mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 14:51:40 +00:00
- fixed: The default vertical spread for the BFG tracers was set to 32*FRACUNIT instead of 32*ANGLE_1.
This commit is contained in:
parent
b818624f58
commit
f7e27032dc
2 changed files with 2 additions and 2 deletions
|
@ -636,7 +636,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_BFGSpray)
|
|||
PARAM_INT_OPT (damagecnt) { damagecnt = 15; }
|
||||
PARAM_ANGLE_OPT (angle) { angle = ANGLE_90; }
|
||||
PARAM_FIXED_OPT (distance) { distance = 16*64*FRACUNIT; }
|
||||
PARAM_ANGLE_OPT (vrange) { vrange = 32*FRACUNIT; }
|
||||
PARAM_ANGLE_OPT (vrange) { vrange = 32*ANGLE_1; }
|
||||
PARAM_INT_OPT (defdamage) { defdamage = 0; }
|
||||
|
||||
int i;
|
||||
|
|
|
@ -1230,6 +1230,6 @@ typedef TVector2<float> FVector2;
|
|||
typedef TVector3<float> FVector3;
|
||||
typedef TRotator<float> FRotator;
|
||||
typedef TMatrix3x3<float> FMatrix3x3;
|
||||
typedef TAngle<float> FAngle;
|
||||
//typedef TAngle<float> FAngle;
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue