mirror of
https://github.com/ZDoom/gzdoom.git
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually. This also merges the player_t constructor into the class definition as default values.
This commit is contained in:
parent
34f2d8f310
commit
fad406c4c9
47 changed files with 177 additions and 301 deletions
14
src/actor.h
14
src/actor.h
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@ -1141,7 +1141,7 @@ public:
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uint8_t WeaveIndexZ;
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int skillrespawncount;
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int TIDtoHate; // TID of things to hate (0 if none)
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FNameNoInit Species; // For monster families
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FName Species; // For monster families
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TObjPtr<AActor*> alternative; // (Un)Morphed actors stored here. Those with the MF_UNMORPHED flag are the originals.
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TObjPtr<AActor*> tracer; // Thing being chased/attacked for tracers
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TObjPtr<AActor*> master; // Thing which spawned this one (prevents mutual attacks)
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@ -1184,12 +1184,12 @@ public:
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line_t *BlockingLine; // Line that blocked the last move
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int PoisonDamage; // Damage received per tic from poison.
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FNameNoInit PoisonDamageType; // Damage type dealt by poison.
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FName PoisonDamageType; // Damage type dealt by poison.
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int PoisonDuration; // Duration left for receiving poison damage.
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int PoisonPeriod; // How often poison damage is applied. (Every X tics.)
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int PoisonDamageReceived; // Damage received per tic from poison.
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FNameNoInit PoisonDamageTypeReceived; // Damage type received by poison.
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FName PoisonDamageTypeReceived; // Damage type received by poison.
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int PoisonDurationReceived; // Duration left for receiving poison damage.
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int PoisonPeriodReceived; // How often poison damage is applied. (Every X tics.)
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TObjPtr<AActor*> Poisoner; // Last source of received poison damage.
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@ -1229,13 +1229,13 @@ public:
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int32_t Mass;
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int16_t PainChance;
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int PainThreshold;
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FNameNoInit DamageType;
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FNameNoInit DamageTypeReceived;
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FName DamageType;
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FName DamageTypeReceived;
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double DamageFactor;
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double DamageMultiply;
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FNameNoInit PainType;
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FNameNoInit DeathType;
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FName PainType;
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FName DeathType;
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PClassActor *TeleFogSourceType;
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PClassActor *TeleFogDestType;
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int RipperLevel;
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@ -1807,7 +1807,7 @@ struct TabData
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FName TabName;
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TabData()
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: UseCount(0)
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: UseCount(0), TabName(NAME_None)
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{
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}
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@ -756,7 +756,7 @@ void D_ReadUserInfoStrings (int pnum, uint8_t **stream, bool update)
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const char *breakpt;
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FString value;
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bool compact;
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FName keyname;
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FName keyname = NAME_None;
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unsigned int infotype = 0;
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if (*ptr++ != '\\')
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@ -925,8 +925,6 @@ void WriteUserInfo(FSerializer &arc, userinfo_t &info)
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void ReadUserInfo(FSerializer &arc, userinfo_t &info, FString &skin)
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{
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FName name;
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FBaseCVar **cvar;
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UCVarValue val;
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const char *key;
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const char *str;
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@ -938,8 +936,8 @@ void ReadUserInfo(FSerializer &arc, userinfo_t &info, FString &skin)
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while ((key = arc.GetKey()))
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{
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arc.StringPtr(nullptr, str);
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name = key;
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cvar = info.CheckKey(name);
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FName name = key;
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FBaseCVar **cvar = info.CheckKey(name);
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if (cvar != NULL && *cvar != NULL)
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{
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switch (name)
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164
src/d_player.h
164
src/d_player.h
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@ -141,7 +141,7 @@ public:
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double SideMove1, SideMove2;
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FTextureID ScoreIcon;
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int SpawnMask;
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FNameNoInit MorphWeapon;
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FName MorphWeapon;
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double AttackZOffset; // attack height, relative to player center
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double UseRange; // [NS] Distance at which player can +use
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double AirCapacity; // Multiplier for air supply underwater.
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@ -155,10 +155,10 @@ public:
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double ViewBob;
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// Former class properties that were moved into the object to get rid of the meta class.
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FNameNoInit SoundClass; // Sound class
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FNameNoInit Face; // Doom status bar face (when used)
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FNameNoInit Portrait;
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FNameNoInit Slot[10];
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FName SoundClass; // Sound class
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FName Face; // Doom status bar face (when used)
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FName Portrait;
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FName Slot[10];
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double HexenArmor[5];
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uint8_t ColorRangeStart; // Skin color range
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uint8_t ColorRangeEnd;
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@ -372,7 +372,7 @@ void WriteUserInfo(FSerializer &arc, userinfo_t &info);
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class player_t
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{
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public:
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player_t();
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player_t() = default;
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~player_t();
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player_t &operator= (const player_t &p);
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@ -384,117 +384,117 @@ public:
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void SetLogText (const char *text);
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void SendPitchLimits() const;
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APlayerPawn *mo;
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uint8_t playerstate;
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ticcmd_t cmd;
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APlayerPawn *mo = nullptr;
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uint8_t playerstate = 0;
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ticcmd_t cmd = {};
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usercmd_t original_cmd;
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uint32_t original_oldbuttons;
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userinfo_t userinfo; // [RH] who is this?
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PClassActor *cls; // class of associated PlayerPawn
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PClassActor *cls = nullptr; // class of associated PlayerPawn
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float DesiredFOV; // desired field of vision
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float FOV; // current field of vision
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double viewz; // focal origin above r.z
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double viewheight; // base height above floor for viewz
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double deltaviewheight; // squat speed.
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double bob; // bounded/scaled total velocity
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float DesiredFOV = 0; // desired field of vision
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float FOV = 0; // current field of vision
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double viewz = 0; // focal origin above r.z
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double viewheight = 0; // base height above floor for viewz
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double deltaviewheight = 0; // squat speed.
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double bob = 0; // bounded/scaled total velocity
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// killough 10/98: used for realistic bobbing (i.e. not simply overall speed)
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// mo->velx and mo->vely represent true velocity experienced by player.
