From f7c379b7202dc04d35b2d85ade9d82ff88655eff Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 16 Sep 2023 21:55:35 +0200 Subject: [PATCH] - fixed: The UDMF loader did not adjust the floor/ceiling overlap state after processing UDMF sector plane properties. --- src/maploader/udmf.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/maploader/udmf.cpp b/src/maploader/udmf.cpp index 941b33e0dc..d02ee237e2 100644 --- a/src/maploader/udmf.cpp +++ b/src/maploader/udmf.cpp @@ -2060,6 +2060,7 @@ public: DVector3 n = DVector3(cp[0], cp[1], cp[2]).Unit(); sec->ceilingplane.set(n.X, n.Y, n.Z, cp[3]); } + sec->CheckOverlap(); if (lightcolor == ~0u && fadecolor == ~0u && desaturation == -1 && fogdensity == -1) {