mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 14:01:45 +00:00
- fixed scale setup for multipatch textures.
This commit is contained in:
parent
f118cd78bf
commit
f91958e88d
1 changed files with 1 additions and 1 deletions
|
@ -141,7 +141,7 @@ void FMultipatchTextureBuilder::MakeTexture(BuildInfo &buildinfo, ETextureType u
|
|||
buildinfo.texture->SetSize(buildinfo.Width, buildinfo.Height);
|
||||
buildinfo.texture->SetOffsets(0, buildinfo.LeftOffset[0], buildinfo.TopOffset[0]); // These are needed for construction of other multipatch textures.
|
||||
buildinfo.texture->SetOffsets(1, buildinfo.LeftOffset[1], buildinfo.TopOffset[1]);
|
||||
buildinfo.texture->SetScale((float)buildinfo.Scale.X, (float)buildinfo.Scale.X);
|
||||
buildinfo.texture->SetScale((float)buildinfo.Scale.X, (float)buildinfo.Scale.Y);
|
||||
buildinfo.texture->SetWorldPanning(buildinfo.bWorldPanning);
|
||||
buildinfo.texture->SetNoDecals(buildinfo.bNoDecals);
|
||||
TexMan.AddGameTexture(buildinfo.texture);
|
||||
|
|
Loading…
Reference in a new issue