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// This only represents the thrust that the player applies himself.
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// This avoids anomalies with such things as Boom ice and conveyors.
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DVector2 Vel;
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DVector2 Vel = { 0,0 };
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bool centering;
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uint8_t turnticks;
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bool centering = false;
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uint8_t turnticks = 0;
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bool attackdown;
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bool usedown;
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uint32_t oldbuttons;
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int health; // only used between levels, mo->health
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bool attackdown = false;
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bool usedown = false;
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uint32_t oldbuttons = false;
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int health = 0; // only used between levels, mo->health
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// is used during levels
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int inventorytics;
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uint8_t CurrentPlayerClass; // class # for this player instance
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int inventorytics = 0;
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uint8_t CurrentPlayerClass = 0; // class # for this player instance
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int frags[MAXPLAYERS]; // kills of other players
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int fragcount; // [RH] Cumulative frags for this player
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int lastkilltime; // [RH] For multikills
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uint8_t multicount;
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uint8_t spreecount; // [RH] Keep track of killing sprees
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uint16_t WeaponState;
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int frags[MAXPLAYERS] = {}; // kills of other players
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int fragcount = 0; // [RH] Cumulative frags for this player
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int lastkilltime = 0; // [RH] For multikills
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uint8_t multicount = 0;
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uint8_t spreecount = 0; // [RH] Keep track of killing sprees
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uint16_t WeaponState = 0;
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AWeapon *ReadyWeapon;
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AWeapon *PendingWeapon; // WP_NOCHANGE if not changing
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TObjPtr<DPSprite*> psprites; // view sprites (gun, etc)
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AWeapon *ReadyWeapon = nullptr;
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AWeapon *PendingWeapon = nullptr; // WP_NOCHANGE if not changing
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TObjPtr<DPSprite*> psprites = nullptr; // view sprites (gun, etc)
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int cheats; // bit flags
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int timefreezer; // Player has an active time freezer
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short refire; // refired shots are less accurate
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short inconsistant;
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bool waiting;
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int killcount, itemcount, secretcount; // for intermission
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int damagecount, bonuscount;// for screen flashing
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int hazardcount; // for delayed Strife damage
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int hazardinterval; // Frequency of damage infliction
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FName hazardtype; // Damage type of last hazardous damage encounter.
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int poisoncount; // screen flash for poison damage
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FName poisontype; // type of poison damage to apply
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FName poisonpaintype; // type of Pain state to enter for poison damage
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TObjPtr<AActor*> poisoner; // NULL for non-player actors
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TObjPtr<AActor*> attacker; // who did damage (NULL for floors)
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int extralight; // so gun flashes light up areas
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short fixedcolormap; // can be set to REDCOLORMAP, etc.
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short fixedlightlevel;
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int morphTics; // player is a chicken/pig if > 0
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PClassActor *MorphedPlayerClass; // [MH] (for SBARINFO) class # for this player instance when morphed
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int MorphStyle; // which effects to apply for this player instance when morphed
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PClassActor *MorphExitFlash; // flash to apply when demorphing (cache of value given to P_MorphPlayer)
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TObjPtr<AWeapon*> PremorphWeapon; // ready weapon before morphing
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int chickenPeck; // chicken peck countdown
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int jumpTics; // delay the next jump for a moment
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bool onground; // Identifies if this player is on the ground or other object
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int cheats = 0; // bit flags
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int timefreezer = 0; // Player has an active time freezer
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short refire = 0; // refired shots are less accurate
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short inconsistant = 0;
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bool waiting = 0;
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int killcount = 0, itemcount = 0, secretcount = 0; // for intermission
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int damagecount = 0, bonuscount = 0;// for screen flashing
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int hazardcount = 0; // for delayed Strife damage
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int hazardinterval = 0; // Frequency of damage infliction
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FName hazardtype = NAME_None; // Damage type of last hazardous damage encounter.
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int poisoncount = 0; // screen flash for poison damage
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FName poisontype = NAME_None; // type of poison damage to apply
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FName poisonpaintype = NAME_None; // type of Pain state to enter for poison damage
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TObjPtr<AActor*> poisoner = nullptr; // NULL for non-player actors
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TObjPtr<AActor*> attacker = nullptr; // who did damage (NULL for floors)
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int extralight = 0; // so gun flashes light up areas
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short fixedcolormap = 0; // can be set to REDCOLORMAP, etc.
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short fixedlightlevel = 0;
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int morphTics = 0; // player is a chicken/pig if > 0
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PClassActor *MorphedPlayerClass = nullptr; // [MH] (for SBARINFO) class # for this player instance when morphed
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int MorphStyle = 0; // which effects to apply for this player instance when morphed
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PClassActor *MorphExitFlash = nullptr; // flash to apply when demorphing (cache of value given to P_MorphPlayer)
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TObjPtr<AWeapon*> PremorphWeapon = nullptr; // ready weapon before morphing
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int chickenPeck = 0; // chicken peck countdown
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int jumpTics = 0; // delay the next jump for a moment
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bool onground = 0; // Identifies if this player is on the ground or other object
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int respawn_time; // [RH] delay respawning until this tic
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TObjPtr<AActor*> camera; // [RH] Whose eyes this player sees through
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int respawn_time = 0; // [RH] delay respawning until this tic
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TObjPtr<AActor*> camera = nullptr; // [RH] Whose eyes this player sees through
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int air_finished; // [RH] Time when you start drowning
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int air_finished = 0; // [RH] Time when you start drowning
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FName LastDamageType; // [RH] For damage-specific pain and death sounds
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FName LastDamageType = NAME_None; // [RH] For damage-specific pain and death sounds
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TObjPtr<AActor*> MUSINFOactor; // For MUSINFO purposes
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int8_t MUSINFOtics;
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TObjPtr<AActor*> MUSINFOactor = nullptr; // For MUSINFO purposes
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int8_t MUSINFOtics = 0;
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bool settings_controller; // Player can control game settings.
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int8_t crouching;
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int8_t crouchdir;
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bool settings_controller = false; // Player can control game settings.
