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Read whole chunks at a time from Interplay MVE files
This commit is contained in:
parent
80bf62cb3c
commit
fa2cea3e5b
2 changed files with 237 additions and 130 deletions
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@ -89,8 +89,10 @@ static const int16_t delta_table[] = {
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};
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// macro to fetch 16-bit little-endian words from a bytestream
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#define LE_16(x) ((*x) | ((*(x+1)) << 8))
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// macros to fetch little-endian words from a bytestream
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#define LE_16(x) ((uint16_t)((*(x)) | ((*((x)+1)) << 8)))
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#define LE_32(x) (LE_16(x) | ((uint32_t)LE_16(x+2) << 16))
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#define LE_64(x) (LE_32(x) | ((uint64_t)LE_32(x+4) << 32))
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static bool StreamCallbackFunc(SoundStream* stream, void* buff, int len, void* userdata)
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{
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@ -218,71 +220,70 @@ bool InterplayDecoder::RunFrame(uint64_t clock)
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chunkSize = LE_16(&chunkPreamble[0]);
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chunkType = LE_16(&chunkPreamble[2]);
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// iterate through individual opcodes
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while (chunkSize > 0)
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{
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if (fr.Read(opcodePreamble, OPCODE_PREAMBLE_SIZE) != OPCODE_PREAMBLE_SIZE)
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{
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ChunkData.resize(chunkSize);
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if (fr.Read(ChunkData.data(), chunkSize) != chunkSize) {
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Printf(TEXTCOLOR_RED "InterplayDecoder: could not read from file (EOF?)\n");
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return false;
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}
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opcodeSize = LE_16(&opcodePreamble[0]);
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opcodeType = opcodePreamble[2];
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opcodeVersion = opcodePreamble[3];
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// iterate through individual opcodes
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ChunkPtr = ChunkData.data();
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while (chunkSize > 0 && chunkType != CHUNK_BAD)
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{
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if (chunkSize < OPCODE_PREAMBLE_SIZE)
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{
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Printf(TEXTCOLOR_RED "InterplayDecoder: opcode size too small\n");
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return false;
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}
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opcodeSize = LE_16(ChunkPtr);
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opcodeType = ChunkPtr[2];
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opcodeVersion = ChunkPtr[3];
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ChunkPtr += OPCODE_PREAMBLE_SIZE;
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chunkSize -= OPCODE_PREAMBLE_SIZE;
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if (chunkSize < opcodeSize)
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{
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Printf(TEXTCOLOR_RED "InterplayDecoder: opcode size too large for chunk\n");
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return false;
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}
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chunkSize -= opcodeSize;
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switch (opcodeType)
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{
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case OPCODE_END_OF_STREAM:
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{
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fr.Seek(opcodeSize, FileReader::SeekCur);
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ChunkPtr += opcodeSize;
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break;
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}
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case OPCODE_END_OF_CHUNK:
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{
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fr.Seek(opcodeSize, FileReader::SeekCur);
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ChunkPtr += opcodeSize;
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break;
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}
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case OPCODE_CREATE_TIMER:
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{
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nTimerRate = fr.ReadUInt32();
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nTimerDiv = fr.ReadUInt16();
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nTimerRate = LE_32(ChunkPtr);
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nTimerDiv = LE_16(ChunkPtr+4);
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ChunkPtr += 6;
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nFrameDuration = ((uint64_t)nTimerRate * nTimerDiv) * 1000;
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break;
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}
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case OPCODE_INIT_AUDIO_BUFFERS:
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{
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fr.Seek(2, FileReader::SeekCur);
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uint16_t flags = fr.ReadUInt16();
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audio.nSampleRate = fr.ReadUInt16();
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// Skip 2 bytes
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uint16_t flags = LE_16(ChunkPtr+2);
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audio.nSampleRate = LE_16(ChunkPtr+4);
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ChunkPtr += 6;
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uint32_t nBufferBytes;
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uint32_t nBufferBytes = (opcodeVersion == 0) ? LE_16(ChunkPtr) : LE_32(ChunkPtr);
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ChunkPtr += (opcodeVersion == 0) ? 2 : 4;
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if (opcodeVersion == 0) {
