This commit is contained in:
Rachael Alexanderson 2017-05-19 23:40:51 -04:00
commit fd0602a163
11 changed files with 31 additions and 38 deletions

View file

@ -401,6 +401,7 @@ enum ActorFlag7
enum ActorFlag8
{
MF8_FRIGHTENING = 0x00000001, // for those moments when halloween just won't do
MF8_INSCROLLSEC = 0x00000002, // actor is partially inside a scrolling sector
};
// --- mobj.renderflags ---

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@ -750,6 +750,7 @@ void GLFlat::ProcessSector(sector_t * frontsector)
// is no longer necessary.
ceiling = true;
Colormap = frontsector->Colormap;
for (k = 0; k < (int)x.ffloors.Size(); k++)
{
rover = x.ffloors[k];

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@ -213,6 +213,16 @@ void gl_LoadExtensions()
gl.glslversion = 0;
gl.flags |= RFL_NO_CLIP_PLANES;
}
else if (gl.glslversion < 1.4f && !CheckExtension("GL_ARB_uniform_buffer_object"))
{
// Some old ATI drivers report OpenGL 3.1 with GLSL version 1.3 and no support for uniform buffers.
// We have no choice but to force them down to OpenGL 2.x.
gl.legacyMode = true;
gl.lightmethod = LM_LEGACY;
gl.buffermethod = BM_LEGACY;
gl.glslversion = 0;
gl.flags |= RFL_NO_CLIP_PLANES;
}
else
{
gl.legacyMode = false;

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@ -814,7 +814,7 @@ void P_DrawRailTrail(AActor *source, TArray<SPortalHit> &portalhits, int color1,
// Create the inner trail.
if (color2 != -1 && r_rail_trailsparsity > 0 && spawnclass == NULL)
{
double stepsize = 3 * r_rail_spiralsparsity * sparsity;
double stepsize = 3 * r_rail_trailsparsity * sparsity;
int trail_steps = xs_FloorToInt(steps * r_rail_trailsparsity / sparsity);
color2 = color2 == 0 ? -1 : ParticleColor(color2);
@ -891,7 +891,7 @@ void P_DrawRailTrail(AActor *source, TArray<SPortalHit> &portalhits, int color1,
if (sparsity < 1)
sparsity = 32;
double stepsize = 3 * r_rail_spiralsparsity * sparsity;
double stepsize = sparsity;
int trail_steps = (int)((steps * 3) / sparsity);
DVector3 diff(0, 0, 0);

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@ -4098,6 +4098,7 @@ void AActor::Tick ()
CheckPortalTransition(false);
LinkToWorld(&ctx);
}
flags8 &= ~MF8_INSCROLLSEC;
}
else
{
@ -4250,12 +4251,16 @@ void AActor::Tick ()
// [RH] Consider carrying sectors here
DVector2 cumm(0, 0);
if ((level.Scrolls.Size() != 0 || player != NULL) && !(flags & MF_NOCLIP) && !(flags & MF_NOSECTOR))
if ((((flags8 & MF8_INSCROLLSEC) && level.Scrolls.Size() > 0) || player != NULL) && !(flags & MF_NOCLIP) && !(flags & MF_NOSECTOR))
{
double height, waterheight; // killough 4/4/98: add waterheight
const msecnode_t *node;
int countx, county;
// Clear the flag for the next frame.
flags8 &= ~MF8_INSCROLLSEC;
// killough 3/7/98: Carry things on floor
// killough 3/20/98: use new sector list which reflects true members
// killough 3/27/98: fix carrier bug
@ -5079,6 +5084,8 @@ AActor *AActor::StaticSpawn (PClassActor *type, const DVector3 &pos, replace_t a
{
level.total_secrets++;
}
// force scroller check in the first tic.
actor->flags8 |= MF8_INSCROLLSEC;
return actor;
}

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@ -256,6 +256,11 @@ void DScroller::Tick ()
case EScroll::sc_carry:
level.Scrolls[m_Affectee].X += dx;
level.Scrolls[m_Affectee].Y += dy;
// mark all potentially affected things here so that the very expensive calculation loop in AActor::Tick does not need to run for actors which do not touch a scrolling sector.
for (auto n = level.sectors[m_Affectee].touching_thinglist; n; n = n->m_snext)
{
n->m_thing->flags8 |= MF8_INSCROLLSEC;
}
break;
case EScroll::sc_carry_ceiling: // to be added later

