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Setting Order directly (while the event handler is registered) will result in all sorts of broken behavior. Made readonly.
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03f7c39ea7
commit
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2 changed files with 14 additions and 1 deletions
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@ -468,6 +468,18 @@ DEFINE_FIELD_X(InputEvent, DInputEvent, KeyChar);
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DEFINE_FIELD_X(InputEvent, DInputEvent, MouseX);
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DEFINE_FIELD_X(InputEvent, DInputEvent, MouseY);
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DEFINE_ACTION_FUNCTION(DStaticEventHandler, SetOrder)
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{
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PARAM_SELF_PROLOGUE(DStaticEventHandler);
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PARAM_INT(order);
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if (E_CheckHandler(self))
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return 0;
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self->Order = order;
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DEventHandler, Create)
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{
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PARAM_PROLOGUE;
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@ -314,7 +314,8 @@ class StaticEventHandler : Object native
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// this value will be queried on Register() to decide the relative order of this handler to every other.
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// this is most useful in UI systems.
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// default is 0.
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native int Order;
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native readonly int Order;
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native void SetOrder(int order);
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// this value will be queried on user input to decide whether to send UiProcess to this handler.
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native bool IsUiProcessor;
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// this value determines whether mouse input is required.
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