- removed farchive.cpp and .h

This commit is contained in:
Christoph Oelckers 2016-09-22 00:48:22 +02:00
parent 1c9dbc3c36
commit f93e4813d1
31 changed files with 22 additions and 1286 deletions

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@ -1038,7 +1038,6 @@ set (PCH_SOURCES
dthinker.cpp
edata.cpp
f_wipe.cpp
farchive.cpp
files.cpp
g_doomedmap.cpp
g_game.cpp

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@ -47,7 +47,6 @@
#include "stats.h"
#include "a_sharedglobal.h"
#include "dsectoreffect.h"
#include "farchive.h"
#include "serializer.h"
//==========================================================================

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@ -38,7 +38,6 @@
#include "statnums.h"
#include "i_system.h"
#include "doomerrors.h"
#include "farchive.h"
#include "serializer.h"
#include "d_player.h"

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@ -1,987 +0,0 @@
/*
** farchive.cpp
** Implements an archiver for DObject serialization.
**
**---------------------------------------------------------------------------
** Copyright 1998-2009 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
** The structure of the archive file generated is influenced heavily by the
** description of the MFC archive format published somewhere in the MSDN
** library.
**
** Two major shortcomings of the format I use are that there is no version
** control and no support for storing the non-default portions of objects.
** The latter would allow for easier extension of objects in future
** releases even without a versioning system.
*/
#include <stddef.h>
#include <string.h>
#include <zlib.h>
#include <stdlib.h>
#include "doomtype.h"
#include "farchive.h"
#include "m_swap.h"
#include "m_crc32.h"
#include "cmdlib.h"
#include "i_system.h"
#include "c_cvars.h"
#include "c_dispatch.h"
#include "d_player.h"
#include "m_misc.h"
#include "dobject.h"
// These are special tokens found in the data stream of an archive.
// Whenever a new object is encountered, it gets created using new and
// is then asked to serialize itself before processing of the previous
// object continues. This can result in some very deep recursion if
// you aren't careful about how you organize your data.
#define NEW_OBJ ((BYTE)1) // Data for a new object follows
#define NEW_CLS_OBJ ((BYTE)2) // Data for a new class and object follows
#define OLD_OBJ ((BYTE)3) // Reference to an old object follows
#define NULL_OBJ ((BYTE)4) // Load as NULL
#define M1_OBJ ((BYTE)44) // Load as (DObject*)-1
#define NEW_PLYR_OBJ ((BYTE)5) // Data for a new player follows
#define NEW_PLYR_CLS_OBJ ((BYTE)6) // Data for a new class and player follows
#define NEW_NAME ((BYTE)27) // A new name follows
#define OLD_NAME ((BYTE)28) // Reference to an old name follows
#define NIL_NAME ((BYTE)33) // Load as NULL
#define NEW_SPRITE ((BYTE)11) // A new sprite name follows
#define OLD_SPRITE ((BYTE)12) // Reference to an old sprite name follows
#ifdef __BIG_ENDIAN__
static inline WORD SWAP_WORD(WORD x) { return x; }
static inline DWORD SWAP_DWORD(DWORD x) { return x; }
static inline QWORD SWAP_QWORD(QWORD x) { return x; }
static inline void SWAP_FLOAT(float x) { }
static inline void SWAP_DOUBLE(double &dst, double src) { dst = src; }
#else
#ifdef _MSC_VER
static inline WORD SWAP_WORD(WORD x) { return _byteswap_ushort(x); }
static inline DWORD SWAP_DWORD(DWORD x) { return _byteswap_ulong(x); }
static inline QWORD SWAP_QWORD(QWORD x) { return _byteswap_uint64(x); }
static inline void SWAP_DOUBLE(double &dst, double &src)
{
union twiddle { QWORD q; double d; } tdst, tsrc;
tsrc.d = src;
tdst.q = _byteswap_uint64(tsrc.q);
dst = tdst.d;
}
#else
static inline WORD SWAP_WORD(WORD x) { return (((x)<<8) | ((x)>>8)); }
static inline DWORD SWAP_DWORD(DWORD x) { return x = (((x)>>24) | (((x)>>8)&0xff00) | (((x)<<8)&0xff0000) | ((x)<<24)); }