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int8_t crouching = 0;
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int8_t crouchdir = 0;
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//Added by MC:
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TObjPtr<DBot*> Bot;
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TObjPtr<DBot*> Bot = nullptr;
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float BlendR; // [RH] Final blending values
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float BlendG;
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float BlendB;
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float BlendA;
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float BlendR = 0; // [RH] Final blending values
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float BlendG = 0;
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float BlendB = 0;
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float BlendA = 0;
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FString LogText; // [RH] Log for Strife
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DAngle MinPitch; // Viewpitch limits (negative is up, positive is down)
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DAngle MaxPitch;
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DAngle MinPitch = 0.; // Viewpitch limits (negative is up, positive is down)
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DAngle MaxPitch = 0.;
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double crouchfactor;
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double crouchoffset;
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double crouchviewdelta;
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double crouchfactor = 0;
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double crouchoffset = 0;
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double crouchviewdelta = 0;
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FWeaponSlots weapons;
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// [CW] I moved these here for multiplayer conversation support.
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TObjPtr<AActor*> ConversationNPC, ConversationPC;
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DAngle ConversationNPCAngle;
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bool ConversationFaceTalker;
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TObjPtr<AActor*> ConversationNPC = nullptr, ConversationPC = nullptr;
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DAngle ConversationNPCAngle = 0.;
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bool ConversationFaceTalker = false;
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double GetDeltaViewHeight() const
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{
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@ -1037,8 +1037,8 @@ FDecalLib::FTranslation *FDecalLib::GenerateTranslation (uint32_t start, uint32_
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}
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FDecalBase::FDecalBase ()
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: Name(NAME_None)
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{
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Name = NAME_None;
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}
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FDecalBase::~FDecalBase ()
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@ -1152,8 +1152,8 @@ const FDecalTemplate *FDecalGroup::GetDecal () const
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}
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FDecalAnimator::FDecalAnimator (const char *name)
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: Name(name)
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{
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Name = name;
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}
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FDecalAnimator::~FDecalAnimator ()
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uint8_t *Meta = nullptr; // Per-class static script data
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unsigned Size = sizeof(DObject);
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unsigned MetaSize = 0;
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FName TypeName;
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FName SourceLumpName;
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FName TypeName = NAME_None;
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FName SourceLumpName = NAME_None;
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bool bRuntimeClass = false; // class was defined at run-time, not compile-time
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bool bDecorateClass = false; // may be subject to some idiosyncracies due to DECORATE backwards compatibility
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bool bAbstract = false;
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@ -373,7 +373,7 @@ struct FMapThing
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uint32_t RenderStyle;
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int FloatbobPhase;
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int friendlyseeblocks;
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FNameNoInit arg0str;
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FName arg0str;
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};
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@ -120,7 +120,7 @@ struct EDSector
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int damageamount;
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int damageinterval;
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FNameNoInit damagetype;
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FName damagetype;
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uint8_t leaky;
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uint8_t leakyadd;
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uint8_t leakyremove;
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@ -204,7 +204,7 @@ struct FWorldEvent
