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refactor: add some logs to help understand what is happening during soundfont selection.
It helps understand what soundfont is currently used refs: https://github.com/ZDoom/ZMusic/pull/44
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1 changed files with 3 additions and 0 deletions
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@ -45,6 +45,7 @@
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#include "findfile.h"
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#include "findfile.h"
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#include "i_interface.h"
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#include "i_interface.h"
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#include "configfile.h"
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#include "configfile.h"
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#include "printf.h"
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//==========================================================================
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//==========================================================================
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//
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//
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@ -447,6 +448,7 @@ const FSoundFontInfo *FSoundFontManager::FindSoundFont(const char *name, int all
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// an empty name will pick the first one in a compatible format.
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// an empty name will pick the first one in a compatible format.
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if (allowed & sfi.type && (name == nullptr || *name == 0 || !sfi.mName.CompareNoCase(name) || !sfi.mNameExt.CompareNoCase(name)))
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if (allowed & sfi.type && (name == nullptr || *name == 0 || !sfi.mName.CompareNoCase(name) || !sfi.mNameExt.CompareNoCase(name)))
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{
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{
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DPrintf(DMSG_NOTIFY, "Found compatible soundfont %s\n", sfi.mNameExt.GetChars());
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return &sfi;
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return &sfi;
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}
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}
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}
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}
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@ -455,6 +457,7 @@ const FSoundFontInfo *FSoundFontManager::FindSoundFont(const char *name, int all
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{
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{
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if (allowed & sfi.type)
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if (allowed & sfi.type)
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{
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{
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DPrintf(DMSG_NOTIFY, "Unable to find %s soundfont. Falling back to %s\n", name, sfi.mNameExt.GetChars());
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return &sfi;
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return &sfi;
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}
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}
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}
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}
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