static inline QWORD SWAP_QWORD(QWORD x)
{
union { QWORD q; DWORD d[2]; } t, u;
t.q = x;
u.d[0] = SWAP_DWORD(t.d[1]);
u.d[1] = SWAP_DWORD(t.d[0]);
return u.q;
}
static inline void SWAP_DOUBLE(double &dst, double &src)
{
union twiddle { double f; DWORD d[2]; } tdst, tsrc;
DWORD t;
tsrc.f = src;
t = tsrc.d[0];
tdst.d[0] = SWAP_DWORD(tsrc.d[1]);
tdst.d[1] = SWAP_DWORD(t);
dst = tdst.f;
}
#endif
static inline void SWAP_FLOAT(float &x)
{
union twiddle { DWORD i; float f; } t;
t.f = x;
t.i = SWAP_DWORD(t.i);
x = t.f;
}
#endif
// Output buffer size for compression; need some extra space.
// I assume the description in zlib.h is accurate.
#define OUT_LEN(a) ((a) + (a) / 1000 + 12)
void FCompressedFile::BeEmpty ()
{
m_Pos = 0;
m_BufferSize = 0;
m_MaxBufferSize = 0;
m_Buffer = NULL;
m_File = NULL;
m_NoCompress = false;
m_Mode = ENotOpen;
}
static const char LZOSig[4] = { 'F', 'L', 'Z', 'O' };
static const char ZSig[4] = { 'F', 'L', 'Z', 'L' };
FCompressedFile::FCompressedFile ()
{
BeEmpty ();
}
FCompressedFile::FCompressedFile (const char *name, EOpenMode mode, bool dontCompress)
{
BeEmpty ();
Open (name, mode);
m_NoCompress = dontCompress;
}
FCompressedFile::FCompressedFile (FILE *file, EOpenMode mode, bool dontCompress, bool postopen)
{
BeEmpty ();
m_Mode = mode;
m_File = file;
m_NoCompress = dontCompress;
if (postopen)
{
PostOpen ();
}
}
FCompressedFile::~FCompressedFile ()
{
Close ();
}
bool FCompressedFile::Open (const char *name, EOpenMode mode)
{
Close ();
if (name == NULL)
return false;
m_Mode = mode;
m_File = fopen (name, mode == EReading ? "rb" : "wb");
PostOpen ();
return !!m_File;
}
void FCompressedFile::PostOpen ()
{
if (m_File && m_Mode == EReading)
{
char sig[4];
fread (sig, 4, 1, m_File);
if (sig[0] != ZSig[0] || sig[1] != ZSig[1] || sig[2] != ZSig[2] || sig[3] != ZSig[3])
{
fclose (m_File);
m_File = NULL;
if (sig[0] == LZOSig[0] && sig[1] == LZOSig[1] && sig[2] == LZOSig[2] && sig[3] == LZOSig[3])
{
Printf ("Compressed files from older ZDooms are not supported.\n");
}
return;
}
else
{
DWORD sizes[2];
fread (sizes, sizeof(DWORD), 2, m_File);
sizes[0] = SWAP_DWORD (sizes[0]);
sizes[1] = SWAP_DWORD (sizes[1]);
unsigned int len = sizes[0] == 0 ? sizes[1] : sizes[0];
m_Buffer = (BYTE *)M_Malloc (len+8);
fread (m_Buffer+8, len, 1, m_File);
sizes[0] = SWAP_DWORD (sizes[0]);
sizes[1] = SWAP_DWORD (sizes[1]);
((DWORD *)m_Buffer)[0] = sizes[0];
((DWORD *)m_Buffer)[1] = sizes[1];
Explode ();
}
}
}
void FCompressedFile::Close ()
{
if (m_File)
{
if (m_Mode == EWriting)
{
Implode ();
fwrite (ZSig, 4, 1, m_File);
fwrite (m_Buffer, m_BufferSize + 8, 1, m_File);
}
fclose (m_File);
m_File = NULL;
}
if (m_Buffer)
{
M_Free (m_Buffer);
m_Buffer = NULL;
}
BeEmpty ();
}
void FCompressedFile::Flush ()
{
}
FFile::EOpenMode FCompressedFile::Mode () const
{
return m_Mode;
}
bool FCompressedFile::IsOpen () const
{
return !!m_File;
}
FFile &FCompressedFile::Write (const void *mem, unsigned int len)
{
if (m_Mode == EWriting)
{
if (m_Pos + len > m_MaxBufferSize)
{
do
{
m_MaxBufferSize = m_MaxBufferSize ? m_MaxBufferSize * 2 : 16384;
}
while (m_Pos + len > m_MaxBufferSize);
m_Buffer = (BYTE *)M_Realloc (m_Buffer, m_MaxBufferSize);
}
if (len == 1)
m_Buffer[m_Pos] = *(BYTE *)mem;
else
memcpy (m_Buffer + m_Pos, mem, len);
m_Pos += len;
if (m_Pos > m_BufferSize)
m_BufferSize = m_Pos;
}
else
{
I_Error ("Tried to write to reading cfile");
}
return *this;
}
FFile &FCompressedFile::Read (void *mem, unsigned int len)
{
if (m_Mode == EReading)
{
if (m_Pos + len > m_BufferSize)
{
I_Error ("Attempt to read past end of cfile");
}
if (len == 1)
*(BYTE *)mem = m_Buffer[m_Pos];
else
memcpy (mem, m_Buffer + m_Pos, len);
m_Pos += len;
}
else
{
I_Error ("Tried to read from writing cfile");
}
return *this;
}
unsigned int FCompressedFile::Tell () const
{
return m_Pos;
}
FFile &FCompressedFile::Seek (int pos, ESeekPos ofs)
{
if (ofs == ESeekRelative)
pos += m_Pos;
else if (ofs == ESeekEnd)
pos = m_BufferSize - pos;
if (pos < 0)
m_Pos = 0;
else if ((unsigned)pos > m_BufferSize)
m_Pos = m_BufferSize;
else
m_Pos = pos;
return *this;
}
CVAR (Bool, nofilecompression, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
void FCompressedFile::Implode ()
{
uLong outlen;
uLong len = m_BufferSize;
Byte *compressed = NULL;
BYTE *oldbuf = m_Buffer;
int r;
if (!nofilecompression && !m_NoCompress)
{
outlen = OUT_LEN(len);
do
{
compressed = new Bytef[outlen];
r = compress (compressed, &outlen, m_Buffer, len);
if (r == Z_BUF_ERROR)
{
delete[] compressed;
outlen += 1024;
}
} while (r == Z_BUF_ERROR);
// If the data could not be compressed, store it as-is.
if (r != Z_OK || outlen >= len)
{
DPrintf (DMSG_SPAMMY, "cfile could not be compressed\n");
outlen = 0;
}
else
{
DPrintf (DMSG_SPAMMY, "cfile shrank from %lu to %lu bytes\n", len, outlen);
}
}
else
{
outlen = 0;
}
m_MaxBufferSize = m_BufferSize = ((outlen == 0) ? len : outlen);
m_Buffer = (BYTE *)M_Malloc (m_BufferSize + 8);
m_Pos = 0;
DWORD *lens = (DWORD *)(m_Buffer);
lens[0] = BigLong((unsigned int)outlen);
lens[1] = BigLong((unsigned int)len);
if (outlen == 0)
memcpy (m_Buffer + 8, oldbuf, len);
else
memcpy (m_Buffer + 8, compressed, outlen);
if (compressed)
delete[] compressed;
M_Free (oldbuf);
}
void FCompressedFile::Explode ()
{
uLong expandsize, cprlen;
unsigned char *expand;
if (m_Buffer)
{
unsigned int *ints = (unsigned int *)(m_Buffer);
cprlen = BigLong(ints[0]);
expandsize = BigLong(ints[1]);
expand = (unsigned char *)M_Malloc (expandsize);
if (cprlen)
{
int r;
uLong newlen;
newlen = expandsize;
r = uncompress (expand, &newlen, m_Buffer + 8, cprlen);
if (r != Z_OK || newlen != expandsize)
{
M_Free (expand);
I_Error ("Could not decompress buffer: %s", M_ZLibError(r).GetChars());
}
}
else
{
memcpy (expand, m_Buffer + 8, expandsize);
}
if (FreeOnExplode ())
M_Free (m_Buffer);
m_Buffer = expand;
m_BufferSize = expandsize;
}
}
FPNGChunkFile::FPNGChunkFile (FILE *file, DWORD id)
: FCompressedFile (file, EWriting, true, false), m_ChunkID (id)
{
}
FPNGChunkFile::FPNGChunkFile (FILE *file, DWORD id, size_t chunklen)
: FCompressedFile (file, EReading, true, false), m_ChunkID (id)
{
m_Buffer = (BYTE *)M_Malloc (chunklen);
m_BufferSize = (unsigned int)chunklen;
fread (m_Buffer, chunklen, 1, m_File);
// Skip the CRC for now. Maybe later it will be used.
fseek (m_File, 4, SEEK_CUR);
}
// Unlike FCompressedFile::Close, m_File is left open
void FPNGChunkFile::Close ()
{
DWORD data[2];
DWORD crc;
if (m_File)
{
if (m_Mode == EWriting)
{
crc = CalcCRC32 ((BYTE *)&m_ChunkID, 4);
crc = AddCRC32 (crc, (BYTE *)m_Buffer, m_BufferSize);
data[0] = BigLong(m_BufferSize);
data[1] = m_ChunkID;
fwrite (data, 8, 1, m_File);
fwrite (m_Buffer, m_BufferSize, 1, m_File);
crc = SWAP_DWORD (crc);
fwrite (&crc, 4, 1, m_File);
}
m_File = NULL;
}
FCompressedFile::Close ();
}
FPNGChunkArchive::FPNGChunkArchive (FILE *file, DWORD id)
: FArchive (), Chunk (file, id)
{
AttachToFile (Chunk);
}
FPNGChunkArchive::FPNGChunkArchive (FILE *file, DWORD id, size_t len)
: FArchive (), Chunk (file, id, len)
{
AttachToFile (Chunk);
}
FPNGChunkArchive::~FPNGChunkArchive ()
{
// Close before FArchive's destructor, because Chunk will be
// destroyed before the FArchive is destroyed.
Close ();
}
//============================================
//
// FArchive
//
//============================================
FArchive::FArchive ()
{
}
FArchive::FArchive (FFile &file)
{
AttachToFile (file);
}
void FArchive::AttachToFile (FFile &file)
{
m_HubTravel = false;
m_File = &file;
if (file.Mode() == FFile::EReading)
{
m_Loading = true;
m_Storing = false;