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nBufferBytes = fr.ReadUInt16();
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}
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else {
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nBufferBytes = fr.ReadUInt32();
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}
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if (flags & 0x1) {
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audio.nChannels = 2;
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}
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else {
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audio.nChannels = 1;
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}
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if (flags & 0x2) {
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audio.nBitDepth = 16;
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}
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else {
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audio.nBitDepth = 8;
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}
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audio.nChannels = (flags & 0x1) ? 2 : 1;
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audio.nBitDepth = (flags & 0x2) ? 16 : 8;
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audio.bCompressed = (opcodeVersion > 0 && (flags & 0x4));
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break;
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}
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@ -290,24 +291,37 @@ bool InterplayDecoder::RunFrame(uint64_t clock)
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{
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if (!bAudioStarted)
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{
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S_StopMusic(true);
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// start audio playback
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stream = S_CreateCustomStream(6000, audio.nSampleRate, audio.nChannels, MusicSamples16bit, StreamCallbackFunc, this);
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bAudioStarted = true;
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}
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fr.Seek(opcodeSize, FileReader::SeekCur);
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ChunkPtr += opcodeSize;
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break;
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}
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case OPCODE_INIT_VIDEO_BUFFERS:
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{
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assert(opcodeSize == 8);
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nWidth = fr.ReadUInt16() * 8;
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nHeight = fr.ReadUInt16() * 8;
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assert(((opcodeVersion == 0 && opcodeSize >= 4) ||
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(opcodeVersion == 1 && opcodeSize >= 6) ||
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(opcodeVersion == 2 && opcodeSize >= 8)) &&
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opcodeSize <= 8);
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int count = fr.ReadUInt16();
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int truecolour = fr.ReadUInt16();
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nWidth = LE_16(ChunkPtr) * 8;
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nHeight = LE_16(ChunkPtr+2) * 8;
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int count, truecolour;
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if (opcodeVersion > 0)
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{
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count = LE_16(ChunkPtr+4);
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if (opcodeVersion > 1)
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{
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truecolour = LE_16(ChunkPtr+6);
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assert(truecolour == 0);
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}
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}
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ChunkPtr += opcodeSize;
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pVideoBuffers[0] = new uint8_t[nWidth * nHeight];
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pVideoBuffers[1] = new uint8_t[nWidth * nHeight];
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@ -326,83 +340,143 @@ bool InterplayDecoder::RunFrame(uint64_t clock)
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case OPCODE_UNKNOWN_14:
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case OPCODE_UNKNOWN_15:
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{
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fr.Seek(opcodeSize, FileReader::SeekCur);
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ChunkPtr += opcodeSize;
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break;
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}
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case OPCODE_SEND_BUFFER:
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{
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int nPalStart = fr.ReadUInt16();
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int nPalCount = fr.ReadUInt16();
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int nPalStart = LE_16(ChunkPtr);
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int nPalCount = LE_16(ChunkPtr+2);
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ChunkPtr += opcodeSize;
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animtex.SetFrame(&palette[0].r , GetCurrentFrame());
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nFrame++;
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SwapFrames();
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fr.Seek(opcodeSize-4, FileReader::SeekCur);
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break;
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}
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case OPCODE_AUDIO_FRAME:
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{
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int nStart = (int)fr.Tell();
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uint16_t seqIndex = fr.ReadUInt16();
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uint16_t streamMask = fr.ReadUInt16();
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uint16_t nSamples = fr.ReadUInt16(); // number of samples this chunk
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auto pStart = ChunkPtr;
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uint16_t seqIndex = LE_16(ChunkPtr);
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uint16_t streamMask = LE_16(ChunkPtr+2);
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uint16_t nSamples = LE_16(ChunkPtr+4); // number of samples this chunk(?)
