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- fixed: Boom's Transfer_Heights did not work for upper parts in sectors with a sky ceiling.
This incorrect check has been in the code for 12 years, unfortunately I have no idea anymore why it was added.
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2 changed files with 2 additions and 2 deletions
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@ -227,7 +227,7 @@ sector_t * gl_FakeFlat(sector_t * sec, sector_t * dest, area_t in_area, bool bac
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if (in_area==area_above)
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{
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if (sec->heightsec->MoreFlags&SECF_FAKEFLOORONLY || sec->GetTexture(sector_t::ceiling)==skyflatnum) in_area=area_normal;
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if (sec->heightsec->MoreFlags&SECF_FAKEFLOORONLY /*|| sec->GetTexture(sector_t::ceiling)==skyflatnum*/) in_area=area_normal;
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}
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int diffTex = (sec->heightsec->MoreFlags & SECF_CLIPFAKEPLANES);
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@ -1420,7 +1420,7 @@ void GLWall::Process(seg_t *seg, sector_t * frontsector, sector_t * backsector)
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sector_t * realback;
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#ifdef _DEBUG
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if (seg->linedef-lines==4)
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if (seg->linedef-lines==5835)
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{
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int a = 0;
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}
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