}
else
{
m_Loading = false;
m_Storing = true;
}
m_Persistent = file.IsPersistent();
ClassToArchive.Clear();
ArchiveToClass.Clear();
ObjectToArchive.Clear();
ArchiveToObject.Clear();
memset(m_NameHash, 0xFF, sizeof(m_NameHash));
m_Names.Clear();
m_NameStorage.Clear();
m_NumSprites = 0;
m_SpriteMap = new int[sprites.Size()];
for (size_t s = 0; s < sprites.Size(); ++s)
{
m_SpriteMap[s] = -1;
}
}
FArchive::~FArchive ()
{
Close ();
if (m_SpriteMap)
delete[] m_SpriteMap;
}
void FArchive::Write (const void *mem, unsigned int len)
{
m_File->Write (mem, len);
}
void FArchive::Read (void *mem, unsigned int len)
{
m_File->Read (mem, len);
}
void FArchive::Close ()
{
if (m_File)
{
m_File->Close ();
m_File = NULL;
DPrintf (DMSG_SPAMMY, "Processed %u objects\n", ArchiveToObject.Size());
}
}
void FArchive::WriteByte(BYTE val)
{
m_File->Write(&val, 1);
}
void FArchive::WriteInt16(WORD val)
{
WORD out = SWAP_WORD(val);
m_File->Write(&out, 2);
}
void FArchive::WriteInt32(DWORD val)
{
int out = SWAP_DWORD(val);
m_File->Write(&out, 4);
}
void FArchive::WriteInt64(QWORD val)
{
long long out = SWAP_QWORD(val);
m_File->Write(&out, 8);
}
void FArchive::WriteCount (DWORD count)
{
BYTE out;
do
{
out = count & 0x7f;
if (count >= 0x80)
out |= 0x80;
Write (&out, sizeof(BYTE));
count >>= 7;
} while (count);
}
DWORD FArchive::ReadCount ()
{
BYTE in;
DWORD count = 0;
int ofs = 0;
do
{
Read (&in, sizeof(BYTE));
count |= (in & 0x7f) << ofs;
ofs += 7;
} while (in & 0x80);
return count;
}
void FArchive::WriteName (const char *name)
{
BYTE id;
if (name == NULL)
{
id = NIL_NAME;
Write (&id, 1);
}
else
{
DWORD index = FindName (name);
if (index != NameMap::NO_INDEX)
{
id = OLD_NAME;
Write (&id, 1);
WriteCount (index);
}
else
{
AddName (name);
id = NEW_NAME;
Write (&id, 1);
WriteString (name);
}
}
}
const char *FArchive::ReadName ()
{
BYTE id;
operator<< (id);
if (id == NIL_NAME)
{
return NULL;
}
else if (id == OLD_NAME)
{
DWORD index = ReadCount ();
if (index >= m_Names.Size())
{
I_Error ("Name %u has not been read yet\n", index);
}
return &m_NameStorage[m_Names[index].StringStart];
}
else if (id == NEW_NAME)
{
DWORD index;
DWORD size = ReadCount ();
char *str;
index = (DWORD)m_NameStorage.Reserve (size);
str = &m_NameStorage[index];
Read (str, size-1);
str[size-1] = 0;
AddName (index);
return str;
}
else
{
I_Error ("Expected a name but got something else\n");
return NULL;
}
}
void FArchive::WriteString (const char *str)
{
if (str == NULL)
{
WriteCount (0);
}
else
{
DWORD size = (DWORD)(strlen (str) + 1);
WriteCount (size);
Write (str, size - 1);
}
}
void FArchive::WriteString(const FString &str)
{
// The count includes the '\0' terminator, but we don't
// actually write it out.
WriteCount(DWORD(str.Len() + 1));
Write(str, DWORD(str.Len()));
}
FArchive &FArchive::operator<< (char *&str)
{
if (m_Storing)
{
WriteString (str);
}
else
{
DWORD size = ReadCount ();
char *str2;
if (size == 0)
{
str2 = NULL;
}
else
{
str2 = new char[size];
size--;
Read (str2, size);
str2[size] = 0;
ReplaceString ((char **)&str, str2);
}
if (str)
{
delete[] str;
}
str = str2;
}
return *this;
}
FArchive &FArchive::operator<< (FString &str)
{
if (m_Storing)
{
WriteString (str);
}
else
{
DWORD size = ReadCount();
if (size == 0)
{
str = "";
}
else
{
char *str2 = (char *)alloca(size*sizeof(char));
size--;
Read (str2, size);
str = FString(str2, size);
}
}
return *this;
}
FArchive &FArchive::operator<< (BYTE &c)
{
if (m_Storing)
Write (&c, sizeof(BYTE));
else
Read (&c, sizeof(BYTE));
return *this;
}
FArchive &FArchive::operator<< (WORD &w)
{
if (m_Storing)
{
WORD temp = SWAP_WORD(w);
Write (&temp, sizeof(WORD));
}
else
{
Read (&w, sizeof(WORD));
w = SWAP_WORD(w);
}
return *this;
}
FArchive &FArchive::operator<< (DWORD &w)
{
if (m_Storing)
{
DWORD temp = SWAP_DWORD(w);
