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- fixed: DPSprite::GetRenderStyle returned the wrong alpha value.
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1 changed files with 5 additions and 2 deletions
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@ -322,7 +322,6 @@ std::pair<FRenderStyle, float> DPSprite::GetRenderStyle(FRenderStyle ownerstyle,
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mystyle.CheckFuzz();
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mystyle.CheckFuzz();
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if (Flags & PSPF_RENDERSTYLE)
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if (Flags & PSPF_RENDERSTYLE)
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{
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{
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ownerstyle.CheckFuzz();
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if (Flags & PSPF_FORCESTYLE)
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if (Flags & PSPF_FORCESTYLE)
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{
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{
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returnstyle = mystyle;
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returnstyle = mystyle;
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@ -372,6 +371,10 @@ std::pair<FRenderStyle, float> DPSprite::GetRenderStyle(FRenderStyle ownerstyle,
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returnalpha = owneralpha * alpha;
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returnalpha = owneralpha * alpha;
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}
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}
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}
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}
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else
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{
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returnalpha = owneralpha;
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}
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// Should normal renderstyle come out on top at the end and we desire alpha,
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// Should normal renderstyle come out on top at the end and we desire alpha,
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// switch it to translucent. Normal never applies any sort of alpha.
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// switch it to translucent. Normal never applies any sort of alpha.
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@ -381,7 +384,7 @@ std::pair<FRenderStyle, float> DPSprite::GetRenderStyle(FRenderStyle ownerstyle,
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returnalpha = owneralpha * alpha;
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returnalpha = owneralpha * alpha;
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}
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}
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return{ returnstyle, clamp<float>(float(alpha), 0.f, 1.f) };
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return{ returnstyle, clamp<float>(float(returnalpha), 0.f, 1.f) };
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}
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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