diff --git a/src/gl/scene/gl_wall.h b/src/gl/scene/gl_wall.h index 508d07bfb9..1c52e3c30e 100644 --- a/src/gl/scene/gl_wall.h +++ b/src/gl/scene/gl_wall.h @@ -9,9 +9,6 @@ #include "r_data/renderstyle.h" #include "textures/textures.h" #include "gl/renderer/gl_colormap.h" -#if defined(__amd64__) || defined(_M_X64) -#include -#endif // x64 struct GLHorizonInfo; struct F3DFloor; @@ -71,16 +68,8 @@ struct GLSeg // we do not use the vector math inlines here because they are not optimized for speed but accuracy in the playsim and this is called quite frequently. float x = y2 - y1; float y = x1 - x2; -#if defined(__amd64__) || defined(_M_X64) - __m128 v = _mm_set_ss(x*x + y*y); - v = _mm_rsqrt_ss(v); - float ilength; - _mm_store_ss(&ilength, v); - return FVector3(x * ilength, 0, y * ilength); -#else - float length = sqrtf(x*x + y*y); - return FVector3(x / length, 0, y / length); -#endif + float ilength = 1.f / sqrtf(x*x + y*y); + return FVector3(x * ilength, 0, y * ilength); } };