Write (&temp, sizeof(DWORD));
}
else
{
Read (&w, sizeof(DWORD));
w = SWAP_DWORD(w);
}
return *this;
}
FArchive &FArchive::operator<< (QWORD &w)
{
if (m_Storing)
{
QWORD temp = SWAP_QWORD(w);
Write (&temp, sizeof(QWORD));
}
else
{
Read (&w, sizeof(QWORD));
w = SWAP_QWORD(w);
}
return *this;
}
FArchive &FArchive::operator<< (float &w)
{
if (m_Storing)
{
float temp = w;
SWAP_FLOAT(temp);
Write (&temp, sizeof(float));
}
else
{
Read (&w, sizeof(float));
SWAP_FLOAT(w);
}
return *this;
}
FArchive &FArchive::operator<< (double &w)
{
if (m_Storing)
{
double temp;
SWAP_DOUBLE(temp,w);
Write (&temp, sizeof(double));
}
else
{
Read (&w, sizeof(double));
SWAP_DOUBLE(w,w);
}
return *this;
}
FArchive &FArchive::operator<< (FName &n)
{ // In an archive, a "name" is a string that might be stored multiple times,
// so it is only stored once. It is still treated as a normal string. In the
// rest of the game, a name is a unique identifier for a number.
if (m_Storing)
{
WriteName (n.GetChars());
}
else
{
n = FName(ReadName());
}
return *this;
}
DWORD FArchive::AddName (const char *name)
{
DWORD index;
unsigned int hash = MakeKey (name) % EObjectHashSize;
index = FindName (name, hash);
if (index == NameMap::NO_INDEX)
{
DWORD namelen = (DWORD)(strlen (name) + 1);
DWORD strpos = (DWORD)m_NameStorage.Reserve (namelen);
NameMap mapper = { strpos, (DWORD)m_NameHash[hash] };
memcpy (&m_NameStorage[strpos], name, namelen);
m_NameHash[hash] = index = (DWORD)m_Names.Push (mapper);
}
return index;
}
DWORD FArchive::AddName (unsigned int start)
{
DWORD hash = MakeKey (&m_NameStorage[start]) % EObjectHashSize;
NameMap mapper = { (DWORD)start, (DWORD)m_NameHash[hash] };
return (DWORD)(m_NameHash[hash] = m_Names.Push (mapper));
}
DWORD FArchive::FindName (const char *name) const
{
return FindName (name, MakeKey (name) % EObjectHashSize);
}
DWORD FArchive::FindName (const char *name, unsigned int bucket) const
{
unsigned int map = m_NameHash[bucket];
while (map != NameMap::NO_INDEX)
{
const NameMap *mapping = &m_Names[map];
if (strcmp (name, &m_NameStorage[mapping->StringStart]) == 0)
{
return (DWORD)map;
}
map = mapping->HashNext;
}
return (DWORD)map;
}
DWORD FArchive::WriteClass (PClass *info)
{
if (ClassToArchive.CheckKey(info) != NULL)
{
I_Error ("Attempt to write '%s' twice.\n", info->TypeName.GetChars());
}
DWORD index = ArchiveToClass.Push(info);
ClassToArchive[info] = index;
WriteString (info->TypeName.GetChars());
return index;
}
PClass *FArchive::ReadClass ()
{
struct String {
String() { val = NULL; }
~String() { if (val) delete[] val; }
char *val;
} typeName;
operator<< (typeName.val);
FName zaname(typeName.val, true);
if (zaname != NAME_None)
{
PClass *type = PClass::FindClass(zaname);
if (type != NULL)
{
ClassToArchive[type] = ArchiveToClass.Push(type);
return type;
}
}
I_Error ("Unknown class '%s'\n", typeName.val);
return NULL;
}
PClass *FArchive::ReadClass (const PClass *wanttype)
{
PClass *type = ReadClass ();
if (!type->IsDescendantOf (wanttype))
{
I_Error ("Expected to extract an object of type '%s'.\n"
"Found one of type '%s' instead.\n",
wanttype->TypeName.GetChars(), type->TypeName.GetChars());
}
return type;
}
PClass *FArchive::ReadStoredClass (const PClass *wanttype)
{
DWORD index = ReadCount ();
PClass *type = ArchiveToClass[index];
if (!type->IsDescendantOf (wanttype))
{
I_Error ("Expected to extract an object of type '%s'.\n"
"Found one of type '%s' instead.\n",
wanttype->TypeName.GetChars(), type->TypeName.GetChars());
}
return type;
}
void FArchive::UserReadClass (PClass *&type)
{
BYTE newclass;
Read (&newclass, 1);
switch (newclass)
{
case 0:
type = ReadStoredClass (RUNTIME_CLASS(DObject));
break;
case 1:
type = ReadClass ();
break;
case 2:
type = NULL;
break;
default:
I_Error ("Unknown class type %d in archive.\n", newclass);
break;
}
}

