- allow hooking custom serializers into PPointer so that serializable types can be handled without having to create new type classes which would be a bit unwieldy thanks to how the type system works.

This commit is contained in:
Christoph Oelckers 2017-03-03 20:11:13 +01:00
parent c630b07011
commit fd20e1d78f
3 changed files with 97 additions and 4 deletions

View file

@ -1396,6 +1396,10 @@ void PPointer::WriteValue(FSerializer &ar, const char *key,const void *addr) con
ar(key, *(DObject **)addr); ar(key, *(DObject **)addr);
} }
} }
else if (writer != nullptr)
{
writer(ar, key, addr);
}
else else
{ {
I_Error("Attempt to save pointer to unhandled type %s", PointedType->DescriptiveName()); I_Error("Attempt to save pointer to unhandled type %s", PointedType->DescriptiveName());
@ -1425,6 +1429,10 @@ bool PPointer::ReadValue(FSerializer &ar, const char *key, void *addr) const
} }
return res; return res;
} }
else if (reader != nullptr)
{
return reader(ar, key, addr);
}
return false; return false;
} }

View file

@ -362,13 +362,26 @@ public:
class PPointer : public PBasicType class PPointer : public PBasicType
{ {
DECLARE_CLASS(PPointer, PBasicType); DECLARE_CLASS(PPointer, PBasicType);
public: public:
typedef void(*WriteHandler)(FSerializer &ar, const char *key, const void *addr);
typedef bool(*ReadHandler)(FSerializer &ar, const char *key, void *addr);
PPointer(); PPointer();
PPointer(PType *pointsat, bool isconst = false); PPointer(PType *pointsat, bool isconst = false);
PType *PointedType; PType *PointedType;
bool IsConst; bool IsConst;
WriteHandler writer = nullptr;
ReadHandler reader = nullptr;
void InstallHandlers(WriteHandler w, ReadHandler r)
{
writer = w;
reader = r;
}
virtual bool IsMatch(intptr_t id1, intptr_t id2) const; virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const; virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
void SetPointer(void *base, unsigned offset, TArray<size_t> *special = NULL) const override; void SetPointer(void *base, unsigned offset, TArray<size_t> *special = NULL) const override;

