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Eliminate extra vars from FWallCoords
- cx1, cx2, cy1, and cy2 are not used anywhere, so get rid of them. - Also annotated the comments to indicate the corresponding arrays in the Build engine.
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1 changed files with 4 additions and 7 deletions
11
src/r_bsp.h
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src/r_bsp.h
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@ -33,14 +33,11 @@
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struct FWallCoords
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struct FWallCoords
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{
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{
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fixed_t tx1, tx2; // x coords at left, right of wall in view space
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fixed_t tx1, tx2; // x coords at left, right of wall in view space rx1,rx2
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fixed_t ty1, ty2; // y coords at left, right of wall in view space
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fixed_t ty1, ty2; // y coords at left, right of wall in view space ry1,ry2
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fixed_t cx1, cx2; // x coords at left, right of wall in camera space
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short sx1, sx2; // x coords at left, right of wall in screen space xb1,xb2
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fixed_t cy1, cy2; // y coords at left, right of wall in camera space
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fixed_t sz1, sz2; // depth at left, right of wall in screen space yb1,yb2
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short sx1, sx2; // x coords at left, right of wall in screen space
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fixed_t sz1, sz2; // depth at left, right of wall in screen space
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bool Init(int x1, int y1, int x2, int y2, int too_close);
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bool Init(int x1, int y1, int x2, int y2, int too_close);
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};
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};
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