View File

@ -1,253 +0,0 @@
/*
** farchive.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __FARCHIVE_H__
#define __FARCHIVE_H__
#include <stdio.h>
#include "dobject.h"
#include "r_state.h"
#include "tflags.h"
class FFile
{
public:
enum EOpenMode
{
EReading,
EWriting,
ENotOpen
};
enum ESeekPos
{
ESeekSet,
ESeekRelative,
ESeekEnd
};
virtual ~FFile () {}
virtual bool Open (const char *name, EOpenMode mode) = 0;
virtual void Close () = 0;
virtual void Flush () = 0;
virtual EOpenMode Mode () const = 0;
virtual bool IsPersistent () const = 0;
virtual bool IsOpen () const = 0;
virtual FFile& Write (const void *, unsigned int) = 0;
virtual FFile& Read (void *, unsigned int) = 0;
virtual unsigned int Tell () const = 0;
virtual FFile& Seek (int, ESeekPos) = 0;
inline FFile& Seek (unsigned int i, ESeekPos p) { return Seek ((int)i, p); }
};
class FCompressedFile : public FFile
{
public:
FCompressedFile ();
FCompressedFile (const char *name, EOpenMode mode, bool dontcompress = false);
FCompressedFile (FILE *file, EOpenMode mode, bool dontcompress = false, bool postopen=true);
~FCompressedFile ();
bool Open (const char *name, EOpenMode mode);
void Close ();
void Flush ();
EOpenMode Mode () const;
bool IsPersistent () const { return true; }
bool IsOpen () const;
unsigned int GetSize () const { return m_BufferSize; }
FFile &Write (const void *, unsigned int);
FFile &Read (void *, unsigned int);
unsigned int Tell () const;
FFile &Seek (int, ESeekPos);
protected:
unsigned int m_Pos;
unsigned int m_BufferSize;
unsigned int m_MaxBufferSize;
unsigned char *m_Buffer;
bool m_NoCompress;
EOpenMode m_Mode;
FILE *m_File;
void Implode ();
void Explode ();
virtual bool FreeOnExplode () { return true; }
void PostOpen ();
private:
void BeEmpty ();
};
class FPNGChunkFile : public FCompressedFile
{
public:
FPNGChunkFile (FILE *file, DWORD id); // Create for writing
FPNGChunkFile (FILE *file, DWORD id, size_t chunklen); // Create for reading
void Close ();
private:
DWORD m_ChunkID;
};
class FArchive
{
public:
FArchive (FFile &file);
virtual ~FArchive ();
inline bool IsLoading () const { return m_Loading; }
inline bool IsStoring () const { return m_Storing; }
inline bool IsPeristent () const { return m_Persistent; }
void SetHubTravel () { m_HubTravel = true; }
void Close ();
virtual void Write (const void *mem, unsigned int len);
virtual void Read (void *mem, unsigned int len);
void WriteString(const FString &str);
void WriteString (const char *str);
void WriteByte(BYTE val);
void WriteInt16(WORD val);
void WriteInt32(DWORD val);
void WriteInt64(QWORD val);
void WriteCount (DWORD count);
DWORD ReadCount ();
void UserReadClass (PClass *&info);
template<typename T> void UserReadClass(T *&info)
{
PClass *myclass;
UserReadClass(myclass);
info = dyn_cast<T>(myclass);
}
FArchive& operator<< (BYTE &c);
FArchive& operator<< (WORD &s);
FArchive& operator<< (DWORD &i);
FArchive& operator<< (QWORD &i);
FArchive& operator<< (QWORD_UNION &i) { return operator<< (i.AsOne); }
FArchive& operator<< (float &f);
FArchive& operator<< (double &d);
FArchive& operator<< (char *&str);
FArchive& operator<< (FName &n);
FArchive& operator<< (FString &str);
void WriteName (const char *name);
const char *ReadName (); // The returned name disappears with the archive, unlike strings
inline FArchive& operator<< (SBYTE &c) { return operator<< ((BYTE &)c); }
inline FArchive& operator<< (SWORD &s) { return operator<< ((WORD &)s); }
inline FArchive& operator<< (SDWORD &i) { return operator<< ((DWORD &)i); }
inline FArchive& operator<< (SQWORD &i) { return operator<< ((QWORD &)i); }
inline FArchive& operator<< (unsigned char *&str) { return operator<< ((char *&)str); }
inline FArchive& operator<< (signed char *&str) { return operator<< ((char *&)str); }
inline FArchive& operator<< (bool &b) { return operator<< ((BYTE &)b); }
void EnableThinkers()
{
m_ThinkersAllowed = true;
}
bool ThinkersAllowed()
{
return m_ThinkersAllowed;
}
protected:
enum { EObjectHashSize = 137 };
DWORD WriteClass (PClass *info);
PClass *ReadClass ();
PClass *ReadClass (const PClass *wanttype);
PClass *ReadStoredClass (const PClass *wanttype);
DWORD AddName (const char *name);
DWORD AddName (unsigned int start); // Name has already been added to storage
DWORD FindName (const char *name) const;
DWORD FindName (const char *name, unsigned int bucket) const;
bool m_Persistent; // meant for persistent storage (disk)?
bool m_Loading; // extracting objects?
bool m_Storing; // inserting objects?
bool m_HubTravel; // travelling inside a hub?
FFile *m_File; // unerlying file object
TMap<PClass *, DWORD> ClassToArchive; // Maps PClass to archive type index
TArray<PClass *> ArchiveToClass; // Maps archive type index to PClass
TMap<DObject *, DWORD> ObjectToArchive; // Maps objects to archive index
TArray<DObject *> ArchiveToObject; // Maps archive index to objects
struct NameMap
{
DWORD StringStart; // index into m_NameStorage
DWORD HashNext; // next in hash bucket
enum { NO_INDEX = 0xffffffff };
};
TArray<NameMap> m_Names;
TArray<char> m_NameStorage;
unsigned int m_NameHash[EObjectHashSize];
int *m_SpriteMap;
size_t m_NumSprites;
bool m_ThinkersAllowed = false;
FArchive ();
void AttachToFile (FFile &file);
private:
FArchive (const FArchive &) {}
void operator= (const FArchive &) {}
};
// Create an FPNGChunkFile and FArchive in one step
class FPNGChunkArchive : public FArchive
{
public:
FPNGChunkArchive (FILE *file, DWORD chunkid);
FPNGChunkArchive (FILE *file, DWORD chunkid, size_t chunklen);
~FPNGChunkArchive ();
FPNGChunkFile Chunk;
};
#endif //__FARCHIVE_H__

