int height, VkSampleCountFlagBits samples);
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void BeginRenderPass(const VkRenderPassKey &key, VulkanCommandBuffer *cmdbuffer);
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int GetVertexFormat(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute *attrs);
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VkSampleCountFlagBits GetSamples() const { return mSamples; }
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std::unique_ptr<VulkanDescriptorSetLayout> DynamicSetLayout;
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std::unique_ptr<VulkanDescriptorSetLayout> TextureSetLayout;
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std::unique_ptr<VulkanPipelineLayout> PipelineLayout;
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@ -91,4 +94,5 @@ private:
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VulkanImageView *mRenderTargetView = nullptr;
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int mRenderTargetWidth = 0;
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int mRenderTargetHeight = 0;
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VkSampleCountFlagBits mSamples = VK_SAMPLE_COUNT_1_BIT;
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};
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@ -244,6 +244,8 @@ void VkRenderState::ApplyDepthBias()
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void VkRenderState::ApplyRenderPass(int dt)
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{
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auto passManager = GetVulkanFrameBuffer()->GetRenderPassManager();
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// Find a render pass that matches our state
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VkRenderPassKey passKey;
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passKey.DrawType = dt;
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@ -258,6 +260,7 @@ void VkRenderState::ApplyRenderPass(int dt)
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passKey.StencilPassOp = mStencilOp;
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passKey.ColorMask = mColorMask;
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passKey.CullMode = mCullMode;
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passKey.Samples = passManager->GetSamples();
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if (mSpecialEffect > EFF_NONE)
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{
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passKey.SpecialEffect = mSpecialEffect;
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@ -291,7 +294,7 @@ void VkRenderState::ApplyRenderPass(int dt)
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if (changingRenderPass)
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{
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GetVulkanFrameBuffer()->GetRenderPassManager()->BeginRenderPass(passKey, mCommandBuffer);
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passManager->BeginRenderPass(passKey, mCommandBuffer);
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mRenderPassKey = passKey;
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}
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}
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@ -189,6 +189,7 @@ public:
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void setTopology(VkPrimitiveTopology topology);
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void setViewport(float x, float y, float width, float height, float minDepth = 0.0f, float maxDepth = 1.0f);
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void setScissor(int x, int y, int width, int height);
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void setRasterizationSamples(VkSampleCountFlagBits samples);
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void setCull(VkCullModeFlags cullMode, VkFrontFace frontFace);
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void setDepthStencilEnable(bool test, bool write, bool stencil);
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@ -256,9 +257,8 @@ class RenderPassBuilder
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public:
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RenderPassBuilder();
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void addRgba16fAttachment(bool clear, VkImageLayout layout) { addColorAttachment(clear, VK_FORMAT_R16G16B16A16_SFLOAT, layout); }
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void addColorAttachment(bool clear, VkFormat format, VkImageLayout layout);
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void addDepthStencilAttachment(bool clear, VkFormat format, VkImageLayout layout);
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void addAttachment(VkFormat format, VkSampleCountFlagBits samples, VkAttachmentLoadOp load, VkAttachmentStoreOp store, VkImageLayout initialLayout, VkImageLayout finalLayout);
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void addDepthStencilAttachment(VkFormat format, VkSampleCountFlagBits samples, VkAttachmentLoadOp load, VkAttachmentStoreOp store, VkAttachmentLoadOp stencilLoad, VkAttachmentStoreOp stencilStore, VkImageLayout initialLayout, VkImageLayout finalLayout);
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void addExternalSubpassDependency(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask);
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@ -743,6 +743,11 @@ inline GraphicsPipelineBuilder::GraphicsPipelineBuilder()
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dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
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}
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inline void GraphicsPipelineBuilder::setRasterizationSamples(VkSampleCountFlagBits samples)
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{
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multisampling.rasterizationSamples = samples;
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}
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inline void GraphicsPipelineBuilder::setSubpass(int subpass)
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{
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pipelineInfo.subpass = subpass;
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@ -992,36 +997,34 @@ inline RenderPassBuilder::RenderPassBuilder()
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renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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}
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inline void RenderPassBuilder::addColorAttachment(bool clear, VkFormat format, VkImageLayout layout)
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inline void RenderPassBuilder::addAttachment(VkFormat format, VkSampleCountFlagBits samples, VkAttachmentLoadOp load, VkAttachmentStoreOp store, VkImageLayout initialLayout, VkImageLayout finalLayout)
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{
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VkAttachmentDescription rgba16fAttachment = {};
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rgba16fAttachment.format = format;
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rgba16fAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
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rgba16fAttachment.loadOp = clear ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD;
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rgba16fAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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rgba16fAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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rgba16fAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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rgba16fAttachment.initialLayout = clear ? VK_IMAGE_LAYOUT_UNDEFINED : layout;
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rgba16fAttachment.finalLayout = layout;
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attachments.push_back(rgba16fAttachment);
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VkAttachmentDescription attachment = {};
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attachment.format = format;
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attachment.samples = samples;
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attachment.loadOp = load;
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attachment.storeOp = store;
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attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachment.initialLayout = initialLayout;
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attachment.finalLayout = finalLayout;
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attachments.push_back(attachment);
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renderPassInfo.pAttachments = attachments.data();
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renderPassInfo.attachmentCount = (uint32_t)attachments.size();
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}
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inline void RenderPassBuilder::addDepthStencilAttachment(bool clear, VkFormat format, VkImageLayout layout)
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inline void RenderPassBuilder::addDepthStencilAttachment(VkFormat format, VkSampleCountFlagBits samples, VkAttachmentLoadOp load, VkAttachmentStoreOp store, VkAttachmentLoadOp stencilLoad, VkAttachmentStoreOp stencilStore, VkImageLayout initialLayout, VkImageLayout finalLayout)
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{
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VkAttachmentDescription depthAttachment = {};
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depthAttachment.format = format;
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depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
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depthAttachment.loadOp = clear ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD;
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depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE/*VK_ATTACHMENT_STORE_OP_DONT_CARE*/;
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depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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depthAttachment.initialLayout = clear ? VK_IMAGE_LAYOUT_UNDEFINED : layout;
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depthAttachment.finalLayout = layout;
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attachments.push_back(depthAttachment);
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VkAttachmentDescription attachment = {};
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attachment.format = format;
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attachment.samples = samples;
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attachment.loadOp = load;
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attachment.storeOp = store;
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attachment.stencilLoadOp = stencilLoad;
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attachment.stencilStoreOp = stencilStore;
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attachment.initialLayout = initialLayout;
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attachment.finalLayout = finalLayout;
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attachments.push_back(attachment);
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renderPassInfo.pAttachments = attachments.data();
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renderPassInfo.attachmentCount = (uint32_t)attachments.size();
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}
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@ -331,7 +331,7 @@ sector_t *VulkanFrameBuffer::RenderViewpoint(FRenderViewpoint &mainvp, AActor *
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if (mainview) // Bind the scene frame buffer and turn on draw buffers used by ssao
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{
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mRenderPassManager->SetRenderTarget(GetBuffers()->SceneColorView.get(), GetBuffers()->GetWidth(), GetBuffers()->GetHeight());
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mRenderPassManager->SetRenderTarget(GetBuffers()->SceneColorView.get(), GetBuffers()->GetWidth(), GetBuffers()->GetHeight(), GetBuffers()->GetSceneSamples());
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#if 0
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bool useSSAO = (gl_ssao != 0);
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GetRenderState()->SetPassType(useSSAO ? GBUFFER_PASS : NORMAL_PASS);
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