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- Implemented r_linearsky for dual-layer skies
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1 changed files with 13 additions and 3 deletions
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@ -888,9 +888,19 @@ static const BYTE *R_GetOneSkyColumn (FTexture *fronttex, int x)
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// Get a column of sky when there are two overlapping sky textures
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// Get a column of sky when there are two overlapping sky textures
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static const BYTE *R_GetTwoSkyColumns (FTexture *fronttex, int x)
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static const BYTE *R_GetTwoSkyColumns (FTexture *fronttex, int x)
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{
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{
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DWORD ang = (skyangle + xtoviewangle[x]) ^ skyflip;
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DWORD ang, angle1, angle2 = (DWORD)((UMulScale16(ang, backcyl) + backpos) >> FRACBITS);
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DWORD angle1 = (DWORD)((UMulScale16(ang, frontcyl) + frontpos) >> FRACBITS);
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DWORD angle2 = (DWORD)((UMulScale16(ang, backcyl) + backpos) >> FRACBITS);
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if (r_linearsky)
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{
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angle_t xangle = (angle_t)((0.5 - x / (double)viewwidth) * FocalTangent * ANGLE_90);
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ang = (skyangle + xangle) ^ skyflip;
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}
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else
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{
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ang = (skyangle + xtoviewangle[x]) ^ skyflip;
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}
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angle1 = (DWORD)((UMulScale16(ang, frontcyl) + frontpos) >> FRACBITS);
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angle2 = (DWORD)((UMulScale16(ang, backcyl) + backpos) >> FRACBITS);
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// Check if this column has already been built. If so, there's
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// Check if this column has already been built. If so, there's
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// no reason to waste time building it again.
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// no reason to waste time building it again.
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