View File

@ -78,7 +78,6 @@
#include "p_acs.h"
#include "p_effect.h"
#include "m_joy.h"
#include "farchive.h"
#include "r_renderer.h"
#include "r_utility.h"
#include "a_morph.h"

View File

@ -17,7 +17,6 @@
#include "p_terrain.h"
#include "m_bbox.h"
#include "ravenshared.h"
#include "farchive.h"
#include "v_palette.h"
#include "g_game.h"
#include "p_blockmap.h"

View File

@ -81,7 +81,6 @@
#include "a_sharedglobal.h"
#include "a_strifeglobal.h"
#include "r_data/colormaps.h"
#include "farchive.h"
#include "r_renderer.h"
#include "r_utility.h"
#include "p_spec.h"

View File

@ -45,7 +45,6 @@
#include "i_system.h"
#include "gi.h"
#include "gstrings.h"
#include "farchive.h"
#include "p_acs.h"
#include "doomstat.h"
#include "d_player.h"

View File

@ -11,7 +11,6 @@
#include "thingdef/thingdef.h"
#include "g_level.h"
#include "doomstat.h"
#include "farchive.h"
#include "a_pickups.h"
#include "d_player.h"
#include "serializer.h"

View File

@ -6,7 +6,6 @@
#include "templates.h"
#include "g_level.h"
#include "d_player.h"
#include "farchive.h"
#include "serializer.h"

View File

@ -18,7 +18,6 @@
#include "g_level.h"
#include "g_game.h"
#include "doomstat.h"
#include "farchive.h"
#include "d_player.h"
#include "p_spec.h"
#include "serializer.h"

View File

@ -7,7 +7,6 @@
#include "c_console.h"
#include "doomstat.h"
#include "v_font.h"
#include "farchive.h"
IMPLEMENT_CLASS(PClassPuzzleItem)

View File

@ -36,8 +36,8 @@
#include "a_sharedglobal.h"
#include "p_local.h"
#include "p_lnspec.h"
#include "farchive.h"
#include "r_sky.h"
#include "r_state.h"
#include "portal.h"
// arg0 = Visibility*4 for this skybox

View File

@ -17,7 +17,6 @@
#include "doomstat.h"
#include "g_level.h"
#include "d_net.h"
#include "farchive.h"
#include "serializer.h"
#define BONUSADD 6

View File

@ -330,7 +330,7 @@ void FRandom::StaticReadRNGState(FSerializer &arc)
{
FRandom *rng;
arc("rngseed", rng);
arc("rngseed", rngseed);
if (arc.BeginArray("rngs"))
{
int count = arc.ArraySize();

View File

@ -74,7 +74,6 @@
#include "p_setup.h"
#include "po_man.h"
#include "actorptrselect.h"
#include "farchive.h"
#include "serializer.h"
#include "decallib.h"
#include "p_terrain.h"
@ -726,7 +725,7 @@ void ACSStringPool::ReadStrings(FSerializer &file, const char *key)
{
Clear();
int32_t i, j, poolsize;
int poolsize;
file("poolsize", poolsize);
Pool.Resize(poolsize);
@ -737,22 +736,22 @@ void ACSStringPool::ReadStrings(FSerializer &file, const char *key)
}
if (file.BeginArray("pool"))
{
j = file.ArraySize();
int j = file.ArraySize();
for (int i = 0; i < j; i++)
{
if (file.BeginObject(nullptr))
{
i = -1;
file("index", i);
if (i >= 0 && i < Pool.Size())
unsigned ii = UINT_MAX;
file("index", ii);
if (ii < Pool.Size())
{
file("string", Pool[i].Str)
("lockcount", Pool[i].LockCount);
file("string", Pool[ii].Str)
("lockcount", Pool[ii].LockCount);
unsigned h = SuperFastHash(Pool[i].Str, Pool[i].Str.Len());
unsigned h = SuperFastHash(Pool[ii].Str, Pool[ii].Str.Len());
unsigned bucketnum = h % NUM_BUCKETS;
Pool[i].Hash = h;
Pool[i].Next = PoolBuckets[bucketnum];
Pool[ii].Hash = h;
Pool[ii].Next = PoolBuckets[bucketnum];
PoolBuckets[bucketnum] = i;
}
file.EndObject();
@ -980,7 +979,7 @@ static void WriteVars (FSerializer &file, SDWORD *vars, size_t count, const char
static void ReadVars (FSerializer &arc, SDWORD *vars, size_t count, const char *key)
{
memset(&vars[0], 0, count * 4);
arc.Array(key, vars, count);
arc.Array(key, vars, (int)count);
}
//============================================================================
@ -1038,7 +1037,7 @@ static void WriteArrayVars (FSerializer &file, FWorldGlobalArray *vars, unsigned
static void ReadArrayVars (FSerializer &file, FWorldGlobalArray *vars, size_t count, const char *key)
{
for (i = 0; i < count; ++i)
for (size_t i = 0; i < count; ++i)
{
vars[i].Clear();
}