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ChunkPtr += 6;
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// We only bother with stream 0
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if (!(streamMask & 1))
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{
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ChunkPtr += opcodeSize - 6;
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break;
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}
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nSamples = opcodeSize - 6;
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if (audio.bCompressed)
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{
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int predictor[2];
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int i = 0;
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for (int ch = 0; ch < audio.nChannels; ch++)
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{
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predictor[ch] = fr.ReadUInt16();
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i++;
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if (predictor[ch] & 0x8000) {
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predictor[ch] |= 0xFFFF0000; // sign extend
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}
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predictor[ch] = (int16_t)LE_16(ChunkPtr);
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ChunkPtr += 2;
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audio.samples[audio.nWrite++] = predictor[ch];
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if (audio.nWrite >= (int)countof(audio.samples)) audio.nWrite = 0;
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}
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bool stereo = audio.nChannels == 2;
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nSamples -= 2*audio.nChannels;
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nSamples &= ~(int)stereo;
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int ch = 0;
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for (; i < (nSamples / 2); i++)
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for (int i = 0; i < nSamples;)
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{
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predictor[ch] += delta_table[fr.ReadUInt8()];
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predictor[ch] = clamp(predictor[ch], -32768, 32768);
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int todo = std::min(nSamples-i, (int)std::size(audio.samples)-audio.nWrite);
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auto end = ChunkPtr + todo;
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while(ChunkPtr != end)
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{
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predictor[ch] += delta_table[*ChunkPtr++];
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predictor[ch] = clamp(predictor[ch], -32768, 32767);
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audio.samples[audio.nWrite++] = predictor[ch];
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if (audio.nWrite >= (int)countof(audio.samples)) audio.nWrite = 0;
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// toggle channel
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ch ^= audio.nChannels - 1;
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ch ^= stereo;
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}
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if (audio.nWrite >= (int)countof(audio.samples)) audio.nWrite = 0;
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i += todo;
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}
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}
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else if (audio.nBitDepth == 8)
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{
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for (int i = 0; i < nSamples;)
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{
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int todo = std::min(nSamples-i, (int)std::size(audio.samples)-audio.nWrite);
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auto end = ChunkPtr + todo;
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while(ChunkPtr != end)
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audio.samples[audio.nWrite++] = ((*ChunkPtr++)-128) << 8;
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if (audio.nWrite >= (int)countof(audio.samples)) audio.nWrite = 0;
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i += todo;
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}
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}
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else
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{
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nSamples /= 2;
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for (int i = 0; i < nSamples;)
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{
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int todo = std::min(nSamples-i, (int)std::size(audio.samples)-audio.nWrite);
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auto end = ChunkPtr + todo*2;
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while(ChunkPtr != end)
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{
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audio.samples[audio.nWrite++] = (int16_t)LE_16(ChunkPtr);
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ChunkPtr += 2;
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}