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@ -32,6 +32,7 @@
*/
#include "i_common.h"
#include "s_sound.h"
#include <sys/sysctl.h>
#include <unistd.h>
@ -125,6 +126,7 @@ void popterm()
void Mac_I_FatalError(const char* const message)
{
I_SetMainWindowVisible(false);
S_StopMusic(true);
FConsoleWindow::GetInstance().ShowFatalError(message);
}

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@ -104,14 +104,6 @@ void ThrowVMException(VMException *x);
if (a == NULL) { ThrowAbortException(x, nullptr); } \
ptr = (VM_SBYTE *)a + o
static const VM_UWORD ZapTable[16] =
{
0x00000000, 0x000000FF, 0x0000FF00, 0x0000FFFF,
0x00FF0000, 0x00FF00FF, 0x00FFFF00, 0x00FFFFFF,
0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF,
0xFFFF0000, 0xFFFF00FF, 0xFFFFFF00, 0xFFFFFFFF
};
#ifdef NDEBUG
#define WAS_NDEBUG 1
#else

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@ -1195,28 +1195,6 @@ static int Exec(VMFrameStack *stack, const VMOP *pc, VMReturn *ret, int numret)
reg.d[a] = ~reg.d[B];
NEXTOP;
OP(SEXT):
ASSERTD(a); ASSERTD(B);
reg.d[a] = (VM_SWORD)(reg.d[B] << C) >> C;
NEXTOP;
OP(ZAP_R):
ASSERTD(a); ASSERTD(B); ASSERTD(C);
reg.d[a] = reg.d[B] & ZapTable[(reg.d[C] & 15) ^ 15];
NEXTOP;
OP(ZAP_I):
ASSERTD(a); ASSERTD(B);
reg.d[a] = reg.d[B] & ZapTable[(C & 15) ^ 15];
NEXTOP;
OP(ZAPNOT_R):
ASSERTD(a); ASSERTD(B); ASSERTD(C);
reg.d[a] = reg.d[B] & ZapTable[reg.d[C] & 15];
NEXTOP;
OP(ZAPNOT_I):
ASSERTD(a); ASSERTD(B);
reg.d[a] = reg.d[B] & ZapTable[C & 15];
NEXTOP;
OP(EQ_R):
ASSERTD(B); ASSERTD(C);
CMPJMP(reg.d[B] == reg.d[C]);

View file

@ -174,11 +174,6 @@ xx(MAX_RK, max, RIRIKI, MAX_RR, 4, REGT_INT),
xx(ABS, abs, RIRI, NOP, 0, 0), // dA = abs(dB)
xx(NEG, neg, RIRI, NOP, 0, 0), // dA = -dB
xx(NOT, not, RIRI, NOP, 0, 0), // dA = ~dB
xx(SEXT, sext, RIRII8, NOP, 0, 0), // dA = dB, sign extended by shifting left then right by C
xx(ZAP_R, zap, RIRIRI, NOP, 0, 0), // dA = dB, with bytes zeroed where bits in C/dC are one
xx(ZAP_I, zap, RIRII8, NOP, 0, 0),
xx(ZAPNOT_R, zapnot, RIRIRI, NOP, 0, 0), // dA = dB, with bytes zeroed where bits in C/dC are zero
xx(ZAPNOT_I, zapnot, RIRII8, NOP, 0, 0),
xx(EQ_R, beq, CIRR, NOP, 0, 0), // if ((dB == dkC) != A) then pc++
xx(EQ_K, beq, CIRK, EQ_R, 4, REGT_INT),
xx(LT_RR, blt, CIRR, NOP, 0, 0), // if ((dkB < dkC) != A) then pc++

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@ -81,6 +81,7 @@
#include "doomstat.h"
#include "r_utility.h"
#include "g_levellocals.h"
#include "s_sound.h"
#include "stats.h"
#include "st_start.h"
@ -1060,6 +1061,7 @@ void DoMain (HINSTANCE hInstance)
{
I_ShutdownGraphics ();
RestoreConView ();
S_StopMusic(true);
I_FlushBufferedConsoleStuff();
if (error.GetMessage ())
{