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- allow hooking custom serializers into PPointer so that serializable types can be handled without having to create new type classes which would be a bit unwieldy thanks to how the type system works.
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parent
c630b07011
commit
fd20e1d78f
3 changed files with 97 additions and 4 deletions
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@ -1396,6 +1396,10 @@ void PPointer::WriteValue(FSerializer &ar, const char *key,const void *addr) con
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ar(key, *(DObject **)addr);
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}
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}
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else if (writer != nullptr)
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{
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writer(ar, key, addr);
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}
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else
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{
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I_Error("Attempt to save pointer to unhandled type %s", PointedType->DescriptiveName());
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@ -1425,6 +1429,10 @@ bool PPointer::ReadValue(FSerializer &ar, const char *key, void *addr) const
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}
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return res;
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}
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else if (reader != nullptr)
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{
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return reader(ar, key, addr);
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}
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return false;
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}
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@ -362,13 +362,26 @@ public:
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class PPointer : public PBasicType
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{
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DECLARE_CLASS(PPointer, PBasicType);
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public:
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typedef void(*WriteHandler)(FSerializer &ar, const char *key, const void *addr);
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typedef bool(*ReadHandler)(FSerializer &ar, const char *key, void *addr);
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PPointer();
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PPointer(PType *pointsat, bool isconst = false);
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PType *PointedType;
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bool IsConst;
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WriteHandler writer = nullptr;
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ReadHandler reader = nullptr;
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void InstallHandlers(WriteHandler w, ReadHandler r)
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{
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writer = w;
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reader = r;
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}
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virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
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virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
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void SetPointer(void *base, unsigned offset, TArray<size_t> *special = NULL) const override;
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@ -59,6 +59,7 @@
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#include "menu/menu.h"
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#include "teaminfo.h"
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#include "r_data/sprites.h"
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#include "serializer.h"
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static TArray<FPropertyInfo*> properties;
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static TArray<AFuncDesc> AFTable;
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@ -741,7 +742,7 @@ static int fieldcmp(const void * a, const void * b)
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void InitThingdef()
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{
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// Create all global variables here because this cannot be done on the script side and really isn't worth adding support for.
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// Also create all special fields here that cannot be declared by script syntax.
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// Also create all special fields here that cannot be declared by script syntax plus the pointer serializers. Doing all these with class overrides would be a bit messy.
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auto secplanestruct = NewNativeStruct("Secplane", nullptr);
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secplanestruct->Size = sizeof(secplane_t);
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@ -750,18 +751,62 @@ void InitThingdef()
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auto sectorstruct = NewNativeStruct("Sector", nullptr);
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sectorstruct->Size = sizeof(sector_t);
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sectorstruct->Align = alignof(sector_t);
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NewPointer(sectorstruct, false)->InstallHandlers(
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[](FSerializer &ar, const char *key, const void *addr)
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{
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ar(key, *(sector_t **)addr);
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},
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[](FSerializer &ar, const char *key, void *addr)
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{
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Serialize<sector_t>(ar, key, *(sector_t **)addr, nullptr);
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return true;
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}
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);
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auto linestruct = NewNativeStruct("Line", nullptr);
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linestruct->Size = sizeof(line_t);
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linestruct->Align = alignof(line_t);
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NewPointer(linestruct, false)->InstallHandlers(
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[](FSerializer &ar, const char *key, const void *addr)
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{
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ar(key, *(line_t **)addr);
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},
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[](FSerializer &ar, const char *key, void *addr)
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{
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Serialize<line_t>(ar, key, *(line_t **)addr, nullptr);
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return true;
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}
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);
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auto sidestruct = NewNativeStruct("Side", nullptr);
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sidestruct->Size = sizeof(side_t);
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sidestruct->Align = alignof(side_t);
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NewPointer(sidestruct, false)->InstallHandlers(
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[](FSerializer &ar, const char *key, const void *addr)
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{
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ar(key, *(side_t **)addr);
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},
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[](FSerializer &ar, const char *key, void *addr)
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{
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Serialize<side_t>(ar, key, *(side_t **)addr, nullptr);
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return true;
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}
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);
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auto vertstruct = NewNativeStruct("Vertex", nullptr);
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vertstruct->Size = sizeof(vertex_t);
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vertstruct->Align = alignof(vertex_t);
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NewPointer(vertstruct, false)->InstallHandlers(
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[](FSerializer &ar, const char *key, const void *addr)
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{
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ar(key, *(vertex_t **)addr);
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},
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[](FSerializer &ar, const char *key, void *addr)
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{
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Serialize<vertex_t>(ar, key, *(vertex_t **)addr, nullptr);
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return true;
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}
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);
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auto sectorportalstruct = NewNativeStruct("SectorPortal", nullptr);
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sectorportalstruct->Size = sizeof(FSectorPortal);
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@ -779,6 +824,36 @@ void InitThingdef()
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teamstruct->Size = sizeof(FTeam);
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teamstruct->Align = alignof(FTeam);
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PStruct *pstruct = NewNativeStruct("PlayerInfo", nullptr);
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pstruct->Size = sizeof(player_t);
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pstruct->Align = alignof(player_t);
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NewPointer(pstruct, false)->InstallHandlers(
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[](FSerializer &ar, const char *key, const void *addr)
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{
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ar(key, *(player_t **)addr);
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},
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[](FSerializer &ar, const char *key, void *addr)
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{
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Serialize<player_t>(ar, key, *(player_t **)addr, nullptr);
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return true;
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}
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);
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auto fontstruct = NewNativeStruct("FFont", nullptr);
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fontstruct->Size = sizeof(FFont);
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fontstruct->Align = alignof(FFont);
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NewPointer(fontstruct, false)->InstallHandlers(
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[](FSerializer &ar, const char *key, const void *addr)
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{
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ar(key, *(FFont **)addr);
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},
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[](FSerializer &ar, const char *key, void *addr)
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{
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Serialize<FFont>(ar, key, *(FFont **)addr, nullptr);
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return true;
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}
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);
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// set up the lines array in the sector struct. This is a bit messy because the type system is not prepared to handle a pointer to an array of pointers to a native struct even remotely well...
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// As a result, the size has to be set to something large and arbritrary because it can change between maps. This will need some serious improvement when things get cleaned up.
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sectorstruct->AddNativeField("lines", NewPointer(NewResizableArray(NewPointer(linestruct, false)), false), myoffsetof(sector_t, Lines), VARF_Native);
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@ -843,9 +918,6 @@ void InitThingdef()
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Namespaces.GlobalNamespace->Symbols.AddSymbol(gi);
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// set up a variable for the global players array.
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PStruct *pstruct = NewNativeStruct("PlayerInfo", nullptr);
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pstruct->Size = sizeof(player_t);
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pstruct->Align = alignof(player_t);
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PArray *parray = NewArray(pstruct, MAXPLAYERS);
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PField *fieldptr = new PField("players", parray, VARF_Native | VARF_Static, (intptr_t)&players);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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