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if (audio.nWrite >= (int)countof(audio.samples)) audio.nWrite = 0;
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i += todo;
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}
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}
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int nEnd = (int)fr.Tell();
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int nRead = nEnd - nStart;
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auto pEnd = ChunkPtr;
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int nRead = (int)(pEnd - pStart);
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assert(opcodeSize == nRead);
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break;
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}
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case OPCODE_SILENCE_FRAME:
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{
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uint16_t seqIndex = fr.ReadUInt16();
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uint16_t streamMask = fr.ReadUInt16();
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uint16_t nStreamLen = fr.ReadUInt16();
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uint16_t seqIndex = LE_16(ChunkPtr);
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uint16_t streamMask = LE_16(ChunkPtr+2);
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uint16_t nStreamLen = LE_16(ChunkPtr+4);
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ChunkPtr += 6;
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if (streamMask & 1)
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{
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nStreamLen = (opcodeSize-6) * 8 / audio.nBitDepth;
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for (int i = 0; i < nStreamLen;)
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{
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int todo = std::min(nStreamLen-i, (int)std::size(audio.samples)-audio.nWrite);
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memset(&audio.samples[audio.nWrite], 0, todo*2);
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audio.nWrite += todo;
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if (audio.nWrite >= (int)countof(audio.samples)) audio.nWrite = 0;
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i += todo;
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}
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}
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break;
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}
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case OPCODE_INIT_VIDEO_MODE:
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{
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fr.Seek(opcodeSize, FileReader::SeekCur);
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ChunkPtr += opcodeSize;
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break;
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}
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case OPCODE_CREATE_GRADIENT:
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{
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fr.Seek(opcodeSize, FileReader::SeekCur);
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ChunkPtr += opcodeSize;
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Printf("InterplayDecoder: Create gradient not supported.\n");
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break;
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}
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@ -415,20 +489,29 @@ bool InterplayDecoder::RunFrame(uint64_t clock)
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break;
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}
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int nPalStart = fr.ReadUInt16();
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int nPalCount = fr.ReadUInt16();
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for (int i = nPalStart; i <= nPalCount; i++)
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int nPalStart = LE_16(ChunkPtr);
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int nPalEnd = nPalStart + LE_16(ChunkPtr+2) - 1;
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ChunkPtr += 4;
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if (nPalStart > 255 || nPalEnd > 255) {
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Printf("set_palette indices out of range (%d -> %d)\n", nPalStart, nPalEnd);
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chunkType = CHUNK_BAD;
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break;
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}
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for (int i = nPalStart; i <= nPalEnd; i++)
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{
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palette[i].r = fr.ReadUInt8() << 2;
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palette[i].g = fr.ReadUInt8() << 2;
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palette[i].b = fr.ReadUInt8() << 2;
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palette[i].r = (*ChunkPtr++) << 2;
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palette[i].g = (*ChunkPtr++) << 2;
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palette[i].b = (*ChunkPtr++) << 2;
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palette[i].r |= palette[i].r >> 6;
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palette[i].g |= palette[i].g >> 6;