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AActor* Inflictor = nullptr; // can be null - for damagemobj
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AActor* DamageSource = nullptr; // can be null
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int Damage = 0;
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FName DamageType;
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FName DamageType = NAME_None;
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int DamageFlags = 0;
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DAngle DamageAngle;
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// for line(pre)activated
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@ -264,9 +264,8 @@ struct level_info_t;
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struct FOptionalMapinfoData
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{
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FOptionalMapinfoData *Next;
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FName identifier;
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FOptionalMapinfoData() { Next = NULL; identifier = NAME_None; }
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FOptionalMapinfoData *Next = nullptr;
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FName identifier = NAME_None;
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virtual ~FOptionalMapinfoData() {}
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virtual FOptionalMapinfoData *Clone() const = 0;
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};
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@ -572,7 +571,7 @@ typedef TMap<FName, FName> SkillActorReplacement;
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struct FSkillInfo
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{
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FName Name;
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FName Name = NAME_None;
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double AmmoFactor, DoubleAmmoFactor, DropAmmoFactor;
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double DamageFactor;
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double ArmorFactor;
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@ -259,10 +259,13 @@ void level_info_t::Reset()
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compatflags = compatflags2 = 0;
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compatmask = compatmask2 = 0;
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Translator = "";
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RedirectType = 0;
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RedirectType = NAME_None;
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RedirectMapName = "";
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EnterPic = "";
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ExitPic = "";
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Intermission = NAME_None;
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deathsequence = NAME_None;
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slideshow = NAME_None;
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InterMusic = "";
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intermusicorder = 0;
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SoundInfo = "";
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@ -252,7 +252,7 @@ struct FMugShotState
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unsigned int Position;
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int Time;
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int Random;
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FName State;
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FName State = NAME_None;
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TArray<FMugShotFrame> Frames;
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FMugShotState(FName name);
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@ -667,7 +667,7 @@ class CommandDrawSwitchableImage : public CommandDrawImage
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Operator conditionalOperator[2];
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FString inventoryItem[2];
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int armorType[2];
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FName keySpecies[2];
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FName keySpecies[2] = { NAME_None, NAME_None };
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};
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////////////////////////////////////////////////////////////////////////////////
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@ -319,7 +319,7 @@ void ST_CreateStatusBar(bool bTitleLevel)
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}
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if (StatusBar == nullptr)
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{
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FName defname;
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FName defname = NAME_None;
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if (gameinfo.gametype & GAME_DoomChex) defname = "DoomStatusBar";
|
||||
else if (gameinfo.gametype == GAME_Heretic) defname = "HereticStatusBar";
|
||||
|
|
|
@ -408,7 +408,7 @@ void PClassActor::RegisterIDs()
|
|||
|
||||
PClassActor *PClassActor::GetReplacement(bool lookskill)
|
||||
{
|
||||
FName skillrepname;
|
||||
FName skillrepname = NAME_None;
|
||||
|
||||
if (lookskill && AllSkills.Size() > (unsigned)gameskill)
|
||||
{
|
||||
|
@ -470,7 +470,7 @@ DEFINE_ACTION_FUNCTION(AActor, GetReplacement)
|
|||
|
||||
PClassActor *PClassActor::GetReplacee(bool lookskill)
|
||||
{
|
||||
FName skillrepname;
|
||||
FName skillrepname = NAME_None;
|
||||
|
||||
if (lookskill && AllSkills.Size() > (unsigned)gameskill)
|
||||
{
|
||||
|
|
|
@ -122,7 +122,7 @@ struct FIntermissionActionCast : public FIntermissionAction
|
|||
typedef FIntermissionAction Super;
|
||||
|
||||
FString mName;
|
||||
FName mCastClass;
|
||||
FName mCastClass = NAME_None;
|
||||
TArray<FCastSound> mCastSounds;
|
||||
|
||||
FIntermissionActionCast();
|
||||
|
@ -144,7 +144,7 @@ struct FIntermissionActionScroller : public FIntermissionAction
|
|||
|
||||
struct FIntermissionDescriptor
|
||||
{
|
||||
FName mLink;
|
||||
FName mLink = NAME_None;
|
||||
TDeletingArray<FIntermissionAction *> mActions;
|
||||
};
|
||||
|
||||
|
|
|
@ -121,7 +121,7 @@ class DMenuDescriptor : public DObject
|
|||
{
|
||||
DECLARE_CLASS(DMenuDescriptor, DObject)
|
||||
public:
|
||||
FName mMenuName;
|
||||
FName mMenuName = NAME_None;
|
||||
FString mNetgameMessage;
|
||||
PClass *mClass = nullptr;
|
||||
bool mProtected = false;
|
||||
|
@ -287,7 +287,7 @@ class DMenuItemBase : public DObject
|
|||
DECLARE_CLASS(DMenuItemBase, DObject)
|
||||
public:
|
||||
double mXpos, mYpos;
|
||||
FNameNoInit mAction;
|
||||
FName mAction;
|
||||
bool mEnabled;
|
||||
|
||||
bool Activate();
|
||||
|
|
|
@ -657,11 +657,9 @@ static void ParseListMenu(FScanner &sc)
|
|||
|
||||
static void ParseOptionValue(FScanner &sc)
|
||||
{
|
||||
FName optname;
|
||||
|
||||
FOptionValues *val = new FOptionValues;
|
||||
sc.MustGetString();
|
||||
optname = sc.String;
|
||||
FName optname = sc.String;
|
||||
sc.MustGetStringName("{");
|
||||
while (!sc.CheckString("}"))
|
||||
{
|
||||
|
@ -689,11 +687,9 @@ static void ParseOptionValue(FScanner &sc)
|
|||
|
||||
static void ParseOptionString(FScanner &sc)
|
||||
{
|
||||
FName optname;
|
||||
|
||||
FOptionValues *val = new FOptionValues;
|
||||
sc.MustGetString();
|
||||
optname = sc.String;
|
||||
FName optname = sc.String;
|
||||
sc.MustGetStringName("{");
|
||||
while (!sc.CheckString("}"))
|
||||
{
|
||||
|
|
16
src/name.h
16
src/name.h
|
@ -46,7 +46,7 @@ class FString;
|
|||
class FName
|
||||
{
|
||||
public:
|
||||
FName () : Index(0) {}
|
||||
FName() = default;// : Index(0) {}
|
||||
FName (const char *text) { Index = NameData.FindName (text, false); }
|
||||
FName (const char *text, bool noCreate) { Index = NameData.FindName (text, noCreate); }
|
||||
FName (const char *text, size_t textlen, bool noCreate) { Index = NameData.FindName (text, textlen, noCreate); }
|
||||
|
@ -120,20 +120,6 @@ protected:
|
|||
};
|
||||
|
||||
static NameManager NameData;
|
||||
|
||||
enum EDummy { NoInit };
|
||||
FName (EDummy) {}
|
||||
};
|
||||
|
||||
class FNameNoInit : public FName
|
||||
{
|
||||
public:
|
||||
FNameNoInit() : FName(NoInit) {}
|
||||
|
||||
FName &operator = (const char *text) { Index = NameData.FindName (text, false); return *this; }
|
||||
FName &operator = (const FString &text);
|
||||
FName &operator = (const FName &other) { Index = int(other); return *this; }
|
||||
FName &operator = (ENamedName index) { Index = index; return *this; }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -33,7 +33,7 @@ struct FStrifeDialogueNode
|
|||
FString Goodbye; // must init to null for binary scripts to work as intended
|
||||
|
||||
FStrifeDialogueReply *Children = nullptr;
|
||||
FName MenuClassName;
|
||||
FName MenuClassName = NAME_None;
|
||||
FString UserData;
|
||||
};
|
||||
|
||||
|
|
|
@ -182,25 +182,22 @@ void SexMessage (const char *from, char *to, int gender, const char *victim, con
|
|||
//
|
||||
void ClientObituary (AActor *self, AActor *inflictor, AActor *attacker, int dmgflags, FName MeansOfDeath)
|
||||
{
|
||||
FName mod;
|
||||
FString ret;
|
||||
const char *message;
|
||||
const char *messagename;
|
||||
char gendermessage[1024];
|
||||
|
||||
// No obituaries for non-players, voodoo dolls or when not wanted
|
||||
if (self->player == NULL || self->player->mo != self || !show_obituaries)
|
||||
if (self->player == nullptr || self->player->mo != self || !show_obituaries)
|
||||
return;
|
||||
|
||||
// Treat voodoo dolls as unknown deaths
|
||||
if (inflictor && inflictor->player && inflictor->player->mo != inflictor)
|
||||
MeansOfDeath = NAME_None;
|
||||
|
||||
mod = MeansOfDeath;
|
||||
message = NULL;
|
||||
messagename = NULL;
|
||||
FName mod = MeansOfDeath;
|
||||
const char *message = nullptr;
|
||||
const char *messagename = nullptr;
|
||||
|
||||
if (attacker == NULL || attacker->player != NULL)
|
||||
if (attacker == nullptr || attacker->player != nullptr)
|
||||
{
|
||||
if (mod == NAME_Telefrag)
|
||||
{
|
||||
|
|
|
@ -4484,7 +4484,7 @@ DEFINE_ACTION_FUNCTION(AActor, AimLineAttack)
|
|||
struct Origin
|
||||
{
|
||||
AActor *Caller;
|
||||
FNameNoInit PuffSpecies;
|
||||
FName PuffSpecies;
|
||||
bool hitGhosts;
|
||||
bool MThruSpecies;
|
||||
bool ThruSpecies;
|
||||
|
@ -5092,6 +5092,7 @@ AActor *P_LinePickActor(AActor *t1, DAngle angle, double distance, DAngle pitch,
|
|||
TData.MThruSpecies = false;
|
||||
TData.ThruActors = false;
|
||||
TData.ThruSpecies = false;
|
||||
TData.PuffSpecies = NAME_None;
|
||||
|
||||
if (Trace(t1->PosAtZ(shootz), t1->Sector, direction, distance,
|
||||
actorMask, wallMask, t1, trace, TRACE_NoSky | TRACE_PortalRestrict, CheckForActor, &TData))
|
||||
|
@ -5309,7 +5310,7 @@ struct RailData
|
|||
AActor *Caller;
|
||||
TArray<SRailHit> RailHits;
|
||||
TArray<SPortalHit> PortalHits;
|
||||
FNameNoInit PuffSpecies;
|
||||
FName PuffSpecies;
|
||||
bool StopAtOne;
|
||||
bool StopAtInvul;
|
||||
bool ThruGhosts;
|
||||
|
|
|
@ -2171,13 +2171,9 @@ bool AActor::FloorBounceMissile (secplane_t &plane)
|
|||
// Set bounce state
|
||||
if (BounceFlags & BOUNCE_UseBounceState)
|
||||
{
|
||||
FName names[2];
|
||||
FState *bouncestate;
|
||||
|
||||
names[0] = NAME_Bounce;
|
||||
names[1] = plane.fC() < 0 ? NAME_Ceiling : NAME_Floor;
|
||||
bouncestate = FindState(2, names);
|
||||
if (bouncestate != NULL)
|
||||
FName names[2] = { NAME_Bounce, plane.fC() < 0 ? NAME_Ceiling : NAME_Floor };
|
||||
FState *bouncestate = FindState(2, names);
|
||||
if (bouncestate != nullptr)
|
||||
{
|
||||
SetState(bouncestate);
|
||||
}
|
||||
|
|
|
@ -196,7 +196,7 @@ bool AActor::HasSpecialDeathStates () const
|
|||
TArray<FName> &MakeStateNameList(const char * fname)
|
||||
{
|
||||
static TArray<FName> namelist(3);
|
||||
FName firstpart, secondpart;
|
||||
FName firstpart = NAME_None, secondpart = NAME_None;
|
||||
char *c;
|
||||
|
||||
// Handle the old names for the existing death states
|
||||
|
@ -256,21 +256,19 @@ TArray<FName> &MakeStateNameList(const char * fname)
|
|||
FState *PClassActor::FindState(int numnames, FName *names, bool exact) const
|
||||
{
|
||||
FStateLabels *labels = GetStateLabels();
|
||||
FState *best = NULL;
