Fix 3D floors not being marked as seen

This commit is contained in:
RaveYard 2023-09-09 16:48:33 +02:00 committed by Christoph Oelckers
parent 2bdb495498
commit f78739196f

View file

@ -104,7 +104,7 @@ DoomLevelMesh::DoomLevelMesh(FLevelLocals &doomMap)
{
if ((surface.Type == ST_FLOOR || surface.Type == ST_CEILING) && surface.ControlSector)
{
XFloorToSurface[surface.ControlSector].Push(&surface);
XFloorToSurface[surface.Subsector->sector].Push(&surface);
}
}
}