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commit
fa6a94f789
7 changed files with 47 additions and 5 deletions
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@ -257,6 +257,7 @@ PClassActor::PClassActor()
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WoundHealth = 6;
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FastSpeed = -1.;
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RDFactor = 1.;
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SelfDamageFactor = 1.;
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CameraHeight = INT_MIN;
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DropItems = NULL;
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@ -317,6 +318,7 @@ void PClassActor::DeriveData(PClass *newclass)
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newa->WoundHealth = WoundHealth;
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newa->FastSpeed = FastSpeed;
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newa->RDFactor = RDFactor;
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newa->SelfDamageFactor = SelfDamageFactor;
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newa->CameraHeight = CameraHeight;
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newa->HowlSound = HowlSound;
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newa->BloodType = BloodType;
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@ -299,6 +299,7 @@ public:
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int WoundHealth; // Health needed to enter wound state
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double FastSpeed; // speed in fast mode
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double RDFactor; // Radius damage factor
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double SelfDamageFactor;
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double CameraHeight; // Height of camera when used as such
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FSoundID HowlSound; // Sound being played when electrocuted or poisoned
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FName BloodType; // Blood replacement type
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@ -871,6 +871,25 @@ static void ParseOptionMenu(FScanner &sc)
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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static void ParseAddOptionMenu(FScanner &sc)
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{
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sc.MustGetString();
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DMenuDescriptor **pOld = MenuDescriptors.CheckKey(sc.String);
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if (pOld == nullptr || *pOld == nullptr || !(*pOld)->IsKindOf(RUNTIME_CLASS(DOptionMenuDescriptor)))
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{
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sc.ScriptError("%s is not an option menu that can be extended", sc.String);
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}
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ParseOptionMenuBody(sc, (DOptionMenuDescriptor*)(*pOld));
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}
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//=============================================================================
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//
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//
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@ -935,6 +954,10 @@ void M_ParseMenuDefs()
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{
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ParseOptionMenu(sc);
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}
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else if (sc.Compare("ADDOPTIONMENU"))
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{
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ParseAddOptionMenu(sc);
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}
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else if (sc.Compare("DEFAULTOPTIONMENU"))
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{
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ParseOptionMenuBody(sc, DefaultOptionMenuSettings);
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@ -1020,6 +1020,11 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
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}
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return 0;
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}
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if (target == source && damage < TELEFRAG_DAMAGE)
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{
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damage = int(damage * target->GetClass()->SelfDamageFactor);
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}
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// [MC] Changed it to check rawdamage here for consistency, even though that doesn't actually do anything
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// different here. At any rate, invulnerable is being checked before type factoring, which is then being
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// checked by player cheats/invul/buddha followed by monster buddha. This is inconsistent. Don't let the
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@ -2281,9 +2281,9 @@ bool P_TryMove(AActor *thing, const DVector2 &pos,
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}
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#endif
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}
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if (!(thing->flags & MF_TELEPORT) && !(thing->flags3 & MF3_FLOORHUGGER))
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if (!(thing->flags & MF_TELEPORT) && (!(thing->flags3 & MF3_FLOORHUGGER) || thing->flags5 & MF5_NODROPOFF))
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{
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if ((thing->flags & MF_MISSILE) && !(thing->flags6 & MF6_STEPMISSILE) && tm.floorz > thing->Z())
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if ((thing->flags & MF_MISSILE) && !(thing->flags6 & MF6_STEPMISSILE) && tm.floorz > thing->Z() && !(thing->flags3 & MF3_FLOORHUGGER))
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{ // [RH] Don't let normal missiles climb steps
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goto pushline;
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}
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@ -2772,13 +2772,13 @@ bool P_CheckMove(AActor *thing, const DVector2 &pos, int flags)
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if (thing->Top() > tm.ceilingz)
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return false;
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}
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if (!(thing->flags & MF_TELEPORT) && !(thing->flags3 & MF3_FLOORHUGGER))
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if (!(thing->flags & MF_TELEPORT) && (!(thing->flags3 & MF3_FLOORHUGGER) || thing->flags5 & MF5_NODROPOFF))
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{
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if (tm.floorz - newz > thing->MaxStepHeight)
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{ // too big a step up
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return false;
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}
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else if ((thing->flags & MF_MISSILE) && !(thing->flags6 & MF6_STEPMISSILE) && tm.floorz > newz)
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else if ((thing->flags & MF_MISSILE) && !(thing->flags6 & MF6_STEPMISSILE) && tm.floorz > newz && !(thing->flags3 & MF3_FLOORHUGGER))
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{ // [RH] Don't let normal missiles climb steps
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return false;
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}
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@ -321,6 +321,7 @@ DEFINE_FIELD(PClassActor, GibHealth)
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DEFINE_FIELD(PClassActor, WoundHealth)
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DEFINE_FIELD(PClassActor, FastSpeed)
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DEFINE_FIELD(PClassActor, RDFactor)
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DEFINE_FIELD(PClassActor, SelfDamageFactor)
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DEFINE_FIELD(PClassActor, CameraHeight)
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DEFINE_FIELD(PClassActor, HowlSound)
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DEFINE_FIELD(PClassActor, BloodType)
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@ -2958,7 +2959,7 @@ void P_ZMovement (AActor *mo, double oldfloorz)
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mo->Vel.Z = 0;
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return;
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}
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else if (mo->flags3 & MF3_FLOORHUGGER)
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else if ((mo->flags3 & MF3_FLOORHUGGER) && !(mo->flags5 & MF5_NODROPOFF))
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{ // Floor huggers can go up steps
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return;
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}
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@ -1430,6 +1430,16 @@ DEFINE_PROPERTY(radiusdamagefactor, F, Actor)
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static_cast<PClassActor *>(info)->RDFactor = i;
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_PROPERTY(selfdamagefactor, F, Actor)
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{
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PROP_DOUBLE_PARM(i, 0);
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assert(info->IsKindOf(RUNTIME_CLASS(PClassActor)));
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static_cast<PClassActor *>(info)->SelfDamageFactor = i;
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}
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//==========================================================================
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//
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//==========================================================================
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