|
||||
FState *best = nullptr;
|
||||
|
||||
if (labels != NULL)
|
||||
if (labels != nullptr)
|
||||
{
|
||||
int count = 0;
|
||||
FStateLabel *slabel = NULL;
|
||||
FName label;
|
||||
|
||||
// Find the best-matching label for this class.
|
||||
while (labels != NULL && count < numnames)
|
||||
while (labels != nullptr && count < numnames)
|
||||
{
|
||||
label = *names++;
|
||||
slabel = labels->FindLabel(label);
|
||||
FName label = *names++;
|
||||
FStateLabel *slabel = labels->FindLabel(label);
|
||||
|
||||
if (slabel != NULL)
|
||||
if (slabel != nullptr)
|
||||
{
|
||||
count++;
|
||||
labels = slabel->Children;
|
||||
|
@ -283,7 +281,7 @@ FState *PClassActor::FindState(int numnames, FName *names, bool exact) const
|
|||
}
|
||||
if (count < numnames && exact)
|
||||
{
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
return best;
|
||||
|
@ -411,7 +409,7 @@ FStateDefine *FStateDefinitions::FindStateLabelInList(TArray<FStateDefine> & lis
|
|||
{
|
||||
FStateDefine def;
|
||||
def.Label = name;
|
||||
def.State = NULL;
|
||||
def.State = nullptr;
|
||||
def.DefineFlags = SDF_NEXT;
|
||||
return &list[list.Push(def)];
|
||||
}
|
||||
|
|
|
@ -375,10 +375,9 @@ void ParseSplash (FScanner &sc)
|
|||
int splashnum;
|
||||
FSplashDef *splashdef;
|
||||
bool isnew = false;
|
||||
FName name;
|
||||
|
||||
sc.MustGetString ();
|
||||
name = sc.String;
|
||||
FName name = sc.String;
|
||||
splashnum = (int)FindSplash (name);
|
||||
if (splashnum < 0)
|
||||
{
|
||||
|
@ -422,10 +421,9 @@ void ParseSplash (FScanner &sc)
|
|||
void ParseTerrain (FScanner &sc)
|
||||
{
|
||||
int terrainnum;
|
||||
FName name;
|
||||
|
||||
sc.MustGetString ();
|
||||
name = sc.String;
|
||||
FName name = sc.String;
|
||||
terrainnum = (int)P_FindTerrain (name);
|
||||
if (terrainnum < 0)
|
||||
{
|
||||
|
|
|
@ -462,7 +462,7 @@ class UDMFParser : public UDMFParserBase
|
|||
TArray<vertex_t> ParsedVertices;
|
||||
TArray<UDMFScroll> UDMFScrollers;
|
||||
|
||||
FDynamicColormap *fogMap, *normMap;
|
||||
FDynamicColormap *fogMap = nullptr, *normMap = nullptr;
|
||||
FMissingTextureTracker &missingTex;
|
||||
|
||||
public:
|
||||
|
@ -470,7 +470,6 @@ public:
|
|||
: missingTex(missing)
|
||||
{
|
||||
linemap.Clear();
|
||||
fogMap = normMap = NULL;
|
||||
}
|
||||
|
||||
void ReadUserKey(FUDMFKey &ukey) {
|
||||
|
@ -1357,11 +1356,11 @@ public:
|
|||
// Brand new UDMF scroller properties
|
||||
double scroll_ceil_x = 0;
|
||||
double scroll_ceil_y = 0;
|
||||
FName scroll_ceil_type;
|
||||
FName scroll_ceil_type = NAME_None;
|
||||
|
||||
double scroll_floor_x = 0;
|
||||
double scroll_floor_y = 0;
|
||||
FName scroll_floor_type;
|
||||
FName scroll_floor_type = NAME_None;
|
||||
|
||||
|
||||
memset(sec, 0, sizeof(*sec));
|
||||
|
|
|
@ -8,7 +8,7 @@ class UDMFParserBase
|
|||
{
|
||||
protected:
|
||||
FScanner sc;
|
||||
FName namespc;
|
||||
FName namespc = NAME_None;
|
||||
int namespace_bits;
|
||||
FString parsedString;
|
||||
bool BadCoordinates = false;
|
||||
|
|
|
@ -400,9 +400,9 @@ class USDFParser : public UDMFParserBase
|
|||
|
||||
bool ParseConversation()
|
||||
{
|
||||
PClassActor *type = NULL;
|
||||
PClassActor *type = nullptr;
|
||||
int dlgid = -1;
|
||||
FName clsid;
|
||||
FName clsid = NAME_None;
|
||||
unsigned int startpos = StrifeDialogues.Size();
|
||||
|
||||
while (!sc.CheckToken('}'))
|
||||
|
|
|
@ -301,82 +301,6 @@ CCMD (playerclasses)
|
|||
// 16 pixels of bob
|
||||
#define MAXBOB 16.
|
||||
|
||||
// The player_t constructor. Since LogText is not a POD, we cannot just
|
||||
// memset it all to 0.
|
||||
player_t::player_t()
|
||||
: mo(0),
|
||||
playerstate(0),
|
||||
cls(0),
|
||||
DesiredFOV(0),
|
||||
FOV(0),
|
||||
viewz(0),
|
||||
viewheight(0),
|
||||
deltaviewheight(0),
|
||||
bob(0),
|
||||
Vel(0, 0),
|
||||
centering(0),
|
||||
turnticks(0),
|
||||
attackdown(0),
|
||||
usedown(0),
|
||||
oldbuttons(0),
|
||||
health(0),
|
||||
inventorytics(0),
|
||||
CurrentPlayerClass(0),
|
||||
fragcount(0),
|
||||
lastkilltime(0),
|
||||
multicount(0),
|
||||
spreecount(0),
|
||||
WeaponState(0),
|
||||
ReadyWeapon(0),
|
||||
PendingWeapon(0),
|
||||
psprites(0),
|
||||
cheats(0),
|
||||
timefreezer(0),
|
||||
refire(0),
|
||||
inconsistant(0),
|
||||
killcount(0),
|
||||
itemcount(0),
|
||||
secretcount(0),
|
||||
damagecount(0),
|
||||
bonuscount(0),
|
||||
hazardcount(0),
|
||||
poisoncount(0),
|
||||
poisoner(0),
|
||||
attacker(0),
|
||||
extralight(0),
|
||||
morphTics(0),
|
||||
MorphedPlayerClass(0),
|
||||
MorphStyle(0),
|
||||
MorphExitFlash(0),
|
||||
PremorphWeapon(0),
|
||||
chickenPeck(0),
|
||||
jumpTics(0),
|
||||
onground(0),
|
||||
respawn_time(0),
|
||||
camera(0),
|
||||
air_finished(0),
|
||||
MUSINFOactor(0),
|
||||
MUSINFOtics(-1),
|
||||
crouching(0),
|
||||
crouchdir(0),
|
||||
Bot(0),
|
||||
BlendR(0),
|
||||
BlendG(0),
|
||||
BlendB(0),
|
||||
BlendA(0),
|
||||
LogText(),
|
||||
crouchfactor(0),
|
||||
crouchoffset(0),
|
||||
crouchviewdelta(0),
|
||||
ConversationNPC(0),
|
||||
ConversationPC(0),
|
||||
ConversationNPCAngle(0.),
|
||||
ConversationFaceTalker(0)
|
||||
{
|
||||
memset (&cmd, 0, sizeof(cmd));
|
||||
memset (frags, 0, sizeof(frags));
|
||||
}
|
||||
|
||||
player_t::~player_t()
|
||||
{
|
||||
DestroyPSprites();
|
||||
|
|
|
@ -582,7 +582,7 @@ struct FTransform
|
|||
|
||||
struct secspecial_t
|
||||
{
|
||||
FNameNoInit damagetype; // [RH] Means-of-death for applied damage
|
||||
FName damagetype; // [RH] Means-of-death for applied damage
|
||||
int damageamount; // [RH] Damage to do while standing on floor
|
||||
short special;
|
||||
short damageinterval; // Interval for damage application
|
||||
|
@ -997,7 +997,7 @@ public:
|
|||
short seqType; // this sector's sound sequence
|
||||
|
||||
int sky;
|
||||
FNameNoInit SeqName; // Sound sequence name. Setting seqType non-negative will override this.
|
||||
FName SeqName; // Sound sequence name. Setting seqType non-negative will override this.
|
||||
|
||||
DVector2 centerspot; // origin for any sounds played by the sector
|
||||
int validcount; // if == validcount, already checked
|
||||
|
@ -1047,7 +1047,7 @@ public:
|
|||
struct msecnode_t *touching_renderthings; // this is used to allow wide things to be rendered not only from their main sector.
