- moved ScaleCoordsFromWindow to the BaseWinFB base class to eliminate two identical implementations.

(GZDoom would have had to implement a third identical copy in its GL framebuffer as well.)
This commit is contained in:
Christoph Oelckers 2015-04-17 21:39:07 +02:00
parent f57e08102c
commit f983f778f2
4 changed files with 27 additions and 37 deletions

View file

@ -1028,28 +1028,6 @@ bool D3DFB::IsFullscreen ()
return !Windowed;
}
//==========================================================================
//
// D3DFB :: ScaleCoordsFromWindow
//
// Given coordinates in window space, return coordinates in what the game
// thinks screen space is.
//
//==========================================================================
void D3DFB::ScaleCoordsFromWindow(SWORD &x, SWORD &y)
{
RECT rect;
if (GetClientRect(Window, &rect))
{
x = SWORD(x * Width / (rect.right - rect.left));
y = SWORD(y * TrueHeight / (rect.bottom - rect.top));
}
// Subtract letterboxing borders
y -= (TrueHeight - Height) / 2;
}
//==========================================================================
//
// D3DFB :: Lock

View file

@ -806,19 +806,6 @@ bool DDrawFB::Is8BitMode()
return vid_displaybits == 8;
}
void DDrawFB::ScaleCoordsFromWindow(SWORD &x, SWORD &y)
{
RECT rect;
if (GetClientRect(Window, &rect))
{
x = SWORD(x * Width / (rect.right - rect.left));
y = SWORD(y * TrueHeight / (rect.bottom - rect.top));
}
// Subtract letterboxing borders
y -= (TrueHeight - Height) / 2;
}
bool DDrawFB::IsValid ()
{
return PrimarySurf != NULL;

View file

@ -127,10 +127,12 @@ public:
virtual void Blank () = 0;
virtual bool PaintToWindow () = 0;
virtual HRESULT GetHR () = 0;
virtual void ScaleCoordsFromWindow(SWORD &x, SWORD &y);
protected:
virtual bool CreateResources () = 0;
virtual void ReleaseResources () = 0;
virtual int GetTrueHeight() { return GetHeight(); }
bool Windowed;
@ -165,7 +167,7 @@ public:
void NewRefreshRate();
HRESULT GetHR ();
bool Is8BitMode();
void ScaleCoordsFromWindow(SWORD &x, SWORD &y);
virtual int GetTrueHeight() { return TrueHeight; }
void Blank ();
bool PaintToWindow ();
@ -270,7 +272,7 @@ public:
void WipeCleanup();
HRESULT GetHR ();
bool Is8BitMode() { return false; }
void ScaleCoordsFromWindow(SWORD &x, SWORD &y);
virtual int GetTrueHeight() { return TrueHeight; }
private:
friend class D3DTex;

View file

@ -736,6 +736,29 @@ void Win32Video::SetWindowedScale (float scale)
// FIXME
}
//==========================================================================
//
// BaseWinFB :: ScaleCoordsFromWindow
//
// Given coordinates in window space, return coordinates in what the game
// thinks screen space is.
//
//==========================================================================
void BaseWinFB::ScaleCoordsFromWindow(SWORD &x, SWORD &y)
{
RECT rect;
int TrueHeight = GetTrueHeight();
if (GetClientRect(Window, &rect))
{
x = SWORD(x * Width / (rect.right - rect.left));
y = SWORD(y * TrueHeight / (rect.bottom - rect.top));
}
// Subtract letterboxing borders
y -= (TrueHeight - Height) / 2;
}
//==========================================================================
//
// SetFPSLimit