mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 20:21:26 +00:00
- major dependency reduction of the texture system.
This commit is contained in:
parent
ab77416ddc
commit
f8e9cb8fbc
103 changed files with 820 additions and 712 deletions
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@ -67,6 +67,7 @@
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#include "earcut.hpp"
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#include "c_buttons.h"
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#include "d_buttons.h"
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#include "texturemanager.h"
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//=============================================================================
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@ -1,6 +1,7 @@
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#pragma once
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#include <stdint.h>
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#include "zstring.h"
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#include "palentry.h"
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struct FScriptPosition;
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@ -67,6 +67,7 @@
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#include "findfile.h"
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#include "i_music.h"
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#include "s_music.h"
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#include "texturemanager.h"
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extern FILE *Logfile;
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extern bool insave;
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@ -66,6 +66,7 @@
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#include "utf8.h"
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#include "s_music.h"
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#include "i_time.h"
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#include "texturemanager.h"
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#include "gi.h"
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121
src/d_main.cpp
121
src/d_main.cpp
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@ -108,6 +108,8 @@
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#include "d_buttons.h"
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#include "i_interface.h"
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#include "animations.h"
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#include "texturemanager.h"
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#include "formats/multipatchtexture.h"
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EXTERN_CVAR(Bool, hud_althud)
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EXTERN_CVAR(Int, vr_mode)
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@ -2626,6 +2628,121 @@ static bool System_CaptureModeInGame()
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}
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static void PatchTextures()
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{
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// The Hexen scripts use BLANK as a blank texture, even though it's really not.
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// I guess the Doom renderer must have clipped away the line at the bottom of
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// the texture so it wasn't visible. Change its use type to a blank null texture to really make it blank.
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if (gameinfo.gametype == GAME_Hexen)
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{
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FTextureID tex = TexMan.CheckForTexture("BLANK", ETextureType::Wall, false);
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if (tex.Exists())
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{
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auto texture = TexMan.GetTexture(tex, false);
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texture->SetUseType(ETextureType::Null);
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}
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}
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// Hexen parallax skies use color 0 to indicate transparency on the front
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// layer, so we must not remap color 0 on these textures. Unfortunately,
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// the only way to identify these textures is to check the MAPINFO.
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for (unsigned int i = 0; i < wadlevelinfos.Size(); ++i)
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{
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if (wadlevelinfos[i].flags & LEVEL_DOUBLESKY)
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{
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FTextureID picnum = TexMan.CheckForTexture(wadlevelinfos[i].SkyPic1, ETextureType::Wall, false);
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if (picnum.isValid())
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{
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TexMan.GetTexture(picnum)->SetFrontSkyLayer();
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}
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}
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}
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}
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//==========================================================================
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//
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// this gets called during texture creation to fix known problems
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//
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//==========================================================================
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static void CheckForHacks(BuildInfo& buildinfo)
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{
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if (buildinfo.Parts.Size() == 0)
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{
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return;
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}
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// Heretic sky textures are marked as only 128 pixels tall,
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// even though they are really 200 pixels tall.
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if (gameinfo.gametype == GAME_Heretic &&
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buildinfo.Name.Len() == 4 &&
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buildinfo.Name[0] == 'S' &&
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buildinfo.Name[1] == 'K' &&
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buildinfo.Name[2] == 'Y' &&
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buildinfo.Name[3] >= '1' &&
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buildinfo.Name[3] <= '3' &&
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buildinfo.Height == 128)
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{
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buildinfo.Height = 200;
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buildinfo.tex->SetSize(buildinfo.tex->GetTexelWidth(), 200);
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return;
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}
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// The Doom E1 sky has its patch's y offset at -8 instead of 0.
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if (gameinfo.gametype == GAME_Doom &&
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!(gameinfo.flags & GI_MAPxx) &&
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buildinfo.Name.Len() == 4 &&
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buildinfo.Parts.Size() == 1 &&
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buildinfo.Height == 128 &&
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buildinfo.Parts[0].OriginY == -8 &&
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buildinfo.Name[0] == 'S' &&
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buildinfo.Name[1] == 'K' &&
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buildinfo.Name[2] == 'Y' &&
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buildinfo.Name[3] == '1')
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{
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buildinfo.Parts[0].OriginY = 0;
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return;
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}
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// BIGDOOR7 in Doom also has patches at y offset -4 instead of 0.
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if (gameinfo.gametype == GAME_Doom &&
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!(gameinfo.flags & GI_MAPxx) &&
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buildinfo.Name.CompareNoCase("BIGDOOR7") == 0 &&
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buildinfo.Parts.Size() == 2 &&
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buildinfo.Height == 128 &&
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buildinfo.Parts[0].OriginY == -4 &&
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buildinfo.Parts[1].OriginY == -4)
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{
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buildinfo.Parts[0].OriginY = 0;
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buildinfo.Parts[1].OriginY = 0;
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return;
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}
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}
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CUSTOM_CVAR(Bool, vid_nopalsubstitutions, false, CVAR_ARCHIVE | CVAR_NOINITCALL)
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{
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// This is in case the sky texture has been substituted.
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R_InitSkyMap();
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}
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//==========================================================================
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//
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// FTextureManager :: PalCheck taken out of the texture manager because it ties it to other subsystems
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// todo: move elsewhere
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//
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//==========================================================================
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int PalCheck(int tex)
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{
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// In any true color mode this shouldn't do anything.
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if (vid_nopalsubstitutions || V_IsTrueColor()) return tex;
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FTexture *ftex = TexMan.ByIndex(tex);
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if (ftex != nullptr && ftex->GetPalVersion() != nullptr) return ftex->GetPalVersion()->GetID().GetIndex();
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return tex;
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}
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//==========================================================================
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//
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// D_DoomMain
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S_ParseMusInfo();
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if (!batchrun) Printf ("Texman.Init: Init texture manager.\n");
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TexMan.Init();
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SpriteFrames.Clear();
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TexMan.Init([]() { StartScreen->Progress(); }, CheckForHacks);
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PatchTextures();
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TexAnim.Init();
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C_InitConback();
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@ -43,6 +43,7 @@
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#include "v_text.h"
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#include "c_functions.h"
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#include "gstrings.h"
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#include "texturemanager.h"
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//==========================================================================
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//
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@ -91,6 +91,7 @@
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#include "i_time.h"
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#include "p_maputl.h"
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#include "s_music.h"
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#include "texturemanager.h"
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void STAT_StartNewGame(const char *lev);
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void STAT_ChangeLevel(const char *newl, FLevelLocals *Level);
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@ -39,6 +39,7 @@
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#include "sbar.h"
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#include "r_utility.h"
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#include "actorinlines.h"
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#include "texturemanager.h"
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#define ST_RAMPAGEDELAY (2*TICRATE)
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#define ST_MUCHPAIN 20
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@ -49,6 +49,7 @@
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#include "vm.h"
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#include "i_system.h"
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#include "utf8.h"
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#include "texturemanager.h"
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#define ARTIFLASH_OFFSET (statusBar->invBarOffset+6)
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enum
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@ -59,6 +59,7 @@
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#include "events.h"
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#include "g_game.h"
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#include "utf8.h"
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#include "texturemanager.h"
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#include "../version.h"
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@ -47,6 +47,7 @@
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#include "serializer.h"
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#include "g_levellocals.h"
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#include "a_decalfx.h"
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#include "texturemanager.h"
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FDecalLib DecalLibrary;
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@ -58,6 +58,8 @@
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#include "myiswalpha.h"
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#include "textures/formats/fontchars.h"
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#include "textures/formats/multipatchtexture.h"
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#include "texturemanager.h"
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#include "r_translate.h"
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#include "fontinternals.h"
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@ -39,6 +39,8 @@
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#include "filesystem.h"
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#include "utf8.h"
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#include "sc_man.h"
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#include "texturemanager.h"
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#include "r_translate.h"
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#include "fontinternals.h"
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@ -40,6 +40,7 @@
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#include "filesystem.h"
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#include "utf8.h"
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#include "textures/formats/fontchars.h"
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#include "texturemanager.h"
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#include "fontinternals.h"
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@ -37,6 +37,7 @@
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#include "textures.h"
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#include "v_font.h"
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#include "filesystem.h"
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#include "texturemanager.h"
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class FSinglePicFont : public FFont
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{
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#include "textures.h"
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#include "image.h"
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#include "textures/formats/fontchars.h"
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#include "texturemanager.h"
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#include "fontinternals.h"
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#include "image.h"
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#include "utf8.h"
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#include "textures/formats/fontchars.h"
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#include "texturemanager.h"
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#include "fontinternals.h"
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#include "types.h"
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#include "filesystem.h"
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#include "g_levellocals.h"
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#include "texturemanager.h"
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extern void LoadActors ();
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extern void InitBotStuff();
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#include "p_local.h"
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#include "actor.h"
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#include "vm.h"
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#include "texturemanager.h"
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// MACROS ------------------------------------------------------------------
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@ -35,6 +35,7 @@
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#include "m_bbox.h"
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#include "dobjgc.h"
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#include "r_data/r_translate.h"
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#include "texmanip.h"
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// Some more or less basic data types
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// we depend on.
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#include "sc_man.h"
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#include "gi.h"
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#include "animations.h"
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#include "texturemanager.h"
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static int SortSwitchDefs (const void *a, const void *b)
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#include "filesystem.h"
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#include "serializer.h"
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#include "animations.h"
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#include "texturemanager.h"
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// MACROS ------------------------------------------------------------------
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@ -44,6 +44,8 @@
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#include "resourcefile.h"
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#include "image.h"
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#include "animations.h"
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#include "texturemanager.h"
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#include "r_translate.h"
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//==========================================================================
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@ -37,7 +37,6 @@
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#include "files.h"
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#include "filesystem.h"
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#include "textures/textures.h"
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#include "image.h"
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//==========================================================================
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#include "files.h"
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#include "filesystem.h"
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#include "textures/textures.h"
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#include "imagehelpers.h"
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#include "image.h"
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@ -3,6 +3,8 @@
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#include "palettecontainer.h"
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#include "textureid.h"
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#include "vectors.h"
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#include "bitmap.h"
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#include "image.h"
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class FImageTexture;
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//==========================================================================
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@ -121,6 +123,8 @@ class FMultipatchTextureBuilder
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{
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FTextureManager &TexMan;
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TArray<BuildInfo> BuiltTextures;
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void(*progressFunc)();
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void(*checkForHacks)(BuildInfo&);
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void MakeTexture(BuildInfo &buildinfo, ETextureType usetype);
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@ -128,11 +132,10 @@ class FMultipatchTextureBuilder
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void AddTexturesLump(const void *lumpdata, int lumpsize, int deflumpnum, int patcheslump, int firstdup, bool texture1);
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void ParsePatch(FScanner &sc, BuildInfo &info, TexPart &part, TexInit &init);
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void CheckForHacks(BuildInfo &buildinfo);
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void ResolvePatches(BuildInfo &buildinfo);
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public:
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FMultipatchTextureBuilder(FTextureManager &texMan) : TexMan(texMan)
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FMultipatchTextureBuilder(FTextureManager &texMan, void(*progressFunc_)(), void(*checkForHacks_)(BuildInfo &)) : TexMan(texMan), progressFunc(progressFunc_), checkForHacks(checkForHacks_)
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{
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}
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#include "bitmap.h"
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#include "imagehelpers.h"
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#include "image.h"
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#include "textures.h"
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#include "printf.h"
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//==========================================================================
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//
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@ -557,6 +557,7 @@ int FPNGTexture::CopyPixels(FBitmap *bmp, int conversion)
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}
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#include "textures.h"
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//==========================================================================
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//
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#include "files.h"
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#include "filesystem.h"
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#include "bitmap.h"
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#include "textures/textures.h"
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#include "imagehelpers.h"
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#include "image.h"
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**
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*/
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#include "menu/menu.h"
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#include "filesystem.h"
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#include "bitmap.h"
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#include "imagehelpers.h"
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FTexture *CreateShaderTexture(bool vertical, bool reverse)
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{
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FStringf name("BarShader%c%c", vertical ? 'v' : 'h', reverse ? 'r' : 'f');
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return new FImageTexture(new FBarShader(vertical, reverse), name.GetChars());
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return CreateImageTexture(new FBarShader(vertical, reverse), name.GetChars());
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}
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*/
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#include "c_cvars.h"
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#include "v_video.h"
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#include "hqnx/hqx.h"
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#ifdef HAVE_MMX
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#include "hqnx_asm/hqnx_asm.h"
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#include "xbr/xbrz.h"
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#include "xbr/xbrz_old.h"
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#include "parallel_for.h"
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#include "hwrenderer/textures/hw_material.h"
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#include "textures.h"
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#include "texturemanager.h"
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#include "printf.h"
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EXTERN_CVAR(Int, gl_texture_hqresizemult)
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CUSTOM_CVAR(Int, gl_texture_hqresizemode, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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**
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*/
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#include "v_video.h"
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#include "bitmap.h"
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#include "image.h"
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#include "filesystem.h"
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#include "files.h"
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#include "cmdlib.h"
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#include "palettecontainer.h"
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FMemArena FImageSource::ImageArena(32768);
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TArray<FImageSource *>FImageSource::ImageForLump;
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@ -283,7 +283,7 @@ FBitmap FImageSource::GetCachedBitmap(PalEntry *remap, int conversion, int *ptra
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void FImageSource::CollectForPrecache(PrecacheInfo &info, bool requiretruecolor)
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{
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auto val = info.CheckKey(ImageID);
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bool tc = requiretruecolor || V_IsTrueColor();
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bool tc = requiretruecolor;
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if (val)
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{
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val->first += tc;
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@ -307,9 +307,9 @@ void FImageSource::EndPrecaching()
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precacheDataRgba.Clear();
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}
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void FImageSource::RegisterForPrecache(FImageSource *img)
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void FImageSource::RegisterForPrecache(FImageSource *img, bool requiretruecolor)
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{
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img->CollectForPrecache(precacheInfo);
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img->CollectForPrecache(precacheInfo, requiretruecolor);
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}
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//==========================================================================
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@ -140,12 +140,12 @@ public:
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return bUseGamePalette;
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}
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virtual void CollectForPrecache(PrecacheInfo &info, bool requiretruecolor = false);
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virtual void CollectForPrecache(PrecacheInfo &info, bool requiretruecolor);
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static void BeginPrecaching();
|
||||
static void EndPrecaching();
|
||||
static void RegisterForPrecache(FImageSource *img);
|
||||
static void RegisterForPrecache(FImageSource *img, bool requiretruecolor);
|
||||
};
|
||||
|
||||
class FTexture;
|
||||
|
||||
FTexture* CreateImageTexture(FImageSource* img) noexcept;
|
||||
FTexture* CreateImageTexture(FImageSource* img, const char *name = nullptr) noexcept;
|
||||
|
|
|
@ -38,7 +38,6 @@
|
|||
#include "filesystem.h"
|
||||
#include "templates.h"
|
||||
#include "bitmap.h"
|
||||
#include "v_video.h"
|
||||
#include "image.h"
|
||||
#include "textures.h"
|
||||
|
||||
|
@ -91,8 +90,8 @@ TArray<uint8_t> FImageTexture::Get8BitPixels(bool alpha)
|
|||
}
|
||||
|
||||
|
||||
FTexture* CreateImageTexture(FImageSource* img) noexcept
|
||||
FTexture* CreateImageTexture(FImageSource* img, const char *name) noexcept
|
||||
{
|
||||
return new FImageTexture(img);
|
||||
return new FImageTexture(img, name);
|
||||
}
|
||||
|
||||
|
|
|
@ -38,22 +38,13 @@
|
|||
#include "doomtype.h"
|
||||
#include "files.h"
|
||||
#include "filesystem.h"
|
||||
|
||||
#include "gi.h"
|
||||
#include "st_start.h"
|
||||
#include "sc_man.h"
|
||||
#include "templates.h"
|
||||
#include "r_data/r_translate.h"
|
||||
#include "engineerrors.h"
|
||||
#include "bitmap.h"
|
||||
#include "colormatcher.h"
|
||||
#include "v_palette.h"
|
||||
#include "v_video.h"
|
||||
#include "v_text.h"
|
||||
#include "cmdlib.h"
|
||||
#include "imagehelpers.h"
|
||||
#include "textures.h"
|
||||
#include "image.h"
|
||||
#include "formats/multipatchtexture.h"
|
||||
#include "engineerrors.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
|
||||
// On the Alpha, accessing the shorts directly if they aren't aligned on a
|
||||
// 4-byte boundary causes unaligned access warnings. Why it does this at
|
||||
|
@ -388,7 +379,7 @@ void FMultipatchTextureBuilder::AddTexturesLump(const void *lumpdata, int lumpsi
|
|||
if (j + 1 == firstdup)
|
||||
{
|
||||
BuildTexture((const uint8_t *)maptex + offset, patchlookup.Data(), numpatches, isStrife, deflumpnum, (i == 1 && texture1) ? ETextureType::FirstDefined : ETextureType::Wall);
|
||||
StartScreen->Progress();
|
||||
progressFunc();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -772,66 +763,6 @@ void FMultipatchTextureBuilder::ParseTexture(FScanner &sc, ETextureType UseType)
|
|||
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FMultiPatchTexture :: CheckForHacks
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FMultipatchTextureBuilder::CheckForHacks(BuildInfo &buildinfo)
|
||||
{
|
||||
if (buildinfo.Parts.Size() == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Heretic sky textures are marked as only 128 pixels tall,
|
||||
// even though they are really 200 pixels tall.
|
||||
if (gameinfo.gametype == GAME_Heretic &&
|
||||
buildinfo.Name.Len() == 4 &&
|
||||
buildinfo.Name[0] == 'S' &&
|
||||
buildinfo.Name[1] == 'K' &&
|
||||
buildinfo.Name[2] == 'Y' &&
|
||||
buildinfo.Name[3] >= '1' &&
|
||||
buildinfo.Name[3] <= '3' &&
|
||||
buildinfo.Height == 128)
|
||||
{
|
||||
buildinfo.Height = 200;
|
||||
buildinfo.tex->SetSize(buildinfo.tex->Width, 200);
|
||||
return;
|
||||
}
|
||||
|
||||
// The Doom E1 sky has its patch's y offset at -8 instead of 0.
|
||||
if (gameinfo.gametype == GAME_Doom &&
|
||||
!(gameinfo.flags & GI_MAPxx) &&
|
||||
buildinfo.Name.Len() == 4 &&
|
||||
buildinfo.Parts.Size() == 1 &&
|
||||
buildinfo.Height == 128 &&
|
||||
buildinfo.Parts[0].OriginY == -8 &&
|
||||
buildinfo.Name[0] == 'S' &&
|
||||
buildinfo.Name[1] == 'K' &&
|
||||
buildinfo.Name[2] == 'Y' &&
|
||||
buildinfo.Name[3] == '1')
|
||||
{
|
||||
buildinfo.Parts[0].OriginY = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// BIGDOOR7 in Doom also has patches at y offset -4 instead of 0.
|
||||
if (gameinfo.gametype == GAME_Doom &&
|
||||
!(gameinfo.flags & GI_MAPxx) &&
|
||||
buildinfo.Name.CompareNoCase("BIGDOOR7") == 0 &&
|
||||
buildinfo.Parts.Size() == 2 &&
|
||||
buildinfo.Height == 128 &&
|
||||
buildinfo.Parts[0].OriginY == -4 &&
|
||||
buildinfo.Parts[1].OriginY == -4)
|
||||
{
|
||||
buildinfo.Parts[0].OriginY = 0;
|
||||
buildinfo.Parts[1].OriginY = 0;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
@ -911,7 +842,7 @@ void FMultipatchTextureBuilder::ResolvePatches(BuildInfo &buildinfo)
|
|||
}
|
||||
}
|
||||
|
||||
CheckForHacks(buildinfo);
|
||||
checkForHacks(buildinfo);
|
||||
}
|
||||
|
||||
void FMultipatchTextureBuilder::ResolveAllPatches()
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
#include "textures.h"
|
||||
#include "skyboxtexture.h"
|
||||
#include "bitmap.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
|
||||
|
||||
|
|
75
src/gamedata/textures/texmanip.h
Normal file
75
src/gamedata/textures/texmanip.h
Normal file
|
@ -0,0 +1,75 @@
|
|||
#pragma once
|
||||
|
||||
#include "palentry.h"
|
||||
|
||||
struct TextureManipulation
|
||||
{
|
||||
enum
|
||||
{
|
||||
BlendNone = 0,
|
||||
BlendAlpha = 1,
|
||||
BlendScreen = 2,
|
||||
BlendOverlay = 3,
|
||||
BlendHardLight = 4,
|
||||
BlendMask = 7,
|
||||
InvertBit = 8,
|
||||
ActiveBit = 16, // Must be set for the shader to do something
|
||||
};
|
||||
PalEntry AddColor; // Alpha contains the blend flags
|
||||
PalEntry ModulateColor; // Alpha may contain a multiplier to get higher values than 1.0 without promoting this to 4 full floats.
|
||||
PalEntry BlendColor;
|
||||
float DesaturationFactor;
|
||||
|
||||
bool CheckIfEnabled() // check if this manipulation is doing something. NoOps do not need to be preserved, unless they override older setttings.
|
||||
{
|
||||
if (AddColor != 0 || // this includes a check for the blend mode without which BlendColor is not active
|
||||
ModulateColor != 0x01ffffff || // 1 in alpha must be the default for a no-op.
|
||||
DesaturationFactor != 0)
|
||||
{
|
||||
AddColor.a |= ActiveBit; // mark as active for the shader's benefit.
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void SetTextureModulateColor(int slot, PalEntry rgb)
|
||||
{
|
||||
rgb.a = ModulateColor.a;
|
||||
ModulateColor = rgb;
|
||||
}
|
||||
|
||||
void SetTextureModulateScaleFactor(int slot, int fac)
|
||||
{
|
||||
ModulateColor.a = (uint8_t)fac;
|
||||
}
|
||||
|
||||
void SetTextureAdditiveColor(int slot, PalEntry rgb)
|
||||
{
|
||||
rgb.a = AddColor.a;
|
||||
AddColor = rgb;
|
||||
}
|
||||
|
||||
void SetTextureBlendColor(int slot, PalEntry rgb)
|
||||
{
|
||||
BlendColor = rgb;
|
||||
}
|
||||
|
||||
void SetTextureDesaturationFactor(int slot, double fac)
|
||||
{
|
||||
DesaturationFactor = (float)fac;
|
||||
}
|
||||
|
||||
void SetTextureBlendMode(int slot, int mode)
|
||||
{
|
||||
AddColor.a = (AddColor.a & ~TextureManipulation::BlendMask) | (mode & TextureManipulation::BlendMask);
|
||||
}
|
||||
|
||||
void SetTextureInvert(bool on)
|
||||
{
|
||||
AddColor.a |= TextureManipulation::InvertBit;
|
||||
AddColor.a &= ~TextureManipulation::InvertBit;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
|
@ -38,31 +38,25 @@
|
|||
#include "files.h"
|
||||
#include "filesystem.h"
|
||||
#include "templates.h"
|
||||
|
||||
#include "r_data/r_translate.h"
|
||||
#include "textures.h"
|
||||
#include "bitmap.h"
|
||||
#include "colormatcher.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "v_video.h"
|
||||
#include "m_fixed.h"
|
||||
#include "hwrenderer/textures/hw_material.h"
|
||||
#include "hwrenderer/textures/hw_ihwtexture.h"
|
||||
#include "swrenderer/textures/r_swtexture.h"
|
||||
#include "imagehelpers.h"
|
||||
#include "image.h"
|
||||
#include "formats/multipatchtexture.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
// Wrappers to keep the definitions of these classes out of here.