|
||||
|
||||
double gravity; // [RH] Sector gravity (1.0 is normal)
|
||||
FNameNoInit damagetype; // [RH] Means-of-death for applied damage
|
||||
FName damagetype; // [RH] Means-of-death for applied damage
|
||||
int damageamount; // [RH] Damage to do while standing on floor
|
||||
short damageinterval; // Interval for damage application
|
||||
short leakydamage; // chance of leaking through radiation suit
|
||||
|
|
|
@ -314,7 +314,7 @@ void DSeqNode::Serialize(FSerializer &arc)
|
|||
{
|
||||
int seqOffset;
|
||||
unsigned int i;
|
||||
FName seqName;
|
||||
FName seqName = NAME_None;
|
||||
int delayTics = 0;
|
||||
FSoundID id;
|
||||
float volume;
|
||||
|
@ -571,8 +571,8 @@ void S_ParseSndSeq (int levellump)
|
|||
TArray<uint32_t> ScriptTemp;
|
||||
int lastlump, lump;
|
||||
char seqtype = ':';
|
||||
FName seqname;
|
||||
FName slot;
|
||||
FName seqname = NAME_None;
|
||||
FName slot = NAME_None;
|
||||
int stopsound;
|
||||
int delaybase;
|
||||
float volumebase;
|
||||
|
|
|
@ -211,7 +211,6 @@ FScanner &FScanner::operator=(const FScanner &other)
|
|||
TokenType = other.TokenType;
|
||||
Number = other.Number;
|
||||
Float = other.Float;
|
||||
Name = other.Name;
|
||||
Line = other.Line;
|
||||
End = other.End;
|
||||
Crossed = other.Crossed;
|
||||
|
@ -619,11 +618,7 @@ bool FScanner::GetToken ()
|
|||
{
|
||||
if (ScanString (true))
|
||||
{
|
||||
if (TokenType == TK_NameConst)
|
||||
{
|
||||
Name = FName(String);
|
||||
}
|
||||
else if (TokenType == TK_IntConst)
|
||||
if (TokenType == TK_IntConst)
|
||||
{
|
||||
char *stopper;
|
||||
// Check for unsigned
|
||||
|
|
|
@ -82,7 +82,6 @@ public:
|
|||
int TokenType;
|
||||
int Number;
|
||||
double Float;
|
||||
FName Name;
|
||||
int Line;
|
||||
bool End;
|
||||
bool Crossed;
|
||||
|
|
|
@ -9336,10 +9336,8 @@ ExpEmit FxFlopFunctionCall::Emit(VMFunctionBuilder *build)
|
|||
//==========================================================================
|
||||
|
||||
FxVectorBuiltin::FxVectorBuiltin(FxExpression *self, FName name)
|
||||
:FxExpression(EFX_VectorBuiltin, self->ScriptPosition)
|
||||
:FxExpression(EFX_VectorBuiltin, self->ScriptPosition), Function(name), Self(self)
|
||||
{
|
||||
Self = self;
|
||||
Function = name;
|
||||
}
|
||||
|
||||
FxVectorBuiltin::~FxVectorBuiltin()
|
||||
|
@ -11136,7 +11134,7 @@ ExpEmit FxRuntimeStateIndex::Emit(VMFunctionBuilder *build)
|
|||
FxMultiNameState::FxMultiNameState(const char *_statestring, const FScriptPosition &pos, PClassActor *checkclass)
|
||||
:FxExpression(EFX_MultiNameState, pos)
|
||||
{
|
||||
FName scopename;
|
||||
FName scopename = NAME_None;
|
||||
FString statestring = _statestring;
|
||||
int scopeindex = statestring.IndexOf("::");
|
||||
|
||||
|
@ -11145,10 +11143,6 @@ FxMultiNameState::FxMultiNameState(const char *_statestring, const FScriptPositi
|
|||
scopename = FName(statestring, scopeindex, false);
|
||||
statestring = statestring.Right(statestring.Len() - scopeindex - 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
scopename = NAME_None;
|
||||
}
|
||||
names = MakeStateNameList(statestring);
|
||||
names.Insert(0, scopename);
|
||||
scope = checkclass;
|
||||
|
|
|
@ -369,7 +369,7 @@ public:
|
|||
class FxIdentifier : public FxExpression
|
||||
{
|
||||
public:
|
||||
FName Identifier;
|
||||
FName Identifier = NAME_None;
|
||||
bool noglobal = false;
|
||||
|
||||
FxIdentifier(FName i, const FScriptPosition &p);
|
||||
|
|
|
@ -101,12 +101,11 @@ void ParseOldDecoration(FScanner &sc, EDefinitionType def, PNamespace *ns)
|
|||
FExtraInfo extra;
|
||||
PClassActor *type;
|
||||
PClassActor *parent;
|
||||
FName typeName;
|
||||
|
||||
parent = (def == DEF_Pickup) ? PClass::FindActor("FakeInventory") : RUNTIME_CLASS(AActor);
|
||||
|
||||
sc.MustGetString();
|
||||
typeName = FName(sc.String);
|
||||
FName typeName = FName(sc.String);
|
||||
type = DecoDerivedClass(FScriptPosition(sc), parent, typeName);
|
||||
ResetBaggage(&bag, parent);
|
||||
bag.Namespace = ns;
|
||||
|
|
|
@ -421,7 +421,7 @@ static FxExpression *ParseExpression0 (FScanner &sc, PClassActor *cls)
|
|||
}
|
||||
else if (sc.CheckToken(TK_NameConst))
|
||||
{
|
||||
return new FxConstant(sc.Name, scpos);
|
||||
return new FxConstant(FName(sc.String), scpos);
|
||||
}
|
||||
else if (sc.CheckToken(TK_StringConst))
|
||||
{
|
||||
|
|
|
@ -1029,9 +1029,7 @@ PClassActor *CreateNewActor(const FScriptPosition &sc, FName typeName, FName par
|
|||
//==========================================================================
|
||||
static PClassActor *ParseActorHeader(FScanner &sc, Baggage *bag)
|
||||
{
|
||||
FName typeName;
|
||||
FName parentName;
|
||||
FName replaceName;
|
||||
FName replaceName = NAME_None;
|
||||
bool native = false;
|
||||
int DoomEdNum = -1;
|
||||
|
||||
|
@ -1044,7 +1042,7 @@ static PClassActor *ParseActorHeader(FScanner &sc, Baggage *bag)
|
|||
*colon++ = 0;
|
||||
}
|
||||
|
||||
typeName = sc.String;
|
||||
FName typeName = sc.String;
|
||||
|
||||
// Do some tweaking so that a definition like 'Actor:Parent' which is read as a single token is recognized as well
|
||||
// without having resort to C-mode (which disallows periods in actor names.)
