mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 12:32:34 +00:00
Fixed compilation of gamma correction shader with particular OpenGL setup
This commit is contained in:
parent
4c4b97316e
commit
f9022f3054
1 changed files with 2 additions and 0 deletions
|
@ -3,6 +3,8 @@ uniform sampler2D tex;
|
||||||
in vec4 vTexCoord;
|
in vec4 vTexCoord;
|
||||||
in vec4 vColor;
|
in vec4 vColor;
|
||||||
|
|
||||||
|
out vec4 FragColor;
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
vec3 color = texture(tex, vTexCoord.st).rgb;
|
vec3 color = texture(tex, vTexCoord.st).rgb;
|
||||||
|
|
Loading…
Reference in a new issue