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palette[i].b |= palette[i].b >> 6;
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}
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break;
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}
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case OPCODE_SET_PALETTE_COMPRESSED:
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{
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fr.Seek(opcodeSize, FileReader::SeekCur);
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ChunkPtr += opcodeSize;
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Printf("InterplayDecoder: Set palette compressed not supported.\n");
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break;
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}
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@ -449,17 +532,17 @@ bool InterplayDecoder::RunFrame(uint64_t clock)
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}
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}
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int nRead = (int)fr.Read(decodeMap.pData, opcodeSize);
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assert(nRead == opcodeSize);
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memcpy(decodeMap.pData, ChunkPtr, opcodeSize);
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ChunkPtr += opcodeSize;
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break;
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}
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case OPCODE_VIDEO_DATA:
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{
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int nStart = (int)fr.Tell();
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auto pStart = ChunkPtr;
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// need to skip 14 bytes
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fr.Seek(14, FileReader::SeekCur);
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ChunkPtr += 14;
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if (decodeMap.nSize)
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{
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@ -536,11 +619,11 @@ bool InterplayDecoder::RunFrame(uint64_t clock)
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}
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}
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int nEnd = (int)fr.Tell();
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int nSkipBytes = opcodeSize - (nEnd - nStart); // we can end up with 1 byte left we need to skip
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auto pEnd = ChunkPtr;
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int nSkipBytes = opcodeSize - (int)(pEnd - pStart); // we can end up with 1 byte left we need to skip
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assert(nSkipBytes <= 1);
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fr.Seek(nSkipBytes, FileReader::SeekCur);
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ChunkPtr += nSkipBytes;
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break;
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}
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@ -581,7 +664,7 @@ void InterplayDecoder::DecodeBlock1(int32_t offset)
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void InterplayDecoder::DecodeBlock2(int32_t offset)
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{
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// copy block from 2 frames ago using a motion vector; need 1 more byte
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uint8_t B = fr.ReadUInt8();
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uint8_t B = *ChunkPtr++;
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int x, y;
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@ -603,7 +686,7 @@ void InterplayDecoder::DecodeBlock2(int32_t offset)
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void InterplayDecoder::DecodeBlock3(int32_t offset)
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{
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// copy 8x8 block from current frame from an up/left block
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uint8_t B = fr.ReadUInt8();
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uint8_t B = *ChunkPtr++;
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int x, y;
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@ -629,7 +712,7 @@ void InterplayDecoder::DecodeBlock4(int32_t offset)
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int x, y;
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uint8_t B, BL, BH;
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B = fr.ReadUInt8();
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B = *ChunkPtr++;
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BL = B & 0x0F;
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BH = (B >> 4) & 0x0F;
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@ -645,8 +728,8 @@ void InterplayDecoder::DecodeBlock4(int32_t offset)
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void InterplayDecoder::DecodeBlock5(int32_t offset)
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{
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// copy a block from the previous frame using an expanded range; need 2 more bytes
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int8_t x = fr.ReadUInt8();
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int8_t y = fr.ReadUInt8();
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int8_t x = *ChunkPtr++;
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int8_t y = *ChunkPtr++;