|
||||
void DeleteMaterial(FMaterial* mat);
|
||||
void DeleteSoftwareTexture(FSoftwareTexture *swtex);
|
||||
|
||||
|
||||
FTexture *CreateBrightmapTexture(FImageSource*);
|
||||
|
||||
// Make sprite offset adjustment user-configurable per renderer.
|
||||
int r_spriteadjustSW, r_spriteadjustHW;
|
||||
CUSTOM_CVAR(Int, r_spriteadjust, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
{
|
||||
r_spriteadjustHW = !!(self & 2);
|
||||
r_spriteadjustSW = !!(self & 1);
|
||||
TexMan.SpriteAdjustChanged();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -161,12 +155,12 @@ FTexture::~FTexture ()
|
|||
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
if (Material[i] != nullptr) delete Material[i];
|
||||
if (Material[i] != nullptr) DeleteMaterial(Material[i]);
|
||||
Material[i] = nullptr;
|
||||
}
|
||||
if (SoftwareTexture != nullptr)
|
||||
{
|
||||
delete SoftwareTexture;
|
||||
DeleteSoftwareTexture(SoftwareTexture);
|
||||
SoftwareTexture = nullptr;
|
||||
}
|
||||
}
|
||||
|
@ -740,21 +734,6 @@ bool FTexture::GetTranslucency()
|
|||
return !!bTranslucent;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Sprite adjust has changed.
|
||||
// This needs to alter the material's sprite rect.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
void FTexture::SetSpriteAdjust()
|
||||
{
|
||||
for (auto mat : Material)
|
||||
{
|
||||
if (mat != nullptr) mat->SetSpriteRect();
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// the default just returns an empty texture.
|
||||
|
@ -768,24 +747,6 @@ TArray<uint8_t> FTexture::Get8BitPixels(bool alphatex)
|
|||
return Pixels;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FWrapperTexture::FWrapperTexture(int w, int h, int bits)
|
||||
{
|
||||
Width = w;
|
||||
Height = h;
|
||||
Format = bits;
|
||||
UseType = ETextureType::SWCanvas;
|
||||
bNoCompress = true;
|
||||
auto hwtex = screen->CreateHardwareTexture();
|
||||
// todo: Initialize here.
|
||||
SystemTextures.AddHardwareTexture(0, false, hwtex);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Coordinate helper.
|
||||
|
|
|
@ -38,32 +38,16 @@
|
|||
#include "doomstat.h"
|
||||
#include "filesystem.h"
|
||||
#include "templates.h"
|
||||
#include "i_system.h"
|
||||
#include "gstrings.h"
|
||||
|
||||
#include "r_data/r_translate.h"
|
||||
#include "r_data/sprites.h"
|
||||
#include "textures.h"
|
||||
#include "texturemanager.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "v_text.h"
|
||||
#include "sc_man.h"
|
||||
#include "gi.h"
|
||||
#include "st_start.h"
|
||||
#include "cmdlib.h"
|
||||
#include "g_level.h"
|
||||
#include "v_video.h"
|
||||
#include "r_sky.h"
|
||||
#include "vm.h"
|
||||
#include "image.h"
|
||||
#include "formats/multipatchtexture.h"
|
||||
#include "swrenderer/textures/r_swtexture.h"
|
||||
|
||||
FTextureManager TexMan;
|
||||
|
||||
CUSTOM_CVAR(Bool, vid_nopalsubstitutions, false, CVAR_ARCHIVE|CVAR_NOINITCALL)
|
||||
{
|
||||
// This is in case the sky texture has been substituted.
|
||||
R_InitSkyMap ();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -126,6 +110,7 @@ void FTextureManager::DeleteAll()
|
|||
// main reason to call this outside of the destruction code.
|
||||
//
|
||||
//==========================================================================
|
||||
void DeleteSoftwareTexture(FSoftwareTexture* swtex);
|
||||
|
||||
void FTextureManager::FlushAll()
|
||||
{
|
||||
|
@ -134,7 +119,7 @@ void FTextureManager::FlushAll()
|
|||
for (int j = 0; j < 2; j++)
|
||||
{
|
||||
Textures[i].Texture->SystemTextures.Clean(true, true);
|
||||
delete Textures[i].Texture->SoftwareTexture;
|
||||
DeleteSoftwareTexture(Textures[i].Texture->SoftwareTexture);
|
||||
Textures[i].Texture->SoftwareTexture = nullptr;
|
||||
}
|
||||
}
|
||||
|
@ -262,20 +247,6 @@ FTextureID FTextureManager::CheckForTexture (const char *name, ETextureType uset
|
|||
return FTextureID(-1);
|
||||
}
|
||||
|
||||
static int CheckForTexture(const FString &name, int type, int flags)
|
||||
{
|
||||
return TexMan.CheckForTexture(name, static_cast<ETextureType>(type), flags).GetIndex();
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, CheckForTexture, CheckForTexture)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_STRING(name);
|
||||
PARAM_INT(type);
|
||||
PARAM_INT(flags);
|
||||
ACTION_RETURN_INT(CheckForTexture(name, type, flags));
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FTextureManager :: ListTextures
|
||||
|
@ -365,38 +336,14 @@ FTexture *FTextureManager::FindTexture(const char *texname, ETextureType usetype
|
|||
return GetTexture(texnum.GetIndex());
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Defines how graphics substitution is handled.
|
||||
// 0: Never replace a text-containing graphic with a font-based text.
|
||||
// 1: Always replace, regardless of any missing information. Useful for testing the substitution without providing full data.
|
||||
// 2: Only replace for non-default texts, i.e. if some language redefines the string's content, use it instead of the graphic. Never replace a localized graphic.
|
||||
// 3: Only replace if the string is not the default and the graphic comes from the IWAD. Never replace a localized graphic.
|
||||
// 4: Like 1, but lets localized graphics pass.
|
||||
//
|
||||
// The default is 3, which only replaces known content with non-default texts.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CUSTOM_CVAR(Int, cl_gfxlocalization, 3, CVAR_ARCHIVE)
|
||||
{
|
||||
if (self < 0 || self > 4) self = 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FTextureManager :: OkForLocalization
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool FTextureManager::OkForLocalization(FTextureID texnum, const char *substitute)
|
||||
bool FTextureManager::OkForLocalization(FTextureID texnum, const char *substitute, int locmode)
|
||||
{
|
||||
if (!texnum.isValid()) return false;
|
||||
|
||||
// First the unconditional settings, 0='never' and 1='always'.
|
||||
if (cl_gfxlocalization == 1 || gameinfo.forcetextinmenus) return false;
|
||||
if (cl_gfxlocalization == 0 || gameinfo.forcenogfxsubstitution) return true;
|
||||
|
||||
uint32_t langtable = 0;
|
||||
if (*substitute == '$') substitute = GStrings.GetString(substitute+1, &langtable);
|
||||
else return true; // String literals from the source data should never override graphics from the same definition.
|
||||
|
@ -407,11 +354,11 @@ bool FTextureManager::OkForLocalization(FTextureID texnum, const char *substitut
|
|||
if (localizedTex != texnum.GetIndex()) return true; // Do not substitute a localized variant of the graphics patch.
|
||||
|
||||
// For mode 4 we are done now.
|
||||
if (cl_gfxlocalization == 4) return false;
|
||||
if (locmode == 4) return false;
|
||||
|
||||
// Mode 2 and 3 must reject any text replacement from the default language tables.
|
||||
if ((langtable & MAKE_ID(255,0,0,0)) == MAKE_ID('*', 0, 0, 0)) return true; // Do not substitute if the string comes from the default table.
|
||||
if (cl_gfxlocalization == 2) return false;
|
||||
if (locmode == 2) return false;
|
||||
|
||||
// Mode 3 must also reject substitutions for non-IWAD content.
|
||||
int file = fileSystem.GetFileContainer(Textures[texnum.GetIndex()].Texture->SourceLump);
|
||||
|
@ -420,19 +367,6 @@ bool FTextureManager::OkForLocalization(FTextureID texnum, const char *substitut
|
|||
return false;
|
||||
}
|
||||
|
||||
static int OkForLocalization(int index, const FString &substitute)
|
||||
{
|
||||
return TexMan.OkForLocalization(FSetTextureID(index), substitute);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, OkForLocalization, OkForLocalization)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(name);
|
||||
PARAM_STRING(subst)
|
||||
ACTION_RETURN_INT(OkForLocalization(name, subst));
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FTextureManager :: AddTexture
|
||||
|
@ -576,7 +510,7 @@ void FTextureManager::AddGroup(int wadnum, int ns, ETextureType usetype)
|
|||
{
|
||||
CreateTexture (firsttx, usetype);
|
||||
}
|
||||
StartScreen->Progress();
|
||||
progressFunc();
|
||||
}
|
||||
else if (ns == ns_flats && fileSystem.GetFileFlags(firsttx) & LUMPF_MAYBEFLAT)
|
||||
{
|
||||
|
@ -584,7 +518,7 @@ void FTextureManager::AddGroup(int wadnum, int ns, ETextureType usetype)
|
|||
{
|
||||
CreateTexture (firsttx, usetype);
|
||||
}
|
||||
StartScreen->Progress();
|
||||
progressFunc();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -648,7 +582,7 @@ void FTextureManager::AddHiresTextures (int wadnum)
|
|||
}
|
||||
}
|
||||
}
|
||||
StartScreen->Progress();
|
||||
progressFunc();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -855,7 +789,7 @@ void FTextureManager::AddPatches (int lumpnum)
|
|||
{
|
||||
CreateTexture (fileSystem.CheckNumForName (name, ns_patches), ETextureType::WallPatch);
|
||||
}
|
||||
StartScreen->Progress();
|
||||
progressFunc();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1149,10 +1083,10 @@ void FTextureManager::AddLocalizedVariants()
|
|||
FTexture *CreateShaderTexture(bool, bool);
|
||||
void InitBuildTiles();
|
||||
|
||||
void FTextureManager::Init()
|
||||
void FTextureManager::Init(void (*progressFunc_)(), void (*checkForHacks)(BuildInfo&))
|
||||
{
|
||||
progressFunc = progressFunc_;
|
||||
DeleteAll();
|
||||
SpriteFrames.Clear();
|
||||
//if (BuildTileFiles.Size() == 0) CountBuildTiles ();
|
||||
|
||||
// Texture 0 is a dummy texture used to indicate "no texture"
|
||||
|
@ -1167,7 +1101,7 @@ void FTextureManager::Init()
|
|||
|
||||
int wadcnt = fileSystem.GetNumWads();
|
||||
|
||||
FMultipatchTextureBuilder build(*this);
|
||||
FMultipatchTextureBuilder build(*this, progressFunc_, checkForHacks);
|
||||
|
||||
for(int i = 0; i< wadcnt; i++)
|
||||
{
|
||||
|
@ -1183,34 +1117,6 @@ void FTextureManager::Init()
|
|||
|
||||
DefaultTexture = CheckForTexture ("-NOFLAT-", ETextureType::Override, 0);
|
||||
|
||||
// The Hexen scripts use BLANK as a blank texture, even though it's really not.
|
||||
// I guess the Doom renderer must have clipped away the line at the bottom of
|
||||
// the texture so it wasn't visible. Change its use type to a blank null texture to really make it blank.
