- forgot this.

This commit is contained in:
Christoph Oelckers 2016-01-31 00:52:50 +01:00
parent 1d9ab5c632
commit f86535407d

View file

@ -838,6 +838,7 @@ sector_t * FGLRenderer::RenderViewpoint (AActor * camera, GL_IRECT * bounds, flo
angle_t a1 = FrustumAngle();
clipper.SafeAddClipRangeRealAngles(viewangle + a1, viewangle - a1);
GLWallLightEntryArena.FreeAll();
ProcessScene(toscreen);
if (mainview) EndDrawScene(retval); // do not call this for camera textures.
eye->TearDown();