From f712d128a3917e02f1eaedcb44ef30b587152bc8 Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Thu, 18 Mar 2010 05:22:47 +0000 Subject: [PATCH] - Oops. Accidentally removed Blood loop point support. SVN r2224 (trunk) --- src/s_advsound.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/s_advsound.cpp b/src/s_advsound.cpp index 55788919b2..40bf0f95cb 100644 --- a/src/s_advsound.cpp +++ b/src/s_advsound.cpp @@ -1365,6 +1365,7 @@ static void S_AddBloodSFX (int lumpnum) S_sfx[sfxnum].bForce11025 = true; } S_sfx[sfxnum].bLoadRAW = true; + S_sfx[sfxnum].LoopStart = LittleLong(sfx->LoopStart); // Make an ambient sound out of it, whether it has a loop point // defined or not. (Because none of the standard Blood ambient // sounds are explicitly defined as looping.)