|
||||
if (gameinfo.gametype == GAME_Hexen)
|
||||
{
|
||||
FTextureID tex = CheckForTexture ("BLANK", ETextureType::Wall, false);
|
||||
if (tex.Exists())
|
||||
{
|
||||
auto texture = GetTexture(tex, false);
|
||||
texture->UseType = ETextureType::Null;
|
||||
}
|
||||
}
|
||||
|
||||
// Hexen parallax skies use color 0 to indicate transparency on the front
|
||||
// layer, so we must not remap color 0 on these textures. Unfortunately,
|
||||
// the only way to identify these textures is to check the MAPINFO.
|
||||
for (unsigned int i = 0; i < wadlevelinfos.Size(); ++i)
|
||||
{
|
||||
if (wadlevelinfos[i].flags & LEVEL_DOUBLESKY)
|
||||
{
|
||||
FTextureID picnum = CheckForTexture (wadlevelinfos[i].SkyPic1, ETextureType::Wall, false);
|
||||
if (picnum.isValid())
|
||||
{
|
||||
Textures[picnum.GetIndex()].Texture->SetFrontSkyLayer ();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
InitPalettedVersions();
|
||||
AdjustSpriteOffsets();
|
||||
// Add auto materials to each texture after everything has been set up.
|
||||
|
@ -1222,7 +1128,6 @@ void FTextureManager::Init()
|
|||
Textures[i].Texture->AddAutoMaterials();
|
||||
}
|
||||
|
||||
glLight = TexMan.CheckForTexture("glstuff/gllight.png", ETextureType::MiscPatch);
|
||||
glPart2 = TexMan.CheckForTexture("glstuff/glpart2.png", ETextureType::MiscPatch);
|
||||
glPart = TexMan.CheckForTexture("glstuff/glpart.png", ETextureType::MiscPatch);
|
||||
mirrorTexture = TexMan.CheckForTexture("glstuff/mirror.png", ETextureType::MiscPatch);
|
||||
|
@ -1269,22 +1174,7 @@ void FTextureManager::InitPalettedVersions()
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// FTextureManager :: PalCheck
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int FTextureManager::PalCheck(int tex)
|
||||
{
|
||||
// In any true color mode this shouldn't do anything.
|
||||
if (vid_nopalsubstitutions || V_IsTrueColor()) return tex;
|
||||
auto ftex = Textures[tex].Texture;
|
||||
if (ftex != nullptr && ftex->PalVersion != nullptr) return ftex->PalVersion->id.GetIndex();
|
||||
return tex;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FTextureManager :: PalCheck
|
||||
//
|
||||
//==========================================================================
|
||||
EXTERN_CVAR(String, language)
|
||||
|
@ -1481,24 +1371,6 @@ void FTextureManager::AdjustSpriteOffsets()
|
|||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void FTextureManager::SpriteAdjustChanged()
|
||||
{
|
||||
for (auto &texi : Textures)
|
||||
{
|
||||
auto tex = texi.Texture;
|
||||
if (tex->GetLeftOffset(0) != tex->GetLeftOffset(1) || tex->GetTopOffset(0) != tex->GetTopOffset(1))
|
||||
{
|
||||
tex->SetSpriteAdjust();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -1522,146 +1394,6 @@ void FTextureManager::SetTranslation(FTextureID fromtexnum, FTextureID totexnum)
|
|||
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_TexMan, GetName)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(texid);
|
||||
auto tex = TexMan.ByIndex(texid);
|
||||
FString retval;
|
||||
|
||||
if (tex != nullptr)
|
||||
{
|
||||
if (tex->GetName().IsNotEmpty()) retval = tex->GetName();
|
||||
else
|
||||
{
|
||||
// Textures for full path names do not have their own name, they merely link to the source lump.
|
||||
auto lump = tex->GetSourceLump();
|
||||
if (fileSystem.GetLinkedTexture(lump) == tex)
|
||||
retval = fileSystem.GetFileFullName(lump);
|
||||
}
|
||||
}
|
||||
ACTION_RETURN_STRING(retval);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static int GetTextureSize(int texid, int *py)
|
||||
{
|
||||
auto tex = TexMan.ByIndex(texid);
|
||||
int x, y;
|
||||
if (tex != nullptr)
|
||||
{
|
||||
x = tex->GetDisplayWidth();
|
||||
y = tex->GetDisplayHeight();
|
||||
}
|
||||
else x = y = -1;
|
||||
if (py) *py = y;
|
||||
return x;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, GetSize, GetTextureSize)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(texid);
|
||||
int x, y;
|
||||
x = GetTextureSize(texid, &y);
|
||||
if (numret > 0) ret[0].SetInt(x);
|
||||
if (numret > 1) ret[1].SetInt(y);
|
||||
return MIN(numret, 2);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
static void GetScaledSize(int texid, DVector2 *pvec)
|
||||
{
|
||||
auto tex = TexMan.ByIndex(texid);
|
||||
double x, y;
|
||||
if (tex != nullptr)
|
||||
{
|
||||
x = tex->GetDisplayWidthDouble();
|
||||
y = tex->GetDisplayHeightDouble();
|
||||
}
|
||||
else x = y = -1;
|
||||
if (pvec)
|
||||
{
|
||||
pvec->X = x;
|
||||
pvec->Y = y;
|
||||
}
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, GetScaledSize, GetScaledSize)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(texid);
|
||||
DVector2 vec;
|
||||
GetScaledSize(texid, &vec);
|
||||
ACTION_RETURN_VEC2(vec);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
static void GetScaledOffset(int texid, DVector2 *pvec)
|
||||
{
|
||||
auto tex = TexMan.ByIndex(texid);
|
||||
double x, y;
|
||||
if (tex != nullptr)
|
||||
{
|
||||
x = tex->GetDisplayLeftOffsetDouble();
|
||||
y = tex->GetDisplayTopOffsetDouble();
|
||||
}
|
||||
else x = y = -1;
|
||||
if (pvec)
|
||||
{
|
||||
pvec->X = x;
|
||||
pvec->Y = y;
|
||||
}
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, GetScaledOffset, GetScaledOffset)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(texid);
|
||||
DVector2 vec;
|
||||
GetScaledOffset(texid, &vec);
|
||||
ACTION_RETURN_VEC2(vec);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static int CheckRealHeight(int texid)
|
||||
{
|
||||
auto tex = TexMan.ByIndex(texid);
|
||||
if (tex != nullptr) return tex->CheckRealHeight();
|
||||
else return -1;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, CheckRealHeight, CheckRealHeight)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(texid);
|
||||
ACTION_RETURN_INT(CheckRealHeight(texid));
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FTextureID::operator+
|
||||
|
|
186
src/gamedata/textures/texturemanager.h
Normal file
186
src/gamedata/textures/texturemanager.h
Normal file
|
@ -0,0 +1,186 @@
|
|||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
#include "tarray.h"
|
||||
#include "textureid.h"
|
||||
#include "basics.h"
|
||||
#include "texmanip.h"
|
||||
#include "name.h"
|
||||
|
||||
class FxAddSub;
|
||||
class FTexture;
|
||||
struct BuildInfo;
|
||||
int PalCheck(int tex);
|
||||
|
||||
// Texture manager
|
||||
class FTextureManager
|
||||
{
|
||||
void (*progressFunc)();
|
||||
friend class FxAddSub; // needs access to do a bounds check on the texture ID.
|
||||
public:
|
||||
FTextureManager ();
|
||||
~FTextureManager ();
|
||||
|
||||
private:
|
||||
int ResolveLocalizedTexture(int texnum);
|
||||
|
||||
FTexture *InternalGetTexture(int texnum, bool animate, bool localize, bool palettesubst)
|
||||
{
|
||||
if ((unsigned)texnum >= Textures.Size()) return nullptr;
|
||||
if (animate) texnum = Translation[texnum];
|
||||
if (localize && Textures[texnum].HasLocalization) texnum = ResolveLocalizedTexture(texnum);
|
||||
if (palettesubst) texnum = PalCheck(texnum);
|
||||
return Textures[texnum].Texture;
|
||||
}
|
||||
public:
|
||||
// This only gets used in UI code so we do not need PALVERS handling.
|
||||
FTexture *GetTextureByName(const char *name, bool animate = false)
|
||||
{
|
||||
FTextureID texnum = GetTextureID (name, ETextureType::MiscPatch);
|
||||
return InternalGetTexture(texnum.GetIndex(), animate, true, false);
|
||||
}
|
||||
|
||||
FTexture *GetTexture(FTextureID texnum, bool animate = false)
|
||||
{
|
||||
return InternalGetTexture(texnum.GetIndex(), animate, true, false);
|
||||
}
|
||||
|
||||
// This is the only access function that should be used inside the software renderer.
