- Oops. Accidentally removed Blood loop point support.

SVN r2224 (trunk)
This commit is contained in:
Randy Heit 2010-03-18 05:22:47 +00:00
parent b53baf5f46
commit f712d128a3

View file

@ -1365,6 +1365,7 @@ static void S_AddBloodSFX (int lumpnum)
S_sfx[sfxnum].bForce11025 = true;
}
S_sfx[sfxnum].bLoadRAW = true;
S_sfx[sfxnum].LoopStart = LittleLong(sfx->LoopStart);
// Make an ambient sound out of it, whether it has a loop point
// defined or not. (Because none of the standard Blood ambient
// sounds are explicitly defined as looping.)