|
||||
|
@ -1071,7 +1069,7 @@ static PClassActor *ParseActorHeader(FScanner &sc, Baggage *bag)
|
|||
sc.UnGet();
|
||||
}
|
||||
|
||||
parentName = colon;
|
||||
FName parentName = colon;
|
||||
|
||||
// Check for "replaces"
|
||||
if (sc.CheckString ("replaces"))
|
||||
|
|
|
@ -569,9 +569,8 @@ DEFINE_PROPERTY(painchance, ZI, Actor)
|
|||
}
|
||||
else
|
||||
{
|
||||
FName painType;
|
||||
if (!stricmp(str, "Normal")) painType = NAME_None;
|
||||
else painType=str;
|
||||
FName painType = NAME_None;
|
||||
if (stricmp(str, "Normal")) painType = str;
|
||||
|
||||
info->SetPainChance(painType, id);
|
||||
}
|
||||
|
@ -897,15 +896,14 @@ DEFINE_PROPERTY(damagefactor, ZF, Actor)
|
|||
PROP_STRING_PARM(str, 0);
|
||||
PROP_DOUBLE_PARM(id, 1);
|
||||
|
||||
if (str == NULL)
|
||||
if (str == nullptr)
|
||||
{
|
||||
defaults->DamageFactor = id;
|
||||
}
|
||||
else
|
||||
{
|
||||
FName dmgType;
|
||||
if (!stricmp(str, "Normal")) dmgType = NAME_None;
|
||||
else dmgType=str;
|
||||
FName dmgType = NAME_None;
|
||||
if (stricmp(str, "Normal")) dmgType = str;
|
||||
|
||||
info->SetDamageFactor(dmgType, id);
|
||||
}
|
||||
|
|
|
@ -1593,10 +1593,8 @@ PClassPointer *NewClassPointer(PClass *restrict)
|
|||
//==========================================================================
|
||||
|
||||
PEnum::PEnum(FName name, PTypeBase *outer)
|
||||
: PInt(4, false)
|
||||
: PInt(4, false), Outer(outer), EnumName(name)
|
||||
{
|
||||
EnumName = name;
|
||||
Outer = outer;
|
||||
Flags |= TYPE_IntNotInt;
|
||||
mDescriptiveName.Format("Enum<%s>", name.GetChars());
|
||||
}
|
||||
|
|
|
@ -238,10 +238,10 @@ protected:
|
|||
class PContainerType : public PCompoundType
|
||||
{
|
||||
public:
|
||||
PTypeBase *Outer; // object this type is contained within
|
||||
FName TypeName; // this type's name
|
||||
PTypeBase *Outer = nullptr; // object this type is contained within
|
||||
FName TypeName = NAME_None; // this type's name
|
||||
|
||||
PContainerType() : Outer(NULL)
|
||||
PContainerType()
|
||||
{
|
||||
mDescriptiveName = "ContainerType";
|
||||
Flags |= TYPE_Container;
|
||||
|
|
|
@ -274,7 +274,7 @@ static void ParseSingleFile(FScanner *pSC, const char *filename, int lump, void
|
|||
break;
|
||||
|
||||
case TK_NameConst:
|
||||
value.Int = sc.Name;
|
||||
value.Int = FName(sc.String).GetIndex();
|
||||
tokentype = ZCC_NAMECONST;
|
||||
break;
|
||||
|
||||
|
|
|
@ -2147,7 +2147,7 @@ template<> FSerializer &Serialize(FSerializer &arc, const char *key, FFont *&fon
|
|||
}
|
||||
else
|
||||
{
|
||||
FName n;
|
||||
FName n = NAME_None;
|
||||
arc(key, n);
|
||||
font = V_GetFont(n);
|
||||
if (font == nullptr)
|
||||
|
|
|
@ -789,6 +789,7 @@ void FTextureManager::ParseAnimatedDoor(FScanner &sc)
|
|||
|
||||
sc.MustGetString();
|
||||
anim.BaseTexture = CheckForTexture (sc.String, ETextureType::Wall, texflags);
|
||||
anim.OpenSound = anim.CloseSound = NAME_None;
|
||||
|
||||
if (!anim.BaseTexture.Exists())
|
||||
{
|
||||
|
|
|
@ -403,7 +403,7 @@ void CommitUMapinfo(level_info_t *defaultinfo)
|
|||
if (map.nextmap[0]) levelinfo->NextMap = map.nextmap;
|
||||
else if (map.endpic[0])
|
||||
{
|
||||
FName name;
|
||||
FName name = NAME_None;
|
||||
|
||||
if (!stricmp(map.endpic, "$CAST"))
|
||||
{
|
||||
|
|
|
@ -130,7 +130,7 @@ protected:
|
|||
uint8_t *PatchRemap;
|
||||
|
||||
int Lump;
|
||||
FName FontName;
|
||||
FName FontName = NAME_None;
|
||||
FFont *Next;
|
||||
|
||||
static FFont *FirstFont;
|
||||
|
|
|
@ -454,7 +454,6 @@ namespace StringFormat
|
|||
inline FName::FName(const FString &text) { Index = NameData.FindName (text.GetChars(), text.Len(), false); }
|
||||
inline FName::FName(const FString &text, bool noCreate) { Index = NameData.FindName (text.GetChars(), text.Len(), noCreate); }
|
||||
inline FName &FName::operator = (const FString &text) { Index = NameData.FindName (text.GetChars(), text.Len(), false); return *this; }
|
||||
inline FName &FNameNoInit::operator = (const FString &text) { Index = NameData.FindName (text.GetChars(), text.Len(), false); return *this; }
|
||||
|
||||
// Hash FStrings on their contents. (used by TMap)
|
||||
extern unsigned int SuperFastHash (const char *data, size_t len);
|
||||
|
|
Loading…
Reference in a new issue