|
||||
FTexture *GetPalettedTexture(FTextureID texnum, bool animate)
|
||||
{
|
||||
return InternalGetTexture(texnum.GetIndex(), animate, true, true);
|
||||
}
|
||||
|
||||
FTexture *ByIndex(int i, bool animate = false)
|
||||
{
|
||||
return InternalGetTexture(i, animate, true, false);
|
||||
}
|
||||
|
||||
FTexture *FindTexture(const char *texname, ETextureType usetype = ETextureType::MiscPatch, BITFIELD flags = TEXMAN_TryAny);
|
||||
bool OkForLocalization(FTextureID texnum, const char *substitute, int locnum);
|
||||
|
||||
void FlushAll();
|
||||
|
||||
|
||||
enum
|
||||
{
|
||||
TEXMAN_TryAny = 1,
|
||||
TEXMAN_Overridable = 2,
|
||||
TEXMAN_ReturnFirst = 4,
|
||||
TEXMAN_AllowSkins = 8,
|
||||
TEXMAN_ShortNameOnly = 16,
|
||||
TEXMAN_DontCreate = 32,
|
||||
TEXMAN_Localize = 64
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
HIT_Wall = 1,
|
||||
HIT_Flat = 2,
|
||||
HIT_Sky = 4,
|
||||
HIT_Sprite = 8,
|
||||
|
||||
HIT_Columnmode = HIT_Wall|HIT_Sky|HIT_Sprite
|
||||
};
|
||||
|
||||
FTextureID CheckForTexture (const char *name, ETextureType usetype, BITFIELD flags=TEXMAN_TryAny);
|
||||
FTextureID GetTextureID (const char *name, ETextureType usetype, BITFIELD flags=0);
|
||||
int ListTextures (const char *name, TArray<FTextureID> &list, bool listall = false);
|
||||
|
||||
void AddGroup(int wadnum, int ns, ETextureType usetype);
|
||||
void AddPatches (int lumpnum);
|
||||
void AddHiresTextures (int wadnum);
|
||||
void LoadTextureDefs(int wadnum, const char *lumpname, FMultipatchTextureBuilder &build);
|
||||
void ParseColorization(FScanner& sc);
|
||||
void ParseTextureDef(int remapLump, FMultipatchTextureBuilder &build);
|
||||
void SortTexturesByType(int start, int end);
|
||||
bool AreTexturesCompatible (FTextureID picnum1, FTextureID picnum2);
|
||||
void AddLocalizedVariants();
|
||||
|
||||
FTextureID CreateTexture (int lumpnum, ETextureType usetype=ETextureType::Any); // Also calls AddTexture
|
||||
FTextureID AddTexture (FTexture *texture);
|
||||
FTextureID GetDefaultTexture() const { return DefaultTexture; }
|
||||
|
||||
void LoadTextureX(int wadnum, FMultipatchTextureBuilder &build);
|
||||
void AddTexturesForWad(int wadnum, FMultipatchTextureBuilder &build);
|
||||
void Init(void (*progressFunc_)(), void (*checkForHacks)(BuildInfo &));
|
||||
void DeleteAll();
|
||||
|
||||
void ReplaceTexture (FTextureID picnum, FTexture *newtexture, bool free);
|
||||
|
||||
int NumTextures () const { return (int)Textures.Size(); }
|
||||
|
||||
int GuesstimateNumTextures ();
|
||||
|
||||
TextureManipulation* GetTextureManipulation(FName name)
|
||||
{
|
||||
return tmanips.CheckKey(name);
|
||||
}
|
||||
void InsertTextureManipulation(FName cname, TextureManipulation tm)
|
||||
{
|
||||
tmanips.Insert(cname, tm);
|
||||
}
|
||||
void RemoveTextureManipulation(FName cname)
|
||||
{
|
||||
tmanips.Remove(cname);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
// texture counting
|
||||
int CountTexturesX ();
|
||||
int CountLumpTextures (int lumpnum);
|
||||
void AdjustSpriteOffsets();
|
||||
|
||||
// Build tiles
|
||||
//int CountBuildTiles ();
|
||||
|
||||
public:
|
||||
|
||||
TArray<uint8_t>& GetNewBuildTileData()
|
||||
{
|
||||
BuildTileData.Reserve(1);
|
||||
return BuildTileData.Last();
|
||||
}
|
||||
|
||||
FTexture* Texture(FTextureID id) { return Textures[id.GetIndex()].Texture; }
|
||||
void SetTranslation(FTextureID fromtexnum, FTextureID totexnum);
|
||||
|
||||
private:
|
||||
|
||||
void InitPalettedVersions();
|
||||
|
||||
// Switches
|
||||
|
||||
struct TextureHash
|
||||
{
|
||||
FTexture *Texture;
|
||||
int HashNext;
|
||||
bool HasLocalization;
|
||||
};
|
||||
enum { HASH_END = -1, HASH_SIZE = 1027 };
|
||||
TArray<TextureHash> Textures;
|
||||
TMap<uint64_t, int> LocalizedTextures;
|
||||
int HashFirst[HASH_SIZE];
|
||||
FTextureID DefaultTexture;
|
||||
TArray<int> FirstTextureForFile;
|
||||
TArray<TArray<uint8_t> > BuildTileData;
|
||||
TArray<int> Translation;
|
||||
|
||||
TMap<FName, TextureManipulation> tmanips;
|
||||
|
||||
public:
|
||||
|
||||
short sintable[2048]; // for texture warping
|
||||
enum
|
||||
{
|
||||
SINMASK = 2047
|
||||
};
|
||||
|
||||
FTextureID glPart2;
|
||||
FTextureID glPart;
|
||||
FTextureID mirrorTexture;
|
||||
|
||||
};
|
||||
|
||||
extern FTextureManager TexMan;
|
|
@ -35,15 +35,19 @@
|
|||
#ifndef __TEXTURES_H
|
||||
#define __TEXTURES_H
|
||||
|
||||
#include "doomtype.h"
|
||||
#include "basics.h"
|
||||
#include "vectors.h"
|
||||
#include "v_palette.h"
|
||||
#include "r_data/v_colortables.h"
|
||||
#include "colormatcher.h"
|
||||
#include "r_data/renderstyle.h"
|
||||
#include "r_data/r_translate.h"
|
||||
#include "hwrenderer/textures/hw_texcontainer.h"
|
||||
#include "textureid.h"
|
||||
#include <vector>
|
||||
#include "hwrenderer/textures/hw_texcontainer.h"
|
||||
|
||||
/*
|
||||
#include "v_palette.h"
|
||||
#include "r_data/v_colortables.h"
|
||||
#include "r_data/r_translate.h"
|
||||
*/
|
||||
|
||||
// 15 because 0th texture is our texture
|
||||
#define MAX_CUSTOM_HW_SHADER_TEXTURES 15
|
||||
|
@ -134,14 +138,6 @@ public:
|
|||
FNullTextureID() : FTextureID(0) {}
|
||||
};
|
||||
|
||||
//
|
||||
// Animating textures and planes
|
||||
//
|
||||
// [RH] Expanded to work with a Hexen ANIMDEFS lump
|
||||
//
|
||||
|
||||
// All FTextures present their data to the world in 8-bit format, but if
|
||||
// the source data is something else, this is it.
|
||||
enum FTextureFormat : uint32_t
|
||||
{
|
||||
TEX_Pal,
|
||||
|
@ -256,6 +252,8 @@ public:
|
|||
|
||||
int GetTexelWidth() { return Width; }
|
||||
int GetTexelHeight() { return Height; }
|
||||
int GetTexelLeftOffset(int adjusted) { return _LeftOffset[adjusted]; }
|
||||
int GetTexelTopOffset(int adjusted) { return _TopOffset[adjusted]; }
|
||||
|
||||
|
||||
bool isValid() const { return UseType != ETextureType::Null; }
|
||||
|
@ -310,6 +308,13 @@ public:
|
|||
Scale = BaseTexture->Scale;
|
||||
}
|
||||
|
||||
// This is only used for the null texture and for Heretic's skies.
|
||||
void SetSize(int w, int h)
|
||||
{
|
||||
Width = w;
|
||||
Height = h;
|
||||
}
|
||||
|
||||
|
||||
// Returns the whole texture, stored in column-major order
|
||||
virtual TArray<uint8_t> Get8BitPixels(bool alphatex);
|
||||
|
@ -388,13 +393,6 @@ protected:
|
|||
float shaderspeed = 1.f;
|
||||
int shaderindex = 0;
|
||||
|
||||
// This is only used for the null texture and for Heretic's skies.
|
||||
void SetSize(int w, int h)
|
||||
{
|
||||
Width = w;
|
||||
Height = h;
|
||||
}
|
||||
|
||||
int GetScaledWidth () { int foo = int((Width * 2) / Scale.X); return (foo >> 1) + (foo & 1); }
|
||||
int GetScaledHeight () { int foo = int((Height * 2) / Scale.Y); return (foo >> 1) + (foo & 1); }
|
||||
double GetScaledWidthDouble () { return Width / Scale.X; }
|
||||
|
@ -432,6 +430,14 @@ protected:
|
|||
public:
|
||||
FTextureBuffer CreateTexBuffer(int translation, int flags = 0);
|
||||
bool GetTranslucency();
|
||||
FMaterial* GetMaterial(int num)
|
||||
{
|
||||
return Material[num];
|
||||
}
|
||||
FTexture* GetPalVersion()
|
||||
{
|
||||
return PalVersion;
|
||||
}
|
||||
|
||||
private:
|
||||
int CheckDDPK3();
|
||||
|
@ -446,195 +452,17 @@ public:
|
|||
void CheckTrans(unsigned char * buffer, int size, int trans);
|
||||
bool ProcessData(unsigned char * buffer, int w, int h, bool ispatch);
|
||||
int CheckRealHeight();
|
||||
void SetSpriteAdjust();
|
||||
|
||||
friend class FTextureManager;
|
||||
};
|
||||
|
||||
|
||||
class FxAddSub;
|
||||
// Texture manager
|
||||
class FTextureManager
|
||||
{
|
||||
friend class FxAddSub; // needs access to do a bounds check on the texture ID.
|
||||
public:
|
||||
FTextureManager ();
|
||||
~FTextureManager ();
|
||||
|
||||
private:
|
||||
int ResolveLocalizedTexture(int texnum);
|
||||
int PalCheck(int tex);
|
||||
|
||||
FTexture *InternalGetTexture(int texnum, bool animate, bool localize, bool palettesubst)
|
||||
{
|
||||
if ((unsigned)texnum >= Textures.Size()) return nullptr;
|
||||
if (animate) texnum = Translation[texnum];
|
||||
if (localize && Textures[texnum].HasLocalization) texnum = ResolveLocalizedTexture(texnum);
|
||||
if (palettesubst) texnum = PalCheck(texnum);
|
||||
return Textures[texnum].Texture;
|
||||
}
|
||||
public:
|
||||
// This only gets used in UI code so we do not need PALVERS handling.
|
||||
FTexture *GetTextureByName(const char *name, bool animate = false)
|
||||
{
|
||||
FTextureID texnum = GetTextureID (name, ETextureType::MiscPatch);
|
||||
return InternalGetTexture(texnum.GetIndex(), animate, true, false);
|
||||
}
|
||||
|
||||
FTexture *GetTexture(FTextureID texnum, bool animate = false)
|
||||
{
|
||||
return InternalGetTexture(texnum.GetIndex(), animate, true, false);
|
||||
}
|
||||
|
||||
// This is the only access function that should be used inside the software renderer.
|
||||
FTexture *GetPalettedTexture(FTextureID texnum, bool animate)
|
||||
{
|
||||
return InternalGetTexture(texnum.GetIndex(), animate, true, true);
|
||||
}
|
||||
|
||||
FTexture *ByIndex(int i, bool animate = false)
|
||||
{
|
||||
return InternalGetTexture(i, animate, true, false);
|
||||
}
|
||||
|
||||
FTexture *FindTexture(const char *texname, ETextureType usetype = ETextureType::MiscPatch, BITFIELD flags = TEXMAN_TryAny);
|
||||
bool OkForLocalization(FTextureID texnum, const char *substitute);
|
||||
|
||||
void FlushAll();
|
||||
|
||||
|
||||
enum
|
||||
{
|
||||
TEXMAN_TryAny = 1,
|
||||
TEXMAN_Overridable = 2,
|
||||
TEXMAN_ReturnFirst = 4,
|
||||
TEXMAN_AllowSkins = 8,
|
||||
TEXMAN_ShortNameOnly = 16,
|
||||
TEXMAN_DontCreate = 32,
|
||||
TEXMAN_Localize = 64
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
HIT_Wall = 1,
|
||||
HIT_Flat = 2,
|
||||
HIT_Sky = 4,
|
||||
HIT_Sprite = 8,
|
||||
|
||||
HIT_Columnmode = HIT_Wall|HIT_Sky|HIT_Sprite
|
||||
};
|
||||
|
||||
FTextureID CheckForTexture (const char *name, ETextureType usetype, BITFIELD flags=TEXMAN_TryAny);
|
||||
FTextureID GetTextureID (const char *name, ETextureType usetype, BITFIELD flags=0);
|
||||
int ListTextures (const char *name, TArray<FTextureID> &list, bool listall = false);
|
||||
|
||||
void AddGroup(int wadnum, int ns, ETextureType usetype);
|
||||
void AddPatches (int lumpnum);
|
||||
void AddHiresTextures (int wadnum);
|
||||
void LoadTextureDefs(int wadnum, const char *lumpname, FMultipatchTextureBuilder &build);
|
||||
void ParseColorization(FScanner& sc);
|
||||
void ParseTextureDef(int remapLump, FMultipatchTextureBuilder &build);
|
||||
void SortTexturesByType(int start, int end);
|
||||
bool AreTexturesCompatible (FTextureID picnum1, FTextureID picnum2);
|
||||
void AddLocalizedVariants();
|
||||
|
||||
FTextureID CreateTexture (int lumpnum, ETextureType usetype=ETextureType::Any); // Also calls AddTexture
|
||||
FTextureID AddTexture (FTexture *texture);
|
||||
FTextureID GetDefaultTexture() const { return DefaultTexture; }
|
||||
|
||||
void LoadTextureX(int wadnum, FMultipatchTextureBuilder &build);
|
||||
void AddTexturesForWad(int wadnum, FMultipatchTextureBuilder &build);
|
||||
void Init();
|
||||
void DeleteAll();
|
||||
void SpriteAdjustChanged();
|
||||
|
||||
void ReplaceTexture (FTextureID picnum, FTexture *newtexture, bool free);
|
||||
|
||||
int NumTextures () const { return (int)Textures.Size(); }
|
||||
|
||||
int GuesstimateNumTextures ();
|
||||
|
||||
TextureManipulation* GetTextureManipulation(FName name)
|
||||
{
|
||||
return tmanips.CheckKey(name);
|
||||
}
|
||||
void InsertTextureManipulation(FName cname, TextureManipulation tm)
|
||||
{
|
||||
tmanips.Insert(cname, tm);
|
||||
}
|
||||
void RemoveTextureManipulation(FName cname)
|
||||
{
|
||||
tmanips.Remove(cname);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
// texture counting
|
||||
int CountTexturesX ();
|
||||
int CountLumpTextures (int lumpnum);
|
||||
void AdjustSpriteOffsets();
|
||||
|
||||
// Build tiles
|
||||
//int CountBuildTiles ();
|
||||
|
||||
public:
|
||||
|
||||
TArray<uint8_t>& GetNewBuildTileData()
|
||||
{
|
||||
BuildTileData.Reserve(1);
|
||||
return BuildTileData.Last();
|
||||
}
|
||||
|
||||
FTexture* Texture(FTextureID id) { return Textures[id.GetIndex()].Texture; }
|
||||
void SetTranslation(FTextureID fromtexnum, FTextureID totexnum);
|
||||
|
||||
private:
|
||||
|
||||
void InitPalettedVersions();
|
||||
|
||||
// Switches
|
||||
|
||||
struct TextureHash
|
||||
{
|
||||
FTexture *Texture;
|
||||
int HashNext;
|
||||
bool HasLocalization;
|
||||
};
|
||||
enum { HASH_END = -1, HASH_SIZE = 1027 };
|
||||
TArray<TextureHash> Textures;
|
||||
TMap<uint64_t, int> LocalizedTextures;
|
||||
int HashFirst[HASH_SIZE];
|
||||
FTextureID DefaultTexture;
|
||||
TArray<int> FirstTextureForFile;
|
||||
TArray<TArray<uint8_t> > BuildTileData;
|
||||
TArray<int> Translation;
|
||||
|
||||
TMap<FName, TextureManipulation> tmanips;
|
||||
|
||||
public:
|
||||
|
||||
short sintable[2048]; // for texture warping
|
||||
enum
|
||||
{
|
||||
SINMASK = 2047
|
||||
};
|
||||
|
||||
FTextureID glLight;
|
||||
FTextureID glPart2;
|
||||
FTextureID glPart;
|
||||
FTextureID mirrorTexture;
|
||||
|
||||
};
|
||||
|
||||
|
||||
// A texture that can be drawn to.