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uint8_t* pDest = GetCurrentFrame() + (intptr_t)offset;
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uint8_t* pSrc = GetPreviousFrame() + (intptr_t)(int64_t)offset + (int64_t)x + (int64_t(y) * (int64_t)videoStride);
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@ -662,8 +745,8 @@ void InterplayDecoder::DecodeBlock7(int32_t offset)
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uint32_t flags = 0;
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uint8_t P[2];
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P[0] = fr.ReadUInt8();
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P[1] = fr.ReadUInt8();
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P[0] = *ChunkPtr++;
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P[1] = *ChunkPtr++;
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// 2-color encoding
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if (P[0] <= P[1])
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@ -671,7 +754,7 @@ void InterplayDecoder::DecodeBlock7(int32_t offset)
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// need 8 more bytes from the stream
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for (int y = 0; y < 8; y++)
|
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{
|
||||
flags = fr.ReadUInt8() | 0x100;
|
||||
flags = (*ChunkPtr++) | 0x100;
|
||||
for (; flags != 1; flags >>= 1) {
|
||||
*pBuffer++ = P[flags & 1];
|
||||
}
|
||||
|
@ -681,7 +764,8 @@ void InterplayDecoder::DecodeBlock7(int32_t offset)
|
|||
else
|
||||
{
|
||||
// need 2 more bytes from the stream
|
||||
flags = fr.ReadUInt16();
|
||||
flags = LE_16(ChunkPtr);
|
||||
ChunkPtr += 2;
|
||||
|
||||
for (int y = 0; y < 8; y += 2)
|
||||
{
|
||||
|
@ -704,8 +788,8 @@ void InterplayDecoder::DecodeBlock8(int32_t offset)
|
|||
uint8_t P[4];
|
||||
|
||||
// 2-color encoding for each 4x4 quadrant, or 2-color encoding on either top and bottom or left and right halves
|
||||
P[0] = fr.ReadUInt8();
|
||||
P[1] = fr.ReadUInt8();
|
||||
P[0] = *ChunkPtr++;
|
||||
P[1] = *ChunkPtr++;
|
||||
|
||||
if (P[0] <= P[1])
|
||||
{
|
||||
|
@ -715,10 +799,11 @@ void InterplayDecoder::DecodeBlock8(int32_t offset)
|
|||
if (!(y & 3))
|
||||
{
|
||||
if (y) {
|
||||
P[0] = fr.ReadUInt8();
|
||||
P[1] = fr.ReadUInt8();
|
||||
P[0] = *ChunkPtr++;
|
||||
P[1] = *ChunkPtr++;
|
||||
}
|
||||
flags = fr.ReadUInt16();
|
||||
flags = LE_16(ChunkPtr);
|
||||
ChunkPtr += 2;
|
||||
}
|
||||
|
||||
for (int x = 0; x < 4; x++, flags >>= 1) {
|
||||
|
@ -732,9 +817,10 @@ void InterplayDecoder::DecodeBlock8(int32_t offset)
|
|||
}
|
||||
else
|
||||
{
|
||||
flags = fr.ReadUInt32();
|
||||
P[2] = fr.ReadUInt8();
|
||||
P[3] = fr.ReadUInt8();
|
||||
flags = LE_32(ChunkPtr);
|
||||
ChunkPtr += 4;
|
||||
P[2] = *ChunkPtr++;
|
||||
P[3] = *ChunkPtr++;
|
||||
|
||||
if (P[2] <= P[3])
|
||||
{
|
||||
|
@ -752,7 +838,8 @@ void InterplayDecoder::DecodeBlock8(int32_t offset)
|
|||
pBuffer -= 8 * videoStride - 4;
|
||||
P[0] = P[2];
|
||||
P[1] = P[3];
|
||||
flags = fr.ReadUInt32();
|
||||
flags = LE_32(ChunkPtr);
|
||||
ChunkPtr += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -764,7 +851,8 @@ void InterplayDecoder::DecodeBlock8(int32_t offset)
|
|||
if (y == 4) {
|
||||
P[0] = P[2];
|
||||
P[1] = P[3];
|
||||
flags = fr.ReadUInt32();
|
||||
flags = LE_32(ChunkPtr);
|
||||
ChunkPtr += 4;
|
||||
}
|
||||
|
||||
for (int x = 0; x < 8; x++, flags >>= 1)
|
||||
|
@ -781,7 +869,8 @@ void InterplayDecoder::DecodeBlock9(int32_t offset)
|
|||
uint8_t* pBuffer = GetCurrentFrame() + (intptr_t)offset;
|
||||
uint8_t P[4];
|
||||
|
||||
fr.Read(P, 4);
|
||||
memcpy(P, ChunkPtr, 4);
|
||||
ChunkPtr += 4;
|
||||
|
||||
// 4-color encoding
|
||||
if (P[0] <= P[1])
|
||||
|
@ -792,7 +881,8 @@ void InterplayDecoder::DecodeBlock9(int32_t offset)
|
|||
for (int y = 0; y < 8; y++)
|
||||
{
|
||||
// get the next set of 8 2-bit flags
|
||||
int flags = fr.ReadUInt16();
|
||||
int flags = LE_16(ChunkPtr);
|
||||
ChunkPtr += 2;
|
||||
|
||||
for (int x = 0; x < 8; x++, flags >>= 2) {
|
||||
*pBuffer++ = P[flags & 0x03];
|
||||
|
@ -804,7 +894,8 @@ void InterplayDecoder::DecodeBlock9(int32_t offset)
|
|||
else
|
||||
{
|
||||
// 1 of 4 colors for each 2x2 block, need 4 more bytes
|
||||
uint32_t flags = fr.ReadUInt32();
|
||||
uint32_t flags = LE_32(ChunkPtr);
|
||||
ChunkPtr += 4;
|
||||
|
||||
for (int y = 0; y < 8; y += 2)
|
||||
{
|
||||
|
@ -823,7 +914,8 @@ void InterplayDecoder::DecodeBlock9(int32_t offset)
|
|||
else
|
||||
{
|
||||
// 1 of 4 colors for each 2x1 or 1x2 block, need 8 more bytes
|
||||
uint64_t flags = fr.ReadUInt64();
|
||||
uint64_t flags = LE_64(ChunkPtr);
|
||||
ChunkPtr += 8;
|
||||
|
||||
if (P[2] <= P[3])
|
||||
{
|
||||
|
@ -857,7 +949,8 @@ void InterplayDecoder::DecodeBlock10(int32_t offset)
|
|||
uint8_t* pBuffer = GetCurrentFrame() + (intptr_t)offset;
|
||||
uint8_t P[8];
|
||||
|
||||
fr.Read(P, 4);
|
||||
memcpy(P, ChunkPtr, 4);
|
||||
ChunkPtr += 4;
|
||||
|
||||
// 4-color encoding for each 4x4 quadrant, or 4-color encoding on either top and bottom or left and right halves
|
||||
if (P[0] <= P[1])
|
||||
|
@ -869,8 +962,12 @@ void InterplayDecoder::DecodeBlock10(int32_t offset)
|
|||
{
|
||||
// new values for each 4x4 block
|
||||
if (!(y & 3)) {
|
||||
if (y) fr.Read(P, 4);
|
||||
flags = fr.ReadUInt32();
|
||||
if (y) {
|
||||
memcpy(P, ChunkPtr, 4);
|
||||
ChunkPtr += 4;
|
||||
}
|
||||
flags = LE_32(ChunkPtr);
|
||||
ChunkPtr += 4;
|
||||
}
|
||||
|
||||
for (int x = 0; x < 4; x++, flags >>= 2) {
|
||||
|
@ -886,9 +983,11 @@ void InterplayDecoder::DecodeBlock10(int32_t offset)
|
|||
{
|
||||
// vertical split?
