- fixed positioning for sky textures that are less than 128 pixels tall.

This commit is contained in:
Christoph Oelckers 2015-03-15 12:10:22 +01:00
parent 97947f9e10
commit fad3a54100

View file

@ -278,7 +278,14 @@ void RenderDome(FMaterial * tex, float x_offset, float y_offset, bool mirror, in
float xscale = 1024.f / float(texw);
float yscale = 1.f;
if (texh < 200)
if (texh < 128)
{
// smaller sky textures must be tiled. We restrict it to 128 sky pixels, though
gl_RenderState.mModelMatrix.translate(0.f, -1250.f, 0.f);
gl_RenderState.mModelMatrix.scale(1.f, 128/230.f, 1.f);
yscale = 128 / texh; // intentionally left as integer.
}
else if (texh < 200)
{
gl_RenderState.mModelMatrix.translate(0.f, -1250.f, 0.f);
gl_RenderState.mModelMatrix.scale(1.f, texh/230.f, 1.f);