|
||||
class DCanvas;
|
||||
class AActor;
|
||||
|
||||
class FCanvasTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
FCanvasTexture(const char *name, int width, int height)
|
||||
FCanvasTexture(const char* name, int width, int height)
|
||||
{
|
||||
Name = name;
|
||||
Width = width;
|
||||
|
@ -660,6 +488,7 @@ public:
|
|||
friend struct FCanvasTextureInfo;
|
||||
};
|
||||
|
||||
|
||||
// A wrapper around a hardware texture, to allow using it in the 2D drawing interface.
|
||||
class FWrapperTexture : public FTexture
|
||||
{
|
||||
|
@ -694,9 +523,6 @@ public:
|
|||
|
||||
};
|
||||
|
||||
|
||||
extern FTextureManager TexMan;
|
||||
|
||||
struct FTexCoordInfo
|
||||
{
|
||||
int mRenderWidth;
|
||||
|
@ -715,7 +541,6 @@ struct FTexCoordInfo
|
|||
};
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
|
|
@ -51,6 +51,7 @@
|
|||
#include "g_levellocals.h"
|
||||
#include "g_game.h"
|
||||
#include "sbar.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
// MACROS ------------------------------------------------------------------
|
||||
|
||||
|
|
|
@ -52,6 +52,7 @@
|
|||
#include "utf8.h"
|
||||
#include "templates.h"
|
||||
#include "s_music.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
FIntermissionDescriptorList IntermissionDescriptors;
|
||||
|
||||
|
|
|
@ -80,6 +80,7 @@
|
|||
#include "hwrenderer/data/flatvertices.h"
|
||||
#include "xlat/xlat.h"
|
||||
#include "vm.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
enum
|
||||
{
|
||||
|
|
|
@ -51,6 +51,7 @@
|
|||
#include "vm.h"
|
||||
#include "xlat/xlat.h"
|
||||
#include "maploader.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
|
|
@ -55,6 +55,7 @@
|
|||
#include "i_system.h"
|
||||
#include "c_buttons.h"
|
||||
#include "scripting/types.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
int DMenu::InMenu;
|
||||
static ScaleOverrider *CurrentScaleOverrider;
|
||||
|
@ -127,6 +128,8 @@ void D_ToggleHud();
|
|||
#define KEY_REPEAT_DELAY (TICRATE*5/12)
|
||||
#define KEY_REPEAT_RATE (3)
|
||||
|
||||
bool OkForLocalization(FTextureID texnum, const char* substitute);
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
//
|
||||
|
@ -442,7 +445,7 @@ void M_SetMenu(FName menu, int param)
|
|||
// This assumes that replacing one graphic will replace all of them.
|
||||
// So this only checks the "New game" entry for localization capability.
|
||||
FTextureID texid = TexMan.CheckForTexture("M_NGAME", ETextureType::MiscPatch);
|
||||
if (!TexMan.OkForLocalization(texid, "$MNU_NEWGAME"))
|
||||
if (!OkForLocalization(texid, "$MNU_NEWGAME"))
|
||||
{
|
||||
menu = NAME_MainmenuTextOnly;
|
||||
}
|
||||
|
|
|
@ -51,6 +51,7 @@
|
|||
#include "teaminfo.h"
|
||||
#include "r_data/sprites.h"
|
||||
#include <zmusic.h>
|
||||
#include "texturemanager.h"
|
||||
|
||||
|
||||
void ClearSaveGames();
|
||||
|
@ -67,6 +68,37 @@ PClass *DefaultOptionMenuClass;
|
|||
void I_BuildALDeviceList(FOptionValues *opt);
|
||||
void I_BuildALResamplersList(FOptionValues *opt);
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Defines how graphics substitution is handled.
|
||||
// 0: Never replace a text-containing graphic with a font-based text.
|
||||
// 1: Always replace, regardless of any missing information. Useful for testing the substitution without providing full data.
|
||||
// 2: Only replace for non-default texts, i.e. if some language redefines the string's content, use it instead of the graphic. Never replace a localized graphic.
|
||||
// 3: Only replace if the string is not the default and the graphic comes from the IWAD. Never replace a localized graphic.
|
||||
// 4: Like 1, but lets localized graphics pass.
|
||||
//
|
||||
// The default is 3, which only replaces known content with non-default texts.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CUSTOM_CVAR(Int, cl_gfxlocalization, 3, CVAR_ARCHIVE)
|
||||
{
|
||||
if (self < 0 || self > 4) self = 0;
|
||||
}
|
||||
|
||||
bool OkForLocalization(FTextureID texnum, const char* substitute)
|
||||
{
|
||||
if (!texnum.isValid()) return false;
|
||||
|
||||
// First the unconditional settings, 0='never' and 1='always'.
|
||||
if (cl_gfxlocalization == 1 || gameinfo.forcetextinmenus) return false;
|
||||
if (cl_gfxlocalization == 0 || gameinfo.forcenogfxsubstitution) return true;
|
||||
return TexMan.OkForLocalization(texnum, substitute, cl_gfxlocalization);
|
||||
}
|
||||
|
||||
|
||||
|
||||
DEFINE_GLOBAL_NAMED(OptionSettings, OptionMenuSettings)
|
||||
|
||||
DEFINE_ACTION_FUNCTION(FOptionValues, GetCount)
|
||||
|
@ -1141,7 +1173,7 @@ void M_StartupEpisodeMenu(FGameStartup *gs)
|
|||
if (AllEpisodes[i].mPicName.IsNotEmpty())
|
||||
{
|
||||
FTextureID tex = GetMenuTexture(AllEpisodes[i].mPicName);
|
||||
if (AllEpisodes[i].mEpisodeName.IsEmpty() || TexMan.OkForLocalization(tex, AllEpisodes[i].mEpisodeName))
|
||||
if (AllEpisodes[i].mEpisodeName.IsEmpty() || OkForLocalization(tex, AllEpisodes[i].mEpisodeName))
|
||||
continue; // We do not measure patch based entries. They are assumed to fit
|
||||
}
|
||||
const char *c = AllEpisodes[i].mEpisodeName;
|
||||
|
@ -1157,7 +1189,7 @@ void M_StartupEpisodeMenu(FGameStartup *gs)
|
|||
if (AllEpisodes[i].mPicName.IsNotEmpty())
|
||||
{
|
||||
FTextureID tex = GetMenuTexture(AllEpisodes[i].mPicName);
|
||||
if (AllEpisodes[i].mEpisodeName.IsEmpty() || TexMan.OkForLocalization(tex, AllEpisodes[i].mEpisodeName))
|
||||
if (AllEpisodes[i].mEpisodeName.IsEmpty() || OkForLocalization(tex, AllEpisodes[i].mEpisodeName))
|
||||
it = CreateListMenuItemPatch(posx, posy, ld->mLinespacing, AllEpisodes[i].mShortcut, tex, NAME_Skillmenu, i);
|
||||
}
|
||||
if (it == nullptr)
|
||||
|
@ -1753,7 +1785,7 @@ void M_StartupSkillMenu(FGameStartup *gs)
|
|||
if (skill.PicName.Len() != 0 && pItemText == nullptr)
|
||||
{
|
||||
FTextureID tex = GetMenuTexture(skill.PicName);
|
||||
if (skill.MenuName.IsEmpty() || TexMan.OkForLocalization(tex, skill.MenuName))
|
||||
if (skill.MenuName.IsEmpty() || OkForLocalization(tex, skill.MenuName))
|
||||
continue;
|
||||
}
|
||||
const char *c = pItemText ? pItemText->GetChars() : skill.MenuName.GetChars();
|
||||
|
@ -1782,7 +1814,7 @@ void M_StartupSkillMenu(FGameStartup *gs)
|
|||
if (skill.PicName.Len() != 0 && pItemText == nullptr)
|
||||
{
|
||||
FTextureID tex = GetMenuTexture(skill.PicName);
|
||||
if (skill.MenuName.IsEmpty() || TexMan.OkForLocalization(tex, skill.MenuName))
|
||||
if (skill.MenuName.IsEmpty() || OkForLocalization(tex, skill.MenuName))
|
||||
li = CreateListMenuItemPatch(posx, y, ld->mLinespacing, skill.Shortcut, tex, action, SkillIndices[i]);
|
||||
}
|
||||
if (li == nullptr)
|
||||
|
|
|
@ -77,6 +77,7 @@
|
|||
#include "fragglescript/t_script.h"
|
||||
#include "s_music.h"
|
||||
#include "animations.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
extern AActor *SpawnMapThing (int index, FMapThing *mthing, int position);
|
||||
|
||||
|
|
|
@ -44,6 +44,7 @@
|
|||
#include "doomdata.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "vm.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
EXTERN_CVAR (Bool, cl_spreaddecals)
|
||||
EXTERN_CVAR (Int, cl_maxdecals)
|
||||
|
|
|
@ -52,6 +52,7 @@
|
|||
#include "vm.h"
|
||||
#include "a_lights.h"
|
||||
#include "s_music.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
static FRandom pr_script("FScript");
|
||||
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
#include "xlat/xlat.h"
|
||||
#include "maploader/maploader.h"
|
||||
#include "s_music.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
class FScriptLoader
|
||||
{
|
||||
|
|
|
@ -39,6 +39,7 @@
|
|||
#include "p_spec.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "animations.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
|
|
|
@ -43,6 +43,7 @@
|
|||
#include "p_spec.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "actor.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
|
||||
//============================================================================
|
||||
|
|
|
@ -76,6 +76,7 @@
|
|||
#include "scriptutil.h"
|
||||
#include "s_music.h"
|
||||
#include "v_video.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
// P-codes for ACS scripts
|
||||
enum
|
||||
|
|
|
@ -70,6 +70,7 @@
|
|||
#include "r_sky.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "vm.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
|
|
@ -43,6 +43,7 @@
|
|||
#include "r_sky.h"
|
||||
#include "colormaps.h"
|
||||
#include "templates.h"
|
||||
#include "c_cvars.h"
|
||||
|
||||
CUSTOM_CVAR(Bool, cl_customizeinvulmap, false, CVAR_ARCHIVE|CVAR_NOINITCALL)
|
||||
{
|
||||
|
|
|
@ -47,6 +47,7 @@
|
|||
#include "textures/skyboxtexture.h"
|
||||
#include "hwrenderer/postprocessing/hw_postprocessshader.h"
|
||||
#include "hwrenderer/textures/hw_material.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
void AddLightDefaults(FLightDefaults *defaults, double attnFactor);
|
||||
void AddLightAssociation(const char *actor, const char *frame, const char *light);
|
||||
|
|
|
@ -42,6 +42,7 @@
|
|||
#include "r_data/models/models_ue1.h"
|
||||
#include "r_data/models/models_obj.h"
|
||||
#include "i_time.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable:4244) // warning C4244: conversion from 'double' to 'float', possible loss of data
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
|
||||
#include "filesystem.h"
|
||||
#include "r_data/models/models.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable:4244) // warning C4244: conversion from 'double' to 'float', possible loss of data
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include "filesystem.h"
|
||||
#include "cmdlib.h"
|
||||
#include "r_data/models/models.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
#define MAX_QPATH 64
|
||||
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
|
||||
#include "filesystem.h"
|
||||
#include "r_data/models/models_obj.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
/**
|
||||
* Load an OBJ model
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include "filesystem.h"
|
||||
#include "cmdlib.h"
|
||||
#include "r_data/models/models_ue1.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
float unpackuvert( uint32_t n, int c )
|
||||
{
|
||||
|
|
|
@ -33,6 +33,7 @@
|
|||
#include "g_levellocals.h"
|
||||
#include "models.h"
|
||||
#include "image.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable:4244) // warning C4244: conversion from 'double' to 'float', possible loss of data
|
||||
|
|
|
@ -38,6 +38,7 @@
|
|||
#include "r_canvastexture.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "serializer.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
|
|
@ -46,77 +46,6 @@ int R_FindCustomTranslation(FName name);
|
|||
void R_ParseTrnslate();
|
||||
void StaticSerializeTranslations(FSerializer& arc);
|
||||
|
||||
struct TextureManipulation
|
||||
{
|
||||
enum
|
||||
{
|
||||
BlendNone = 0,
|
||||
BlendAlpha = 1,
|
||||
BlendScreen = 2,
|
||||
BlendOverlay = 3,
|
||||
BlendHardLight = 4,
|
||||
BlendMask = 7,
|
||||
InvertBit = 8,
|
||||
ActiveBit = 16, // Must be set for the shader to do something
|
||||
};
|
||||
PalEntry AddColor; // Alpha contains the blend flags
|
||||
PalEntry ModulateColor; // Alpha may contain a multiplier to get higher values than 1.0 without promoting this to 4 full floats.