|
||||
int vert;
|
||||
uint64_t flags = fr.ReadUInt64();
|
||||
uint64_t flags = LE_64(ChunkPtr);
|
||||
ChunkPtr += 8;
|
||||
|
||||
fr.Read(P + 4, 4);
|
||||
memcpy(P + 4, ChunkPtr, 4);
|
||||
ChunkPtr += 4;
|
||||
vert = P[4] <= P[5];
|
||||
|
||||
// 4-color encoding for either left and right or top and bottom halves
|
||||
|
@ -908,7 +1007,8 @@ void InterplayDecoder::DecodeBlock10(int32_t offset)
|
|||
// load values for second half
|
||||
if (y == 7) {
|
||||
memcpy(P, P + 4, 4);
|
||||
flags = fr.ReadUInt64();
|
||||
flags = LE_64(ChunkPtr);
|
||||
ChunkPtr += 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -921,7 +1021,8 @@ void InterplayDecoder::DecodeBlock11(int32_t offset)
|
|||
|
||||
for (int y = 0; y < 8; y++)
|
||||
{
|
||||
fr.Read(pBuffer, 8);
|
||||
memcpy(pBuffer, ChunkPtr, 8);
|
||||
ChunkPtr += 8;
|
||||
pBuffer += videoStride;
|
||||
}
|
||||
}
|
||||
|
@ -938,7 +1039,7 @@ void InterplayDecoder::DecodeBlock12(int32_t offset)
|
|||
pBuffer[x] =
|
||||
pBuffer[x + 1] =
|
||||
pBuffer[x + videoStride] =
|
||||
pBuffer[x + 1 + videoStride] = fr.ReadUInt8();
|
||||
pBuffer[x + 1 + videoStride] = *ChunkPtr++;
|
||||
}
|
||||
pBuffer += videoStride * 2;
|
||||
}
|
||||
|
@ -954,8 +1055,8 @@ void InterplayDecoder::DecodeBlock13(int32_t offset)
|
|||
{
|
||||
if (!(y & 3))
|
||||
{
|
||||
P[0] = fr.ReadUInt8();
|
||||
P[1] = fr.ReadUInt8();
|
||||
P[0] = *ChunkPtr++;
|
||||
P[1] = *ChunkPtr++;
|
||||
}
|
||||
|
||||
memset(pBuffer, P[0], 4);
|
||||
|
@ -968,7 +1069,7 @@ void InterplayDecoder::DecodeBlock14(int32_t offset)
|
|||
{
|
||||
// 1-color encoding : the whole block is 1 solid color
|
||||
uint8_t* pBuffer = GetCurrentFrame() + (intptr_t)offset;
|
||||
uint8_t pix = fr.ReadUInt8();
|
||||
uint8_t pix = *ChunkPtr++;
|
||||
|
||||
for (int y = 0; y < 8; y++)
|
||||
{
|
||||
|
@ -983,8 +1084,8 @@ void InterplayDecoder::DecodeBlock15(int32_t offset)
|
|||
uint8_t* pBuffer = GetCurrentFrame() + (intptr_t)offset;
|
||||
uint8_t P[2];
|
||||
|
||||
P[0] = fr.ReadUInt8();
|
||||
P[1] = fr.ReadUInt8();
|
||||
P[0] = *ChunkPtr++;
|
||||
P[1] = *ChunkPtr++;
|
||||
|
||||
for (int y = 0; y < 8; y++)
|
||||
{
|
||||
|
|
|
@ -44,6 +44,8 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "files.h"
|
||||
#include "animtexture.h"
|
||||
#include "s_music.h"
|
||||
|
@ -111,6 +113,7 @@ public:
|
|||
int nChannels;
|
||||
uint16_t nSampleRate;
|
||||
uint8_t nBitDepth;
|
||||
bool bCompressed;
|
||||
|
||||
int16_t samples[6000 * kAudioBlocks]; // must be a multiple of the stream buffer size
|
||||
int nWrite;
|
||||
|
@ -165,6 +168,9 @@ private:
|
|||
double nFps;
|
||||
uint64_t nFrameDuration;
|
||||
|
||||
std::vector<uint8_t> ChunkData;
|
||||
const uint8_t *ChunkPtr = nullptr;
|
||||
|
||||
uint8_t* pVideoBuffers[2];
|
||||
uint32_t nCurrentVideoBuffer, nPreviousVideoBuffer;
|
||||
int32_t videoStride;
|
||||
|
|
Loading…
Reference in a new issue