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@ -64,7 +64,6 @@
#include "v_palette.h"
#include "p_enemy.h"
#include "gstrings.h"
#include "farchive.h"
#include "r_data/colormaps.h"
#include "r_renderer.h"
#include "po_man.h"

View File

@ -27,7 +27,6 @@
#include "templates.h"
#include "thingdef/thingdef.h"
#include "g_level.h"
#include "farchive.h"
#include "d_player.h"
#include "serializer.h"

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@ -52,7 +52,6 @@
#include "po_man.h"
#include "p_setup.h"
#include "r_data/colormaps.h"
#include "farchive.h"
#include "p_lnspec.h"
#include "p_acs.h"
#include "p_terrain.h"

View File

@ -34,7 +34,6 @@
**
*/
#include "actor.h"
#include "farchive.h"
#include "templates.h"
#include "cmdlib.h"
#include "i_system.h"

View File

@ -52,7 +52,6 @@
#include "g_level.h"
#include "d_net.h"
#include "gstrings.h"
#include "farchive.h"
#include "serializer.h"
#include "r_renderer.h"
#include "d_player.h"

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@ -45,7 +45,6 @@
#include "c_cvars.h"
#include "m_bbox.h"
#include "p_tags.h"
#include "farchive.h"
#include "v_text.h"
#include "a_sharedglobal.h"
#include "i_system.h"

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@ -32,7 +32,6 @@
**
*/
#include "farchive.h"
#include "templates.h"
#include "renderstyle.h"
#include "c_cvars.h"

View File

@ -34,6 +34,7 @@
**---------------------------------------------------------------------------
**
*/
#include <stdint.h>
// <wingdi.h> also #defines OPAQUE
#ifdef OPAQUE
@ -130,15 +131,15 @@ union FRenderStyle
{
struct
{
BYTE BlendOp; // Of ERenderOp type
BYTE SrcAlpha; // Of ERenderAlpha type
BYTE DestAlpha; // Of ERenderAlpha type
BYTE Flags;
uint8_t BlendOp; // Of ERenderOp type
uint8_t SrcAlpha; // Of ERenderAlpha type
uint8_t DestAlpha; // Of ERenderAlpha type
uint8_t Flags;
};
uint32 AsDWORD;
uint32_t AsDWORD;
inline FRenderStyle &operator= (ERenderStyle legacy);
operator uint32() const { return AsDWORD; }
operator uint32_t() const { return AsDWORD; }
bool operator==(const FRenderStyle &o) const { return AsDWORD == o.AsDWORD; }
void CheckFuzz();
bool IsVisible(double alpha) const throw();

View File

@ -57,7 +57,6 @@
#include "st_start.h"
#include "v_font.h"
#include "r_data/colormaps.h"
#include "farchive.h"
#include "p_maputl.h"
// MACROS ------------------------------------------------------------------

View File

@ -43,7 +43,6 @@
#include "cmdlib.h"
#include "sc_man.h"
#include "gi.h"
#include "farchive.h"
static int SortSwitchDefs (const void *a, const void *b)

View File

@ -43,7 +43,6 @@
#include "templates.h"
#include "w_wad.h"
#include "g_level.h"
#include "farchive.h"
#include "serializer.h"
// MACROS ------------------------------------------------------------------

View File

@ -40,6 +40,7 @@
#include "templates.h"
#include "i_system.h"
#include "r_data/r_translate.h"
#include "r_data/sprites.h"
#include "c_dispatch.h"
#include "v_text.h"
#include "sc_man.h"
@ -48,7 +49,6 @@
#include "cmdlib.h"
#include "g_level.h"
#include "m_fixed.h"
#include "farchive.h"
#include "v_video.h"
#include "r_renderer.h"
#include "r_sky.h"

View File

@ -51,7 +51,6 @@
#include "colormatcher.h"
#include "v_palette.h"
#include "d_player.h"
#include "farchive.h"

View File

@ -90,7 +90,6 @@ The FON2 header is followed by variable length data:
#include "cmdlib.h"
#include "sc_man.h"
#include "hu_stuff.h"
#include "farchive.h"
#include "textures/textures.h"
#include "r_data/r_translate.h"
#include "colormatcher.h"