|
||||
PalEntry BlendColor;
|
||||
float DesaturationFactor;
|
||||
|
||||
bool CheckIfEnabled() // check if this manipulation is doing something. NoOps do not need to be preserved, unless they override older setttings.
|
||||
{
|
||||
if (AddColor != 0 || // this includes a check for the blend mode without which BlendColor is not active
|
||||
ModulateColor != 0x01ffffff || // 1 in alpha must be the default for a no-op.
|
||||
DesaturationFactor != 0)
|
||||
{
|
||||
AddColor.a |= ActiveBit; // mark as active for the shader's benefit.
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void SetTextureModulateColor(int slot, PalEntry rgb)
|
||||
{
|
||||
rgb.a = ModulateColor.a;
|
||||
ModulateColor = rgb;
|
||||
}
|
||||
|
||||
void SetTextureModulateScaleFactor(int slot, int fac)
|
||||
{
|
||||
ModulateColor.a = (uint8_t)fac;
|
||||
}
|
||||
|
||||
void SetTextureAdditiveColor(int slot, PalEntry rgb)
|
||||
{
|
||||
rgb.a = AddColor.a;
|
||||
AddColor = rgb;
|
||||
}
|
||||
|
||||
void SetTextureBlendColor(int slot, PalEntry rgb)
|
||||
{
|
||||
BlendColor = rgb;
|
||||
}
|
||||
|
||||
void SetTextureDesaturationFactor(int slot, double fac)
|
||||
{
|
||||
DesaturationFactor = (float)fac;
|
||||
}
|
||||
|
||||
void SetTextureBlendMode(int slot, int mode)
|
||||
{
|
||||
AddColor.a = (AddColor.a & ~TextureManipulation::BlendMask) | (mode & TextureManipulation::BlendMask);
|
||||
}
|
||||
|
||||
void SetTextureInvert(bool on)
|
||||
{
|
||||
AddColor.a |= TextureManipulation::InvertBit;
|
||||
AddColor.a &= ~TextureManipulation::InvertBit;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
#endif // __R_TRANSLATE_H
|
||||
|
|
|
@ -33,6 +33,7 @@
|
|||
#include "r_data/sprites.h"
|
||||
#include "r_data/voxels.h"
|
||||
#include "vm.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
void InitModels();
|
||||
|
||||
|
|
|
@ -49,6 +49,7 @@
|
|||
#include "g_levellocals.h"
|
||||
#include "vm.h"
|
||||
#include "hwrenderer/utility/hw_cvars.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
CVAR(Float, underwater_fade_scalar, 1.0f, CVAR_ARCHIVE) // [Nash] user-settable underwater blend intensity
|
||||
|
||||
|
|
|
@ -59,6 +59,7 @@
|
|||
#include "r_data/models/models.h"
|
||||
#include "gl/renderer/gl_postprocessstate.h"
|
||||
#include "gl/system/gl_buffers.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
EXTERN_CVAR(Int, screenblocks)
|
||||
EXTERN_CVAR(Bool, cl_capfps)
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
#include "hwrenderer/postprocessing/hw_postprocess_cvars.h"
|
||||
#include "hwrenderer/postprocessing/hw_postprocessshader.h"
|
||||
#include <random>
|
||||
#include "texturemanager.h"
|
||||
|
||||
Postprocess hw_postprocess;
|
||||
|
||||
|
|
|
@ -33,6 +33,7 @@
|
|||
#include "po_man.h"
|
||||
#include "m_fixed.h"
|
||||
#include "ctpl.h"
|
||||
#include "texturemanager.h"
|
||||
#include "hwrenderer/scene/hw_fakeflat.h"
|
||||
#include "hwrenderer/scene/hw_clipper.h"
|
||||
#include "hwrenderer/scene/hw_drawstructs.h"
|
||||
|
|
|
@ -37,6 +37,7 @@
|
|||
#include "hwrenderer/utility/hw_clock.h"
|
||||
#include "hwrenderer/data/flatvertices.h"
|
||||
#include "hw_renderstate.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
#include "hw_drawinfo.h"
|
||||
#include "hwrenderer/utility/hw_cvars.h"
|
||||
#include "r_utility.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
static sector_t **fakesectorbuffer;
|
||||
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
#include "r_sky.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "a_dynlight.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
#include "hw_drawinfo.h"
|
||||
#include "hw_drawstructs.h"
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include "doomdata.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "p_lnspec.h"
|
||||
#include "texturemanager.h"
|
||||
#include "hwrenderer/scene/hw_drawinfo.h"
|
||||
#include "hwrenderer/scene/hw_drawstructs.h"
|
||||
#include "hwrenderer/scene/hw_portal.h"
|
||||
|
|
|
@ -41,6 +41,7 @@
|
|||
#include "matrix.h"
|
||||
#include "r_data/models/models.h"
|
||||
#include "vectors.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
#include "hwrenderer/models/hw_models.h"
|
||||
#include "hwrenderer/scene/hw_drawstructs.h"
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
#include "doomdata.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "actorinlines.h"
|
||||
#include "texturemanager.h"
|
||||
#include "hwrenderer/dynlights/hw_dynlightdata.h"
|
||||
#include "hwrenderer/textures/hw_material.h"
|
||||
#include "hwrenderer/utility/hw_cvars.h"
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
#include "r_data/models/models.h"
|
||||
#include "hw_weapon.h"
|
||||
#include "hw_fakeflat.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
#include "hwrenderer/models/hw_models.h"
|
||||
#include "hwrenderer/dynlights/hw_dynlightdata.h"
|
||||
|
|
|
@ -29,6 +29,7 @@
|
|||
#include "v_video.h"
|
||||
#include "hw_ihwtexture.h"
|
||||
#include "hw_material.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -493,3 +494,54 @@ FMaterial * FMaterial::ValidateTexture(FTextureID no, bool expand, bool translat
|
|||
{
|
||||
return ValidateTexture(TexMan.GetTexture(no, translate), expand, create);
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Make sprite offset adjustment user-configurable per renderer.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
extern int r_spriteadjustSW, r_spriteadjustHW;
|
||||
|
||||
CUSTOM_CVAR(Int, r_spriteadjust, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
{
|
||||
r_spriteadjustHW = !!(self & 2);
|
||||
r_spriteadjustSW = !!(self & 1);
|
||||
for (int i = 0; i < TexMan.NumTextures(); i++)
|
||||
{
|
||||
auto tex = TexMan.GetTexture(FSetTextureID(i));
|
||||
if (tex->GetTexelLeftOffset(0) != tex->GetTexelLeftOffset(1) || tex->GetTexelTopOffset(0) != tex->GetTexelTopOffset(1))
|
||||
{
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
auto mat = tex->GetMaterial(i);
|
||||
if (mat != nullptr) mat->SetSpriteRect();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// this must be copied back to textures.cpp later.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FWrapperTexture::FWrapperTexture(int w, int h, int bits)
|
||||
{
|
||||
Width = w;
|
||||
Height = h;
|
||||
Format = bits;
|
||||
UseType = ETextureType::SWCanvas;
|
||||
bNoCompress = true;
|
||||
auto hwtex = screen->CreateHardwareTexture();
|
||||
// todo: Initialize here.
|
||||
SystemTextures.AddHardwareTexture(0, false, hwtex);
|
||||
}
|
||||
|
||||
void DeleteMaterial(FMaterial* mat)
|
||||
{
|
||||
delete mat;
|
||||
}
|
||||
|
|
|
@ -7,8 +7,6 @@
|
|||
|
||||
#include "r_defs.h"
|
||||
|
||||
EXTERN_CVAR(Bool, gl_precache)
|
||||
|
||||
struct FRemapTable;
|
||||
class FTextureShader;
|
||||
class IHardwareTexture;
|
||||
|
|
|
@ -36,7 +36,9 @@
|
|||
#include "image.h"
|
||||
#include "v_video.h"
|
||||
#include "v_font.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
EXTERN_CVAR(Bool, gl_precache)
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -238,14 +240,14 @@ void hw_PrecacheTexture(uint8_t *texhitlist, TMap<PClassActor*, bool> &actorhitl
|
|||
{
|
||||
if (tex->GetImage() && tex->SystemTextures.GetHardwareTexture(0, false) == nullptr)
|
||||
{
|
||||
FImageSource::RegisterForPrecache(tex->GetImage());
|
||||
FImageSource::RegisterForPrecache(tex->GetImage(), V_IsTrueColor());
|
||||
}
|
||||
}
|
||||
|
||||
// Only register untranslated sprites. Translated ones are very unlikely to require data that can be reused.