View file

@ -59,6 +59,7 @@
#include "menu/menu.h" #include "menu/menu.h"
#include "teaminfo.h" #include "teaminfo.h"
#include "r_data/sprites.h" #include "r_data/sprites.h"
#include "serializer.h"
static TArray<FPropertyInfo*> properties; static TArray<FPropertyInfo*> properties;
static TArray<AFuncDesc> AFTable; static TArray<AFuncDesc> AFTable;
@ -741,7 +742,7 @@ static int fieldcmp(const void * a, const void * b)
void InitThingdef() void InitThingdef()
{ {
// Create all global variables here because this cannot be done on the script side and really isn't worth adding support for. // Create all global variables here because this cannot be done on the script side and really isn't worth adding support for.
// Also create all special fields here that cannot be declared by script syntax. // Also create all special fields here that cannot be declared by script syntax plus the pointer serializers. Doing all these with class overrides would be a bit messy.
auto secplanestruct = NewNativeStruct("Secplane", nullptr); auto secplanestruct = NewNativeStruct("Secplane", nullptr);
secplanestruct->Size = sizeof(secplane_t); secplanestruct->Size = sizeof(secplane_t);
@ -750,18 +751,62 @@ void InitThingdef()
auto sectorstruct = NewNativeStruct("Sector", nullptr); auto sectorstruct = NewNativeStruct("Sector", nullptr);
sectorstruct->Size = sizeof(sector_t); sectorstruct->Size = sizeof(sector_t);
sectorstruct->Align = alignof(sector_t); sectorstruct->Align = alignof(sector_t);
NewPointer(sectorstruct, false)->InstallHandlers(
[](FSerializer &ar, const char *key, const void *addr)
{
ar(key, *(sector_t **)addr);
},
[](FSerializer &ar, const char *key, void *addr)
{
Serialize<sector_t>(ar, key, *(sector_t **)addr, nullptr);
return true;
}
);
auto linestruct = NewNativeStruct("Line", nullptr); auto linestruct = NewNativeStruct("Line", nullptr);
linestruct->Size = sizeof(line_t); linestruct->Size = sizeof(line_t);
linestruct->Align = alignof(line_t); linestruct->Align = alignof(line_t);
NewPointer(linestruct, false)->InstallHandlers(
[](FSerializer &ar, const char *key, const void *addr)
{
ar(key, *(line_t **)addr);
},
[](FSerializer &ar, const char *key, void *addr)
{
Serialize<line_t>(ar, key, *(line_t **)addr, nullptr);
return true;
}
);
auto sidestruct = NewNativeStruct("Side", nullptr); auto sidestruct = NewNativeStruct("Side", nullptr);
sidestruct->Size = sizeof(side_t); sidestruct->Size = sizeof(side_t);
sidestruct->Align = alignof(side_t); sidestruct->Align = alignof(side_t);
NewPointer(sidestruct, false)->InstallHandlers(
[](FSerializer &ar, const char *key, const void *addr)
{
ar(key, *(side_t **)addr);
},
[](FSerializer &ar, const char *key, void *addr)
{
Serialize<side_t>(ar, key, *(side_t **)addr, nullptr);
return true;
}
);
auto vertstruct = NewNativeStruct("Vertex", nullptr); auto vertstruct = NewNativeStruct("Vertex", nullptr);
vertstruct->Size = sizeof(vertex_t); vertstruct->Size = sizeof(vertex_t);
vertstruct->Align = alignof(vertex_t); vertstruct->Align = alignof(vertex_t);
NewPointer(vertstruct, false)->InstallHandlers(
[](FSerializer &ar, const char *key, const void *addr)
{
ar(key, *(vertex_t **)addr);
},
[](FSerializer &ar, const char *key, void *addr)
{
Serialize<vertex_t>(ar, key, *(vertex_t **)addr, nullptr);
return true;
}
);
auto sectorportalstruct = NewNativeStruct("SectorPortal", nullptr); auto sectorportalstruct = NewNativeStruct("SectorPortal", nullptr);
sectorportalstruct->Size = sizeof(FSectorPortal); sectorportalstruct->Size = sizeof(FSectorPortal);
@ -779,6 +824,36 @@ void InitThingdef()
teamstruct->Size = sizeof(FTeam); teamstruct->Size = sizeof(FTeam);
teamstruct->Align = alignof(FTeam); teamstruct->Align = alignof(FTeam);
PStruct *pstruct = NewNativeStruct("PlayerInfo", nullptr);
pstruct->Size = sizeof(player_t);
pstruct->Align = alignof(player_t);
NewPointer(pstruct, false)->InstallHandlers(
[](FSerializer &ar, const char *key, const void *addr)
{
ar(key, *(player_t **)addr);
},
[](FSerializer &ar, const char *key, void *addr)
{
Serialize<player_t>(ar, key, *(player_t **)addr, nullptr);
return true;
}
);
auto fontstruct = NewNativeStruct("FFont", nullptr);
fontstruct->Size = sizeof(FFont);
fontstruct->Align = alignof(FFont);
NewPointer(fontstruct, false)->InstallHandlers(
[](FSerializer &ar, const char *key, const void *addr)
{
ar(key, *(FFont **)addr);
},
[](FSerializer &ar, const char *key, void *addr)
{
Serialize<FFont>(ar, key, *(FFont **)addr, nullptr);
return true;
}
);
// set up the lines array in the sector struct. This is a bit messy because the type system is not prepared to handle a pointer to an array of pointers to a native struct even remotely well... // set up the lines array in the sector struct. This is a bit messy because the type system is not prepared to handle a pointer to an array of pointers to a native struct even remotely well...
// As a result, the size has to be set to something large and arbritrary because it can change between maps. This will need some serious improvement when things get cleaned up. // As a result, the size has to be set to something large and arbritrary because it can change between maps. This will need some serious improvement when things get cleaned up.
sectorstruct->AddNativeField("lines", NewPointer(NewResizableArray(NewPointer(linestruct, false)), false), myoffsetof(sector_t, Lines), VARF_Native); sectorstruct->AddNativeField("lines", NewPointer(NewResizableArray(NewPointer(linestruct, false)), false), myoffsetof(sector_t, Lines), VARF_Native);
@ -843,9 +918,6 @@ void InitThingdef()
Namespaces.GlobalNamespace->Symbols.AddSymbol(gi); Namespaces.GlobalNamespace->Symbols.AddSymbol(gi);
// set up a variable for the global players array. // set up a variable for the global players array.
PStruct *pstruct = NewNativeStruct("PlayerInfo", nullptr);
pstruct->Size = sizeof(player_t);
pstruct->Align = alignof(player_t);
PArray *parray = NewArray(pstruct, MAXPLAYERS); PArray *parray = NewArray(pstruct, MAXPLAYERS);
PField *fieldptr = new PField("players", parray, VARF_Native | VARF_Static, (intptr_t)&players); PField *fieldptr = new PField("players", parray, VARF_Native | VARF_Static, (intptr_t)&players);
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr); Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);