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- only print GL extensions to the log, but not to the console.
The list has become so long by now that it's more of a distraction than help. Besides, searching on-screen for specific extensions is futile anyway.
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1 changed files with 2 additions and 2 deletions
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@ -294,10 +294,10 @@ void gl_PrintStartupLog()
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Printf ("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
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Printf ("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
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Printf ("GL_VERSION: %s (%s profile)\n", glGetString(GL_VERSION), (v & GL_CONTEXT_CORE_PROFILE_BIT)? "Core" : "Compatibility");
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Printf ("GL_VERSION: %s (%s profile)\n", glGetString(GL_VERSION), (v & GL_CONTEXT_CORE_PROFILE_BIT)? "Core" : "Compatibility");
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Printf ("GL_SHADING_LANGUAGE_VERSION: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
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Printf ("GL_SHADING_LANGUAGE_VERSION: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
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Printf ("GL_EXTENSIONS:");
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Printf (PRINT_LOG, "GL_EXTENSIONS:");
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for (unsigned i = 0; i < m_Extensions.Size(); i++)
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for (unsigned i = 0; i < m_Extensions.Size(); i++)
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{
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{
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Printf(" %s", m_Extensions[i].GetChars());
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Printf(PRINT_LOG, " %s", m_Extensions[i].GetChars());
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}
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}
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &v);
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &v);
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