|
||||
if (spritehitlist[i] != nullptr && (*spritehitlist[i]).CheckKey(0))
|
||||
{
|
||||
FImageSource::RegisterForPrecache(tex->GetImage());
|
||||
FImageSource::RegisterForPrecache(tex->GetImage(), V_IsTrueColor());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
|
||||
#include "tarray.h"
|
||||
#include "hwrenderer/textures/hw_ihwtexture.h"
|
||||
#include "palettecontainer.h"
|
||||
|
||||
struct FTextureBuffer;
|
||||
class IHardwareTexture;
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include "hw_cvars.h"
|
||||
#include "hwrenderer/textures/hw_material.h"
|
||||
#include "menu/menu.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -38,6 +38,7 @@
|
|||
#include "r_utility.h"
|
||||
#include "v_text.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
//
|
||||
// sky mapping
|
||||
|
|
|
@ -42,6 +42,7 @@
|
|||
#include "v_palette.h"
|
||||
#include "r_utility.h"
|
||||
#include "r_data/colormaps.h"
|
||||
#include "texturemanager.h"
|
||||
#include "swrenderer/r_memory.h"
|
||||
#include "swrenderer/scene/r_opaque_pass.h"
|
||||
#include "swrenderer/scene/r_3dfloors.h"
|
||||
|
|
|
@ -38,6 +38,7 @@
|
|||
#include "po_man.h"
|
||||
#include "r_data/colormaps.h"
|
||||
#include "d_net.h"
|
||||
#include "texturemanager.h"
|
||||
#include "swrenderer/r_memory.h"
|
||||
#include "swrenderer/r_renderthread.h"
|
||||
#include "swrenderer/drawers/r_draw.h"
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
#include "cmdlib.h"
|
||||
#include "d_net.h"
|
||||
#include "g_level.h"
|
||||
#include "texturemanager.h"
|
||||
#include "swrenderer/scene/r_opaque_pass.h"
|
||||
#include "r_skyplane.h"
|
||||
#include "swrenderer/scene/r_3dfloors.h"
|
||||
|
|
|
@ -37,6 +37,7 @@
|
|||
#include "d_net.h"
|
||||
#include "g_level.h"
|
||||
#include "a_dynlight.h"
|
||||
#include "texturemanager.h"
|
||||
#include "swrenderer/r_memory.h"
|
||||
#include "swrenderer/r_renderthread.h"
|
||||
#include "swrenderer/scene/r_opaque_pass.h"
|
||||
|
|
|
@ -52,6 +52,7 @@
|
|||
#include "g_levellocals.h"
|
||||
#include "image.h"
|
||||
#include "imagehelpers.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
// [BB] Use ZDoom's freelook limit for the sotfware renderer.
|
||||
// Note: ZDoom's limit is chosen such that the sky is rendered properly.
|
||||
|
@ -95,7 +96,7 @@ void FSoftwareRenderer::PreparePrecache(FTexture *ttex, int cache)
|
|||
}
|
||||
else if (cache != 0)
|
||||
{
|
||||
FImageSource::RegisterForPrecache(ttex->GetImage());
|
||||
FImageSource::RegisterForPrecache(ttex->GetImage(), V_IsTrueColor());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
#include "swrenderer/scene/r_light.h"
|
||||
#include "image.h"
|
||||
#include "engineerrors.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
// [RH] Base blending values (for e.g. underwater)
|
||||
int BaseBlendR, BaseBlendG, BaseBlendB;
|
||||
|
|
|
@ -37,6 +37,7 @@
|
|||
#include "engineerrors.h"
|
||||
#include "p_lnspec.h"
|
||||
#include "p_setup.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
#include "swrenderer/drawers/r_draw.h"
|
||||
#include "swrenderer/plane/r_visibleplane.h"
|
||||
|
|
|
@ -598,3 +598,8 @@ void FSoftwareTexture::FreeAllSpans()
|
|||
}
|
||||
}
|
||||
|
||||
void DeleteSoftwareTexture(FSoftwareTexture* swtex)
|
||||
{
|
||||
delete swtex;
|
||||
}
|
||||
|
||||
|
|
|
@ -32,7 +32,8 @@
|
|||
**
|
||||
*/
|
||||
|
||||
#include "textures/textures.h"
|
||||
#include "textures.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
template<class TYPE>
|
||||
void WarpBuffer(TYPE *Pixels, const TYPE *source, int width, int height, int xmul, int ymul, uint64_t time, float Speed, int warptype)
|
||||
|
|
|
@ -41,6 +41,7 @@
|
|||
#include "swrenderer/drawers/r_draw.h"
|
||||
#include "v_palette.h"
|
||||
#include "r_data/colormaps.h"
|
||||
#include "texturemanager.h"
|
||||
#include "swrenderer/line/r_wallsetup.h"
|
||||
#include "swrenderer/line/r_walldraw.h"
|
||||
#include "swrenderer/segments/r_drawsegment.h"
|
||||
|
|
|
@ -29,6 +29,7 @@
|
|||
#include "r_data/r_vanillatrans.h"
|
||||
#include "actorinlines.h"
|
||||
#include "i_time.h"
|
||||
#include "texturemanager.h"
|
||||
#include "swrenderer/r_memory.h"
|
||||
#include "swrenderer/r_swcolormaps.h"
|
||||
#include "swrenderer/viewport/r_viewport.h"
|
||||
|
|
|
@ -56,6 +56,7 @@
|
|||
#include "p_local.h"
|
||||
#include "p_maputl.h"
|
||||
#include "r_voxel.h"
|
||||
#include "texturemanager.h"
|
||||
#include "swrenderer/segments/r_drawsegment.h"
|
||||
#include "swrenderer/scene/r_portal.h"
|
||||
#include "swrenderer/scene/r_scene.h"
|
||||
|
|
|
@ -50,6 +50,7 @@
|
|||
#include "g_levellocals.h"
|
||||
#include "v_video.h"
|
||||
#include "utf8.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
extern FRandom pr_exrandom;
|
||||
FMemArena FxAlloc(65536);
|
||||
|
|
|
@ -48,6 +48,7 @@
|
|||
#include "scopebarrier.h"
|
||||
#include "types.h"
|
||||
#include "vmintern.h"
|
||||
#include "c_cvars.h"
|
||||
|
||||
|
||||
#define CHECKRESOLVED() if (isresolved) return this; isresolved=true;
|
||||
|
|
|
@ -56,6 +56,7 @@
|
|||
#include "types.h"
|
||||
#include "a_dynlight.h"
|
||||
#include "v_video.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include "v_video.h"
|
||||
#include "s_sound.h"
|
||||
#include "r_state.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
void JitCompiler::EmitMOVE()
|
||||
{
|
||||
|
|
|
@ -38,6 +38,7 @@
|
|||
#include "stats.h"
|
||||
#include "vmintern.h"
|
||||
#include "types.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
extern cycle_t VMCycles[10];
|
||||
extern int VMCalls[10];
|
||||
|
|
|
@ -57,6 +57,7 @@
|
|||
#include "c_bind.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "s_music.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
DVector2 AM_GetPosition();
|
||||
int Net_GetLatency(int *ld, int *ad);
|
||||
|
@ -1912,6 +1913,12 @@ DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, ReplaceTextures, ReplaceTextures)
|
|||
return 0;
|
||||
}
|
||||
|
||||
//=====================================================================================
|
||||
//
|
||||
// textures
|
||||
//
|
||||
//=====================================================================================
|
||||
|
||||
void SetCameraToTexture(AActor *viewpoint, const FString &texturename, double fov);
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, SetCameraToTexture, SetCameraToTexture)
|
||||
|
@ -1924,6 +1931,177 @@ DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, SetCameraToTexture, SetCameraToTexture)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int CheckForTexture(const FString& name, int type, int flags)
|
||||
{
|
||||
return TexMan.CheckForTexture(name, static_cast<ETextureType>(type), flags).GetIndex();
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, CheckForTexture, CheckForTexture)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_STRING(name);
|
||||
PARAM_INT(type);
|
||||
PARAM_INT(flags);
|
||||
ACTION_RETURN_INT(CheckForTexture(name, type, flags));
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_TexMan, GetName)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(texid);
|
||||
auto tex = TexMan.ByIndex(texid);
|
||||
FString retval;
|
||||
|
||||
if (tex != nullptr)
|
||||
{
|
||||
if (tex->GetName().IsNotEmpty()) retval = tex->GetName();
|
||||
else
|
||||
{
|
||||
// Textures for full path names do not have their own name, they merely link to the source lump.
|
||||
auto lump = tex->GetSourceLump();
|
||||
if (fileSystem.GetLinkedTexture(lump) == tex)
|
||||
retval = fileSystem.GetFileFullName(lump);
|
||||
}
|
||||
}
|
||||
ACTION_RETURN_STRING(retval);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static int GetTextureSize(int texid, int* py)
|
||||
{
|
||||
auto tex = TexMan.ByIndex(texid);
|
||||
int x, y;
|
||||
if (tex != nullptr)
|
||||
{
|
||||
x = tex->GetDisplayWidth();
|
||||
y = tex->GetDisplayHeight();
|
||||
}
|
||||
else x = y = -1;
|
||||
if (py) *py = y;
|
||||
return x;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, GetSize, GetTextureSize)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(texid);
|
||||
int x, y;
|
||||
x = GetTextureSize(texid, &y);
|
||||
if (numret > 0) ret[0].SetInt(x);
|
||||
if (numret > 1) ret[1].SetInt(y);
|
||||
return MIN(numret, 2);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
static void GetScaledSize(int texid, DVector2* pvec)
|
||||
{
|
||||
auto tex = TexMan.ByIndex(texid);
|
||||
double x, y;
|
||||
if (tex != nullptr)
|
||||
{
|
||||
x = tex->GetDisplayWidthDouble();
|
||||
y = tex->GetDisplayHeightDouble();
|
||||
}
|
||||
else x = y = -1;
|
||||
if (pvec)
|
||||
{
|
||||
pvec->X = x;
|
||||
pvec->Y = y;
|
||||
}
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, GetScaledSize, GetScaledSize)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(texid);
|
||||
DVector2 vec;
|
||||
GetScaledSize(texid, &vec);
|
||||
ACTION_RETURN_VEC2(vec);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
static void GetScaledOffset(int texid, DVector2* pvec)
|
||||
{
|
||||
auto tex = TexMan.ByIndex(texid);
|
||||
double x, y;
|
||||
if (tex != nullptr)
|
||||
{
|
||||
x = tex->GetDisplayLeftOffsetDouble();
|
||||
y = tex->GetDisplayTopOffsetDouble();
|
||||
}
|
||||
else x = y = -1;
|
||||
if (pvec)
|
||||
{
|
||||
pvec->X = x;
|
||||
pvec->Y = y;
|
||||
}
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, GetScaledOffset, GetScaledOffset)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(texid);
|
||||
DVector2 vec;
|
||||
GetScaledOffset(texid, &vec);
|
||||
ACTION_RETURN_VEC2(vec);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static int CheckRealHeight(int texid)
|
||||
{
|
||||
auto tex = TexMan.ByIndex(texid);
|
||||
if (tex != nullptr) return tex->CheckRealHeight();
|
||||
else return -1;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, CheckRealHeight, CheckRealHeight)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(texid);
|
||||
ACTION_RETURN_INT(CheckRealHeight(texid));
|
||||
}
|
||||
|
||||
bool OkForLocalization(FTextureID texnum, const char* substitute);
|
||||
|
||||
static int OkForLocalization_(int index, const FString& substitute)
|
||||
{
|
||||
return OkForLocalization(FSetTextureID(index), substitute);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, OkForLocalization, OkForLocalization_)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(name);
|
||||
PARAM_STRING(subst)
|
||||
ACTION_RETURN_INT(OkForLocalization_(name, subst));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//=====================================================================================
|
||||
//
|
||||
|
@ -3447,7 +3625,6 @@ DEFINE_ACTION_FUNCTION(DObject, S_ChangeMusic)
|
|||
}
|
||||
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue